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The Industry: A place to complain about the publishers sucking the life out of gaming
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Arenado
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  • Meh, I've never liked Sims. But I get the impulse.

    And I'll definitely give Until Dawn a try at some point. It seems like my kind of game.

    I also loved Indigo Prophecy back in 2006, which is also something of an interactive movie, made by the people behind Heavy Rain.

    I liked the beginning of Indigo Prophecy but the piss poor ending and horrible controls ruined it for me. Which is strange because I like Heavy Rain. But absolutely HATE Beyond: Two Souls.
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    Arenado
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    Michi
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  • I dont know about all y'all but this was my reaction after playing SimCity and Sims 4:
     

    Goddamnit, EA.

    Dare I ask what they did to SIms 4?
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    Michi
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    Arenado
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  • I dont know about all y'all but this was my reaction after playing SimCity and Sims 4:
     

    Goddamnit, EA.

    Dare I ask what they did to SIms 4?

    They removed just about everything that made the Sims interesting, put in tedious loading screens everywhere, removed customization and ruined the jobs in the game.
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    Arenado
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    Michi
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  • Well, it was only downhill from 2.

    Don't get me wrong, I enjoyed 3 to an extent, but I was a bit disappointed that much of the expansions were things that 2 had already...but with some "little improvements" here and there.

    When I heard the base game of 4 was as much a "base" game as 3 was, I didn't have high hopes.  I was expecting to see Pets Version 3.0, Nightlife 4.0, Seasons 3.0, and several other re-hashed expansions make another appearance for the same hefty price that they were when they were made for the two previous games.

    I wasn't disappointed when the career one appeared that gave more "substance" to the retail/science careers.
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    Michi
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    Arenado
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  • Well, I never played 3 so I cant really comment on that but I thought that 3 was great. 4 was just a cheap cash grab and its a damn shame that it lead to Maxis getting gutted.
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    Arenado
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    Michi
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  • Well, I never played 3 so I cant really comment on that but I thought that 3 was great. 4 was just a cheap cash grab and its a damn shame that it lead to Maxis getting gutted.

    3 was essentially the same feel when it came out.  It had better graphics, but at its core it was essentially just a cheap cash grab.

    But it did have some great innovations such as adding Ambitions/Goals (which didn't exist at all in 2), letting you seamlessly explore neighborhoods (in the PC version), letting you see your person at work and deciding what exactly they do (In 2, you just sent them to work and focused on other sims in your household until they were done), and added "traveling" with their World Adventures expansion.

    I think at least mostly everything else was some rehash of a Sims 2 expansion (again such as Pets, Night Life, Seasons, University Life, etc...).  So as more of the same but "upgraded" expansions came out, 3 started to be seen as a cash grab to bank on what made 2 good.

    I imagine 2 was the same story for a little bit when it was released.  :P

    But I guess that's what happens in life-simulation games, since you can't dramatically change them up with each title.  The upcoming one are seen as cash grabs of the previous ones.  I think the only exception was that Sims Medieval game they made, which I only played slightly.

    The console versions of both games were equally horrible, though.  Sims 2 had an excuse since it was released on consoles that didn't offer DLC (Aka PS2 and Gamecube).  Sims 3 had no excuse whatsoever since it was released on consoles that DO offer DLC and have internet access (PS3 and 360, and Wii).

    But both games decided to offer strictly the base game (IE literally the bare-bones game), and they both also decided to release the Pets version of the game (the bare-bones game with Pets) for the same price for each type.  With the PS3/360 version of Sims 3, there was absolutely no way to get ahold of the expansions that currently existed, so you were either stuck with just Pets or the base game.  You were also confined to a single neighborhood in both games, and there was the added bonus of a Fire Code.

    If you played 2 for the console, you'll know what it is because you probably hated that you had a build limit.  If you built too much stuff and hit too high on the Fire code meter, fires would break out in your house and destroy some of your stuff, and also kill your sim if they for some reason were stupid enough to walk into it (which they usually were).  3 had the exact same formula with no changes: you had a build limit (and it was roughly the same as 2's) and if you built too much, stuff would catch on fire.  The only difference with 3 is that it either didn't kill your sims, or they were smart enough to avoid it...I can't remember which it was.

    But the only real things that made 3 unique that were brought to consoles were Ambitions and the graphics.  Everything else was pretty stripped away, so the console versions were an even more bare version of the base game.
    « Last Edit: September 04, 2015, 09:08:49 AM by Pengu »
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    Michi
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    Seroim
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  • I hate Canada.

    Prices are spiraling out of control : last year the typical AAA was CA$50 (it took forever for it to get that low BTW), last winter it went up to CA$60, then oil prices tanked and they went up to CA$70 in spring and early summer, and now some assholes, Ubisoft in the lead and 2K not too far behind, are trying to push CA$80 as the new "standard" price for AAA releases.

    Prices are rising for everything but video games are definitely being quite a bit more ridiculous. This is becoming a very expensive hobby, especially as you're paying all that money for a license to use code without any physical goods.

    I'm definitely not buying anything that is not on sale anymore. In fact, I wonder if I'll even continue buying. Video games are becoming stale and boring with only a few exceptions. I liked the hobby better when people laughed at you for playing with your GameBoy on the bus.
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    Michi
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  • I hate Canada.

    Prices are spiraling out of control : last year the typical AAA was CA$50 (it took forever for it to get that low BTW), last winter it went up to CA$60, then oil prices tanked and they went up to CA$70 in spring and early summer, and now some assholes, Ubisoft in the lead and 2K not too far behind, are trying to push CA$80 as the new "standard" price for AAA releases.

    Prices are rising for everything but video games are definitely being quite a bit more ridiculous. This is becoming a very expensive hobby, especially as you're paying all that money for a license to use code without any physical goods.

    I'm definitely not buying anything that is not on sale anymore. In fact, I wonder if I'll even continue buying. Video games are becoming stale and boring with only a few exceptions. I liked the hobby better when people laughed at you for playing with your GameBoy on the bus.

    "Gaming is an expensive pastime" was how it was worded to me by a Gamestop employee when I told him how crazy it was that Playstation 1 games are reaching into the fields of $100+ dollars to buy online now.

    Hell, I found a copy of Pokemon Yellow at work yesterday, and the best condition of the game is worth $280 on Amazon, with the absolute poorest condition of it being worth $25 + shipping and handling.

    It's quite silly, really.  I want to get some Playstation 1 games for my collection since I still have my PS2....but I'm not going to waste $40 to $200 per game just so I can have it.  I'd rather pirate it or buy it on PSN (if it's even available) for like $2 to $10 dollars.

    On the flipside, it's interesting to see just how things have changed.  I bought Tomba! 2 when it was like...$15 at a game store.  If I had it right now (it's at my parents' place), just the disk, I could sell it and make at least $50...and that's just the disk.  The game itself in great condition in its case with the book is available to buy for $300.
    « Last Edit: September 13, 2015, 03:58:50 AM by Maxwell Smart »
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    Michi
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    Laurentus
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  • Yeah, I don't think twice about pirating games that are 10 years old or older. Really, the money's been made. As for the rest, I'll buy two games a year that are new, and for this year those games have been The Witcher 3 and Metal Gear Solid 5: The Phantom Pain. I borrow the rest, or buy them once they're cheap. Ubisoft won't be seeing a dime from me, nor EA.
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    Michi
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  • Yeah, I don't think twice about pirating games that are 10 years old or older. Really, the money's been made. As for the rest, I'll buy two games a year that are new, and for this year those games have been The Witcher 3 and Metal Gear Solid 5: The Phantom Pain. I borrow the rest, or buy them once they're cheap. Ubisoft won't be seeing a dime from me, nor EA.

    That's how I am.  With Playstation and Dreamcast though, I do like having the disks...however I will resort to pirating if I have to because I can think of better ways to spend money than on something that most likely isn't even benefiting the companies that made the games anymore (and some of those companies have long since dissolved).

    I'm not going to pay $300 to someone that didn't even have anything to do with the game's development just because it's "rare."
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    Michi
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