Post #124695
June 14, 2018, 03:07:12 PM
From a Todd interview with Gamespot:
"Nuke zones are not permanent. If you launch a nuke to strike any zone, the nuke kills anything in that zone (monsters and players). It damages all structures, but those structures (if player built) can be repaired. The fallout from the nuke then creates a temporary high-level zone with irradiated high-level flora and fauna unique to that zone. So each of the 6 zones of the world will create different irradiated zones once nuked. These zones are "end-game" zones, designed for high level players in power armor (to survive the radiation).
• CAMP: You can build a settlement/camp anywhere on the map, except in certain quest-specific locations (like the entrance to Vault 76). The camp disappears when you log off, and reappears when you log back on. After constructing a building, you can save the design as a blueprint. You can then store these blueprints in your CAMP. If you choose to move your settlement, you can rebuild it anywhere by replacing the stored blueprints in your camp. So there will be a bit of manual work in every move, replacing everything, but you don't have to rebuild structures you saved as blueprints.
• Events: There will be regional events in the world. While exploring, we will sometimes get notifications that an event is happening nearby. We can then choose to participate in it or not. Other nearby players will get the same notifications, and players will be able to work with or against each other during such events.
• Death: There is no penalty for death. "Death is already annoying enough", he said. You do not lose caps, experience, or items upon death. All you lose is a little time.
• Quests: There is one primary plot quest--the quest we get from the Vault 76 Overseer. There are "hosts" of side quests, each of which tells a story; some can be repeated. The story is not driven by players. While players can tell their own stories if they choose, there is an over-arching story to the game that we discover in all the same ways we are used to--quests, holotapes, notes, and terminals."