@Michi, did you get any complaints about it being too active on D1? My first recollection of the issue was Doc posting about it at the beginning of D2. If most people thought D1 was fine, then I wouldn't be opposed to raising it to 30 as
@Legacy of Smiles posted in his comparison. The problem with raising the limit is that it could dramatically raise the activity as well if more than a few players get near the limit. Which means that activity is also based on the number of players in a game.
@taulover, I added a new column to our Werewolf data spreadsheet for posts/day. I'm using literal days instead of game days, cause that's the data we have already, so it's not quite apples to apples but should be fine for a rough approximation. I've listed the top 10 most active games based on posts per day here:
1. 22.1 - Of Cores and Turrets - 108 ppd - 35 players
2. 24 - Attack on Titan - 68 ppd - 21 players
3. 23 - A Lord of the Rings Adventure - 57 ppd - 20 players
4. 6 - Until Dawn: The New Chapter - 41 ppd - 25 players
5. 22.2 - Of Cores and Turrets? (Take 2) - 34 ppd - 18 players
6. 18 - Wintreath's Got Talent - Champions Edition - 18 ppd - 13 players
7. 9 - The SS Wintreath Sets Sail - 17 ppd - 14 players
8. 4 - Ye Olde Arthurian Legend - 16 ppd - 18 players
9. 21 - The Beginning of the End - 15 ppd - 14 players
10. 7 - Star Wars: The Battle Forgotten - 12 ppd* - 26 players
*7 is probably artificially low because of how the game dragged out and switched hosts multiple times
Even by that standard, WW6 comes in at 41 ppd, still by far the highest of the classic games. The next highest classic game was WW18 at 18 ppd. Interestingly enough, WW 6 also had far above the average number of players for a classic game (25 vs an average of 15), which probably also accounts for its relatively higher activity.
What if we had a higher post limit but a lower number of players?
Edit: Included number of players in the list.