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The Amalyan Quarter - Fun Things We Do => The Games Basement - Other Games => Mage Wars => Topic started by: Wintermoot on August 07, 2021, 06:50:34 AM

Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 07, 2021, 06:50:34 AM
Welcome to our 3rd Mage Wars game, and the first of the new expansion! Thanks for playing...I hope that you enjoy this game and have a lot of fun. :)

For Players: Starting Out
Everyone should see a grid at the top of this topic...this is the game grid that'll show you what's going on currently in the game, especially which tiles have been explored. Players should see a blue tile in the grid...this is the location of your mage tower. KEEP THIS SECRET because if another player targets that tile it's game over for you. If you don't see the game grid or your blue tile, PM me here on the forums or DM me on Discord before the end of the first round and we'll get to the to the bottom out.

New Content
The Masters of Men expansion adds a lot of new mechanics to the game, and as host I'll do the best I can to keep you aware of what your options are, especially with your apprentice units. However, if you're confused about something, have any questions, or just need help, feel free to contact me as well as soon as possible after the round starts so we can resolve it before the round ends. Your first round should be particularly simple: all you have to do is target a tile with your mage tower exploration spell (I'm thinking of calling it Shinedown, since it...you know, shines down on a location), give your apprentice an order, and let me know which initial spell you want to be in your library (this allows your apprentices to learn that spell).

Giving Orders
To reference a tile, specify it's x,y coordinate ("Teleport ApprenticeName to 1,2", "Cast Shinedown at 5,5", etc). If you're on a PC, you can hover your mouse over a tile to get its coordinates. If you need to reference your mage tower, please do so directly rather than give coordinates ("Teleport ApprenticeName to my tower"). If applicable, you can also reference an apprentice ("Cast Fireball at ApprenticeName").

When processing orders, abilities will be processed in the order that players posted or edited (whichever is later) their posts and then moves will be processed in the same order. This means that all abilities will be used before any unit moves, so plan accordingly. You may edit your orders up to the end of the round, but doing so may change your place in the order of when your abilities and moves are processed. For each round after the first, I will provide a log that will include the order that everything was done in.

The Design Sheet
If you're not sure about something in the game, first consult the expansion design document (https://wintreath.com/forums/index.php?topic=7290.0). If that doesn't clear things up, please contact me and we'll figure it out.

Otherwise, gl;hf!

For Non-Player Citizens
This expansion includes the new Support of the Realm mechanic, which allows Citizens to provide support for a player every round...for each Citizen supporting a player, that player has a 1% greater chance of spawning a new apprentice for the next turn. To support a player, just post which player you're supporting in this topic. If you change your mind and want to support another player, you can edit your post up to the end of the round. Your support only lasts for a single round, meaning that you must post every round if you want to continue supporting a player.

All Players
When posting your moves this round, please let me know which initial spell you want in your library. Your options are: Fireball, Spark, Mana Shield, Summon Scorpion, Summon Briar Wall, Summon Mana-Rune, Heal, Beating Essence, and Freezing Touch. You can read more about each spell in the design document linked above.

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion

Round Ends August 9th at 4AM Eastern
Moves given after this point will not be counted. Please do not edit your post after this point or your entire post may be invalidated.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 07, 2021, 06:29:43 PM
When processing orders, abilities will be processed in the order that players posted or edited (whichever is later) their posts and then moves will be processed in the same order. This means that all abilities will be used before any unit moves, so plan accordingly. You may edit your orders up to the end of the round, but doing so may change your place in the order of when your abilities and moves are processed. For each round after the first, I will provide a log that will include the order that everything was done in.
Isn't that going to grant a major advantage to people in specific timezones / happen to be awake or active at particular times?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 07, 2021, 11:35:21 PM
@taulover: It certainly gives people an incentive to be as early as possible.

I don't think this will be a problem in this game, as all the players are in the US or Canada. I'm not sure if it'd be a problem in general, since someone posting early might have to edit their post and be bumped back behind everyone who had already posted.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 08, 2021, 06:32:39 AM
Sorry I'm just getting around to asking for clarification, but is the following correct? AP is used to upgrade tower improvements or cast Shinedown or teleport an apprentice to a tile and 1 AP per Mana Pool level is replenished per turn, Mana is used to cast spells (not Shinedown) and can be replenished with the Make Mana Potion ability (which is only limited per use by the Mana Pool level), and Movement for apprentices is independent of both but default at one tile per Gym level per turn (but I assume the apprentice has to be at the tower to make improvements). Wouldn't moving the apprentice from your tower any way except transporting it somewhere reveal your tower's location? 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 08, 2021, 07:48:21 PM
@taulover: It certainly gives people an incentive to be as early as possible.

I don't think this will be a problem in this game, as all the players are in the US or Canada. I'm not sure if it'd be a problem in general, since someone posting early might have to edit their post and be bumped back behind everyone who had already posted.
Fair. I suppose it's more accurate to say that this rewards higher activity level, which is kinda the opposite of what I had been expecting coming in from traditional Mage Wars.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 08, 2021, 10:15:04 PM
Since there's been quite a few questions, which is understandable given how big the expansion is, I've extended the first round by 24 hours (or until 4AM on 8/10 Eastern Time).

@taulover: It may not have been as obvious, but the base game went in the same order. If two people targeted each other on the same turn, the one that posted first would hit their target and survive (since their target would not have survived to launch their own attack).

@Gerrick: Think of AP as the number of things you can do as the player character, as opposed to the mana and movement points your apprentices and creatures have for their abilities and spells. You can cast Shinedown, teleport an apprentice who does not have the spell to do so themselves, use scrolls and artifacts, etc. Apprentices can cast their spells and abilities, but always have a hard limit of one spell/ability per turn. Mana can be replenished on the field by using a mana potion or by resting at your mage tower. 

The tower improvements are based on apprentice movement...for example, of an improvement takes 10AP, and you had 10 apprentices with 1 movement working on it, it would be complete in 1 turn. The term AP in this case is admittingly confusing...that part of the guide was written when your character and apprentices both had AP in the design. And yes, moving an apprentice from your mage tower to a surrounding tile would definitely not be a good idea. Funny how your competitors know where they're at as soon as they're outside the tower. [=
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 08, 2021, 11:27:33 PM
Turn 1:

Cast Shinedown at (5,10)

Build Tower Walls

Learn Fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 09, 2021, 06:33:50 AM
@taulover: It may not have been as obvious, but the base game went in the same order. If two people targeted each other on the same turn, the one that posted first would hit their target and survive (since their target would not have survived to launch their own attack).
Right, just that didn't really matter much to how you played before.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 09, 2021, 06:39:41 AM
How do you accumulate AP?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 09, 2021, 03:17:59 PM
Do summoned creatures/runes appear next to the apprentice, at a tile the player specifies, or just randomly somewhere on the map? 

How do you accumulate AP?
I believe you just automatically gain one AP per Mana Pool level at the start of each turn. 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 09, 2021, 04:30:10 PM
How do you accumulate AP?
I believe you just automatically gain one AP per Mana Pool level at the start of each turn.
That seems reasonable, and maybe I just didn't read closely enough, but I didn't see anything saying that.

Edit: never mind found it my bad
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 09, 2021, 04:50:59 PM
Turn 1

Mage Action: Cast Shinedown on (16, 13)

Chroom: Make Mana Potion

Starting Spell: Fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 10, 2021, 05:35:10 AM
@Gerrick: Creatures summoned by you can be spawned anywhere on the map, as before (although now apprentices must bring the scroll/artifact to you in order for you to do so). Creatures spawned by an apprentice must be spawned north, south, east, or west of the apprentice which you can specify. In both cases they can't be spawned in tiles that already have an apprentice or creature on them, including Briar Wall. If a creature is spawned on a tile with Mana-Runes, they'll automatically trip them and take damage.

Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 10, 2021, 05:10:20 PM
I'm going to extend the round by a bit longer, to 9AM Eastern tomorrow morning (roughly 20 hours from this post). This will be the last extension, so if you haven't put your moves in, do so today!

@Dawcreeke, @Dawsinian, @Gerrick, @TGN
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 10, 2021, 05:32:08 PM
@Gerrick: Creatures summoned by you can be spawned anywhere on the map, as before (although now apprentices must bring the scroll/artifact to you in order for you to do so). Creatures spawned by an apprentice must be spawned north, south, east, or west of the apprentice which you can specify. In both cases they can't be spawned in tiles that already have an apprentice or creature on them, including Briar Wall. If a creature is spawned on a tile with Mana-Runes, they'll automatically trip them and take damage.
So spells can be cast both by the player and apprentices? Including the starting spell? If that's the case, I'm assuming spells cast by the player cost 1 AP, right? Or is it just single use scrolls/artifacts that the player can cast? 

Also thanks for answering all of our questions and extending the deadline! :)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 10, 2021, 05:59:59 PM
@Gerrick: That's a good question, and I realize it's something I didn't properly address before. Some spells are only able to be cast by you, especially Shinedown. The spells that are listed as apprentice spells in the design document are specific to apprentices. 

In many cases artifacts and scrolls found on the map can be cast by either. As of this expansion items found on the map have to be returned to your mage tower if you're going to use them (an apprentice has to pick them up and bring them), but often the effect will be more powerful if you're the one casting it...for example, you can summon creatures on any tile while apprentices can only summon on a tile adjacent to them. You'll just have to decide whether it's worth the time and resources to transport it to your tower for that.

I will try to update those specifics tonight, but that's the gist of it.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 10, 2021, 07:25:16 PM
Round 1
Upgrade Mana Pool
Teleport Tasold to 13,13
Initial Spell Summon Scorpion

I can do this, right? My apprentice can do his ability of upgrading the tower before I do my ability of teleporting him?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 10, 2021, 07:50:17 PM
@Gerrick: Haha, that's smart. Yes, the apprentice can expend their movement and then you can teleport them using your AP.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 11, 2021, 02:35:58 PM
Round 2

Action Log
Spoiler
@Imaginative Kane
Casts Shinedown at 5, 10, revealing Common Blue Basilisk Fragments (common item)!
Builds Tower Walls with Zaen, with 1/7 portions complete
Populates Library with a Tome of Fireball, which is now available for apprentices to learn.

@taulover
Casts Shinedown at 16,13, revealing The Starcaller (unique item)!
Chroom makes a mana potion, which is now in their inventory.
Populates Library with a Tome of Fireball, which is now available for apprentices to learn.

@Gerrick
Builds Mana Pool with Tasold, with 1/20 portions complete
Teleports Tasold to 13, 13, which turns out to be a barren tile.
Populates Library with a Tome of Summon Scorpion, which is now available for apprentices to learn.

No new apprentices arrived this round.

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool(Level 1 - 1/20 portions complete), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 13,13
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
No Learned Spells
Can: Teleport to Your Tower (Cost 1AP), Move
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0 - 1/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Learn Fireball (1 turn)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Inventory: 1 mana potion
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Learn Fireball (1 turn)

Game Rules Update!
As before, an apprentice must pick items up on the map and bring them to your tower for you to use. To make it a bit harder for opponents to swipe an item revealed by Shinedown though, I'm making it so that you can't teleport apprentices to a tile that has been revealed by Shinedown within the last 3 turns. You'll just have to teleport them nearby and fight it out with whoever else decides to try to get items.

Round 2 Ends on Friday, August 13th at 9AM
@Dawsinian, @Dawcreeke, @TGN: Since you did not take any actions in the first round, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 12, 2021, 10:16:30 PM
I support Gerrick. Go House Burdock!
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 12, 2021, 10:43:14 PM
Players, this round ends tomorrow morning at 9AM Eastern (roughly 14 hours from this post). Please put in your moves before then.

@Dawsinian @Dawcreeke @Gerrick @taulover @Imaginative Kane @TGN
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 13, 2021, 01:10:52 AM
Turn 2:

Tower: Cast Shinedown at (16, 12)

Apprentice: Teleport Zaen to (16,14)


Pretty sure I don't have other actions available so there's that.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 13, 2021, 01:12:53 AM
I support Gerrick. Go House Burdock!
Did I switch houses? :o (Yeah I know not your point just joking)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 13, 2021, 02:04:25 AM
Round 2
Teleport Tasold to Tower
Upgrade Mana Pool

And I can do this as well? Or do apprentice actions always come first?

Also how do I teach my apprentice my starting spell? Is that a player action or apprentice action? I assume they'd need to be at the tower in order to learn it, yes? 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 13, 2021, 03:41:04 AM
@Gerrick: Yes, you can do moves in any order that you want, and you can do attacks/abilities/actions in any order you want. Just be aware that the latter will always be processed before the former.

To teach your apprentice, just make sure they're at the tower and say that they'll learn the spell.

@Imaginative Kane: Both Shinedown and teleporting a mage without the Blink spell costs 1AP, which you have 1 have. 



Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: TGN on August 13, 2021, 04:50:49 AM
Move a apprentice to the right 2 spaces and up 3 from the 2 spaces to the left
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 13, 2021, 05:28:03 AM
Turn 2:

Tower: Teleport Zaen to (16,14)

Apprentice: Collect

That work better?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 13, 2021, 04:03:02 PM
I'm going to extend the game a day to give people a chance to finish their turns. If you need help getting into the game, please post or contact me and I'll work with you tonight. :)

@Imaginative Kane: Yes, that's a valid move.

@TGN: I'm not sure which tile you're talking about. If you could give me the coordinates you want to teleport your apprentice to, that should clear things up.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 13, 2021, 05:27:32 PM
Sorry for the double-post, but I forgot to mention that I've been working on the map this round.

Because the game is more complicated, it's important that the map become a better tool to show you what's going in the game. Now each player has their own color on the map, with T showing where your tower is. The color underneath your T is your color. Apprentices on the map are marked with A and the player's color. For example, you can see Gerrick's apprentice at 13,13. As before, tiles that have already been explored are in red.

I also added a row and column to make it easier to visualize the coordinates after TGN told me he had no way to find the coordinates on mobile.

This isn't the end of the updates to the map, but that's what I've been able to add so far. :)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 13, 2021, 06:29:54 PM
I support Gerrick. Go House Burdock!
Did I switch houses? :o (Yeah I know not your point just joking)
My plan was to switch back and forth between you two. I wasn't gonna leave you hangin!
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 14, 2021, 05:05:35 AM
Update

You can now click a tile to get more information about it such as its coordinates and basic information about towers and apprentices on the map.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 15, 2021, 08:14:32 AM
Apologies for lateness. If I am too late feel free to discard these orders.

Mage Action: Teleport Chroom to (9, 15)

Chroom: Learn Fireball

@Wintermoot my tower is in the same color as the rest of the game board; is this expected?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 15, 2021, 07:53:19 PM
Action Log
Spoiler
@Gerrick
Teleports Tasold Home
Tasold builds Mana Pool, with 2/20 portions complete

@Imaginative Kane
Teleports Zaen to 16,14, which turns out to be a barren tile.

@TGN
Command unrecognized. Sorry, again, the best way to give teleport or move commands is with coordinates.

@taulover
Chroom learns Fireball!
Teleports Chroom to 9,15, revealing an elemental rod.

@Dawcreeke
A new apprentice, Sekim, arrives at your tower!

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool(Lvl 1 - 2 of 20 portions complete), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Learn Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0 - 1/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 16,14
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport To Your Tower (Cost 1AP), Move North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 9,15
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Round 3 Ends on Wednesday, August 18th at 9AM
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 15, 2021, 08:01:25 PM
Turn 3:

Mage Action: Cast Shinedown on (1, 18)

Chroom: Collect
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 15, 2021, 08:03:48 PM
Also, despite my initial hesitations, the move system is growing on me. Having all the moves be public and occur in posted order does make it in a sense more like traditional turn-based systems, even if there is that real-time aspect of being able to change moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 15, 2021, 10:11:06 PM
Round 3
Tasold Learn Summon Scorpion
Teleport Tasold to 10,6
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 16, 2021, 12:04:15 AM
Turn 3:
Zaen collects Starcaller at (moves to) 16,13.

Teleport Zaen back to Tower.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 16, 2021, 03:48:31 PM
I see that all active players have posted their moves. I'm going to keep the Wednesday end date, but beginning next turn if everyone who has posted a move in the last 2 turns has turned in moves, the game will proceed early. No reason to hold the game open for the inactive.

Though I hope those people will become active, of course. :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 18, 2021, 10:02:36 PM
I support Imaginative Kane! Go House Burdock!

I think I'm technically too late, but hey, there's been no turn update :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 19, 2021, 02:41:40 PM
Action Log
Spoiler
@taulover
Casts Shinedown on 1,18, revealing an empty tile.
Chroom collects the Elemental Rod at 9,15

@Gerrick
Tasold learns Summon Scorpion!
Teleports Tasold to 10,6, discovering a Self-Building Construct

@Imaginative Kane
Zaen collects the Starcaller at 16,13.
Teleports Zaen to his tower.

No apprentices arrived this turn.

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool(Lvl 1 - 2 of 20 portions complete), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 10,6
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Summon Scorpion
Can: Teleport to a Your Tower (Cost 1AP), Move North/South/East/West
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0 - 1/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Inventory: The Starcaller
Can: Teleport To a Tile(Cost 1AP), Build Tower Component, Make Mana Potion, Learn Summon Scorpion
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 9,15
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Inventory: Elemental Rod (Abosrbs 1 damage from all magical attacks)
Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Round 4 Ends on Sunday, August 22nd at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 19, 2021, 04:02:26 PM
Round 4
Tasold Summon Scorpion at 10,5
Cast Shinedown at 14,22
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 19, 2021, 05:13:26 PM
Round 4

Mage Action: Cast Shinedown on (20,13)

Chroom: Move South
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: TGN on August 19, 2021, 09:36:15 PM
Make mania potion
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 19, 2021, 10:32:51 PM
Turn 4:

Zaen: Deposit Starcaller at Tower

Tower: Teleport Zaen to (4,10)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 20, 2021, 06:31:15 AM
Some Technical Improvements
-You can now see items that are on the map. Clicking them will allow you to see what items they are.
-Tiles that have been explored are now grey instead of red, so you can better see player units.
-All things that can be clicked to some effect now has a cursor pointer when you hover over them.
-Finally, you can now see a list of players to the right of the map inside a box indicating what colour they are on the map.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 20, 2021, 04:53:10 PM
Action Log
Spoiler
@Gerrick
Tasold uses Summon Scorpion at 10,5
-Scorpion created at 10,5 with 14HP and 6 damage that will last for 6 turns
-Tasold mana changed (29 - 25 = 4)
-10,5 explored, revealing an empty tile
Casts Shinedown at 14,22, revealing an empty tile

@taulover
Chroom moves south to 9,16, discovering a Vitality Charm (+7 HP)(Common)
Casts Shinedown at 20,13, revealing Graveyard Plans (Unique)

@TGN
Arina makes a mana potion, which is now in their inventory

@Imaginative Kane
Zaen stores the Starcaller in the tower's storage, making it available for use
Zaen teleports to 4,10, revealing an empty tile.

@Dawcreeke
A new apprentice, Timiz, arrives at your tower!

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool(Lvl 1 - 2 of 20 portions complete), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 10,6
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Summon Scorpion
Can: Teleport to a Your Tower (Cost 1AP), Move North/South/East/West
Minions
Scorpion at 10,5
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to a Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: The Starcaller
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0 - 1/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 4,10
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Inventory: Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 9,16
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Inventory: Elemental Rod (Abosrbs 1 damage from all magical attacks)
Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Round 5 Ends on Monday, August 23rd at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 20, 2021, 04:57:15 PM
Round 5
Scorpion move to 10,4
Tasold collect Self-Building Construct
Teleport Tasold to Tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 20, 2021, 05:30:17 PM
Turn 3:

Mage Action: Cast Shinedown on ( 13, 8 )

Chroom: Collect

@Wintermoot Collect is missing from the actions, but it is allowed right?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 22, 2021, 01:05:28 AM
Turn 5:

Zaen: Move to 5,10 and collect the Blue Basilisk Fragments.

Tower: Teleport Zaen to the Tower

Just to make sure we can't teleport our apprentices from the tile to other tiles from the tower, just to and from the tower?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 22, 2021, 03:32:31 AM
@taulover: Yes, collect is valid even though it doesn't show on the list of actions.

@Imaginative Kane: That's correct. Apprentices with the Blink spell can teleport from one tile to another, but the tower itself can only teleport to and from.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 22, 2021, 06:36:49 AM
Technical Improvements
It may not look like much, but the entire system for displaying map data has been redesigned and rewritten to make it easier to add different types of objects to the map. As it so happens, minions now show up on the map as well!
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 23, 2021, 07:34:50 AM
Technical Improvements 2
Recognize this? (https://wintreath.com/magewar/magewar1-2.php?act=roundsum)

So far this game, in every round I've had to update the player stats in the script and then update the stats post that you guys see. Now I can just update the script and generate the player stats portion of the posts from there, which means less time for me to start new rounds and a lower chance of making mistakes by having to update 2 different things.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 24, 2021, 03:33:00 AM
Action Log
Action Log
@Gerrick
Scorpion moves to 10,4, revealing a Scrying Stone!
Tasold collects the Self-Building Construct (manually add to inventory)
Teleports Tasold to Tower

@taulover
Casts Shinedown on 13,8, revealing Blue Basilisk Fragments!
Chroom picks up the Vitality Charm!

@Imaginative Kane
Zaen moves to 5,10 and collects the Blue Basilisk Fragments.
Zaen is teleported to your tower.

No apprentices arrived this turn!

Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 2/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Self-Building Construct,
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 10,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: The Starcaller
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 1/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: Common Blue Basilisk Fragments,
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 9,16
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage),
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Round 6 Ends on Thursday, August 26th at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 24, 2021, 04:38:56 AM
Turn 3:

Chroom: Move south

Mage Action: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 24, 2021, 10:12:47 PM
I support Gerrick!
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 24, 2021, 10:50:44 PM
Turn 6:

Zaen: Deposit Fragments, also work on Tower Walls if possible (don't remember if returning an item requires an action or if working on a tower upgrade requires staying the entire turn).

Tower: Teleport Zaen to 10, 14
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 25, 2021, 04:08:43 AM
Round 6
Scorpion move to 9,4
Tasold deposit Self-Building Construct and improve Mana Pool if possible
Teleport Tasold to 10,3
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 25, 2021, 04:41:34 PM
Game Rulings
1) Going forward, it will not cost any movement or AP to collect items from the map or tower inventory or to store them in inventory
2) Also, apprentices will only have a chance of arriving for players who were active in the last turn. RNG

Action Log
Action Log
@taulover
Chroom moves to 9,17, revealing a barren tile.
Chroom is teleported to your tower.

@Imaginative Kane
Zaen stores the Common Blue Basilisk Fragments in your tower, which are now avaiable to use.
Zaen continues work on the Tower Walls (2/7 portions complete)
Zaen is teleported to 10,14, revealing a barren tile.

@Gerrick
Scorpion moves to 9,4, revealing a barren tile.
Tasold stores the Self-Building Construct in your tower, which is now available to use.
Tasold continues to work on the Mana Pool (3/20 portions complete)
Tasold is teleported to 10,3, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance.) --Note: I've applied RM's support every turn, just haven't listed it in the log until now

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 3/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 10,3
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West
Minions
Scorpion at 9,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Common Blue Basilisk Fragments, The Starcaller
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 10,14
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Round 7 Ends on Saturday, August 26th at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 26, 2021, 08:07:22 AM
@Wintermoot graveyard plans should be at 20,13 I think

Turn 3:

Mage Action: Teleport Chroom to 20, 13

Chroom: Collect

Chroom: Move south
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 26, 2021, 05:06:13 PM
@taulover: Thanks for pointing that out! Typo in the script. :)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 27, 2021, 05:02:16 AM
Round 7
Scorpion move to 8,4
Tasold move to 10,4 and collect Scrying Stone
Teleport Tasold to Tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 27, 2021, 06:20:16 PM
I support Imaginative Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 28, 2021, 02:50:07 AM
Teleport Zaen back to the Tower (thought there was an item on 10,13 at some point)

Learn Fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 28, 2021, 07:15:23 PM
Game Rulings
1) @Imaginative Kane: I apologize, that was a typo that taulover pointed out during the turn. Since you were going on bad information, I'm giving you an extra 4AP this turn in compensation. That is twice the amount you used to teleport Zaen to and from that location.

Action Log
Action Log
@taulover
Chroom is teleported to 20,13, which has already been explored.
Chroom collects the Graveyard Plans.
Chroom moves south to 20,14, revealing a barren tile.

@Gerrick
Scorpion moves west to 8,4, revealing a barren tile.
Tasold moves south to 10,4, which has already been explored.
Tasold collects the Scyring stone.
Tasold is teleported to your tower.

@Imaginative Kane
You receive support from @Red Mones (+1% apprentice chance)
Zaen is teleported to your tower.
Zaen learns Fireball.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 3/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 8,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 5
Inventory: Common Blue Basilisk Fragments, The Starcaller
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,14
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Graveyard Plans, Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Round 8 Ends on Tuesday, August 31st at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 28, 2021, 10:53:32 PM
Thanks for that:)

Teleport Zaen to 13,7.

Zaen: Cast Fireball South.

Cast Shinedown at 13,9.

What the heck: Activate Starcaller.>:D
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on August 29, 2021, 08:46:12 AM
@Wintermoot 20, 13 should be marked as explored I think

Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on August 29, 2021, 09:54:10 PM
Round 8
Scorpion move to 7,4
Tasold make Mana Potion 
Mage cast Shinedown on 5,20

So how does my Self-Building Construct work? Is it for when the apprentice improves a tower component or would the mage have to do that? 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on August 30, 2021, 02:58:13 AM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 30, 2021, 09:47:24 PM
@Imaginative Kane: Don't forget that attacks/abilities are always done before movements (including teleportation). See Movement and Combat in the expansion design guide here (https://wintreath.com/forums/index.php?topic=7290.0). Let me know if you want to proceed with the orders you've posted or if you'd like to edit them before the end of the round.

@taulover: Thanks for letting me know, I've fixed that up. :)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on August 31, 2021, 07:27:45 PM
Game Commentary
@Gerrick: Sorry, I didn't see your question yesterday. To use it, just state that you're using it and the component that you want to use it on. Using items costs 1AP from your pool, and you don't have to wait for an apprentice to build the component to use it. It is self-building, after all.

Action Log
Action Log
@Imaginative Kane
Zaen attempts to cast Fireball, but has a hard time doing so at your tower. (remember, all attacks are processed before all moves)
Zaen is teleported to 13,7, revealing a barren tile.
Shinedown cast at 13,9, revealing a barren tile.
The Starcaller is activated, plunging a fiery piece of rock at 22,19 and exposing all surrounding tiles!
--Generated items have been added to your inventory: +7 Vitality Charm, Scroll of Fireball
--The tiles impacted by the Starcaller will be inaccessible for an amount of time

@taulover
Chroom moves south to 20,15, revealing a barren tile.
Chroom is teleported to your tower.

@Gerrick
Scorpion moves to 7,4, revealing an Ether Scythe.
Tasold makes a mana potion, which is in their inventory.
Shinedown cast on 5,20, revealing a Tome of Mana-Rune.
You receive support from @Red Mones (+1% apprentice chance).

No new apprentices arrived this turn.
Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 3/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 7,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Common Blue Basilisk Fragments, The Starcaller, Vitality Charm (+7HP), Scroll of Fireball
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 13,7
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Graveyard Plans, Elemental Rod (-1 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Round 9 Ends on Friday, September 3rd at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on August 31, 2021, 11:08:41 PM
Zaen: Cast Fireball South, move south (if possible)

Tower: Return Zaen to Tower.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 01, 2021, 07:44:24 PM
Turn 4:

Chroom: Deposit Graveyard Plans

Mage Action: Teleport Chroom to 5, 20

Chroom: Collect

Chroom: Move south

Chroom: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 01, 2021, 08:19:30 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 02, 2021, 02:11:39 PM
Round 9
Use self-building construct on mana pool
Tasold make mana potion and consume mana potion if possible
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 02, 2021, 08:29:52 PM
Lol just realized that I haven't been updating my turn numbers
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 04, 2021, 08:48:35 PM
Action Log
Action Log
@Imaginative Kane
Zaen casts a fireball south, which flies for 6 tiles before disappating, striking at nothing noticeable.
Zaen moves south to 13,8, which has already been explored.
Zaen is teleported to your tower.
You receive support from @Red Mones (+1% apprentice chance).

@taulover
Chroom desposits the Graveyard Plans in your tower, making them available for use.
Chroom is teleported to 5,20, which has already been explored.
Chroom collects the Tome of Mana-Rune.
Chroom moves south to 5,21, revealing a barren tile.
Chroom goes to collect, but there is no item there.

@Gerrick
You use the self-building construct on your mana pool, completing 2 portions of it (5/20 portions complete).
Tasold creates a mana potion, which is now in their inventory.
Tasold cannot use the mana potion, only one ability/spell/inventory item can be used per turn.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 5/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone, Mana Potion, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Minions
Scorpion at 7,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)

Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Common Blue Basilisk Fragments, The Starcaller, Vitality Charm (+7HP), Scroll of Fireball
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 5,21
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Tome of Mana-Rune
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West


Round 10 Ends on Tuesday, September 7th at 9AM or once all active players have moved.
@Dawsinian, @Dawcreeke, @TGN: Since you have not done so yet, please remember to include the initial spell you want to have in your library when you submit your moves.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 04, 2021, 09:32:22 PM
Turn 4 :P:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 04, 2021, 09:37:43 PM
Support Tau :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 04, 2021, 09:58:51 PM
Round who knows which number:
Zaen: Make Mana Potion

Tower: Activate Starcaller since it is still in the inventory Use Blue Basilisk Fragments.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 06, 2021, 10:34:26 PM
Round 10
Scorpion move to 6,4
Teleport Tasold to 7,4
Tasold collect item and consume Mana potion
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 10, 2021, 05:27:59 AM
Action Log
Action Log
@taulover
Chroom moves south to 5, 22, revealing some Rage Revenant Essence!
Chroom collects the Rage Revenant Essence.
Chroom is teleported to your tower.
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
Zaen makes a mana potion, which is now in their inventory.
You use the common blue basilisk fragments, giving you an extra AP for the next 5 turns!

@Gerrick
Your scorpion moves west to 6,4, revealing a barren tile.
Tasold is teleported to 7,4, which has already been explored.
Tasold collects the Ether Scythe.
Tasold consumes a mana potion, restoring their full mana.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 5/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 7,4
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone, Ether Scythe, Mana Potion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Collect Items, Cast Summon Scorpion
Minions
Scorpion at 6,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Fireball
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Tome of Mana-Rune, Rage Revenant Essence
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Round 11 Ends on Monday, September 13th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 10, 2021, 06:16:14 AM
Tower: Teleport Zaen to 12,8
Zaen: Move to 13,8 and collect Blue Basilisk Fragments
Tower: Teleport Zaen back to the Tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 10, 2021, 02:44:09 PM
Round 11
Scorpion move to 5,4
Tasold move to 7,5 and collect if possible
Tasold summon scorpion at 7,6
Teleport Tasold to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 10, 2021, 03:21:26 PM
Turn 4:

Chroom: Deposit Rage Revenant Essence, Tome of Mana-Rune

Chroom: Train Mana-Rune

Mage Action: Cast Shinedown on 1,5

@Wintermoot is this set of moves correct?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 10, 2021, 07:15:40 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 13, 2021, 06:47:43 PM
@taulover: Yes, your moves list is valid. :)

Action Log
Action Log
@Imaginative Kane
Zaen is teleported to 12,8, revealing a barren tile.
Zaen moves east to 13, 8, which has already been explored.
Zaen collects the Blue Basilisk Fragments
Zaen is teleported to your tower.

@Gerrick
The scorpion moves west to 5,4, revealing a Scroll of Summon Scorpion!
The scorpion exhausts the mana that was used to create it, and fades back into the ether.
Tasold moves south to 7,5, revealing a barren tile.
Tasold summons a new scorpion at 7,6, revealing a barren tile.
Tasold is teleported to your tower.
You receive support from @Red Mones (+1% apprentice chance).

@taulover
Chroom deposits the rage revenant essence and the Tome of Mana-Rune, making the latter spell available for learning.
Chroom learns Summon Mana-Rune!
Shinedown cast at 1,5, revealing a Tome of Briar Wall!

No apprentices arrived this turn.

Event - The Starcaller
The smoke from the impact caused by the Starcaller fades away, revealing a bizzare sight. The asteroid that crashed into the ground was also a prison for some poor creature, who even more amazingly survived the impact! Perhaps one time this being was intelligent and could have been a great ally, but their time in solitary inprisonment has driven them mad. They care only about sapping the life energy anything nearby to replenish their own, and will pursue the closest apprentice or live minion in order to do that. On the plus side, they'll reveal any tile that they come across. Perhaps you can use this to your advantage?

New NPC Unit: The Banished
HP: 120, Melee Damage: 24
Will pursue the closest apprentice or live minion, revealing any unexplored tiles along the way
Can life-drain 8 points from any apprentice or live minion within 3 tiles, healing itself for half that amount.
Slow: Will move and attack last (after all players)

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 5/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone, Ether Scythe, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Minions
Scorpion at 7,6
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Fireball
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Common Blue Basilisk Fragments, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune

Round 12 Ends on Thursday, September 16th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 13, 2021, 09:56:53 PM
Turn 4:

Mage Action: Teleport Chroom to 1,5

Chroom: Collect

Chroom: Move south

Chroom: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 14, 2021, 01:34:07 AM
Tower: Teleport Zaen to 5,4

Zaen: Collect Scroll of Summon Scorpion

Tower: Teleport Zaen back to Tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 14, 2021, 02:59:19 AM
Wait, you can Teleport an apprentice from the tower and back on the same turn? 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 14, 2021, 04:20:02 AM
Wait, you can Teleport an apprentice from the tower and back on the same turn?
Wouldn't that cost too much AP?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 14, 2021, 08:26:06 AM
@taulover, @Gerrick: Kane currently has 2AP a turn, due to blue basilisk fragments, so he can teleport twice. There's no rule against teleporting the same apprentice as long as you have the AP to do it.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 14, 2021, 01:11:37 PM
Oh I missed that haha. Carry on! :D
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 14, 2021, 03:19:18 PM
Round 12
Scorpion move to 7,7
Tasold deposit ether scythe
Tasold upgrade mana pool
Use ether scythe
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 14, 2021, 05:53:05 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 16, 2021, 05:47:37 AM
Action Log
Action Log
@taulover
Chroom is teleported to 1,5, which has already been explored.
Chroom collects the Tome of Briar Wall.
Chroom moves south to 1,6, revealing an Elemental Rod (-2 magical damage).
Chroom collects the Elemental Rod.

@Imaginative Kane
Zaen is teleported to 5,4, which has already been explored.
Zaen collects the Scroll of Summon Scorpion.
Zaen is teleported to your tower.
You receive support from @Red Mones (+1% apprentice chance).
A new apprentice, Risentur, has arrived at your tower!

@Gerrick
Scorpion moves east to 7,7, revealing a barren tile.
Tasold deposits the Ether Scythe into your tower's storage.
Tasold constructions a portion of your mana pool (6/20 portions completed).
You use the Ether Scythe.

Ether Scythe Event (for Gerrick)
As you direct your own energy into the scything device, you feel your mind fade from the world of the living and into the Ether, the dwelling place of spirits and the source of all mana. You don't feel the presence of any beings near you (whatever near is), but as you float through the ether your consciousness focuses on the streams of mana that carry you along. Perhaps with more focus you can siphon this magical force for your benefit?

Choices:
Permanently add 5 maximum MP and recover all mana to an apprentice (high chance of success)
Summon Mana Wrath for 8 turns (medium chance of success)
Reduce another player's AP by 1 for 3 turns (low chance of success - specify player if selecting this option)
Exit the Ether without taking a chance


NPC Moves
The Banished moves west to 21,19, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 6/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Minions
Scorpion at 7,7
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Fireball
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 2/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Common Blue Basilisk Fragments, Mana Potion, Scroll of Summon Scorpion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Risentur at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 1,6
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Tome of Brair Wall, Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune

Round 13 Ends on Sunday, September 19th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 16, 2021, 05:49:50 AM
Also, just wanted to mention that Kane's new apprentice is specifically thanks to Red Mones. Without his support the roll would have failed by 1.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 16, 2021, 02:17:30 PM
Does making my choice for the Ether Scythe use up any AP?

Also, what's Mana Wrath?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 16, 2021, 02:21:03 PM
Round 13
Scorpion move to 7,8
Teleport Tasold to 23,3
Tasold summon scorpion at 23,4
Summon Mana Wraith
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 16, 2021, 05:29:18 PM
Support Tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 16, 2021, 09:48:45 PM
Zaen: Deposit Scroll of Summon Scorpion, Work on Tower Walls

Risentur (not one of my apprentice names, darn): Work on Tower Walls

Tower: Summon Fireball at 20,6 (using the scroll), Cast Shinedown at 21,10.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 17, 2021, 03:11:18 AM
Does making my choice for the Ether Scythe use up any AP?

Also, what's Mana Wrath?
No, it does not use any AP. And that should be Mana Wraith, sorry for the typo. As for what it is...I guess you'd have to find out. :P

Risentur (not one of my apprentice names, darn): Work on Tower Walls
Sorry for that, I had forgotten that you had your own names...we can rename them if you wish.

Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 17, 2021, 04:06:39 AM
Turn 4:

Chroom: Deposit Tome of Briar Wall

Chroom: Train Briar Wall

Mage Action: Cast Shinedown on 8, 17
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 18, 2021, 11:56:04 PM
Action Log
Action Log
@Gerrick
Scorpion moves south to 7,8, revealing a barren tile.
Tasold is teleported to 23,3, revealing an elemental rod!
Tasold summons a scorpion at 25,4 at the cost of 25 mana.
Scorpion is summoned at 25,4, revealing a barren tile.
Ether Scythe: Summon Mana Wraith - success!
Mana Wraith is summoned at 24,17 (random location), revealing a Self-Building Construct!

@Imaginative Kane
Zaen deposits the Scroll of Summon Scorpion.
Zaen works on the tower walls (3/7 portions complete).
Risentur works on the tower walls (4/7 portions complete).
You cast a fireball at 20,6, it doesn't impact anything.
You cast Shinedown at 21,10, revealing a barren tile.

@taulover
Chroom deposits the Tome of Briar Wall into your library. You can now train apprentices with this spell.
NOTE: You will need to upgrade your library if you wish to hold additional spells after this.
Chroom has learned Summon Briar Wall!
You cast Shinedown at 8,17, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

No apprentices arrived this turn.

NPC Moves
The Banished moves east to 22,19, which has already been explored.

A Note on Mana Wraiths
Unlike most summoned creatures, mana wraiths have no predetermined time that they despawn, instead losing 2 HP per turn until they run out. However, they can also drain apprentices within 2 tiles of mana to recover 1 HP for every 5 mana drained, up to 5H/25 mana. They don't care whether the apprentice is friend or foe, so an owner can use this to keep them alive. On the other hand, mana wraiths are fragile and can be killed by conventional means. Watch out for them.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 6/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 23,3
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Collect Items
Minions
Scorpion at 7,8
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Scorpion at 23,4
Health: 14/14 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Mana Wraith at 24,17
Health: 10/10 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 4/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Common Blue Basilisk Fragments, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Risentur at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 14 Ends on Tuesday, September 21st at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 19, 2021, 12:37:52 AM
Tower: Summon Scorpion at 17,17; teleport Risentur to 5,3.

Zaen: Use Blue Basilisk Fragments

Risentur: Move South, collect Summon Scorpion Scroll

Risentur (not one of my apprentice names, darn): Work on Tower Walls
Sorry for that, I had forgotten that you had your own names...we can rename them if you wish.


Yeah I would like that to happen, preferably a random name from that list (at this point I won't add new names so don't worry about that happening).
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 20, 2021, 02:13:15 PM
Is it possible to unlearn spells?

Turn 4:

Mage Action: Teleport Chroom to 22,12

Chroom: Collect

Chroom: Move south

Chroom: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 20, 2021, 03:45:04 PM
Round 14
Scorpion move to 7,9
Scorpion move to 22,4
Tasold collect elemental rod
Tasold move to 22,3 and collect item if possible
Teleport Tasold to tower
Tasold build mana pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 20, 2021, 04:39:20 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on September 25, 2021, 09:10:07 AM
Sorry for the delay, things have started to become hectic for me.

@taulover: Once an apprentice has learned a spell, it can't be unlearned.

Action Log
Action Log
@Imaginative Kane
You use the Scroll of Summon Scorpion at 17,17, spawning a scropion and revealing a barren tile.
You teleport Wisent (formerly Risentur) to 5,3, revealing a barren tile.
Zaen attempts to use the blue basilisk fragments, but to no effect (they can only be used by the player mage).
Wisent (formerly Risentur) moves south to 5,4, which has already been explored.
Wisent picks up the Scroll of Summon Scorpion.

@taulover
You teleport Chroom to 22,12, revealing a Vitality Charm (+7HP).
Chroom collects the Vitality Charm.
Chroom moves south to 22,13, revealing a barren tile.

@Gerrick
The scorpion moves south to 7,9, revealing a Scroll of Fireball.
The scorpion moves west to 22,4, revealing a barren tile.
Tasold collects the Elemental Rod, revealing a Self-Building Construct.
Tasold collects the Self-Building construct.
You teleport Tasold to your tower.
Tasold works on the mana pool (7/20 portions complete)
You receive support from @Red Mones (+1% apprentice chance).

No apprentices arrived this turn.

NPC Moves
The Banished moves north to 22,18, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 7/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Self-Building Construct
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 7,9
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Scorpion at 22,4
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Mana Wraith at 24,17
Health: 8/10 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 4/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Common Blue Basilisk Fragments, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 5,4
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: No Learned Spells
Inventory: Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West
Minions
Scorpion at 17,17
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 22,13
Health: 39/39 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Vitality Charm (+7HP)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 15 Ends on Monday, September 27th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on September 25, 2021, 09:40:39 AM
Tower: Return Wisent to Tower

Wisent (thanks): Deposit Summon Scorpion Scroll, Work on Tower Walls

Zaen: Deposit Blue Basilisk Fragments

Scorpion: Move South, Melee anything there

Tower: Teleport Zaen to 16,17

Zaen: Cast Fireball East
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on September 25, 2021, 10:45:13 PM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on September 26, 2021, 08:39:04 PM
Round 15
Mana Wraith move to 23,16
Scorpion move to 21,4
Scorpion move to 7,10
Tasold deposit self-building construct
Tasold build mana pool
Teleport Tasold to 7,9
Tasold collect scroll of fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on September 27, 2021, 01:42:51 AM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on October 02, 2021, 05:46:14 AM
Sorry for the delay again. I've moved out of my place and I'm currently working as a digital nomad until I find a new place...I should be good for at least the next week though. :)

Action Log
Action Log
@Imaginative Kane
Zaen launches a fireball east, but it has no effect.
You teleport Wisent to your tower.
Wisent deposits the Scroll of Summon Scorpion.
Wisent constructs a portion of Tower Walls (5/7 portions complete)
Zaen deposits the Blue Basilisk Fragments
Scorpion moves south to 17,18, revealing a barren tile.
You teleport Zaen to 16,17, revealing a barren tile.
Your Blue Basilisk Fragments have been drained of their energy (-1AP/turn).
You receive support from @Red Mones (+1% apprentice chance).

@taulover
Chroom moves south to 22,14, revealing a barren tile.
You teleport Chroom to your tower.

@Gerrick
You will the Mana Wraith to move to 23,16, but it doesn't seem to be happening (movements can only be north, south, east, or west).
Scorpion moves west to 21,4, revealing a barren tile.
Scorpion moves south to 7,10, revealing a barren tile.
Tasold deposits the Self-Building Construct.
Tasold constructs a portion of Mana Pool (8/20 portions complete)
You teleport Tasold to 7,9, which has already been explored.
Tasold collects the Scroll of Fireball.

No new apprentices arrived this turn.

NPC Moves
The Banished moves east to 23,18, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 8/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 7,9
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball
Minions
Scorpion at 7,10
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Scorpion at 21,4
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Mana Wraith at 24,17
Health: 8/10 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Common Blue Basilisk Fragments, Vitality Charm (+7HP), Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 5/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 16,17
Health: 27/27 | Mana: 18/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Mana Potion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 17,18
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 22,14
Health: 39/39 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Vitality Charm (+7HP)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 16 Ends on Tuesday, October 5th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on October 02, 2021, 07:14:09 AM
Good luck and hope things turn out well for you, Moot!

Just realized that there was a miscommunication with a question earlier - can a spell be removed from the Library?

Turn 4:

Chroom: Deposit Vitality Charm

Mage Action: Teleport Chroom to 15,5

Chroom: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on October 02, 2021, 07:43:12 AM
Tower: Use Fragments
Zaen: Move South and collect anything (use mana potion if that does not require actions)
Scorpion: Move South and Attack anything
Wisent: Learn Fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on October 02, 2021, 07:27:15 PM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on October 06, 2021, 02:14:18 PM
@taulover: Thank you! To answer your question, you can't remove spells in your library once placed, but you can construct additional levels to your library to hold more spells.

Action Log
Action Log
@taulover
Chroom deposits the Vitality Charm.
You teleport Chroom to 15,5, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
You use the Blue Basilisk Fragments, giving you an extra AP for 5 turns.
Zaen moves south to 16,18, revealing a barren tile.
Zaen uses a mana potion, restoring full MP!
Scorpion moves south to 17,19 revealing a barren tile.
The scorpion tries to attack, but there's nothing to attack!
Wisent learns Fireball.

No new apprentices arrived this turn.

NPC Moves
The Banished moves north to 23,17, revealing a Self-Building Construct.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 8/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 7,9
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball
Minions
Scorpion at 7,10
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Scorpion at 21,4
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Mana Wraith at 24,17
Health: 6/10 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0 - 5/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 16,18
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Minions
Scorpion at 17,19
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 15,5
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 17 Ends Saturday, October 9th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on October 06, 2021, 06:12:30 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on October 06, 2021, 10:28:22 PM
Ah, I had previously done a command to deposit a spell scroll and it had put it in the Library - is that the only option for depositing it?

Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Cast Shinedown on 8,2
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on October 08, 2021, 10:01:27 PM
Tower: Teleport Zaen to Tower
Zaen: Work on Tower Walls
Tower: Teleport Zaen to 16,19
Wisent: Finish Tower Walls
Zaen: Collect anything there.
Scorpion: Move south and attack.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on October 09, 2021, 02:29:55 AM
Round 17
Tasold move to 6,9 and collect if possible
Scorpion move to 21,3
Scorpion move to 7,11
Teleport Tasold to tower
Tasold build mana pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on October 11, 2021, 01:26:04 AM
@taulover, that's a good question. I suppose the assumption is that tomes deposit into the library because that's the only place that can funtionally use them. Is there a reason you'd want to hold them in general inventory?

Action Log
Action Log
@taulover
Chroom moves south to 15,6, revealing an Elemental Rod (-3 elemental damage)
Chroom collects the Elemental Rod
You cast Shinedown at 8,2, revealing a barren tile.

@Imaginative Kane
You teleport Zaen to your tower.
Zaen constructs a portion of tower walls (6/7 portions complete).
You teleport Zaen to 16,19, revealing a barren tile.
Wisent constructs a portion of tower walls, completing a level (7/7 portions complete)!
Scorpion moves south to 17,20, revealing a barren tile.

@Gerrick
Tasold moves west to 6,9 (nice!), revealing Shrine Plans!
Tasold collects the Shrine Plans.
Scorpion moves north to 21,3, revealing a barren tile.
Scorpion moves east to 7,11, revealing a barren tile.
You teleport Tasold to your tower.
Tasold constructs a portion of mana pool (9/20 portions complete).
You receive support from @Red Mones (+1% apprentice chance).

No new apprentices arrived this turn.

NPC Moves
The Banished hits Mana Wraith for 24 points, banishing it back to the ether from which it came.
The Banished moves to 22,18, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 9/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Shrine Plans
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 7,10
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Scorpion at 21,4
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 16,19
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Minions
Scorpion at 17,20
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 15,6
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 18 Ends Wednesday, October 13th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on October 11, 2021, 03:51:15 AM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on October 11, 2021, 05:58:39 AM
Scorpion: Move South and Attack.
Tower: Teleport Zaen to Tower, Cast Shinedown at 24,18
Zaen and Wisent: Work on Mana Pool.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on October 11, 2021, 03:05:00 PM
Round 18
Scorpion move to 20,3 (map has it on last turn's tile)
Scorpion move to 7,12 (map has it on last turn's tile)
Tasold deposit shrine plans
Tasold make mana potion
Use both self-building constructs to build mana pool (@Wintermoot I have 2 self-building constructs, so I can do this right?)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on October 13, 2021, 02:48:14 AM
@taulover, that's a good question. I suppose the assumption is that tomes deposit into the library because that's the only place that can funtionally use them. Is there a reason you'd want to hold them in general inventory?
I could want to store them in the tower, which is safer than on the apprentice, and potentially pick and choose which one to learn in the future because of the limited library slots (especially since building improvements are so expensive particularly when you only have one apprentice).

Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Cast Shinedown on 9,25
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on October 16, 2021, 04:24:47 PM
@taulover: That's a good point...yes, I suppose I'll allow them to be deposited into storage, but the player will need to specify where they're being deposited. Also, don't forget that once a tome is put in the library, the item is used and the spell can't be removed from the library.

Action Log
Action Log
@Imaginative Kane
Scorpion moves south to 17,21, revealing a barren tile.
You teleport Zaen to your tower.
You cast Shinedown at 24,18, revealing a barren tile.
Zaen constructs a portion of mana pool (1/20 portions complete).
Wisent constructs a portion of mana pool (2/20 portions complete).
You receive support from @Red Mones (+1% apprentice chance).

@Gerrick
Scorpion moves west to 20,3, revealing Common Blue Basilisk Fragments!
Scorpion moves south to 7,12, revealing a barren tile.
Tasold deposits Shrine Plans into your tower inventory.
Tasold makes a mana potion!
You use a Self-Building Construct to construct 2 portions of mana pool (each item takes 1AP to use, and I only see 1 construct in your inventory).
Your Scorpion at 7,12 reaches the end of its time, fading away and despawning.

@taulover
Chroom moves south to 15,7, revealing a barren tile.
You cast Shinedown at 9,25, revealing a barren tile.

No new apprentices arrived this turn.

NPC Moves
The Banished moves west to 22,18, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 4/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 20,3
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 2/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Minions
Scorpion at 17,21
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 15,7
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 19 Ends Tuesday, October 19th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on October 16, 2021, 09:41:46 PM
Scorpion: Move south and attack anything there.
Wisent: Pick up Vitality Charm.
Tower: Teleport Wisent to 23,17, Teleport Zaen to 24,17.
Zaen: Collect Self Building Construct and move north and collect anything there.
Wisent: Collect Self Building Construct and move north and collect anything there.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on October 17, 2021, 04:01:22 AM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on October 18, 2021, 12:54:02 AM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Cast Shinedown on 12,14
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on October 20, 2021, 05:04:47 PM
Yeah, I deposited self-building constructs in my tower on rounds 6 (https://wintreath.com/forums/index.php?topic=7296.msg161207#msg161207) and 15 (https://wintreath.com/forums/index.php?topic=7296.msg161432#msg161432), so I should have two. But I don't have the AP to use both right now, so it didn't matter last turn anyway.

Round 19
Scorpion move to 20,4
Teleport Tasold to 20,3
Tasold collect common blue basilisk fragments
Tasold use mana potion
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 06, 2021, 03:54:06 PM
Sorry about the delay there...I'd like to say I've been too busy with everything going on, but the truth is it just fell through the cracks. ;-;

@Gerrick: But you used a self-building construct on round 9 (https://wintreath.com/forums/index.php?topic=7296.msg161255#msg161255).

Action Log
Action Log
@Imaginative Kane
Scorpion moves south to 17,22, revealing a barren tile.
Wisent takes the Vitality Charm (+7HP) out of storage.
You teleport Wisent to 23,17, which has already been explored.
You teleport Zaen to 24,17, which has already been explored.
Zaen collects the Self-Building Construct.
Zaen moves north to 24,16, revealing a barren tile.
Wisent collects the Self-Building Construct.
Wisent moves north to 23,16, revealing a barren tile.

@taulover
Chroom moves south to 15,8, revealing a barren tile.
You cast Shinedown on 12,14, revealing a Self-Building Construct.
You receive support from @Red Mones (+1% apprentice chance).

@Gerrick
Scorpion moves south to 20,4, revealing a barren tile.
You teleport Tasold to 20,3, which has already been explored.
Tasold collects the Common Blue Basilisk Fragments.
Tasold uses a mana potion, restoring full mana.

No new apprentices arrived this turn.

NPC Moves
The Banished moves north to 22,17, revealing a barren tile.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion

Minions
Scorpion at 20,4
Health: 14/14 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)

Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Summon Scorpion
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 2/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 24,16
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Wisent at 23,16
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 15,8
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall


Round 20 Ends Tuesday, November 9th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on November 06, 2021, 04:14:14 PM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Mage Action: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on November 06, 2021, 05:25:10 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 06, 2021, 08:25:34 PM
Zaen: Move north and collect anything.
Tower: Teleport Wisent to the Tower.
Wisent: Deposit Self Building Construct.
Tower: Teleport Wisent to 12,13.
Wisent: collect anything, move south, collect anything
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 09, 2021, 06:30:55 PM
Action Log
Action Log
@taulover
Chroom moves south to 15,9, revealing a barren tile.
You teleport Chroom to your tower.
A new apprentice, Tonwar, has arrived at your tower!

@Imaginative Kane
Zaen moves north to 24,15, discovering a Tome of Freezing Touch!
Zaen collects the Tome of Freezing Touch.
You teleport Wisent to your tower.
Wisent deposits the Self-Building construct to your inventory.
You teleport Wisent to 12,13, revealing a barren tile.
Wisent moves south to 12,14, which has already been explored.
Wisent collects the Self-Building Construct.

@Gerrick
You receive support from @Red Mones (+1% apprentice chance).
Your summoned scorpion reaches the end of its life, fading back into the ether.

NPC Moves
The Banished moves north to 22,16, revealing a barren tile.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion

Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Summon Scorpion, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 2/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 24,15
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Self-Building Construct, Tome of Freezing Touch
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Wisent at 12,14
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Tonwar at Your Tower
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items


Round 21 Ends Thursday, November 12th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on November 09, 2021, 06:36:57 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on November 09, 2021, 08:16:23 PM
Turn 4:

Chroom: Deposit 2 Elemental Rods

Mage Action: Teleport Chroom to 20, 20

Chroom: Collect (if possible)

Chroom: Move south

Chroom: Collect (if possible)

Tonwar: Collect 2 Elemental Rods

Tonwar: Train Fireball
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 10, 2021, 11:55:32 PM
Zaen: Move North, Collect if possible

Wisent: Move South, Collect if possible

Tower: Teleport Zaen to Tower, Teleport Wisent to Tower.

Zaen: Deposit all items at Tower (if possible), construct Mana Pool (no Self Building Construct)

Wisent: Deposit all items at Tower (if possible), construct Mana Pool (no Self Building Construct)

If those latter actions after the teleportation are not possible than just ignore that part of this post. (Keep getting confused about whether movement counts as an action and so it prevents construction or casting spells or not.):P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 11, 2021, 08:59:36 PM
Action Log
Action Log
@taulover
Chroom deposits 2 Elemental Rods into your inventory.
You teleport Chroom to 20,20, revealing a barren tile.
Chroom moves south to 20,21, revealing a barren tile.
Tonwar collects 2 Elemental Rods out of inventory.
Tonwar learns Fireball.

@Imaginative Kane
Zaen moves north to 24,14, revealing a barren tile.
Wisent moves south to 12,15, revealing a barren tile.
You teleport Zaen to your tower.
You teleport Wisent to your tower.
Zaen deposits all items into your inventory.
Wisent deposits all items into your inventory.
Zaen constructs a portion of Mana Pool (3/20 portions complete).
Wisent constructs a portion of Mana Pool (4/20 portions complete).
You receive support from @Red Mones (+1% apprentice chance).

No new apprentices arrived this turn.

NPC Moves
The Banished moves south to 22,17, which has already been explored.
Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Vitality Charm (+7HP), Self-Building Construct, Scroll of Summon Scorpion, Self-Building Construct, Self-Building Construct, Tome of Freezing Touch
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 4/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Elemental Rod (-1 Magical Damage), Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,21
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at Your Tower
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage), Elemental Rod (-2 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Round 22 Ends Sunday, November 15th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on November 11, 2021, 11:12:53 PM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 12, 2021, 12:43:27 AM
Tower: Add Tome of Freezing Touch to the Library, Transcribe Summon Scorpion Scroll (if that enables the scroll duplication mentioned in the design sheet)
Zaen: Use 1 Self Building Construct on Mana Pool.
Wisent: Use 1 Self Building Construct on Mana Pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on November 12, 2021, 05:29:57 AM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Tonwar: Train Summon Mana-Rune

Tower: Cast Shinedown on 25, 1
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 15, 2021, 04:31:45 AM
@taulover, @Imaginative Kane: I just realized that I never elaborated on the transcribing system in the game, so I've updated the design document with section 2.0.2 - Transcribing Tomes (https://wintreath.com/forums/index.php?topic=7290.0). 

@Imaginative Kane: Also, using the self-building construct is a player action, not an apprentice action. You can place the tome in the library at no action cost though, since it's moving it from one part of your tower to another. Given that and the fact that you're using the transcribe action that wasn't defined until just now, I'll pause the round for a bit so you can update your post. Please post once you have to confirm that you've finished for this round.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 15, 2021, 09:29:58 AM
Place Tome in Library
Tower: Use 1 Self Building Construct, Summon Scorpion at 25,1
Zaen: Construct Mana Pool
Wisent: Transcribe Tome of Freezing Touch
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 16, 2021, 02:25:30 AM
Action Log
Action Log
@Imaginative Kane
You place the tome in your library.
You use the Self-Building Construct on Mana Pool (6/20 portions complete).
You summon a Scorpion at 25,1, revealing a Scroll of Heal!
Zaen constructs a portion of Mana Pool (7/20 portions complete).
Wisent transcribes the Tome of Freezing Touch (1/10 portions complete).
The blue basilisk fragments powering your tower are drained of energy (-1 player AP).

@taulover
Chroom moves south to 20,22, revealing a Rage Revenant Essence!
Chroom collects the Rage Ravenant Essence.
Tonwar learns Summon Mana-Rune!
You cast Shinedown at 25,1, which has already been explored.
You receive support from @Red Mones (+1% apprentice chance).
A new apprentice, Hiloc, has arrived at your tower (thanks to RM's support)!

NPC Moves
The Banished moves south to 22,18, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 7/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Minions
Scorpion at 25,1
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Elemental Rod (-1 Magical Damage), Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,22
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at Your Tower
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune
Inventory: Elemental Rod (-1 Magical Damage), Elemental Rod (-2 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune
Hiloc at Your Tower
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Round 23 Ends Thursday, November 18th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on November 16, 2021, 02:33:51 AM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 16, 2021, 06:00:26 AM
Zaen: Construct Mana Pool
Tower: Teleport Wisent to 24,1
Wisent: Collect anything at 24,1, move east and collect the Scroll of Heal
Scorpion: Move South and Attack anything there.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on November 16, 2021, 08:40:04 PM
@Wintermoot since Kane edited his post after mine, shouldn't the Shinedown come first from me?

Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Tonwar: Train Summon Briar Wall

Tonwar: Deposit 1 Elemental Rod

Hiloc: Train Fireball

Hiloc: Collect 1 Elemental Rod

Tower: Cast Shinedown on 17, 8
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on November 30, 2021, 04:28:59 PM
Sorry for the long delay in that round...now that I'm settled in a place and no longer homeless, I anticipate that future rounds will go smoother. :)

@taulover: Since Kane's edit was due to a design ambiguity rather than a player change of mind, I went ahead and processed the turns as posted. I should have made that clear when I posted about the issue, but there weren't any major changes in the turn due to the order.

Action Log
Action Log
@Imaginative Kane
Zaen constructs a portion of Mana Pool (8/20 portions complete).
You teleport Wisent to 24,1, revealing a barren tile.
Wisent moves east to 25,1, which has already been explored.
Wisent collects the Scroll of Heal.
Scorpion moves south to 25,2, revealing a barren tile.
A new apprentice, Orca, has arrived at your tower!

@taulover
Chroom moves south to 20,23, revealing a Self-Building Construct.
Chroom collects the Self-Building Construct.
Tonwar learns Summon Briar Wall.
Tonwar places an Elemental Rod into storage.
Hiloc learns Fireball.
Hiloc collects an Elemental Rod from storage.
You cast Shinedown at 17,8, revealing a barren tile.

@Gerrick
You receive support from @Red Mones (+1% apprentice chance).

NPC Moves
The Banished moves south to 22,19, which has already been explored.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 8/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 25,1
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 25,2
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,23
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence, Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at Your Tower
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at Your Tower
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Round 24 Ends Friday, December 3rd at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on November 30, 2021, 07:04:46 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on November 30, 2021, 07:12:38 PM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Tower: Teleport Tonwar to 23, 10

Tonwar: Collect (if possible)

Tonwar: Move south

Hiloc: Train Summon Mana-Rune
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on November 30, 2021, 11:48:33 PM
Tower: Teleport Wisent back to Tower
Zaen: Construct Mana Pool
Wisent: Deposit Scroll of Healing, Transcribe Tome of Freezing Touch
Orca: Construct Mana Pool
Scorpion: Move West and Attack anything
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on December 14, 2021, 06:57:26 PM
Sorry for the delay in processing the turn again! I'm starting to get Wintreath work in order at least. :P

Action Log
Action Log
@taulover
Chroom moves south to 20,24, revealing a Scroll of Heal!
Chroom collects the Scroll of Heal.
You teleport Tonwar to 23,10, revealing a barren tile.
Tonwar moves south to 23,11, revealing a barren tile.
Hiloc learns Summon Mana-Rune!

@Imaginative Kane
You teleport Wisent to your tower.
Zaen constructs a portion of Mana Pool (9/20 portions complete).
Wisent deposits the Scroll of Healing into your tower storage.
Wisent transcribes the Tome of Freezing Touch (1/10 portions complete).
Orca constructs a portion of Mana Pool (10/20 portions complete).
Scorpion moves west to 24, 2, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

NPC Moves
The Banished moves south to 22,20, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 10/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 24,2
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,24
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Scroll of Heal, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence, Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,11
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at Your Tower
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune

Round 25 Ends Friday, December 17th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on December 14, 2021, 07:11:46 PM
Turn 4:

Chroom: Move south

Chroom: Collect (if possible)

Tonwar: Move south

Tonwar: Collect (if possible)

Hiloc: Train Summon Briar Wall

Tower: Cast Shinedown on 24, 12
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 14, 2021, 08:59:25 PM
Scorpion: Move to 23,2 and Attack (if possible)
Tower: Use 1 Self Building Construct
Zaen, Wisent, Orca: Construct Mana Pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on December 14, 2021, 09:04:31 PM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on December 15, 2021, 05:43:46 PM
Hey, all the active players finished early and I had a chance to process the turn early. Yay! ^-^

Action Log
Action Log
@taulover
Chroom moves south to 20,25, revealing a Scroll of Summon Scorpion!
Chroom collects the Scroll of Summon Scorpion.
Tonwar moves south to 23,12, revealing a barren tile.
Hiloc learns Summon Briar Wall!
You cast Shinedown at 24,12, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
Scorpion moves west to 23,2, revealing a barren tile.
You use the Self-Building construct (I assume on Mana Pool, correct me if I'm wrong), constructing 2 portions (12/20 portions complete).
Zaen constructs a portion of Mana Pool (13/20 portions complete).
Wisent constructs a portion of Mana Pool (14/20 portions complete).
Orca constructs a portion of Mana Pool (15/20 portions complete).

NPC Moves
The Banished moves south to 22,21, revealing a Scroll of Heal!

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 20,3
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 15/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Minions
Scorpion at 23,2
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 20,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence, Self-Building Construct, Scroll of Heal, Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,12
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at Your Tower
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 26 Ends Saturday, December 18th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on December 15, 2021, 10:00:23 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 16, 2021, 12:26:07 PM
Orca: Learn Fireball
Zaen: Construct Mana Pool
Tower: Teleport Wisent to 23,1
Wisent: Collect anything, Move West and Collect anything
Scorpion: Move West and Attack Anything
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on December 16, 2021, 04:37:44 PM
Round 26
Tasold move to 19,3 and collect if possible
Teleport Tasold to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on December 16, 2021, 06:58:21 PM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move south

Tonwar: Collect (if possible)

Tower: Teleport Hiloc to 2, 22

Hiloc: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on December 17, 2021, 06:46:55 AM
Welcome back to the game, @Gerrick! :D

Action Log
Action Log
@Imaginative Kane
Orca learns Fireball!
Zaen constructs a portion of Mana Pool (16/20 portions complete).
You teleport Wisent to 23,1, revealing a barren tile.
Wisent moves west to 22,1, revealing a barren tile.
Scorpion moves west to 22,2, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

@Gerrick
Tasold moves west to 19,3, revealing a Mana Charm (+5 mana).
Tasold collects the Mana Charm.
You teleport Tasold to your tower.

@taulover
Chroom moves west to 19,25, revealing a barren tile.
Tonwar moves south to 23,13, revealing a barren tile.
You teleport Hiloc to 2,22, revealing a barren tile.
Hiloc moves north to 2,21, revealing a barren tile.

NPC Moves
The Banished moves west to 21,21, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 16/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 22,1
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: None
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Minions
Scorpion at 22,2
Health: 15/15 | Movement: 1 | Damage: 5 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 19,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence, Self-Building Construct, Scroll of Heal, Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,13
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,21
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 27 Ends Sunday, December 19th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on December 17, 2021, 07:22:28 AM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move south

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 3, 20
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on December 17, 2021, 08:03:30 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 17, 2021, 09:42:10 PM
Wisent: Move west and Collect
Tower: Teleport Wisent back to Tower.
Scorpion: Move west
Zaen and Orca: Construct Mana Pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 17, 2021, 09:44:21 PM
Oh hey @Gerrick. Not sure if I should regret not having one of my apprentices send a fireball in Tasold's direction earlier during your inactive period.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on December 20, 2021, 06:36:59 PM
Glad to see I still exist lol, and yes you will regret that, Kane. 😈

Round 27
Tasold build shrine plans
Cast Shinedown on 4,15
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on December 21, 2021, 06:05:30 PM
Action Log
Action Log
@taulover
Chroom moves west to 18,25, revealing the Font of Knowledge!
Chroom collects the Font of Knowledge.
Tonwar moves south to 23,14, revealing rare Blue Basilisk Fragments!
Tonwar collects the rare Blue Basilisk Fragments.
Hiloc moves north to 2,20, revealing a barren tile.
You cast Shinedown at 3,20, revealing a barren tile.

@Imaginative Kane
Wisent moves west to 21,1, revealing a Scroll of Sanctuary!
Wisent collects the Scroll of Sanctuary.
You teleport Wisent to your tower.
Scorpion moves west to 21,2, revealing an Elemental Rod (-2).
Zaen constructs a portion of Mana Pool (17/20 portions complete).
Orca constructs a portion of Mana Pool (18/20 portions complete).
Your summoned scorpion at 21,2 reaches the end of its life, fading back into the ether.

@Gerrick
You put the Shrine Plans into action, allowing the Shrine to be constructed (1/10 portions complete).
You cast Shinedown at 4,15, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

NPC Moves
The Banished moves south to 21,22, revealing an elemental rod (-3).

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 1
Inventory: Vitality Charm (+7HP), Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 18/20 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 30/30 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Scroll of Sanctuary
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 18,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Rage Ravenant Essence, Self-Building Construct, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,14
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,20
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 28 Ends Sunday, December 24th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on December 21, 2021, 11:25:18 PM
Support Tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 24, 2021, 06:22:37 AM
Wisent: Collect Vitality Charm
Tower: Teleport Wisent to 22,21
Wisent: Collect Scroll of Heal, Move East, Collect if possible
Zaen and Orca: Construct Mana Pool.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on December 25, 2021, 07:11:38 AM
With everyone else turning their attention to festivities, it looks like Kane had the run of the turn. What kind of advantage will that entail?

Action Log
Action Log
@Imaginative Kane
Wisent collects the Vitality Charm.
You teleport Wisent to 22,21, which has already been explored.
Wisent collects the Scroll of Heal.
Wisent moves east to 23,21, revealing a barren tile.
Zaen constructs a portion of Mana Pool (19/20 portions complete).
Orca constructs a portion of Mana Pool, completing construction (permanent +1 mage AP/turn).

@taulover
You receive support from @Red Mones (+1% apprentice chance).

NPC Moves
The Banished moves east to 22,22, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1 - 11/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 23,21
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Scroll of Heal, Scroll of Sanctuary
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Use Scroll of Sanctuary, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 0), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 18,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,14
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,20
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 29 Ends Tuesday, December 28th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on December 27, 2021, 04:00:34 PM
Round 29
Tasold upgrade Mana Pool
Cast Shinedown on 10,21
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on December 28, 2021, 02:26:03 AM
Tower: Teleport Orca to 21,2
Orca: Collect Elemental Rod, Move West, Collect if possible
Zaen: Construct Living Quarters
Wisent: Move East, Collect if possible
Tower: Return Wisent to Tower
Wisent: Deposit Scrolls of Healing and Sanctuary
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on December 28, 2021, 07:49:26 AM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move south

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 1, 19
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on December 29, 2021, 09:08:47 PM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 04, 2022, 08:35:01 PM
Sorry for the delay, but the newest turn is up!

Action Log
Action Log
@Gerrick
Tasold constructs a portion of mana pool (12/20 portions complete).
You cast Shinedown at 10,21, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
You teleport Orca to 21,2, which has already been explored.
Orca collects the Elemental Rod.
Zaen constructs a portion of living quarters (1/30 portions complete).
Wisent moves east to 24,21, revealing a barren tile.
You teleport Wisent to your tower.
Wisent deposits the Scroll of Healing and Scroll of Sanctuary.

@taulover
Chroom moves west to 17,25, revealing a barren tile.
Tonwar moves south to 23,15, revealing an Elemental Rod (-2).
Tonwar collects the Elemental Rod.
Hiloc moves north to 2,19, revealing a barren tile.
You cast Shinedown on 1,19, revealing common Blue Basilisk Fragments.

NPC Moves
The Banished moves west to 21,22, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 12/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Self-Building Construct, Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 1/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at 21,2
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 17,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,15
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,19
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 30 Ends Friday, January 7th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 05, 2022, 03:38:11 AM
Orca: Move West, Collect (if possible)
Tower: Teleport Wisent to 10,20
Wisent: Collect (if possible)
Tower: Return Wisent to Tower
Zaen and Wisent: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: TGN on January 05, 2022, 04:04:33 AM
I have returned! How aren’t I dead?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 05, 2022, 05:22:04 AM
I have returned! How aren’t I dead?
Nobody has discovered your tower yet, lol.

Care to make some moves?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 05, 2022, 09:01:12 PM
Round 30
Tasold upgrade Mana Pool 
Cast Shinedown on 10,10
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: TGN on January 05, 2022, 09:06:02 PM
Sure, up 5 left 3
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 08, 2022, 02:21:25 AM
Support TGN :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 11, 2022, 02:43:12 AM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move west

Tonwar: Collect (if possible)

Hiloc: Move west

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 16, 24
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 13, 2022, 03:18:55 AM
Action Log
Action Log
@Imaginative Kane
Orca moves west to 20,2, revealing a barren tile.
You teleport Wisent to 10,20, revealing a barren tile.
You teleport Wisent back to your tower.
Zaen constructs a portion of living quarters (2/30 portions complete).
Wisent constructs a portion of living quarters (3/30 portions complete).

@Gerrick
Tasold constructs a portion of mana pool (13/30 portions complete).
You cast Shinedown at 10,10, revealing a barren tile.

@TGN
Sorry, I didn't understand your command. If you're teleporting an apprentice, be sure to name the apprentice and give the coordinates you're moving to.
You receive support from @Red Mones (+1% apprentice chance).

@taulover
Chroom moves west to 16,25, revealing Rare Blue Basilisk Fragments!
Chroom collects the Rare Blue Basilisk Fragments.
Tonwar moves west to 22,15, revealing an Elemental Rod (-3).
Tonwar collects the Elemental Rod.
Hiloc moves west to 1,19, which has already been explored.
Hiloc collects the Common Blue Basilisk Fragments.
You cast Shinedown on 16,24, revealing a barren tile.

NPC Moves
The Banished moves west to 20,22, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 13/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Self-Building Construct, Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 3/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at 20,2
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 16,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 22,15
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,19
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 31 Ends Saturday, January 15th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 13, 2022, 04:59:41 AM
Tower: Use Self Building Construct on Living Quarters
Orca: Move North and Collect if possible
Tower: Return Orca to Tower
Zaen and Wisent: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 14, 2022, 12:30:12 AM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 14, 2022, 07:15:35 PM
Round 31
Tasold upgrade Mana Pool 
Cast Shinedown on 21,7
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 17, 2022, 06:42:18 PM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move west

Tonwar: Collect (if possible)

Hiloc: Move south

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 15, 24
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 18, 2022, 08:11:44 PM
Action Log
Action Log
@Imaginative Kane
You use a Self-Building Construct to complete 2 portions of Living Quarters (5/30 portions complete).
Orca moves north to 20,1, revealing a barren tile.
You teleport Orca to your tower.
Zaen constructs a portion of Living Quarters (6/30 portions complete).
Wisent constructs a portion of Living Quarters (7/30 portions complete).
You receive support from @Red Mones (+1% apprentice chance).

@Gerrick
Tasold constructs a portion of Mana Pool (14/30 portions complete).
You cast Shinedown on 21,7, revealing a barren tile.

@taulover
Chroom moves west to 15,25, revealing a barren tile.
Tonwar moves west to 21,15, which has already been explored.
Hiloc moves south to 1,20, revealing a barren tile.
You cast Shinedown on 15,24, revealing a barren tile.

NPC Moves
The Banished moves west to 19,22, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 14/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 7/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-2 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 15,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 21,15
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,20
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 32 Ends Friday, January 21st at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 18, 2022, 08:15:25 PM
Turn 4:

Chroom: Move west

Chroom: Collect (if possible)

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move south

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 14, 24
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 18, 2022, 09:27:59 PM
Tower: Teleport Orca to 21,22
Orca: Collect Elemental Rod
Tower: Return Orca to Tower
Zaen, Wisent, and Orca: Construct Living Quarters.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 18, 2022, 10:34:47 PM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 18, 2022, 11:58:06 PM
Round 32
Tasold upgrade Mana Pool 
Cast Shinedown on 13,3
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 19, 2022, 05:44:25 PM
That round went fast. :P

Action Log
Action Log
@taulover
Chroom moves west to 14,25, revealing a barren tile.
Tonwar moves north to 21,14, revealing a barren tile.
Hiloc moves south to 1,21, revealing a barren tile.
You cast Shinedown on 14,24, revealing a Tome of Mana-Rune!
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
You teleport Orca to 21,22, which has already been explored.
Orca collects the Elemental Rod.
You teleport Orca to your tower.
Zaen constructs a portion of Living Quarters (8/30 portions complete).
Wisent constructs a portion of Living Quarters (9/30 portions complete).
Orca constructs a portion of Living Quarters (10/30 portions complete).

@Gerrick
Tasold constructs a portion of Mana Pool (15/30 portions complete).
You cast Shinedown on 13,3, revealing a barren tile.

NPC Moves
The Banished moves south to 19,23, revealing a Scroll of Heal.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 15/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 10/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,25
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 21,14
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,21
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 33 Ends Saturday, January 22nd at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 19, 2022, 05:53:01 PM
Turn 4:

Chroom: Move north

Chroom: Collect (if possible)

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move south

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 14, 23
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 19, 2022, 11:43:23 PM
Round 33
Tasold upgrade Mana Pool 
Cast Shinedown on 12,18
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 20, 2022, 12:38:33 AM
Support Gerrick
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 22, 2022, 05:56:12 AM
Tower: Teleport Orca to 9,24.
Orca: Collect anything.
Tower: Return Orca to Tower.
Zaen, Orca, and Wisent: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 23, 2022, 02:17:07 AM
Action Log
Action Log
@taulover
Chroom moves north to 14,24, which has already been explored.
Chroom collects the Tome of Mana-Rune.
Tonwar moves north to 21,13, revealing a barren tile.
Hiloc moves south to 1,22, revealing a Tome of Blink!
Hiloc collects the Tome of Blink.
You cast Shinedown on 14,23, revealing a Tome of Beating Essence!

@Gerrick
Tasold constructs a portion of Mana Pool (16/20 portions complete).
You cast Shinedown on 12,18, revealing a Mana Charm (+7).
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
You teleport Orca to 9,24, revealing a barren tile.
You teleport Orca to your tower.
Zaen constructs a portion of Living Quarters (11/30 portions complete).
Orca constructs a portion of Living Quarters (12/30 portions complete).
Wisent constructs a portion of Living Quarters (13/30 portions complete).

NPC Moves
The Banished moves west to 18,23, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 16/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 36/36 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 13/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,24
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 21,13
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,22
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 34 Ends Tuesday, January 25th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 23, 2022, 03:43:10 AM
Orca: Give Elemental Rod (-2 Magical damage) to Wisent.
Tower: Teleport Orca to 13,23
Orca: Collect anything, Move East and Collect Tome of Beating Essence (if possible).
Tower: Teleport Wisent to 13,24
Wisent: Collect anything, Move South and Collect anything (if possible).
Zaen: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 23, 2022, 09:33:58 PM
Support Kane
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 23, 2022, 10:33:33 PM
Turn 4:

Chroom: Move north

Chroom: Collect (if possible)

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move south

Hiloc: Collect (if possible)

Tower: Teleport Chroom to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 24, 2022, 03:40:10 PM
Round 34
Teleport Tasold to 12,18
Tasold collect mana charm
Tasold move to 12,17 and collect if possible
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 25, 2022, 03:54:05 AM
Action Log
Action Log
@taulover
Chroom moves north to 14,23, which has already been explored.
Chroom collects the Tome of Beating Essence.
Tonwar moves north to 21,12, revealing a barren tile.
Hiloc moves south to 1,23, revealing a barren tile.
You teleport Chroom to your tower.

@Gerrick
You teleport Tasold to 12,18, which has already been explored.
Tasold collects the Mana Charm (+7).
Tasold moves north to 12,17, revealing a barren tile.

@Imaginative Kane
Orca gives the Elemental Rod to Wisent.
You teleport Orca to 13,23, revealing a barren tile.
Orca moves east to 14,23, which has already been explored.
You teleport Wisent to 13,24, revealing a Common Self-Building Construct.
Wisent collects the Self-Building Construct.
Zaen constructs a portion of Living Quarters (14/30 portions complete).
You receive support from @Red Mones (+1% apprentice chance).

NPC Moves
The Banished moves west to 17,23, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 16/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 12,17
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 13/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 13,24
Health: 37/37 | Mana: 34/34 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at 14,23
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 21,12
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 35 Ends Thursday, January 27th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 25, 2022, 05:22:28 AM
Turn 4:

Chroom: Construct Library

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move south

Hiloc: Collect (if possible)

Tower: Cast Shinedown on 15, 23
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 25, 2022, 08:41:59 AM
Zaen: Construct Living Quarters
Tower: Teleport Zaen to 19,23 and Return Orca to Tower.
Wisent: Move South and Collect Anything.
Zaen: Collect Scroll of Heal
Orca: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 25, 2022, 05:44:55 PM
Round 35
Tasold move to 12,16 and collect if possible
Teleport Tasold to tower
Tasold upgrade Mana Pool
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Red Mones on January 26, 2022, 04:20:03 AM
Support tau
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 27, 2022, 06:44:02 AM
Action Log
Action Log
@taulover
Chroom constructs a portion of Library (1/10 portions complete).
Tonwar moves north to 21,11, revealing a barren tile.
Hiloc moves south to 1,24, revealing a barren tile.
You cast Shinedown at 15,23, revealing a barren tile.
You receive support from @Red Mones (+1% apprentice chance).

@Imaginative Kane
Zaen constructs a portion of Living Quarters (15/30 portions complete).
You teleport Zaen to 19,23, which has already been explored.
You teleport Orca to your tower.
Wisent moves south to 13,25, revealing a Mana Charm (+6).
Wisent collects the Mana Charm (+6).
Zaen collects the Scroll of Heal.
Orca constructs a portion of Living Quarters (16/30 portions complete).

@Gerrick
Tasold moves north to 12,16, revealing a barren tile.
You teleport Tasold to your tower.
Tasold constructs a portion of Mana Pool (17/20 portions complete).

NPC Moves
The Banished moves east to 18,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Dawcreeke
@Dawcreeke
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 17/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 15/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 19,23
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West
Wisent at 13,25
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Self-Building Construct, Mana Charm (+6)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 1/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 21,11
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 1,24
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 36 Ends Saturday, January 30th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on January 27, 2022, 11:52:55 AM
Round 36
Tasold upgrade Mana Pool 
Cast Shinedown on 3,14
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on January 27, 2022, 09:23:45 PM
Zaen: Move South, Collect (if possible)
Tower: Return Zaen to Tower
Zaen: Deposit Scroll of Heal
Wisent: Move West, Collect (if possible)
Orca: Construct Living Quarters
Tower: Teleport Orca to 2,14
Orca: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on January 28, 2022, 11:32:35 PM
Turn 4:

Chroom: Construct Library

Tonwar: Move east

Tonwar: Collect (if possible)

Hiloc: Move east

Hiloc: Collect (if possible)

Tower: Teleport Chroom to 3, 1

Chroom: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on January 31, 2022, 10:47:55 PM
There's a new mage in town.

The established mages look on with interest as @Red Mones, previously a stout supporter of mages in this area, takes up the craft himself and moves into the decrypt tower abandoned by Dawcreeke. The apprentices that are still there, dismayed with their abandonment by their former master, throw their lot in with the new master of the tower. What will this mean for those who have been striving for so long? We'll just have to wait and see.

New: Sub Policy
I have to admit, I hadn't even considered taking on subs for Mage Wars until we were talking about it in Werewolf. Going forward, players who have not taken any action in 5 turns will be in danger of being replaced by another player. If members indicate that they want to be subbed in, they will replace current players who have not taken any action in the last 5 turns, in order of the player that has been inactive the longest. If multiple players have been inactive for the same amount of time, the player that will be replaced will be determined by random selection. Subs will retain the apprentices and items of the player they replaced, so they are not at a disadvantage as the game proceeds.

Players who take an action before being replaced, even after 5 turns of inactivity, will safely retain their slot unless and until they're inactive for another 5 turns.

With that being said, there is an additional slot open if anyone else wants to sub in!

Action Log
Action Log
@Gerrick
Tasold constructs a portion of Mana Pool (18/20 portions complete).
You cast Shinedown on 3,14, revealing a Tome of Spark!

@Imaginative Kane
Zaen moves south to 19,24, revealing a barren tile.
You teleport Zaen back to your tower.
Zaen deposits the Scroll of Heal.
Wisent moves west to 12,25, revealing a barren tile.
Orca constructs a portion of Living Quarters (16/30 portions complete).
You teleport Orca to 2,14, revealing a barren tile.

@taulover
Chroom constructs a portion of Library, (2/10 portions complete).
Tonwar moves east to 22,11, revealing a barren tile.
Hiloc moves east to 2,24, revealing a barren tile.
You teleport Chroom to 3,1, revealing a barren tile.

NPC Moves
The Banished moves west to 17,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 18/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 16/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 12,25
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Self-Building Construct, Mana Charm (+6)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at 2,14
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 3,1
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 22,11
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,24
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 37 Ends Thursday, February 3rd at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on February 01, 2022, 12:09:35 AM
Round 37
Tasold upgrade Mana Pool 
Cast Shinedown on 16,3
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on February 01, 2022, 03:55:18 AM
Orca: Move East, Collect Tome of Sparks
Tower: Return Orca to Tower
Wisent: Move North, Collect anything
Zaen: Construct Living Quarters
Tower: Return Wisent to Tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on February 02, 2022, 04:17:08 PM
Turn 4:

Tonwar: Move east

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Chroom: Move east

Chroom: Collect (if possible)

Tower: Cast Shinedown on 4,2
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on February 08, 2022, 08:39:59 PM
Action Log
Action Log
@Gerrick
Tasold constructs a portion of Mana Pool (19/20 portions complete).
You cast Shinedown at 16,3, revealing a barren tile.

@Imaginative Kane
Orca moves east to 3,14, which has already been explored.
Orca collects the Tome of Spark
You teleport Orca to your tower.
Wisent moves north to 12,24, revealing a barren tile.
Zaen constructs a portion of Living Quarters (17/30 portions complete).
You teleport Wisent to your tower.

@taulover
Tonwar moves east to 23,11, which has already been explored.
Hiloc moves north to 2,23, revealing an Algamic Cross (+5).
Hiloc collects the Algamic Cross (+5).
Chroom moves east to 4,1, revealing a Tome of Summon Scorpion.
Chroom collects the Tome of Summon Scorpion.
You cast Shinedown on 4,2, revealing a Tome of Fireball.

NPC Moves
The Banished moves east to 16,23, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 1
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1 - 19/20 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 17/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Self-Building Construct, Mana Charm (+6)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Tome of Spark
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 4,1
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,11
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 38 Ends Friday, February 11th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on February 09, 2022, 12:37:21 AM
Turn 4:

Tonwar: Move east

Tonwar: Collect (if possible)

Hiloc: Move east

Hiloc: Collect (if possible)

Chroom: Move south

Chroom: Collect

Tower: Cast Shinedown on 3,2
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on February 09, 2022, 01:15:28 AM
Orca: Deposit and Transcribe Tome of Spark
Wisent: Deposit Self Building Construct and Construct Living Quarters
Tower: Teleport Wisent to 18,24
Wisent: Collect anything
Zaen: Construct Living Quarters
Tower: Teleport Zaen to 17,24
Zaen: Collect anything
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on February 10, 2022, 02:53:46 AM
Round 38
Tasold upgrade Mana Pool 
Cast Shinedown on 3,7
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on February 11, 2022, 04:21:30 AM
Action Log
Action Log
@taulover
Tonwar moves east to 24,11, revealing a barren tile.
Hiloc moves east to 3,23, revealing a barren tile.
Chroom moves south to 4,2, which has already been explored.
Chroom collects the Tome of Fireball.
You cast Shinedown at 3,2, revealing a barren tile.

@Imaginative Kane
Orca deposits the Tome of Spark.
Orca transcribes the Tome of Spark (1/10 portions complete).
Wisent deposits the Self-Building Construct.
Wisent constructs a portion of Living Quarters (18/30 portions complete).
You teleport Wisent to 18,24, revealing a Scroll of Heal.
Wisent collects the Scroll of Heal.
Zaen constructs a portion of Living Quarters (19/30 portions complete).
You teleport Zaen to 17,24, revealing an Elemental Rod (-1).
Zaen collects the Elemental Rod (-1).

@Gerrick
Tasold constructs a portion of Mana Pool, completing the upgrade (+1 Mage AP/round).
You cast Shinedown on 3,7 (my birthday ^.^), revealing a barren tile.

NPC Moves
The Banished moves east to 17,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Dawsinian
@Dawsinian
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 2
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 19/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at 17,24
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Wisent at 18,24
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 4,2
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 24,11
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 3,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 39 Ends Monday, February 14th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on February 11, 2022, 05:04:21 PM
Round 39
Teleport Tasold to 18,7 and collect if possible
Cast Shinedown at 19,8
Tasold move to 18,8 and collect if possible
Tasold Summon Scorpion at 18,9
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on February 11, 2022, 09:43:03 PM
Turn 4:

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move east

Hiloc: Collect (if possible)

Chroom: Move east

Chroom: Collect (if possible)

Tower: Cast Shinedown on 4,22
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on February 12, 2022, 12:36:34 AM
Tower: Return Wisent and Zaen to Tower.
Wisent: Deposit Scroll of Heal and Construct Living Quarters
Zaen: Construct Living Quarters
Orca: Construct Living Quarters and Create Mana Potion (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on February 15, 2022, 08:38:15 AM
Action Log
Action Log
@Gerrick
You teleport Tasold to 18,7, revealing a barren tile.
You cast Shinedown at 19,8. It strikes the tower long-abandoned by Dawsinian!
Dawsinian is removed from the game, and Gerrick receives the benefit of his mana pool (+1 AP/round).
Tasold moves south to 18,8, revealing a Scroll of Fireball.
Tasold collects the Scroll of Fireball.
Tasold casts Summon Scorpion at 18,9, summoning a scorpion to that location and revealing a barren tile.

@taulover
Tonwar moves north to 24,10, revealing a barren tile.
Hiloc moves east to 4,23, revealing a barren tile.
Chroom moves east to 5,2, revealing a barren tile.
You cast Shinedown at 4,22, revealing a barren tile.

@Imaginative Kane
You teleport Wisent to your tower.
You teleport Zaen to your tower.
Wisent deposits the Scroll of Heal to your tower.
Wisent constructs a portion of Living Quarters (20/30 portions complete).
Zaen constructs a portion of Living Quarters (21/30 portions complete).
Orca constructs a portion of Living Quarters (22/30 portions complete).
Apprentices can only take one action per turn. The order to create a mana potion is cancelled.

NPC Moves
The Banished moves west to 16,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 18,8
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Minions
Scorpion at 18,9
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 6
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 22/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at Your Tower
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Scroll of Heal
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 4,2
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 24,10
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 4,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 40 Ends Friday, February 18th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on February 15, 2022, 10:41:39 AM
Round 40
Scorpion move to 18,10
Teleport Tasold to tower
Tasold construct shrine
Cast Shinedown at 19,9
Cast Shinedown at 19,10
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on February 15, 2022, 10:24:06 PM
Wisent and Orca: Construct Living Quarters.
Tower: Teleport Wisent to 2,2 and Teleport Orca to 2,1.
Wisent and Orca: Collect anything.
Zaen: Construct Living Quarters

So our apprentices can cast a spell after moving on the same turn? Thought casting was a separate action on that front and so it would have to be done on a different turn.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on February 16, 2022, 08:51:09 PM
Turn 4:

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move east

Hiloc: Collect (if possible)

Chroom: Move east

Chroom: Collect (if possible)

Tower: Cast Shinedown on 5,24

So our apprentices can cast a spell after moving on the same turn? Thought casting was a separate action on that front and so it would have to be done on a different turn.
Same question here, this is my understanding of the rules also.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on February 25, 2022, 04:05:51 AM
Whoops.

My intention was to say that attacks would go first, so there wasn't a situation where a player could move to ambush an apprentice and kill them on the same turn. However, the wording in the manual does say that it applies to all actions. By that reasoning, I should be applying summons and Shinedown abilities first when I have not.

I'm open to proceeding either way, if anyone has input.

Action Log
Action Log
@Gerrick
Scorpion moves south to 18,10, revealing a Scroll of Heal.
You teleport Tasold to your tower.
Tasold constructs a portion of Shrine (2/10 portions complete).
You cast Shinedown at 19,9, revealing a barren tile.
You cast Shinedown at 19,10, revealing a barren tile.

@Imaginative Kane
Wisent constructs a portion of Living Quarters (23/30 portions complete).
Orca constructs a portion of Living Quarters (24/30 portions complete).
You teleport Wisent to 2,2, revealing a barren tile.
You teleport Orca to 2,1, revealing a barren tile.
Zaen constructs a portion of Living Quarters (25/30 portions complete).

@taulover
Tonwar moves north to 24,9, revealing a barren tile.
Hiloc moves east to 5,23, revealing a Scroll of Heal.
Hiloc collects the Scroll of Heal.
Chroom moves east to 6,2, revealing a barren tile.
You cast Shinedown at 5,24, revealing a Scroll of Fireball.

NPC Moves
The Banished moves west to 15,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 2/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Summon Scorpion

Minions
Scorpion at 18,10
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)

Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 25/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Wisent at 2,2
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West

Orca at 2,1
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

TGN
@TGN
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 6,2
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Tonwar at 24,9
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Hiloc at 5,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall


Round 41 Ends Sunday, February 27th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on February 25, 2022, 07:49:02 PM
Looks like you missed Zaen's action from last turn on the log.

Orca and Wisent: Move West and Collect anything.
Tower: Return Wisent to Tower. Teleport Wisent to 4,24.
Wisent: Collect anything
Zaen: Construct Living Quarters.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on February 25, 2022, 11:28:19 PM
Round 41
Scorpion move to 18,11
Teleport Tasold to 18,10 and collect
Tasold move to 17,10 and collect if possible
Cast Shinedown at 17,9
Cast Shinedown at 17,11
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on February 26, 2022, 10:20:38 PM
Looks like you missed Zaen's action from last turn on the log.
Whoops! I have edited it in...sorry about that. :)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on February 27, 2022, 07:45:59 AM
Whoops.

My intention was to say that attacks would go first, so there wasn't a situation where a player could move to ambush an apprentice and kill them on the same turn. However, the wording in the manual does say that it applies to all actions. By that reasoning, I should be applying summons and Shinedown abilities first when I have not.

I'm open to proceeding either way, if anyone has input.
Am just concerned because with this change, it greatly alters what sorts of moves I would have done in the past.

Turn 4:

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move east

Hiloc: Collect (if possible)

Chroom: Move south

Chroom: Collect (if possible)

Tower: Cast Shinedown on 23,8
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 01, 2022, 04:25:20 AM
@taulover, it's not really a change...just something that I don't think was noticed until now. I'm a bit hesitant to change it now, especially since it would impede move then teleport orders such as the one Kane executed on this turn (since teleport is a tower ability and should be done before any apprentice moves).

The entire mechanic probably needs to go back to the drawing board.

Action Log
Action Log
@Imaginative Kane
Orca moves west to 1,1, revealing a barren tile.
Wisent moves west to 1,2, revealing a barren tile.
You teleport Wisent to your tower.
You teleport Wisent to 4,24, revealing a Self-Building Construct.
Wisent collects the Self-Building Construct.
Zaen constructs a portion of Living Quarters (26/30 portions complete).

@Gerrick
Scorpion moves south to 18,11, revealing a Scroll of Heal.
You teleport Tasold to 18,10, which has already been explored.
Tasold collects the Scroll of Heal.
Tasold moves west to 17,10, revealing the decrypted tower of TGN!
TGN is removed from the game, and Gerrick receives the benefit of his mana pool (+1 AP/round).
You cast Shinedown at 17,9, revealing a barren tile.
You cast Shinedown at 17,11, revealing a barren tile.

@taulover
Tonwar moves north to 24,8, revealing Rare Blue Basilisk Fragments!
Tonwar collects the Rare Blue Basilisk Fragments.
Hiloc moves east to 6,23, revealing a barren tile.
Chroom moves south to 6,3, revealing a barren tile.
You cast Shinedown at 23,8, revealing a barren tile.

NPC Moves
The Banished moves west to 14,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 2/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 17,10
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Heal, Cast Summon Scorpion
Minions
Scorpion at 18,11
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 5
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 26/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Wisent at 4,24
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Scroll of Heal, Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West
Orca at 1,1
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 6,3
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 24,8
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 6,23
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 42 Ends Sunday, February 27th at 9AM or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 02, 2022, 12:45:52 AM
@taulover, it's not really a change...just something that I don't think was noticed until now. I'm a bit hesitant to change it now, especially since it would impede move then teleport orders such as the one Kane executed on this turn (since teleport is a tower ability and should be done before any apprentice moves).
I don't see how you're getting this. Your rulebook says:
Quote
Actions for each round will occur via combined action/move phase, meaning that all units (including towers) will use their attacks and abilities in order of the player who posted first that round to the player who posted last that round, in turn going in order of units action provided by the player in the post.
So it would be allowed already under the existing rules.

I do believe that not treating moves as an action would be a change since both Kane and I have been refraining from both moving and doing an action by the same apprentice in the same round, because it is/was against the rules.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 02, 2022, 12:56:05 AM
Turn 4:

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Chroom: Move east

Chroom: Collect (if possible)

Tower: Cast Shinedown on 23,7
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 02, 2022, 07:13:21 PM
@taulover: Hmm. I think I see what the issue is. I left the part about movements out of the description of combined action/move phase, although it is stated in the example given later on:
Quote
However, players should pay attention to players subsequent post to insure that actions posted will not impact their movement (for example, a case where a player posts a move to a tile and then another player summons mana-runes at that location, which will damage the unit because abilities are cast before movements are made).

The intention was that abilities would be done in order of posts, then all movements done in the order of posts, so there wasn't a situation where one player could move multiple apprentices to ambush and kill another player's apprentice before they had a chance to respond. However, it seems we quickly got off the rails on that one, and half-way through the game we're not even on the same page on what the process is supposed to be. That's a sure sign that the mechanic isn't intuitive and needs to be changed for future games.

But this is a development game...one of the points is to find out what new things are working and what aren't. :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 03, 2022, 04:26:41 PM
I just noticed that I even messed up the deadline date. xD

It should have been yesterday, but instead I put that it was the day before the round started, lol. Since I said it would end on a Sunday, I'll extend this round to Sunday (or once all active players have moved). Sorry for the mess-up!
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 04, 2022, 12:08:25 AM
Tower: Return Orca to Tower, Teleport Orca to 5,24.
Orca: Collect Scroll of Heal, Move East, Collect anything
Wisent: Move West, Collect anything
Zaen: Construct Living Quarters
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on March 06, 2022, 03:24:07 PM
I'm gonna refrain from posting an action this turn. I haven't really been I paying attention to the meta conversation going on until just now, and I assume I've been playing wrong for a bit now. I disappeared during the game awhile ago, and I'm guessing when I came back that I forgot a rule or two. For some reason I thought moves took place before actions rather than the opposite. So what's the correct process for posting apprentice moves, apprentice actions, and tower actions? 
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 09, 2022, 07:59:33 AM
I thought actions took place in the exact order they were listed (i.e. Tower teleport, Apprentice collect, cast, Tower return, Apprentice collect would happen in that order) with each player moving separately in their respective order.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 09, 2022, 10:28:29 PM
I think at this point the best thing to do is to proceed as we have, ie all attacks will go first, then non-attack abilities and moves together. I don't think it's had a measurable impact on the game since nobody has launched an attack, and it doesn't make sense to change course now.

We'll revisit this mechanic after the game is over.

Action Log
Action Log
@taulover
Tonwar moves north to 24,7, revealing a barren tile.
Hiloc moves north to 6,22, revealing a Tome of Heal.
Hiloc collects the Tome of Heal.
Chroom moves east to 7,3, revealing a Bloodtouched Emblem (+4).
Chroom collects the Bloodtouched Emblem (+4).
You cast Shinedown at 23,7, revealing a Common Blue Basilisk Fragment.

@Imaginative Kane
You teleport Orca to your tower.
You teleport Orca to 5,24, which has already been explored.
Orca collects the Scroll of Fireball.
Orca moves east to 6,24, revealing a barren tile.
Wisent moves west to 3,24, revealing a barren tile.
Zaen constructs a portion of Living Quarters (27/30 portions complete).

NPC Moves
The Banished moves west to 13,23, which has already been explored.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 2/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 17,10
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Heal, Cast Summon Scorpion

Minions
Scorpion at 18,11
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)

Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 27/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
Spells: Fireball
Inventory: Elemental Rod (-1 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Wisent at 3,24
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Scroll of Heal, Self-Building Construct
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West

Orca at 6,24
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Scroll of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Fireball, Cast Fireball North/South/East/West

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 7,3
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Bloodtouched Emblem (+4)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Tonwar at 24,7
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Hiloc at 6,22
Health: 25/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5), Scroll of Heal, Tome of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Place Tome in Your Library, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall


Round 43 Ends Saturday, March 12th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 09, 2022, 11:50:31 PM
Tower: Teleport Zaen to 7,22; Return Wisent to Tower.
Zaen: Collect anything, Move North, and Collect anything.
Orca: Cast Fireball North, Move South, and Collect anything.
Wisent: Deposit Scroll of Heal, and Self Building Construct; Construct Living Quarters.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 11, 2022, 04:46:12 AM
Turn 4:

Tonwar: Move west

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Hiloc: Cast fireball south

Chroom: Move east

Chroom: Collect (if possible)

Tower: Teleport Hiloc to tower

Tower: Teleport Zaen to 7,22; Return Wisent to Tower.
Zaen: Collect anything, Cast Fireball West, Move North, and Collect anything.
If all attacks happen before all moves, then what does this even mean? Zaen is currently at tower and so the attack would come from the tower.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 11, 2022, 04:48:02 AM
Is Mana Rune AoE on the diagonals also, ie 9 adjacent tiles or just the 5 adjacent tiles? @Wintermoot

This may affect my choice of action.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on March 12, 2022, 01:49:20 PM
Round 43
Scorpion move to 18,12
Teleport Tasold to tower
Tasold upgrade shrine plans
Tasold deposit scroll of heal
Teleport Tasold to 18,11
Tasold collect item
Tasold move to 19,11 and collect if possible
Cast shinedown at 19,12

So this is all still acceptable?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 12, 2022, 09:54:33 PM
Since there are so many questions, I will be extending the round for a day in case anyone wants to change their moves.

@Imaginative Kane: @taulover is right...since attacks are done first, launching a Fireball would come from your tower, which I don't think is what you wanted.

@taulover: The AoE is for all 9 surrounding tiles.

@Gerrick: Your move list doesn't include any attacks, so it would proceed in the order that you listed them.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 13, 2022, 06:27:46 PM
Turn 4:

Tonwar: Move west

Tonwar: Collect (if possible)

Hiloc: Move north

Hiloc: Collect (if possible)

Hiloc: Cast Summon Mana-Rune

Chroom: Move east

Chroom: Collect (if possible)

Tower: Teleport Hiloc to tower
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 14, 2022, 10:20:50 PM
@taulover: You didn't indicate which tile you wanted to summon the rune on. You can summon it on any adjacent tile, but as I said before the AoE effect will apply to all 9 tiles surrounding the rune.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 16, 2022, 02:26:46 AM
@taulover: You didn't indicate which tile you wanted to summon the rune on. You can summon it on any adjacent tile, but as I said before the AoE effect will apply to all 9 tiles surrounding the rune.
How far away from my apprentice can I summon the rune? And the rules say that it will affect other friendly units; does this include the unit that summoned it, or just other friendly units?

I had interpreted it as being only summonable on the same tile as the unit, and said unit being immune as a result, but it seems that that is not your interpretation.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 16, 2022, 03:20:00 AM
@taulover: For any summon ability that doesn't explicitly say otherwise (ie summons on random tile, etc.), your apprentice can summon it on the tile they're on or 1 tile north, south, east, or west. The apprentice will not cause the rune to explode because the description states that it explodes "when any other unit enters the tile". The apprentice could summon it right in under them, then move off and back onto it as many times as you want safely. However, no unit is immune from the AoE effect if another unit triggers the explosion ("This will impact all units...").

I've added section 2.0.3 to the manual about default summoning locations.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 16, 2022, 04:18:52 AM
Okay, I'll summon it at 7,21, with the understanding that the damage happens at time of movement ("will explode when any other unit enters the tile").
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 21, 2022, 09:49:20 PM
Let's get this turn on the road, shall we? Because abilities were used this turn, I've split the turn into attack and move phases to demonstrate how actions are made, in line with what we discussed earlier in the round.

Action Log
Action Log
Attacks Phase
@Imaginative Kane
Orca throws a fireball north (Range: 2), striking Hiloc for 4 damage!

@taulover
Hiloc summons a Mana-Rune on 7,21.

Movements Phase
@Imaginative Kane
You teleport Zaen to 7,22, revealing a barren tile.
You teleport Wisent to your tower.
Zaen moves north to 7,21, revealing a barren tile.
The movement triggers the explosion of the Mana Rune on the tile, doing 40 damage and incapacitating Zaen, taking them out of the game!
Orca moves south to 6,25, revealing a barren tile.
Wisent deposits the Scroll of Heal and Self-Building Construct.
Wisent constructs Living Quarters (28/30 portions complete).

@Gerrick
Scorpion moves south to 18,12, revealing an Elemental Rod (-1)!
You teleport Tasold to your tower.
Tasold constructs a portion of Shrine (3/10 portions complete).
Tasold deposits the Scroll of Heal.
You teleport Tasold to 18,11, which has already been explored.
Tasold collects the Scroll of Heal.
Tasold moves south to 19,11, revealing a barren tile.
You cast Shinedown at 19,12, revealing a barren tile.

@taulover
Tonwar moves west to 23,7, which has already been explored.
Tonwar collects the Common Blue Basilisk Fragment.
Hiloc moves north to 6,21, revealing a barren tile.
Chroom moves east to 8,3, revealing a Scroll of Heal.
Chroom collects the Scroll of Heal.
You teleport Hiloc to your tower.

NPC Moves
The Banished moves west to 12,23, revealing Rare Blue Basilisk Fragments.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 3/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 19,11
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Heal, Cast Summon Scorpion
Minions
Scorpion at 18,12
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 4
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1 - 28/30 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Wisent at Your Tower
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Orca at 6,25
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Scroll of Fireball
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Fireball, Cast Fireball North/South/East/West
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP)
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 8,3
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Scroll of Heal, Scroll of Summon Scorpion, Font of Knowledge, Rare Blue Basilisk Fragments, Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Bloodtouched Emblem (+4), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Heal, Use Scroll of Summon Scorpion, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,7
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at Your Tower
Health: 21/25 | Mana: 13/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Tome of Blink, Algamic Cross (+5), Scroll of Heal, Tome of Heal
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Briar Wall

Round 44 Ends Thursday, March 24th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 22, 2022, 01:47:16 AM
Wow I was not expecting enough damage to immediately remove my apprentice. Guess I should have paid more attention to the Mana Rune damage though that definitely seems a bit steep.

Orca: Move West and Collect Anything
Tower: Return Orca to Tower
Wisent: Construct Living Quarters
Orca: Complete Living Quarters (if possible), Deposit Scroll of Fireball and anything from 5,25
Tower: Teleport Wisent to 4,25
Wisent: Collect Anything
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 22, 2022, 05:46:36 PM
lol, it was meant to be more of a deterrent that would keep other players away from a tile than actually used, but taulover sure found a smart way to use it with the game mechanics.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 22, 2022, 11:52:45 PM
yeah seems a bit unbalanced tbh lol

@Wintermoot is the only way to recover mana to make a mana potion and then drink it?

Turn 4:

Tonwar: Move north

Tonwar: Collect (if possible)

Hiloc: Deposit Tome of Heal, Tome of Blink, Scroll of Heal

Hiloc: Make mana potion

Hiloc: Drink mana potion (or do I have to wait until next turn for that?)

Chroom: Move east

Chroom: Collect (if possible)

Tower: Teleport Chroom to Tower

Chroom: Deposit Tome of Mana-Rune, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal x2, Scroll of Summon Scorpion
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on March 24, 2022, 05:42:20 PM
Round 44
Scorpion move to 18,13
Teleport Tasold to tower
Tasold upgrade shrine plans
Tasold deposit scroll of heal
Teleport Tasold to 18,12 and collect
Tasold move to 17,12 and collect if possible
Cast shinedown on 17,13
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 24, 2022, 11:11:53 PM
Action Log
Action Log
@Imaginative Kane
Orca moves west to 5,25, revealing a barren tile.
You teleport Orca to your tower.
Wisent constructs a portion of Living Quarters (29/30 portions complete).
Orca constructs a portion of Living Quarters (30/30 portions complete!).
Orca deposits the Scroll of Fireball.
You teleport Wisent to 4,25, revealing a barren tile.

A new apprentice, Frogfish, has arrived at your tower!

@taulover
Tonwar moves north to 23,6, revealing a barren tile.
Hiloc deposits the Tome of Heal, Tome of Blink, and Scroll of Heal.
Hiloc makes a Mana Potion.
Hiloc has already performed an action this turn (Drink Mana Potion cancelled).
Chroom moves east to 9,3, revealing a barren tile.
You teleport Chroom to your tower.
Chroom deposits the items indicated.

@Gerrick
Scorpion moves south to 18,13, revealing a barren tile.
You teleport Tasold to your tower.
Tasold constructs a portion of Shrine (4/10 portions complete).
Tasold deposits the Scroll of Heal.
You teleport Tasold to 18,12, which has already been explored.
Tasold collects the Elemental Rod.
Tasold moves west to 17,12, revealing a barren tile.
You cast Shinedown at 17,13, revealing a barren tile.

NPC Moves
The Banished moves west to 11,23, revealing

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 4/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 17,12
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Elemental Rod (-1 Magical Damage)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Cast Summon Scorpion
Minions
Scorpion at 18,13
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 3
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Scroll of Fireball, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 2 - 0/60 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Wisent at 4,25
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Frogfish at Your Tower
Health: 33/33 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 12 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP), Scroll of Heal, Scroll of Summon Scorpion, Tome of Mana-Rune, Tome of Blink, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal, Tome of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1 - 2/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Mana Potion, Elemental Rod (-3 Magical Damage), Self-Building Construct, Rage Ravenant Essence, Font of Knowledge, Rare Blue Basilisk Fragments, Bloodtouched Emblem (+4)
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 23,6
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at Your Tower
Health: 21/25 | Mana: 13/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-1 Magical Damage), Common Blue Basilisk Fragment, Algamic Cross (+5), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Briar Wall

Round 45 Ends Sunday, March 27th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 25, 2022, 03:37:14 AM
Tower: Return Wisent to Tower, Teleport Wisent to 24,20
Wisent: Collect Anything, Move North and Collect Anything
Orca: Make Mana Potion
Frogfish: Construct Library
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on March 25, 2022, 12:36:20 PM
Round 44
Scorpion move to 18,14
Teleport Tasold to tower
Tasold upgrade shrine
Teleport Tasold to 19,13 and collect
Tasold move to 19,14 and collect if possible
Cast shinedown on 17,14
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 27, 2022, 08:40:02 PM
Turn 4:
Chroom and Hiloc: swap Elemental Rods (shorthand for like 4 things combined, I think you get what I mean)
Hiloc: Drink mana potion
Chroom: Construct Library
Hiloc: Construct Library
Hiloc: Pick up 1 Scroll of Heal
Tower: Teleport Chroom to 14,5
Chroom: Collect (if possible)
Chroom: Move south
Chroom: Collect (if possible)
Tonwar: Move west
Tonwar: Collect (if possible)
@Wintermoot is the only way to recover mana to make a mana potion and then drink it?
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on March 28, 2022, 02:21:44 AM
@taulover: Yes, presently that's the only way to restore mana.

Action Log
Action Log
@Imaginative Kane
You teleport Wisent to your tower.
You teleport Wisent to 24,20, revealing a barren tile.
Wisent moves north to 24,19, revealing a barren tile.
Orca makes a mana potion.
Frogfish constructs a portion of Library (1/10 portions complete).

@Gerrick
Scorpion moves south to 18,14, revealing a barren tile.
You teleport Tasold to your tower.
Tasold constructs a portion of Shrine (5/10 portions complete).
You teleport Tasold to 19,13, revealing a Scroll of Summon Scorpion.
Tasold collects the Scroll of Summon Scorpion.
Tasold moves south to 19,14, revealing a barren tile.
You cast Shinedown on 17,14, revealing a barren tile.

@taulover
Chroom and Hiloc "swap Elemental Rods". ;)
Hiloc drinks a mana potion, recovering full mana.
Chroom constructs a portion of Library (3/10 portions complete).
Hiloc constructs a portion of Library (4/10 portions complete).
Hiloc picks up a Scroll of Heal.
You teleport Chroom to 14,5, revealing a barren tile.
Chroom moves south to 14,6, revealing a barren tile.
Tonwar moves west to 22,6, revealing a barren tile.

NPC Moves
The Banished moves north to 11,22, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Red Mones
@Red Mones
Action Points (AP): 1
Inventory: None
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Sekim at Your Tower
Health: 25/25 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 6
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Timiz at Your Tower
Health: 30/30 | Mana: 28/28 | Movement: 1 | Sorcery: 9 | Clerical: 5 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 5/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 19,14
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Elemental Rod (-1 Magical Damage), Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Summon Scorpion, Cast Summon Scorpion

Minions
Scorpion at 18,14
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 2
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)

Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Scroll of Fireball, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1 - 1/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 2 - 0/60 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Wisent at 24,19
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West

Orca at Your Tower
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West

Frogfish at Your Tower
Health: 33/33 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 12 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items

taulover
@taulover
Action Points (AP): 1
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP), Scroll of Heal, Scroll of Summon Scorpion, Tome of Mana-Rune, Tome of Blink, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal, Tome of Heal
Tower: Academy(Lvl 0), Library(Lvl 1 - 3/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,6
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Self-Building Construct, Rage Ravenant Essence, Font of Knowledge, Rare Blue Basilisk Fragments, Bloodtouched Emblem (+4)
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Tonwar at 22,6
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Hiloc at Your Tower
Health: 21/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-3 Magical Damage), Common Blue Basilisk Fragment, Algamic Cross (+5), Scroll of Heal
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall


Round 46 Ends Wednesday, March 30th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on March 28, 2022, 03:22:15 AM
Turn 4:
Hiloc: Construct Library
Tower: Teleport Hiloc to 2,3
Hiloc: Collect (if possible)
Hiloc: Move south
Hiloc: Collect (if possible)
Chroom: Move south
Chroom: Collect (if possible)
Tonwar: Move south
Tonwar: Collect (if possible)
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Imaginative Kane on March 28, 2022, 04:17:31 PM
Tower: Return Wisent to Tower, Teleport Wisent to 12,23.
Frogfish and Orca: Construct Library
Wisent: Collect Blue Basilisk Fragments
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on March 30, 2022, 10:02:59 PM
Round 46
Scorpion move to 18,15
Tasold move to 19,15 and collect if possible
Cast shinedown on 21,16
Cast shinedown on 21,17
Cast shinedown on 18,22
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on April 09, 2022, 07:30:02 PM
Let's get this game back on the road, shall we? :P

Action Log
Action Log
@taulover
Hiloc constructs a portion of Library (5/10 portions complete).
You teleport Hiloc to 2,3, revealing a barren tile.
Hiloc moves south to 2,4, revealing a barren tile.
Chroom moves south to 14,7, revealing a Tome of Beating Essence!
Chroom collects the Tome of Beating Essence.
Tonwar moves south to 22,7, revealing the tower of Red Mones!
Red Mones is removed from the game, and taulover receives the benefit of his mana pool (+1 AP/round).

@Imaginative Kane
You return Wisent to your tower.
You teleport Wisent to 12,23, which has already been explored.
Frogfish constructs a portion of Library (2/10 portions complete).
Orca constructs a portion of Library (3/10 portions complete).
Wisent collects the Blue Basilisk Fragments.

@Gerrick
Scorpion moves to 18,15, revealing a barren tile.
Tasold moves south to 19,15, revealing a barren tile.
You cast Shinedown on 21,16, revealing a barren tile.
You cast Shinedown on 21,17, revealing a barren tile.
You cast Shinedown on 18,22, revealing a barren tile.

NPC Moves
The Banished moves east to 12,22, revealing a barren tile.

No new apprentices arrived this turn.

Player Stats
Player Stats
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 5/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 19,15
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Elemental Rod (-1 Magical Damage), Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Summon Scorpion, Cast Summon Scorpion
Minions
Scorpion at 18,15
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Scroll of Fireball, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1 - 3/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 2 - 0/60 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Wisent at 12,23
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Frogfish at Your Tower
Health: 33/33 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 12 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 2
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP), Scroll of Heal, Scroll of Summon Scorpion, Tome of Mana-Rune, Tome of Blink, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal, Tome of Heal
Tower: Academy(Lvl 0), Library(Lvl 1 - 5/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,7
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Self-Building Construct, Rage Ravenant Essence, Font of Knowledge, Rare Blue Basilisk Fragments, Bloodtouched Emblem (+4), Tome of Beating Essence
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 22,7
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,4
Health: 21/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-3 Magical Damage), Common Blue Basilisk Fragment, Algamic Cross (+5), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 47 ends Tuesday, April 12th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on April 13, 2022, 07:24:27 PM
Turn 4:
Hiloc: Move south
Hiloc: Collect (if possible)
Chroom: Move south
Chroom: Collect (if possible)
Tonwar: Move south
Tonwar: Collect (if possible)
Tower: Cast Shinedown on 3,5
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on April 14, 2022, 03:43:37 PM
Round 47
Scorpion move to 18,16
Tasold move to 19,16 and collect if possible
Cast shinedown on 20,16
Cast shinedown on 20,17
Cast shinedown on 20,18
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on April 14, 2022, 04:32:27 PM
I know the round ended a few days ago, but I'm going to hold it open another day for @Imaginative Kane, seeing how technically everybody missed the deadline. :P
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on April 17, 2022, 02:18:08 PM
Action Log
Action Log
@taulover
Hiloc moves south to 2,5, revealing a barren tile.
Chroom moves south to 14,8, revealing a Scroll of Summon Scorpion.
Chroom collects the Scroll of Summon Scorpion.
Tonwar moves south to 22,8, revealing a barren tile.
You cast Shinedown at 3,5, revealing a barren tile.

@Gerrick
Scorpion moves south to 18,16, revealing a barren tile.
Scorpion has reached the end of its unnatural life, fading back into the ether.
Tasold moves to 19,16, revealing a barren tile.
You cast Shinedown at 20,16, revealing a Scroll of Heal.
You cast Shinedown at 20,17, revealing a barren tile.
You cast Shinedown at 20,18, revealing a barren tile.

NPC Moves
The Banished attacks Wisent, dealing 24 damage!

No new apprentices arrived this turn.

Player Stats
Player Stats
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 5/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 19,15
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Elemental Rod (-1 Magical Damage), Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Summon Scorpion, Cast Summon Scorpion
Minions
Scorpion at 18,15
Health: 14/15 | Movement: 1 | Damage: 6 | Turns Remaining: 1
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Melee Attack (Any Adjacent Tile)
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Scroll of Fireball, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1 - 3/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 2 - 0/60 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Wisent at 12,23
Health: 37/37 | Mana: 40/40 | Movement: 1 | Sorcery: 7 | Clerical: 12 | Summoning: 5
Spells: Fireball
Inventory: Vitality Charm (+7HP), Elemental Rod (-2 Magical Damage), Mana Charm (+6), Rare Blue Basilisk Fragments
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West
Orca at Your Tower
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Frogfish at Your Tower
Health: 33/33 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 12 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 2
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP), Scroll of Heal, Scroll of Summon Scorpion, Tome of Mana-Rune, Tome of Blink, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal, Tome of Heal
Tower: Academy(Lvl 0), Library(Lvl 1 - 5/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,7
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Self-Building Construct, Rage Ravenant Essence, Font of Knowledge, Rare Blue Basilisk Fragments, Bloodtouched Emblem (+4), Tome of Beating Essence
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 22,7
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,4
Health: 21/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-3 Magical Damage), Common Blue Basilisk Fragment, Algamic Cross (+5), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 48 ends Wednesday, April 20th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on April 18, 2022, 02:36:29 PM
Turn 4:
Hiloc: Move south
Hiloc: Collect (if possible)
Chroom: Move south
Chroom: Collect (if possible)
Tonwar: Move south
Tonwar: Collect (if possible)
Tower: Cast Shinedown on 3,6
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on April 21, 2022, 01:14:38 PM
Round 48
Tasold move to 20,16 and collect
Teleport Tasold to tower 
Tasold construct shrine 
Teleport Tasold to 18,17
Cast shinedown at 19,17
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Wintermoot on May 05, 2022, 08:18:33 PM
We'll finish this game someday. :P

Action Log
Action Log
@taulover
Hiloc moves south to 2,6, revealing a barren tile.
Chroom moves south to 14,9, revealing a barren tile.
Tonwar moves south to 22,9, revealing a barren tile.
You cast Shinedown at 3,6, revealing a barren tile.

@Gerrick
Tasold moves to 20,16, which has already been explored.
Tasold collects the Scroll of Heal.
You teleport Tasold to your tower.
Tasold constructs a portion of Shrine (6/10 portions complete).
You teleport Tasold to 18,17, revealing a barren tile.
You cast Shinedown at 19,17, revealing a barren tile.

NPC Moves
The Banished attacks Wisent, dealing 24 damage.
Wisent loses consciousness, requiring their removal from the game.

No new apprentices arrived this turn.

Player Stats
Player Stats
Gerrick
@Gerrick
Action Points (AP): 3
Inventory: Shrine Plans, Scroll of Heal, Scroll of Heal
Tower: Academy(Lvl 0), Library(Lvl 1), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 0), Shrine(Lvl 0 - 6/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at 18,17
Health: 26/26 | Mana: 43/43 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
Spells: Summon Scorpion
Inventory: Scrying Stone 8/4/1, Mana Potion, Elemental Rod (-2 Magical Damage), Scroll of Fireball, Common Blue Basilisk Fragment, Mana Charm (+7MP), Mana Charm (+7), Scroll of Fireball, Elemental Rod (-1 Magical Damage), Scroll of Summon Scorpion, Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Fireball, Use Scroll of Summon Scorpion, Use Scroll of Heal, Cast Summon Scorpion
Imaginative Kane
@Imaginative Kane
Action Points (AP): 2
Inventory: Scroll of Heal, Scroll of Heal, Scroll of Sanctuary, Scroll of Heal, Self-Building Construct, Scroll of Heal, Scroll of Fireball, Self-Building Construct
Tower: Academy(Lvl 0), Library(Lvl 1 - 3/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 2 - 0/60 portions constructed), Mana Pool(Lvl 2 - 0/40 portions constructed), Tower Walls(Lvl 1 - 0/7 portions constructed), Transcribe: Freezing Touch(Lvl 0 - 1/10 portions constructed), Transcribe: Spark(Lvl 0 - 1/10 portions constructed)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Orca at Your Tower
Health: 25/25 | Mana: 22/32 | Movement: 1 | Sorcery: 4 | Clerical: 8 | Summoning: 7
Spells: Fireball
Inventory: Elemental Rod (-3 Magical Damage), Mana Potion
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items, Cast Fireball North/South/East/West
Frogfish at Your Tower
Health: 33/33 | Mana: 32/32 | Movement: 1 | Sorcery: 9 | Clerical: 12 | Summoning: 11
Spells: No Learned Spells
Inventory: None
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion, Collect Items
taulover
@taulover
Action Points (AP): 2
Inventory: Graveyard Plans, Rage Revenant Essence, Vitality Charm (+7HP), Scroll of Heal, Scroll of Summon Scorpion, Tome of Mana-Rune, Tome of Blink, Tome of Beating Essence, Tome of Summon Scorpion, Tome of Fireball, Scroll of Heal, Tome of Heal
Tower: Academy(Lvl 0), Library(Lvl 1 - 5/10 portions constructed), Gym(Lvl 0), Living Quarters(Lvl 1), Mana Pool(Lvl 1), Tower Walls(Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at 14,9
Health: 32/32 | Mana: 26/26 | Movement: 1 | Sorcery: 12 | Clerical: 15 | Summoning: 17
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Vitality Charm (+7HP), Elemental Rod (-1 Magical Damage), Mana Potion, Self-Building Construct, Rage Ravenant Essence, Font of Knowledge, Rare Blue Basilisk Fragments, Bloodtouched Emblem (+4), Tome of Beating Essence, Scroll of Summon Scorpion
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Mana Potion, Use Scroll of Summon Scorpion, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Tonwar at 22,9
Health: 27/27 | Mana: 32/32 | Movement: 1 | Sorcery: 4 | Clerical: 9 | Summoning: 7
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-2 Magical Damage), Rare Blue Basilisk Fragments, Elemental Rod (-2 Magical Damage), Elemental Rod (-3 Magical Damage), Rare Blue Basilisk Fragment, Common Blue Basilisk Fragment
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall
Hiloc at 2,6
Health: 21/25 | Mana: 28/28 | Movement: 1 | Sorcery: 11 | Clerical: 8 | Summoning: 10
Spells: Fireball, Summon Mana-Rune, Summon Briar Wall
Inventory: Elemental Rod (-3 Magical Damage), Common Blue Basilisk Fragment, Algamic Cross (+5), Scroll of Heal
Can: Teleport to Your Tower (Cost 1AP), Move North/South/East/West, Use Scroll of Heal, Cast Fireball North/South/East/West, Cast Summon Mana-Rune, Cast Summon Briar Wall

Round 49 ends Sunday, May 8th or once all active players have moved.
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: taulover on May 06, 2022, 08:43:07 AM
Turn 4:
Hiloc: Move south
Hiloc: Collect (if possible)
Chroom: Move south
Chroom: Collect (if possible)
Tonwar: Move west
Tonwar: Collect (if possible)
Tower: Cast Shinedown on 21,8
Title: Mage Wars 2: The Masters of Men Expansion Game
Post by: Gerrick on May 07, 2022, 12:52:18 PM
Round 49
Tasold move to 18,18 and collect if possible
Cast shinedown on 19,18
Cast shinedown on 19,19
Cast shinedown on 20,19