Wintreath Regional Community

The Amalyan Quarter - Fun Things We Do => The Lost Village - Werewolf/Mafia Games => Topic started by: Michi on March 16, 2016, 05:33:58 PM

Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Michi on March 16, 2016, 05:33:58 PM
The Story of Until dawn: The New Chapter
*prologue/Chapter 1 (http://wintreath.com/forums/index.php?topic=3255.msg60162#msg60162)
*Prologue/Chapter 1 end (http://wintreath.com/forums/index.php?topic=3255.msg60732#msg60732)
*Chapter 2 (http://wintreath.com/forums/index.php?topic=3255.msg61022#msg61022)
*Chapter 2 end (http://wintreath.com/forums/index.php?topic=3255.msg61527#msg61527)
*Chapter 3 (http://wintreath.com/forums/index.php?topic=3255.msg62103#msg62103)
*Chapter 3 end (http://wintreath.com/forums/index.php?topic=3255.msg62273#msg62273)
*Chapter 4 (http://wintreath.com/forums/index.php?topic=3255.msg63211#msg63211)
*Chapter 4 addition/end (http://wintreath.com/forums/index.php?topic=3255.msg63218#msg63218)
*Chapter 5 (http://wintreath.com/forums/index.php?topic=3255.msg63614#msg63614)
*Chapter 5 end (http://wintreath.com/forums/index.php?topic=3255.msg63746#msg63746)
*Chapter 6 (http://wintreath.com/forums/index.php?topic=3255.msg64053#msg64053)
*Chapter 6 end (http://wintreath.com/forums/index.php?topic=3255.msg64261#msg64261)
*Chapter 7 (http://wintreath.com/forums/index.php?topic=3255.msg64613#msg64613)
*Chapter 7 end (http://wintreath.com/forums/index.php?topic=3255.msg64809#msg64809)
*Chapter 8 (http://wintreath.com/forums/index.php?topic=3255.msg65059#msg65059)
*Chapter 8 end (http://wintreath.com/forums/index.php?topic=3255.msg65171#msg65171)
*Chapter 9 (http://wintreath.com/forums/index.php?topic=3255.msg65793#msg65793)
*Chapter 10 (http://wintreath.com/forums/index.php?topic=3255.msg66115#msg66115)
*Chapter 10 end (http://wintreath.com/forums/index.php?topic=3255.msg66335#msg66335)
*Chapter 11/Epilogue (http://wintreath.com/forums/index.php?topic=3255.0)

Night synopsis:
Spoiler
Split Up #1:
*BraveSirRobin defends Laurentus
*Sci chooses the Negative Path
*Bootsie negates all powers
*Psychopaths target Sapphiron
*Eve and Ras didn't get their choices in time (not that it would have mattered :P)
*Colberius X Scans Laurentus
*Hydra goes after Broddring Empire

Split Up #2:
*The Player chooses the
*Psychopaths target Evelynx
*Sci chooses the Neutral path again
*Eve protects Colberius X, Rasdanation protects Laurentus
*Colberius X scans Laurentus
*Hydra goes after Broddring Empire

Split up #3:
*Psychopaths target Commander_Zemas (they had debated Gerrick and Colberius X, but I went with the kill that was clearly stated beforehand, since they never came to a consensus about a change)
*Defenders did not submit a defense
*Colberius X scans Laurentus
*Bootsie Negates all powers
*Barnes choose the Neutral Path
*Hydra did not submit a kill

Split up #4:
*The psychos are moved to a new PM (They were crazy active) called the "Psychos' Fireside Chat," and target Wintermoot
*Eve protects Wintermoot, Rasdanation protects Barnes
*Colberius X FINALLY successfully scans Laurentus
*Barnes chooses the Neutral Path
*Hydra Chooses to not kill anyone

Split up #5:
*With the death of Crushita, the Psychopaths are moved to a new PM called "The Psychos' Ski Trip," and target Aragonn
*Eve protects Rasdanation, Rasdanation protects Wintermoot
*Colberius X scans Wintermoot
*Barnes chooses the Negative Path
*Hydra goes after Rasdanation

Split up #6:
**With the death of HannahB, the Psychos are moved to a new PM titled "The Psychos' Dance Recital," and target Barnes and choose to use their Binoculars to scan Gerrick
*Eve looks out for Wintermoot
*Colberius X scans Wintermoot
*Barnes chooses the Positive Path
*Hydra goes after Rasdanation

Split up #7:
*Psychopaths target Colberius X
*Colberius X scans Sapphiron
*Barnes chooses the Neutral path
*Hydra goes after Gerrick

Split up #8:
*With the death of Laurentus, Lumenland is moved to a new PM titled "The Psycho's Broadway Review," and targets Taulover
*Bootsie Negates all powers
*Barnes chooses the Negative Path
*Hydra goes after Wintermoot

Split Up #9:
*Lumenland targets Wintermoot
*Bootsie Negates all powers
*Barnes chooses the Neutral Path
*Hydra goes after Commander_Zemas

Split Up #10:
*Hydra targets Bootsie
*Barnes was not given a scenario

Player Scenarios:
Spoiler
Quote
Split Up Scenario 1:

You're walking around, hoping to find a telephone that works.  None of them do.  Your cell phones are too out of range to get a signal as well, leading to the conclusion that you're stuck on the mountain.  You remember that the ski lifts are still an option since they were what allowed you to make it up in the first place.  While considering what you should do, one of your guests, Taury Love, walks up to you and asks if you've found anything.

Truth: Tell her about your idea (Negative path - Taury kills Jin)
Lie: Tell her you didn't find anything (Positive path.  Taury believes you and gives you a clue that she found, giving you insight for next Split Up session)
No action: Don't say anything (Neutral path - Nothing happens)

Quote
Split up Scenario #2:

You're helping look around the basement when you find a machete sitting on one of the shelves. You're about to pocket it when Nyx Noxina, a friend, sees that you have it.  She offers to hold onto it for you and says that she can use it to  cut some rope for climbing and hopefully find a way to scale down the mountains.  As you're discussing it, Jin Bestus, Taury's boyfriend overhears as he walks into the basement and politely requests that you hand it to him, since he knows that it'd be better used for defensive purposes.  What do you do?

A) Give the machete to Nyx (Negative Path- Protects one of the Psychopaths from a Wendigo attack in that phase)
B) Give the machete to Jin (Positive Path - Protects one of the good guys from an attack in that phase)
C) Keep the machete to yourself (Neutral Path - Does nothing that phase, but comes into play later on, altering the next scenario)

Quote
Split Up Scenario #3

You decide to take a couple of friends to the ruins of the old Sanitorium, thinking that there may be some clues inside.  You arrive to find the place almost completely destroyed, with few pieces standing to give it the look of an actual ruin.  Forging onward, the three of you search the different wings splitting up to cover more ground.  You make it to the ruins of what used to be the chapel, as you make your way inside.

As you're walking through the chapel alone, you hear a sound, as you turn to see yourself face to face with what looks to be a wolf.  Nearby is a flare, and you'd have time to reach it before the wolf strikes.

A) Use the flare (Positive path: Lose the machete, but gain the flare...which protects from the Wendigo for the next night (can be chosen to give to a friend)
B) Use your Machete (Negative Path: Lose the machete and render yourself useless for next phase)
C) Try to calm the wolf (Neutral Path: Does nothing, but alters the next scenario)

Quote
Split up Scenario #4

You walk to the basement again to explore, finding a door that seems as if it has no handle on your side.  Curious, you grab a weapon and break the door down, discovering that behind it lays an unknown passage.  You follow the passage and find yourself near an elevator shaft, with no elevator in sight.  You look down to see a journal sitting in the little area where the doors would normally be closed against, as seems to call to you to open its pages and learn its secrets.  As you pick it up, you hear the voice of Jin, as him and Colby walk up to you.  They seem both interested in the area that you discovered, as well as the journal that you found.

A) Keep the journal to yourself and read it. (Neutral Path - Gives the Stranger a point)
B) Give the Journal to Jin (Positive Path - Gives a good player Insight for the next Split Up session)
C) Give the Journal to Colby (Negative Path - Wendigo is automatically defended from Psychopath attacks from now on

Quote
Split Up #5

You find yourself in the bowels of the mines, looking for any possible clues about the Wendigo or the stranger.  One of your friends is accompanying you, insistent that exploring alone is dangerous.  As you're searching around in the water where you're standing, your hand hits something, as you grab it and pull it up.  It's a small box.  There's something about this box that doesn't entirely sit well with you, but at the same time, it feels like whatever is inside could be a clue that you're looking for.

1) Open the box (Positive Path- Player is given automatic insight on a bad guy)
2) Smash the box - whatever's inside couldn't be good. (Neutral Path...your foot just hurts)
3) Put the box back. (Negative Path - Bad guys get to use Insight for the next Split Up

Quote
Split Up #6

Going deeper into the unknown area through the basement, you come across a room with a few dusty old mannequins.  Sitting nearby is also an old dusty laptop that looks as if it's been sitting for a while.  You also see the power cord is there, and that despite the many years of collected dust, it somehow still works...barely, but enough for one last look.  You remember that Lauren is pretty much a bookworm, so she might be the person to take it to.

1) Look at the contents of the Laptop (Positive Path - The next Psychopath attack is automatically sabotaged)
2) Leave the laptop alone (Neutral Path - Nothing happens)
3) Take the Laptop to Lauren (Negative Path - The laptop explodes and renders Lauren useless for that Split Up

Quote
Split Up #7

Still reeling over the loss of the last lookout, you decide to check out their murder scenes for clues.  At each location, you find a piece of evidence: At Albert's, you find a piece of gum.  At Elliot's, a strand of hair.  Finally, at Gerri's, you find a press on nail.  Each is curious in its own way, but you find it difficult to tell which one is the most important.

1) Look into the piece of gum further (Negative Path - You're led on a goose chase and lured out by the Wendigo, who learns your true identity))
2) Look into the strand of hair further (Neutral path - its your own hair)
3) Look into the press on nail further (Positive Path - It's Saphira's nail.  You gain her as an ally).

Quote
Split Up #8

With the loss of Lauren and the curious nature of Nyx's behavior, you decide to investigate where she last was and see what you can find.  You retrace her steps to her last location after Lauren's murder: one of the spare bedrooms.  Inside the room, you find a few things out of place: a portrait on the wall that's tilted, a sitting nearby out of the pot, and a book learning partly away from the shelf.

A) Fix the picture (Neutral path - The picture falls and reveals something on the back.  A player of your choosing gets an extra vote in the next phase)
B) Put the flower back in the pot (Positive Path - A secret drawer is revealed, as well as a notebook containing clues that give a random good guy an extra life)
C) Push the book in (Negative Path - A secret room is revealed as well as an eerily binded book containing clues that give a random bad guy an extra life)

Quote
Split up #9

You're walking through the woods when you hear another set of footsteps in the snow. You didn't tell anyone that you were going to explore the woods, so none of the friends would know that you were there unless you were followed.  You decide to run instinctively, as the second set of footsteps increases in speed as well.

A) Find a place to hide (Neutral Path - You remain hidden from them)
B) Keep running, hopefully you'll outrun them. (Negative Path - You're blinded by the snowstorm...but so are they.  You realize too late that the person following you was a good guy, as they fall to their death)
C) Stop and confront the person chasing you (Positive Path - You confront the person and learn that it's a friend making sure you're okay.  You learn their identity and they yours)
Questionaire possitibilities:
Spoiler
Question 1: When Chesty wants to brag about you to his other super best friends, what should he call you? (names for characters)

Question B: Chesty is thinking of taking a vacation sometime, where should Chesty go? (Dictates location)
A) Outer Space (Space-based location) (3)
B) The City (City-based location) (6)
C) The Mountains (Mountain-based location) (6)

D) The Forest (Forest-based location) (5)
E) Underwater (Underwater-based location) (3)
F) Candyland (Whimsical location) (2)

(C was decided by a tie breaker)

Question the Third: Chesty heard this tag-line one time and thinks you should fill in the blanks: “Reader beware, _________” (Dictates theme/genre of game)
A) For a lover's despair (Romance-based theme) (2)
B) You're in for a scare (Horror-based theme) (9)
C) For thine own welfare (Sci-Fi/Fantasy-based theme) (6)
D) For your mother's a bear! (Comedy-based theme) (2)
E) Because life isn't fair! (Tragedy-based theme) (5)
F) you can't just park there! (Reality-based theme) (1)

Question Quatro: Chesty always wanted an adventure, and now he's in one!  He's in a temple, but there are four different idols...which should he take? (dictates both rules and roles)
A) The Diamond Idol (Super strict rules surrounding everything) (Defender (2-3), Guardian, Head wolf, and other Citizens) (7)
B) The Golden Idol (Strict rules regarding role confidentiality) (Seer/Head Wolf role) (4)
C) The Silver Idol (Strict rules regarding PM Control) (Citizen role) (11)
D) The Bronze Idol (Easy going rules for everything) (Werewolf role) (3)

Question V: Chesty loves the moonlight! What type of day do you prefer? (Dictates game layout - Rules, balance of roles and role types)
A) Sunny (Very Easy difficulty) (2-3 wolves, Seer, and 2 Defenders) (2)
B) Rainy (Slightly Easy difficulty) (2-3 wolves, Seer, 1 defender, 1 Muddler) (4)
C) Snowy (Easy difficulty) (2-3 wolves, Seer, 2 defenders, 1 Nullifier) (5)
D) Foggy (Hard difficulty) (2-3 wolves, 2 defenders, 1 Head Wolf) (1)
E) Dark and Moony (Slightly hard difficulty) (3 wolves, 1 Head Wolf, 2 defenders, 1 seer) (3)
F) Cloudy (Normal difficulty)(2-3 wolves, Seer, 1 defender) (3)
G) Stormy (Very hard difficulty) (3 wolves, 1 Head Wolf, Seer, 1 Defender) (7)

The chosen type gave skewed the roles into having a higher amount of Bad guys, and sealed in unlocking the Diamond Rules.  The stranger was added afterwards in regards to the difficulty.

Question Final: Chesty hopes that you've had fun having me as your Super Special Guide.  Do you need another super special guide throughout your game? (Yes = Inclusion of The Reader/The Bachelor/Chanku Kestar/etc...), No = No inclusion)

Chosen Roles (for Stormy):
Citizens (Silver) (12): Sapphiron, Taulover, Aragonn, Gerrick, Barnes, North, Frozen, TaintedPaws, Vidilune, Commander_Zemas, Grand Land of Blarg, Tomb, Wintermoot
 (message sent)Protectors (Gold) (3): Evelynx, Rasdanation, BraveSirRobin (isolated)
Seer (Diamond 1): Colberius X
Reader (Diamond 2): RedRevenant/Sci
Head Wolf 1(Diamond 3): xXHydraXx
Negator (Diamond 5): Bootsie
Werewolves (5) (Bronze & other gold): Crushita Telcontar, Laurentus, Lumenland, Broddring Empire, HannahB

Possible Game Scenarios:
Spoiler
City:
*Werewolf VI: Murder in Wintropolis (Drama + City)
*Werewolf VI: The Bachelor - Wintropolis (Romance + City)
*Werewolf VI: The Darkness Within (Horror + City)
*Werewolf VI: Wizards of Wintropolis (Sci-Fi/Fantasy + City)
*Werewolf VI: Iron Chef Wintropolis (Reality + City)
*Werewolf VI: The Very Odd Adventures of Chanku Kestar (Comedy + City)

Space:
*Werewolf VI: Lost in Space - The Chanku Kestar edition (Comedy + Space)
*Werewolf VI: The Bachelor - Space (Romance + Space)
*Werewolf VI: The Intruder (Horror + Space)
*Werewolf VI: The Magical Space Knights of Planet 32 (Sci-Fi/Fantasy + Space)
*Werewolf VI: Survivor - Space
*Werewolf VI: Stranded (Drama + Space)

The Mountains:
*Werewolf VI: The Bachelor - Caved In (Romance + Mountains)
*Werewolf VI: Chanku's Rocky Mountain Adventure (Comedy + Mountains)
*Werewolf VI: Dragonfire Mountain (Sci-Fi/Fantasy + Mountains)
*Werewolf VI: The Cabin of the Doomed (Horror + Mountains)
*Werewolf VI: The Accident (Drama + Mountains)
*Werewolf VI: How to Properly scale a mountain (Reality + Mountains

The Forest:
*Werewolf VI: The Bachelor - Roughin' it (Romance + Forest)
*Werewolf VI: Chanku Kestar gets lost for the upteenth time (Comedy + Forest)
*Werewolf VI: Riddle of the Forest (Fantasy/Sci Fi + Forest)
*Werewolf VI: The Campfire Disappearance (Horror + Forest)
*Werewolf VI: The Bland Witch Project (Reality + Forest)
*Werewolf VI: The Breakup (Drama + Forest)

Underwater:
*Werewolf VI: The Bachelor - Atlantis (Romance + Underwater)
*Werewolf VI: Chanku Can't Swim! (Comedy + Underwater)
*Werewolf VI: Mermaids Vs. Aliens (Sci-Fi/Fantasy + Underwater)
*Werewolf VI: American Idol Atlantis (Reality + Underwater)
*Werewolf VI: The Siren's lost song (Drama + Underwater)
*Werewolf VI: The Haunted Ship (Horror + Underwater)

Candyland:
*Werewolf VI: The Bachelor - The tastefully sweet edition (Romance + Candyland)
*Werewolf VI: Chanku Kestar and the time he ate his way out of house and home (Comedy + Candyland)
*Werewolf VI: Candy Kingdom (Fantasy/Sci-Fi + Candyland)
*Werewolf VI: Survivor - Candyland (Reality + Candyland)
*Werewolf VI: The Half-Eaten village (Horror + Candyland)
*Werewolf VI: Ginger's Last Dance (Drama + Candyland)
-----------------------------------------------------------------------------------------------------

I have to say this was probably the most difficult game that I've hosted before...but I'm very proud with how active it was.  Everyone did a great job, and 100 pages is no easy feat for a game.

My only concern is when it was asked multiple times for the dead to not speak during the Team Discussions, and people did anyways.  For the final part of the last phase it was okay since I was asking for input...but come on, guys.  The rules aren't there just to look pretty.  I ask things like that because it keeps the players fully into the game, rather than being pulled out because the dead says something that catches their attention.

It also prevents the dead from saying something that could influence the votes of the living.

I realize I had completely spaced out on making a Dead PM...but with as many dead that we had, that would have been a monumental task among itself.  Though I imagine it would have been insanely active.

Like I said, I also won't be using a completely immortal character again.  That was an oversight on my part since I didn't foresee the game ending like it did.  If anything, he should have mimicked the Elder in just having 2 lives...or future-wise he could be a role that is killed off and taken off the remaining players list...but can post as a dead character if allowed...but at the same time still working behind the scenes with their power.

Anyways...what are your thoughts?
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Commander_Zemas on March 16, 2016, 05:46:37 PM
I had no idea Hydra was the Wendigo.

Very good game played by the bad guys.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: taulover on March 16, 2016, 05:56:36 PM
X-post:
Hydra and I actually discussed the game face-to-face multiple times. I didn't even suspect him until the last few rounds.

Well played, Hydra, well played.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Michi on March 16, 2016, 05:57:25 PM
I'll also add this here for good measure:

Winners:
@xXTheHydraXx - Colby E. Rius (The Wendigo)
@Barnes - Tumara Smith (The Player)
@taulover - Barry Blargson (A friend)
@Laurentus - Nyx Noxina (Psychopath - Deceased)
@HannahB - Hannah Montana (Psychopath - Deceased)
@Lumenland - Taury Love (Psychopath - Deceased)
@Samwise Gamgee - Arak Gon (Psychopath - Deceased)
@Broddring Empire - Rass D. Natone (Psychopath - Deceased)

Honorable mentions:
*Most Valuable Bad Guy Magnet: @Evelynx
*Most unexpected to survive until round 8: @Wintermoot
*First person as Seer to not die until late in the game: @Colberius X at Round 7.
*Most uncreative death scene: @Frozen as the Face-down Sarah Smohl, who died from something unknown in the snow.
*Strangest character reveal: @Bootsie as Deckard Cain from the Diablo series
*
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Sapphiron on March 16, 2016, 06:04:57 PM
And I was just sharing how I believe Hydra is the Wendigo, purely because he keeps pulling the "busy" card. :P Well played Wendigo, I didn't notice it until I died. Meanwhile, Laurentus really pulled off a stunt by killing off his own allies. :D Congratulations to all survivors.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 06:10:05 PM
Lol, and I meant every word of it when I said I was just buying time. :P

When Hannah came to Eve's rescue, I knew right then that it was over for me, Hannah and Crush.

So what is it that made you suspect the link between me and Lumenland, Sapphiron? Was it that under normal circumstances, I would have suspected her?
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 06:14:02 PM
I voted for Hydra once, and I was going to vote for them next but got killed off ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 06:15:42 PM
Man, it would have been great if we could have publicly revealed Hydra as the Wendigo. We could immediately have begun working with him.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Barnes on March 16, 2016, 06:16:35 PM
I had almost forgotten that the player wasn't allowed to speak, so I came up with a post for that in the meantime:
Quote
dead

Had I had time to post again (I was at work), I would've said after the accusations "fine. But you'll lose. You'll kill me, and the wendigo gets another of us, and it's over." I hadn't taken into consideration that the player remained alive. And if I'd even said that, it'd have been illegal.

And I kind of figured I'd be the most suspicious this round. I had to keep talking to keep the conversation going! No one was doing anything! Consider me to be the sacrificial martyr then, I guess :)
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 06:17:02 PM
Although, I should mention, from the start I had full intent on being the last psychopath in the game, oops? ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Crushita on March 16, 2016, 06:18:17 PM
Although, I should mention, from the start I had full intent on being the last psychopath in the game, oops? ;-;
Truly you were the evilest of us all. Your adorableness made you the best of us until the very end.

Gosh dangit.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 06:23:21 PM
I hadn't meant to be evil ;o;
*sniffles*
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 06:24:17 PM
I have class now, I'll talk to you guys more later! \(^o^)/
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 06:28:44 PM
Quote when Sapphiron suspected Lumenland:
Quote from: Lumenland
Sapphiron suspects me? His head will roll!

Not evil at all. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 06:52:18 PM
Senpaaaiii I was kidding ಥ_ಥ
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Michi on March 16, 2016, 07:25:51 PM
I was actually surprised people didn't jump at Lumen earlier.  Usually the newer, more excited players are the first to die.  :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Colberius X on March 16, 2016, 07:27:41 PM
Alright, in the future, the good guy power roles need to get their telepathic coordination down a little better.  :P Only one successful scan, while setting a record for Seer survival? That's pretty ridiculous.

Other than that, great game all around.  :D

@Bootsie: I need to know... Why did you use your negation so early???

@Pengu: Perhaps, similar to the Wendigo with the Psychos, the Player could have been invulnerable until all the other good guy power roles were killed?

On an unrelated note, I'm quite pleased that it was Colby who was the Wendigo.

@Psychopaths: What prompted you to discuss me as a potential target on Night 2, and then not come back to me until much later? Just curious.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 07:28:47 PM
I dunno why, I don't think it was my idea *shrugs*
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Michi on March 16, 2016, 07:31:17 PM
@Pengu: Perhaps, similar to the Wendigo with the Psychos, the Player could have been invulnerable until all the other good guy power roles were killed?

That's actually not a bad idea either.  I hadn't considered making it opposite to the Head wolf role.  That's something to consider for an Elder role in the future, since Elders typically can scan OR defend.  Normally they have 2 lives, but it'd be interesting to see them in that form.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 07:38:00 PM
At least I achieved all my goals, except for contact the wendigo
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 08:03:58 PM
I made the mistake of thinking I could manipulate you, @Colberius X. I also thought other people might be Seers, not you. I wanted to kill Sapph first too, but if I recall correctly, he suspected a link between me and Lumen, thus making us afraid that he could have been the Seer, and thus untouchable. How well that worked out. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 08:08:58 PM
I wanted to kill Sapp-san since the first few rounds, sorry ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Rasdanation on March 16, 2016, 08:27:10 PM
Actually, I was pretty close on my original logic of people acting as if they are innocent are guilty, just I went to the wrong person acting innocent. (If you don't know what I mean, I went after VidiLune, who was acting innocent and was, but Lumenland acted innocent but wasn't) Too bad I gave up on that logic after seeing VidiLune was truly innocent... if I stuck with the logic, Lumenland wouldn't of been much of a problem later in the game.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 08:29:35 PM
How else are innocent people supposed to act? Guilty?
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Rasdanation on March 16, 2016, 08:33:57 PM
Well not come straight out and claim
I'm too naive to suspect anyone though  O:-)
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Colberius X on March 16, 2016, 08:50:28 PM
I made the mistake of thinking I could manipulate you, @Colberius X. I also thought other people might be Seers, not you. I wanted to kill Sapph first too, but if I recall correctly, he suspected a link between me and Lumen, thus making us afraid that he could have been the Seer, and thus untouchable. How well that worked out. :P
I tend to be very uncooperative when it comes to being manipulated. Particularly when I'm involved in manipulation of my own.  ;)
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 08:53:01 PM
@Ras:

And look how well that ended. :P

By your logic, one innocent did die. Sure, Lumen was guilty, but that puts us at 50% odds in this game with people who act innocently being guilty. The truth is that there isn't really all that much more to go on than hard evidence by power roles, or going with our gut. If people had gone with their guts when Aragonn, Wintermoot, Barnes and later Sapphiron had suspected me, things could have been over a lot more quickly, lol.

One of the biggest challenges when playing as the wolf, at least for me, was trying to play as forceful and domineering as I usually do, while knowing anyone I bandwagon on will at the very least not be a psychopath.

@Colby:

Hey, while you didn't know my identity I was able to manipulate you quite well. :P

But yes. Well played. Goading me into killing you was the final nail in my coffin.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 09:01:00 PM
I pretty much started the actual bandwagon on North and I am sorry for that ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Colberius X on March 16, 2016, 09:52:55 PM
@Colby:

Hey, while you didn't know my identity I was able to manipulate you quite well. :P

But yes. Well played. Goading me into killing you was the final nail in my coffin.
I didn't know your identity for the first half of the game, and I certainly didn't trust you during that time! :P I'm intrigued as to how you believe you manipulated me. It may well be true, but I don't see it.

I was actually quite nervous that I hadn't pushed you enough.  And another part of me was nervous that you suspected I was the Seer (or had scanned me the night before) and so wouldn't take the bait.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 10:04:50 PM
I pretty much let go of any notion of you not suspecting me, but I regard it as a small victory that you didn't pick up on everyone's "feelings" when they came after me. That's about as much as I would have dared to manipulate you, and all the other Valerians.

As I've said to you in PM, I became way too paranoid while the Wolf. I was uncomfortable with having to lie so often, and I kept getting very paranoid that all the others who picked up something was wrong were the Seers. In the end, Sapphiron's remarkable insight into the link between me and Lumenland had me fairly convinced that he was the Seer, so I didn't even consider that you might be. If anything, I thought that the Seer had scanned me, and then you, thus explaining your sudden certainty. I had made it my strategy not to kill the Seer, but the people I thought might eventually be scanned, or had already been scanned. Thus Aragonn's death.

My reasoning was that since the game had dragged on so long, I couldn't risk ever killing the Seer since the probability that they had scanned me would grow with each round that passed, but I definitely didn't want him/her to gain ever more allies either, and thus I opted for that strategy.

You also did an excellent job of being subtle enough to avoid getting targeted.

That said, I'm curious about @xXTheHydraXx 's decision to target Rasdanation, and also curious whether you figured out that Lumen and I were the Psychopaths, and thus avoided killing us?
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Arenado on March 16, 2016, 10:14:59 PM
I pretty much started the actual bandwagon on North and I am sorry for that ;-;

Hahaha, no your not.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 16, 2016, 10:16:34 PM
I do believe she actually is. Of course, I didn't give a shit when I got someone killed. I just proceeded to laugh quite maniacally.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 16, 2016, 10:25:19 PM
Of course I'm sorry ;o;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Evelynx on March 16, 2016, 10:47:53 PM
My good accomplishments appear to be making the psychopath's try to kill me, protecting Wintermoot from the psychopaths, and flushing out HannahB.

Then I died dramatically, as promised. First time I ever played, and I had a lot of fun! I survived awhile even though I kept talking and talking and talking even when I was super wrong about stuff.

I didn't suspect Hydra until after I died. I noticed they were playing their cards so close to the chest that half the time you couldn't even see them, to the point of abstaining or pseudo-abstaining from as many votes as possible. After all, why try to lynch people with democracy if you're a murderous shapeshifter from the deep north who can kill with 1 secret vote.

Anyway, great game guys, very entertaining, helped me through some tough times.  :)
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Sapphiron on March 16, 2016, 11:50:01 PM
So what is it that made you suspect the link between me and Lumenland, Sapphiron?
It started with my suspicion of Lumenland in Day 1. The moment she started to vote with me, agreeing with me when others are bandwagoning on VidiLune, all while offering empty remarks like "Everyone is so smart", I started to find similarities with my Wolf strategy. The fact that no one raised this was confusing to me, so after a while, I decided to test how far Lumenland is willing to distance herself from a rather established friend. (at the moment, I haven't suspected you as much) She went with the expected "I did suspect him", but I wasn't anticipating your aggressive response at making clear the divide between the two of you. Besides, under those circumstances, Lumenland is perceived as the most innocent friend and newcomer, and it doesn't make sense for another friend to try to break that link so forcefully, going so far to declare that you won't trust me anymore cause I wasn't making sense. Somehow, it clicked and when you were revealed as a psychopath, there was no way I am going to let Lumenland off the hook. Well, I didn't manage to convince the other players well enough, and this happened. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:08:43 AM
They were not empty remarks, they were compliments ;o;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Sapphiron on March 17, 2016, 12:20:25 AM
Say what you like, adorable psychopath. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 12:28:28 AM
This is why I wanted to kill you on night one, Sapphiron. :P

EDIT: You're genuinely far too modest to even see it, but you're, at least in my opinion, the best player of the game in Wintreath. It also doesn't help that you had experience with me as your defending partner in Werewolf 3. Or, well, it helped you, but it certainly didn't help me. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:29:33 AM
Well, in all fairness, I intended on having Laurentus-san die before the end of the game because I sure as hello kitty wasn't gonna sacrifice myself, oops? ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:32:35 AM
Waahh ;-;
I am bad person ;o;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 12:41:19 AM
I'm surprised I lasted as long as I did. I didn't feel like I was doing a particularly good job.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:48:43 AM
Laurentus-san, you did very good ;o;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 12:53:19 AM
I fell for Colby's trap though. Epic reasoning fail on my part. :P

Also, no small amount of tunnel vision.

Also, @Evelynx, pro-tip: don't talk about all your plans to HannahB in future games. She used so much of that against you. It was hilarious. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Rasdanation on March 17, 2016, 12:54:14 AM
And I just happened to die the one time I couldn't get on and see whats going on...
Welp, I guess life is punishing me for having a life outside of Wintreath :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:55:44 AM
Well, and you also listened to me Laurentus-san which wasn't a good idea tbh, but otherwise, you did okay! ^o^
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 12:58:56 AM
I did listen to you when you tried to convince me not to throw myself under the bus, and instead throw Crush under the bus (yeah, that actually happened). That turned out fairly well. :P
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 12:59:52 AM
Well, you were a good helper to me and I knew you'd get killed off eventually, so I was like well better not waste this o.o
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Rasdanation on March 17, 2016, 01:00:36 AM
Well, and you also listened to me Laurentus-san which wasn't a good idea tbh, but otherwise, you did okay! ^o^
Actually I believe I did side with Wintermoot once and voted Laurentus...
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 01:01:43 AM
Oh, and that reminds me, I am sorry to all the people I slaughtered in the last few rounds, I couldn't help it ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 01:03:05 AM
"Off with their heads!" ~Lumenland
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 01:05:57 AM
Well they went against me and no one goes against the queen who has a cute voice duuuhhh it's illegal to vote for me??
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Hydra on March 17, 2016, 01:16:08 AM
And I was just sharing how I believe Hydra is the Wendigo, purely because he keeps pulling the "busy" card. :P Well played Wendigo, I didn't notice it until I died. Meanwhile, Laurentus really pulled off a stunt by killing off his own allies. :D Congratulations to all survivors.

The thing is, I actually was busy due to this month's plethora of competitions. :P I knew I was stating it a lot and hoped that nobody would notice.

I pretty much let go of any notion of you not suspecting me, but I regard it as a small victory that you didn't pick up on everyone's "feelings" when they came after me. That's about as much as I would have dared to manipulate you, and all the other Valerians.

As I've said to you in PM, I became way too paranoid while the Wolf. I was uncomfortable with having to lie so often, and I kept getting very paranoid that all the others who picked up something was wrong were the Seers. In the end, Sapphiron's remarkable insight into the link between me and Lumenland had me fairly convinced that he was the Seer, so I didn't even consider that you might be. If anything, I thought that the Seer had scanned me, and then you, thus explaining your sudden certainty. I had made it my strategy not to kill the Seer, but the people I thought might eventually be scanned, or had already been scanned. Thus Aragonn's death.

My reasoning was that since the game had dragged on so long, I couldn't risk ever killing the Seer since the probability that they had scanned me would grow with each round that passed, but I definitely didn't want him/her to gain ever more allies either, and thus I opted for that strategy.

You also did an excellent job of being subtle enough to avoid getting targeted.

That said, I'm curious about @xXTheHydraXx 's decision to target Rasdanation, and also curious whether you figured out that Lumen and I were the Psychopaths, and thus avoided killing us?

The thing is, since I didn't know who the Psychopaths were, I tried to play it as a Friend, guessing who you guys were. I did not know whether or not Laurentus was a psycho, but after Laurentus died, I pretty much had all the roles mapped out, thus not killing Lumen. I also didn't target anyone in House Valeria, so that led to me not targeting you until I needed to kill you.

The following is my reasoning for the last couple of days:

I was pretty sure that tau was not the Stranger due to him ranting about the Stranger's decisions. Bootsie seemed a little too quiet, and when the Stranger didn't negate powers even when people told it to, Bootsie also didn't vote, making me think that Bootsie was the Stranger. Zemas seemed to be acting normally, so I thought he was a friend. This brought me down to Barnes and taulover, in which I wasn't sure who was the Player. I let it rest for a couple hours, and something in the way tau was acting made me assume that Barnes was the Player.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 01:29:16 AM
What made you target Ras, though?

EDIT: Also, House loyalty FTW!
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Lumenland on March 17, 2016, 01:32:50 AM
Hopefully I get to play in the next game, although, I might not be back in time ;-;
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Hydra on March 17, 2016, 01:33:46 AM
At that point, I was kind of targeting randomly (based off the limited logic I could use) since I didn't really know the roles. Ras did not seem too aggressive and also not too quiet, so I targeted him. When he was protected that night, I thought he may have been the Seer or some other important role, so I targeted him again the next night.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Laurentus on March 17, 2016, 01:43:26 AM
You're a damned good player, Hydra.
Title: Werewolf VI: Until Dawn Post Game Discussion
Post by: Colberius X on March 17, 2016, 04:03:30 AM
Perhaps that should be House Valeria's specialty in Weissreich's RP: playing Werewolf.  :P