Post #48633
November 12, 2015, 07:28:26 AM
Honestly, I like it and don't like it at the same time.
Pros:
-I do love the upgraded visuals, at least environmental wise.
-I love that scavenging serves a purpose now, rather than just picking up junk. But now you can actually upgrade your weapons/armor/power armor and build stuff from the junk you get.
-The building feature is a plus as well, and I approve of it. I also like that practically everything in an environment (minus a few items and bushes, and provided you're in an area with a workshop) can be salvaged for building materials.
-I actually quite like the perk system, to be honest.
-I also like that the story starts you in the time that it does. Gave a really good feel for a sort of utopia that becomes a nuclear wasteland.
-I do love the character builder, quite possibly my favorite I've ever dabbled in.
-I love that your characters finally talk, AND that certain names you put for your character are recognized and replied to in voice. I also love the choice wheel, as it very much reminded me of Dragon Age (specifically Inquisition, which it mimics perfectly).
Cons:
-I felt like the whole thing with the dog was built up so much around the trailers, only to feel like such a letdown in the actual game. This goes for the companion system in general.
-While I love the upgraded environmentals, the character graphics obviously still leave a lot to be desired.
-The story just feels a bit..."meh." I mean, I loved the beginning quite a lot as far as prologues go, but so far I've been less than impressed with the actual story.
-So far, I've been enjoying the building aspect more than playing the actual game. Enough said.
-While I love the perk system, I also hate it. It's far too easy for someone to play the game right to when that system becomes available, sees what perks they can get at what S.P.E.C.I.A.L rank, and go from there. In other words, I could spend my attribute points willy nilly, see what perks are the best to go for at the beginning, and go from there. Let's see...I could build my character to regenerate from radiation rather than get hurt by it if I hit Endurance level 9? Well let me just restart the game and make it so I start off with 9 levels of endurance taken care of so I can get it early. I can completely withstand radiation while swimming and breathe underwater if I'm at that level? Well let me just tweak my attributes at the beginning so I can get that one right away.
Essentially, it feels like it cheapens the level experience a bit when you KNOW all of the perks you can get based on your level/rank in a certain area. It'd be nicer if everything a rank higher than your current in those specific areas were kept a secret.
-I kind of wish there were more vendors around. I don't know about anyone else here, but I didn't see any in the first area, in the area where you meet the dog, or in the first city. And by that time, your inventory is already half full...and you'll most likely be overfull by the time you finish the area in the first city (if you pick everything up from people you kill, like I do), so you'll have to resort to dropping things (I never liked "trading" with people since I actually wanted to make money for the items I gave away), and I don't recall seeing one vendor until after, up in the Bluffs.
-Good lord this game keeps too many save files if you don't turn off all of the different autosave types. Most PS4 games resort to just one save, even cloud saves stick to normally just one. This one still feels that age old need to give you a different save file for almost every new area you jump to.
I can probably think of more, but I'll stop there.
I do enjoy this game, amusingly a little more than 3 (and I've yet to play NV), but that doesn't mean it doesn't have its share of flaws.
Essentially, I'd describe Fallout 4 as: Fallout meets Dark Cloud meets Dragon Age meets Skyrim.
There's probably another game in that list, I just can't remember what game it'd be.