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Mage Wars: Masters of Men Design Sheet
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Wintermoot
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  • This is the first complete draft of the design for the upcoming Mage Wars expansion! The mechanics are pretty well-defined at this point, but I haven't had a chance to test damage formulas and make sure they're appropriate...those are an educated guess at this point. If any part of this catches your eye, let me know what you think. :)

    2 people like this post: taulover, Gerrick


    I went all the way to Cassadega to commune with the dead
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    Wintermoot
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    taulover
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  • Interesting. Not exactly clear on what action points / AP are?
    1 person likes this post: Gerrick
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    taulover
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    Wintermoot
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  • @taulover: For purposes of building tower components, an AP is the equivalent of an apprentice's movement points. If it takes 10AP to construct something and you have 10 apprentices with 1 movement each working on it, it would be complete in 1 turn.

    At the beginning of the design, I envisioned apprentices having action points that would determine how far they could move and what abilities they could use. However, I didn't want them to be able to move more than 1 tile without a lot of investment, so I ended up creating the movement stat and sitting a hard limit of 1 ability per turn. The building stat is kinda a holdover from that, but I couldn't think of a better name for it. :P
    1 person likes this post: taulover


    I went all the way to Cassadega to commune with the dead
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    Wintermoot
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    Wintermoot
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  • I've added section 2.0.1 - Item Generation to the design document, which details how items are generated and lists the items that you can find in the game. There's a lot of new items, and all the previous ones have been reworked in some way or another, so I'd appreciate your feedback. :)
    1 person likes this post: Gerrick


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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