Werewolf Decree #1All hosts must end their current round within a week or 168 hours after the round itself has reached its deadline time (72 hours from its start for the first day phase, 48 hours from its start for other day phases, 24 hours from its start for night phases). If a host has not come online to end the round, or has been online but has not ended the round within that period of time, the game will be hereby ended, and the topic will be locked.At this point forward on this, May 11th, 2016 will this decree take effect on current and future games.
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Werewolf Decree #2Any player that has been caught cheating or harming the integrity of the game will be given a penalty. Instances of cheating or game-harming and their default consequences are such:
1. Players who are considered "Invincible" via win condition or are stated as such via their role description are asked to obey the rules of the game regardless of their invincibility. This includes: not revealing comrades, scan/defense choices,or the like, as well as going back and editing posts once they've been revealed in an attempt to hide evidence/implicate players. If a player is an "Invincible" role that is caught cheating in these manners, the host will have two choices they may enact (if they have not added their own bit about it in the rules): They may turn the role into a mortal one and (if they're a bad role) make them fair game in the current or next Day Phase or (if they're a good role) make them fair game and unable to be defended in the next night phase. They may also choose to remove the player from the game entirely.
2. Players who are "dead" and clutter the thread harm the game by derailing it and causing active players to become confused, which can lead to people not voting in the day phase if it trickles over. While talking at night is fine if the rules allow it, we must remember that Werewolf is a game, and not a general chat thread (that's what the Howling Tavern is for). If dead players clutter the thread (whether or not the no-dead talking rule does/doesn't exist), they will be asked to take off-game discussion elsewhere. If it continues, they will be given a second warning, and if it continues they are at risk of being barred from the next Werewolf.
3. Dead players are also asked to not reveal anything about the game, whether it be people they've scanned, defended, attacked, their companions (good or bad), or anything that they've learned. Revealing any of this gives a potential and unfair advantage to either side, which harms the integrity of the game. Dead players who are caught hinting choices/reveals will be asked to delete their post (via PM) or alter it to remove the implicating material. If it continues, they are at risk of being barred from participating in the next Werewolf. Dead players who are caught outright revealing game-breaking info will automatically be barred from the next Werewolf with no exceptions.
4. Players who are in a special role (Seer, defender, guardian, werewolf, assassin, etc...) are asked to follow the "No stating/hinting your role/powers/night choices" rule to a T if it exists in the game thread. Any players that attempt to work around this rule in any shape or form will automatically enact the consequence. This is a game of acting and convincing that you're innocent. If the rules dictate that you can't speak anything about your role/powers...find another way and respect that rule. If the rule doesn't exist in the current Werewolf, then this penalty doesn't take effect.
These will be the default actions/penalties on discovered actions of cheating or other forms of game-harming in present and future games. If a host wishes to add their own flair to these by adding their own caveats to their own rules in their games (provided the rules are within the limits of being fair to the players), they are more than welcome to do so.At this point forward on this, October 26th, 2016 will this decree take effect on current and future games.
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Werewolf Decree #2Any player that has been caught cheating or harming the integrity of the game will be given a penalty. Instances of cheating or game-harming and their default consequences are such:
1. Players who are considered "Invincible" via win condition or are stated as such via their role description are asked to obey the rules of the game regardless of their invincibility. This includes: not revealing comrades, scan/defense choices,or the like, as well as going back and editing posts once they've been revealed in an attempt to hide evidence/implicate players. If a player is an "Invincible" role that is caught cheating in these manners, the host will have two choices they may enact (if they have not added their own bit about it in the rules): They may turn the role into a mortal one and (if they're a bad role) make them fair game in the current or next Day Phase or (if they're a good role) make them fair game and unable to be defended in the next night phase. They may also choose to remove the player from the game entirely.
2. Players who are "dead" and clutter the thread harm the game by derailing it and causing active players to become confused, which can lead to people not voting in the day phase if it trickles over. While talking at night is fine if the rules allow it, we must remember that Werewolf is a game, and not a general chat thread (that's what the Howling Tavern is for). If dead players clutter the thread (whether or not the no-dead talking rule does/doesn't exist), they will be asked to take off-game discussion elsewhere. If it continues, they will be given a second warning, and if it continues they are at risk of being barred from the next Werewolf.
3. Dead players are also asked to not reveal anything about the game, whether it be people they've scanned, defended, attacked, their companions (good or bad), or anything that they've learned. Revealing any of this gives a potential and unfair advantage to either side, which harms the integrity of the game. Dead players who are caught hinting choices/reveals will be asked to delete their post (via PM) or alter it to remove the implicating material. If it continues, they are at risk of being barred from participating in the next Werewolf. Dead players who are caught outright revealing game-breaking info will automatically be barred from the next Werewolf with no exceptions.
4. Players who are in a special role (Seer, defender, guardian, werewolf, assassin, etc...) are asked to follow the "No stating/hinting your role/powers/night choices" rule to a T if it exists in the game thread. Any players that attempt to work around this rule in any shape or form will automatically enact the consequence. This is a game of acting and convincing that you're innocent. If the rules dictate that you can't speak anything about your role/powers...find another way and respect that rule. If the rule doesn't exist in the current Werewolf, then this penalty doesn't take effect.
These will be the default actions/penalties on discovered actions of cheating or other forms of game-harming in present and future games. If a host wishes to add their own flair to these by adding their own caveats to their own rules in their games (provided the rules are within the limits of being fair to the players), they are more than welcome to do so.At this point forward on this, October 26th, 2016 will this decree take effect on current and future games.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi8.photobucket.com%2Falbums%2Fa8%2FRavenMaxwell%2Fhfhfghfghfg.png&hash=b31faae51c284c546bad287b247f8fd4)
1) Roles/powers/villain names can’t be hinted, told, disclosed, or anything of the like in game. The only exception of course is if you’re recruited by Owlman after he’s scanned you. Villains that break this rule will be removed from the game after being executed by the lovely Harley Quinn. It’s her birthday today, and she’s REALLY anxious to use her new mallot on rule breakers!
Because the wording is too broad. Semantics it may be, but nothing in the rules ever even came close to sounding like Sapph may not give bullshit reasoning which will hint at his role and be my doom when he dies. It's pretty much even become established strategy at this point when the Wolf you're pursuing is being particularly tricky. Trying to enforce a penalty for it could lead to all sorts of trouble too, since defining a logical argument is a lot harder than it sounds. What about people who just joke-post reasons for voting for people?
I even found it a nice challenge in one of the previous games when Sapph and Moot gave such terrible reasoning to vote for me, since it made me absolutely positive that one of them was the Seer, and I adapted my strategy accordingly. I did the same thing in this game.
Topic has been opened, @taulover.
I was certain I unlocked it. Anyway.
Ah, but that's the thing: if I didn't have the advantage of being invincible, then I wouldn't have killed Sapph, I would have gone for my previous strategy of killing off everyone he could scan, making him toothless. Adaptability. It's awesome.
The wording is way too broad, since literally anything can be seen as such after the shit has hit the fan. Even voting without reason could become shorthand for "I'm the Seer, do what the fuck I tell you to do, or suffer the consequences." There is no way to plug this exploit. Crafty people like Sapph will find ways around it, without even realising they're breaking the game (which I'm not convinced he does, anyway), since it's simply in his nature to be so crafty.