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The Amalyan Quarter - Fun Things We Do => The Games Basement - Other Games => Mage Wars => Topic started by: Wintermoot on July 28, 2021, 04:31:58 AM

Title: Mage Wars: Masters of Men Design Sheet
Post by: Wintermoot on July 28, 2021, 04:31:58 AM
This is the first complete draft of the design for the upcoming Mage Wars expansion! The mechanics are pretty well-defined at this point, but I haven't had a chance to test damage formulas and make sure they're appropriate...those are an educated guess at this point. If any part of this catches your eye, let me know what you think. :)

Title: Mage Wars: Masters of Men Design Sheet
Post by: taulover on July 28, 2021, 07:27:06 PM
Interesting. Not exactly clear on what action points / AP are?
Title: Mage Wars: Masters of Men Design Sheet
Post by: Wintermoot on July 31, 2021, 01:01:31 AM
@taulover: For purposes of building tower components, an AP is the equivalent of an apprentice's movement points. If it takes 10AP to construct something and you have 10 apprentices with 1 movement each working on it, it would be complete in 1 turn.

At the beginning of the design, I envisioned apprentices having action points that would determine how far they could move and what abilities they could use. However, I didn't want them to be able to move more than 1 tile without a lot of investment, so I ended up creating the movement stat and sitting a hard limit of 1 ability per turn. The building stat is kinda a holdover from that, but I couldn't think of a better name for it. :P
Title: Mage Wars: Masters of Men Design Sheet
Post by: Wintermoot on August 11, 2021, 03:17:39 AM
I've added section 2.0.1 - Item Generation to the design document, which details how items are generated and lists the items that you can find in the game. There's a lot of new items, and all the previous ones have been reworked in some way or another, so I'd appreciate your feedback. :)