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Royal
The Royal House of Kestar
Patriarch: Wintermoot
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Noble
The Noble House of Meindhert
Patriarch: Duke Klause Meindhert // Weissreich
Descendants: Elliot Bernhard Meindhert // Barnes (Grandson)
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The Noble House of Penguon
Patriarch: Count Gabriel S. Penguon // Pengu
Siblings: VidiLune (Sister of Pengu)
Offspring: Jellybean (Daughter of Pengu), Dreamer (Son of Pengu), Lumenland (Daughter of VidiLune)
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The Noble House of Valeria
Patriarch: Colberius X
Siblings: Aragonn (brother of Colberius X), Count Laurentus (brother of Colberius X), Taulover (brother of Colberius X)
Offspring: BraveSirRobin (son of Colberius), North (son of Taulover), xXHydraXx (son of Taulover)
DISCUSSION THREAD (http://wintreath.com/forums/index.php?topic=3480.0)
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Common
The House of Bluteisen
Patriarch: Joshua Bluteisen
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The House of Auditore
Patriarch: Govindia
Offspring: TaintedPaws (Daughter), Yaoke (Daughter)
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The House of Heinrich
Patriarch: Sapphiron
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The House of Everden
Matriarch: HannahB
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The House of Telcontar
Spudtriarch: Crushita Telcontar
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The House of Danation
Patriarch: Rass Danation
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The House of Kaizer
Patriarch: Chanku
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Current claims:
Noble Houses:
Meindhert: BAIN; Hammerfell, ????
Penguon: CAIN; Androx, Orcinae
Valeria: RIVAIN (Colberius X), Sørhavn, Highever (Laurentus), Ravensbridge (North)
Common Houses:
Auditore: None
Danation: GALDÉMERE, ????, ????
Kaiser: None
Telcontar: None
NPC Houses:
Belmont: Emper
Fortis: Palar
Avestrii: Torghust
Mikaelson: Jormving
Norfolk: Wester
Kasten: Galdémere
#HouseValeriaFTWRule Valeria, Valeria rule the waves...
#WeDominate
Or join mine ;)House Valeria never does anything to benefit itself... officially
Whilst I appreciate how eager everyone seems to be, Houses do not - directly - enter into conflict with one another, and they definitely do not enter into conflict with the Royal House :p That aside, Houses will play an important role, but I'll explain that a little further down the line :)
Or join mine ;)
Whilst I appreciate how eager everyone seems to be, Houses do not - directly - enter into conflict with one another, and they definitely do not enter into conflict with the Royal House :p That aside, Houses will play an important role, but I'll explain that a little further down the line :)
Or... just for the sake to annoy Weissreich for still not having anyone join his familial house, I could just make a new house...Seeing as you've gone and done that, it's time for you to come up with a familial description: what your Line is really good at (arts, industry, trade, aeronautics, gear working, innovation, the list goes on but only pick one or two), where the Familial Seat is (pick a city, try and get an image for your Seat - mine is parts of this (http://i.imgur.com/gqe7axQ.jpg), as an example), key members (NPCs allowed with sufficient background), links with other Lines, that sort of thing.
Reminder for House Valeria: IRC communications will likely be on the #NH channel on Coldfront, rather than #Wintreath.why? you can also use #Chronicles too for any RP stuff
Reminder for House Valeria: IRC communications will likely be on the #NH channel on Coldfront, rather than #Wintreath.^^Preach on, brother!! (Or should I say uncle? :P)
#Wintreath tends to be filled with other discussions, and I haven't heard of #Chronicles (I assume it's more general-purpose, though). NH is rather quiet, and could easily be repurposed for discussion on House Valeria, particularly since all Valerias are also Hyperians.Reminder for House Valeria: IRC communications will likely be on the #NH channel on Coldfront, rather than #Wintreath.why? you can also use #Chronicles too for any RP stuff
Sent from my Samsung Galaxy S4 via Tapatalk
Here is the skeleton for the House factbook then:From the map :) I haven't yet got round to uploading a more updated version, but I'll get on that tomorrow. Have a look at this thread here (http://wintreath.com/forums/index.php?topic=321) - a good few places on the map are described with an image.
- snip -
Also @Weissreich does the Familial Seat have to be on the Wintreath map or can it be the home town/city in our actual Familial Houses?
#Chronicles I envisaged for any RP discussion, OOc, RP or family stuff#Wintreath tends to be filled with other discussions, and I haven't heard of #Chronicles (I assume it's more general-purpose, though). NH is rather quiet, and could easily be repurposed for discussion on House Valeria, particularly since all Valerias are also Hyperians.Reminder for House Valeria: IRC communications will likely be on the #NH channel on Coldfront, rather than #Wintreath.why? you can also use #Chronicles too for any RP stuff
Sent from my Samsung Galaxy S4 via Tapatalk
Though we'll probably just continue discussing things in our group PM instead.
K then, I think I found a good city to use for my house.Here is the skeleton for the House factbook then:From the map :) I haven't yet got round to uploading a more updated version, but I'll get on that tomorrow. Have a look at this thread here (http://wintreath.com/forums/index.php?topic=321) - a good few places on the map are described with an image.
- snip -
Also @Weissreich does the Familial Seat have to be on the Wintreath map or can it be the home town/city in our actual Familial Houses?
K then, I think I found a good city to use for my house.Ahh I was wondering who was going to snap up Galdémere! An excellent decision for a merchant Line: in the time since its rediscovery the forest city has gone from strength to strength as trade flowed in down the river networks - rivers that feed into the Indurain Causeways. For all your House's strength, however, Galdémere is a vast city with room for more than one powerful merchant Line, so be aware.
I'm still ambivalent as to whether to join a house or create one. I could do neither, but I feel as if that would be disadvantageous. Could someone draft up a list of pros and cons of being in a house, creating one, and neither?Easy!
How does one create a house. :PHere: http://wintreath.com/forums/index.php?topic=2889.0
Is such direct recruitment allowed on the forums??Well it's for our family...
I meant joining houses in the general sense, not a specific one, Robin. Thanks though.I think he was giving that advice in a humorous fashion?...
Quite right you are, tau! :)I meant joining houses in the general sense, not a specific one, Robin. Thanks though.I think he was giving that advice in a humorous fashion?...
Hrm I do have to ask what the case is with my line, considering that it was it's own line, joined with the Kestar line, and then diverged once again..also would, for example, my position of Jarl of Defense be able to have any play in this at all? (For example, it being applicable to a character of mine?)Yup, if you hold any position you also hold the relevant position IC, but this won't really make too much of a difference for those not in such office.
So how will the actual IC posting work? Will we be posting as our characters plus the NPCs they interact with unless they interact with another player-controlled character?You'll be posting as your Main Characters for plot stuff and your Secondary Characters for whatever else you choose to do. The rule is that if you're interacting with a non-vital NPC you get to basically write whatever you want, but if it's a vital NPC (so a govt minister, or an important member of an NPC House) I'll give you a few lines :)
Patriarch (Player): Duke Klause Meindhert
Wife (NPC): Lady Ava Meindhert
Son (NPC): Jhayso Meindhert
Grandson (Player): Elliot Bernhard Meindhert // Barnes
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=Head of Hammerfell Branch=
Brother (Player(2)): Rhai Meindhert
Wife (NPC): Katerinya MeindhertFamilial Seat(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEkCKYDq.jpg&hash=f15db6823496c3005443719832b3334d)The Meindhert Line also maintains holdings in the city of Hammerfell, where much of the heavy industry and R&D is run by the Family.
Bain
First city of the island it takes its name from, Bain was the traditional home of the Meindhert Line and one of the few cities to retain its Fritänkare College after Spiritus took control of Wintreath. Due to its location in the far north-east of the region, separated from most of the rest of the world by the Strait of Cain and the Western Ocean, Bain has always been a highly independent place, full of radical political ideas and less-than-legal experimentation with gearwork.
With the migration of significant portions of House Meindhert to Frostlake and the acceptance of Kestar authority, Bain has become a vibrant city which sees itself as the last bastion of Wintreath. Having taken to its new ruler, Inric I, with a passion, the citizens of the city pride themselves on their loyalty and commitment to the Crown, and it is from Bain and its sister-city Cain that many of Wintreath's finest sailors are recruited.
It is said that one should never venture out of Bain's immediate environs without a local guide, for the rest of the island is prone to playing tricks on an unwary traveller and many are lost along the winding paths that lead to Bain's own small mountain range.
Details:
Population: 21,800 citizens + 500 Hvitt Riddaral.
Location: Isle of Bain [seconded to the territory of Bët](https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTcl2qnQ.jpg&hash=83f41505f26a797acb20e7e6fd319c60)
Hammerfell
Positioned on the southernmost extent of Frost Lake, some 50 miles from the capital city, Hammerfell represents the height of Wintreathean determination and ability. Hanging 30 metres over the edge of the cliffs, this bastion of culture serves no real military purpose - instead, it is a cultural, innovative hotbed of ideas and theories that shape Wintreathean politics, society and industry.
Built at the end of the Hard Years, Hammerfell was the first city-building project embarked upon under Indric Kestar's watchful eye. Drawing inspiration from similar construction projects elsewhere, the city atop the cliffs is a mixture of the central castle (the only strategic building apart from its walls), sprawling expanses of houses and the factories and workshops that give Hammerfell the use-name of Aldri Sover Byen, the Never Sleeping City.
Although Hammerfell lacks the rich cultural history that other cities in Wintreath can claim, it more than makes up for it with the rigorousness of its inhabitants. Its population of almost 55,000 are bustling, easy-going individuals, and the markets and theatres of the main city ring to the sound of laughter and earnest conversation. The royal Kestar family maintain a residence within the main castle but also within the suburbs, as does the Meindhert Line. In terms of importance, it is often argued that Hammerfell comes second only to Frostlake itself. And let one not forget, the views from the spires of Hammerfell are some of the best in Wintreath.
Details:
Population: 2000 Military personnel, 50000 non-military personnel
Size: 20 square miles (the painting above only shows the cliff-side face of Hammerfell)
Territory: Frost Lake (second city)Familial SpecialitiesThe Meindhert Line specialises primarily in heavy gearwork - a speciality that emerged over hundreds of years working on the national rail networks. By the modern day, House Meindhert produces everything from aeroships to military grade weaponry and armour, from personal carriages to the cranes used in construction across Wintreath.
As a secondary focus, House Meindhert has naturally delved into Research and Development, and the minds of the Line's scholars and academics are amongst the finest in the land. Arnocen Academy's East Wing was sponsored by a Meindhert Patriarch - Heynri Meindhert - some fifty years previously and is widely considered one of the foremost centres of gearwork learning.
Due to the Familial Seat's position on an island off the west coast of Wintreath, House Meindhert also specialises in fishing and light-weight ship-building. Although their vessels aren't as hardy or as militarised as those built by the mighty shipyards of Sørhavn, Meindhert fishing boats brave the icy and tempestuous waters of the North and live to tell the tale. The Isle of Bain provides much of the fishing needs of Bët Territory.Familial HistoryHouse Meindhert rose to prominence on the Isle of Bain's eponymous first city some two thousand five hundred years ago by merit of being the foremost supplier of fishing vessels, then one of few methods for supplying the island's hungry mouths during the long and harsh winter months. Through a series of slow acquisitions and mergers, marriages and backroom deals, House Meindhert eventually established a monopoly on shipbuilding and shipbuilding skilled labourers, using this influence to purchase a large plot of land by the then-little used coastline of the city.
Over the next five hundred years, House Meindhert because the premier authority over the entire Isle of Bain and presided over the important treatise with Cain's rapidly expanding House Penguon that decided fishing rights for the next 1000 years. When Spiritian forces moved into Wintreath, Bain was effectively a unified culture under the Line, and reluctantly bent the knee in light of the superior technology the Spiritians wielded. It was at this point that House Meindhert's interest in military applications began to grow - over the length of the Spiritian occupation, branches of the Family were instructed to retreat to secluded coves and hidden bays on the island's western shores and begin guerrilla operations, converting fishing ships into fast galleys operating stolen cannon.
When the Spiritian occupation finally ended, House Meindhert welcomed back the branches who'd necessarily distanced themselves in order to perpetrate the attacks against the invaders and consolidated its hold on the Isle once again. When the delegation of top Familial members was sent to Frostlake City in 531BNO (Before New Order, BC effectively) the Patriarch's chief bodyguard - who had been a member of the Meinharst branch responsible for innovating technology to use against Spiritus - noted the potential benefits from involving the House in the affairs of the wider world, and Lord (the House had yet to surrender its old Wintrean title in servitude to Inric I) Jaesphair Meindhert realised that by expanding the House's wealth he could ensure the defence of Bain for ever through securing good relations with the newly unified Wintreath. Ever since, the Line has been unswervingly loyal to the Crown, though unafraid to speak out if matters call for such.
Over the next 500 years the House's labourers were shipped south to work on Hammerfell, who's cliff-face site had many similarities to the building sites on Bain's cliffs. When the time came to place the new headquarters of the rail company that was to overhaul the entirety of Wintreath's outdated tracks and locomotives, Hammerfell itself was a newly thriving city only 50 miles from the capital city with access to nearby iron and steel works. The choice was obvious, and the House soon bid for the contract and won.
Since then, House Meindhert has used its growing skills and knowledge of heavy industry to move first into gearwork as it was introduced and then into heavy Research and Development projects, scoring the first contract for military vehicle supply and the first ever defence system contract for the Wintrean Royal Flying Corp. At present day, the Line has branches in major cities across Wintreath and runs most of the rail freight transport network, as well as several contracts with the government to provide military defensive and offensive equipment.Familial ConnectionsHouse Meindhert and House Penguon have several mutually beneficial trade deals due to the proximity of their Seats and the length of the relationship.Familial StandingThe Meindhert Line is a Noble House, by merit of the Patriarch having been awarded the position of Duke of Wintreath for services rendered to Crown and country.
The Family, being sizeable and influential, maintains relations with various Houses, institutions and companies. A special link exists between House Meindhert and Arnocen Academy, as well as between the House and Hammerfell Rail Industries (which is whole-owned by the Line).
Re-tagging everyone who expressed interest in this thread. Please start discussing what kind of relations you'd like between your Families and other Families!
@Yaoke @Govindia @Pengu @BraveSirRobin @Barnes @Chanku @North @Commander_Zemas @taulover @Aragonn @Colberius X @xXTheHydraXx @Samwise Gamgee and @Rasdanation.
Pengu, you and I need to work out what our inter-House relations are :) Valerians and Rasdanation should probably have a chat if the Valerians do decide to specialise in trade.
As a note, applications are STILL OPEN and will remain open for at least ONE MONTH after the RP starts. If you join late, be aware the good Familial Seats might be taken!
I always pictured Bain and Cain, and thus our houses, having a sort of mutual alliance, even if only because we'd openly trade with each other and thus have a sort of business relationship since we're across from each other.Excellent, I'm happy to have our mutual House interests :) We'd definitely have a strong trade link - Meindhert supplying specialised fishing vessels to brave the icy northern waters in return for something of your House's speciality is just one example I can think of right now.
Situated on the mainland only three miles distant from the Isle of Bain, Cain is a vibrant and cultured city that bustles with life. Much like Bain, much of the hardy population of Cain are involved in the fishing or shipping industries, and the city's largest port has a permanent garrison of Royal Navy gunships as well as the attached WRFC division responsible for protecting the largest northwestern shipping lane.
Due to the harsh winters, natives of Cain have taken to burning large fires in specially designed pits that sit just above the water, using the colossal heat to keep the immediate area around the shoreline free from ice that would otherwise render the city unreachable by water in the long winter months. As one moves away from the docks and into the city, climbing the winding roads and paths that link the sprawling polis together, you are soon lost within the tight spaces and many hidden alleys and courtyards that are so characteristic of Cain. Even in winter, these spaces are narrow enough that heat is retained, giving rise to the rather flamboyant winter-wear that are sought after across much of the northern Rides.
Cain's aero-moorings are located only a stones-throw from the city's administration district, hidden from the high winds behind the plateau of rock that much of the city is built within. It makes for an odd contrast; one steps off the aerovessel and is forced to climb from the berths to the level of the rest of the city rather than descend, as is common elsewhere. As one meanders through the various natural slopes and inclines, it isn't rare to stumble across what appears to be the sea - the city is built on honeycomb rock, allowing for hidden storage areas and concealed moorings to protect ships from the worst of the winter weather.
^Actually, that's where I was getting the idea, since I was reading up on that while I was writing my post. :)Good good!
Just letting you guys know, House Valeria is likely claiming Sørhavn.There will be shortly! I'll get on that and have it published by the time of the RP beginning, hopefully with House influence done up as well :)
Is there a map of the causeway network?
For the time being, have you seen the latest TPYG post detailing Falvosa's Folly (http://wintreath.com/forums/index.php?topic=321.msg68884#msg68884), the branch of the causeways that links Torghust and Hammerfell?Indeed I have! It is most interesting.
Are we supposed to be creating sub-sections of our cities/areas?It's more fluff/detailing than anything else, just come up with a few city/town names that are close to your Seat or otherwise would make sense for your Family to have a strong presence in (e.g. Hammerfell for my Line despite being thousands of miles away)
How many major cities can we claim to have a presence in, then?
You might also want to remove some of those question marks to deter that emoticon (unless that was intentional, of course).
How many major cities can we claim to have a presence in, then?
You might also want to remove some of those question marks to deter that emoticon (unless that was intentional, of course).
This is true. You can't however, have huge influence over every city - your Family, however vast, does have limits and usually only contains 50 or so bound-by-blood members (NPCs galore) with 200-300 retainers etc. Unnamed towns etc can be nearly limitless, considering the size of Wintreath.How many major cities can we claim to have a presence in, then?
You might also want to remove some of those question marks to deter that emoticon (unless that was intentional, of course).
I don't think there's a limit, since I have a feeling that multiple families can even have presence in the same cities, as shown by both Kasten and Danation having presence in Galdémere.
How many major cities can we claim to have a presence in, then?
You might also want to remove some of those question marks to deter that emoticon (unless that was intentional, of course).This is true. You can't however, have huge influence over every city - your Family, however vast, does have limits and usually only contains 50 or so bound-by-blood members (NPCs galore) with 200-300 retainers etc. Unnamed towns etc can be nearly limitless, considering the size of Wintreath.How many major cities can we claim to have a presence in, then?
You might also want to remove some of those question marks to deter that emoticon (unless that was intentional, of course).
I don't think there's a limit, since I have a feeling that multiple families can even have presence in the same cities, as shown by both Kasten and Danation having presence in Galdémere.
Try and cluster a lot of your influence relatively close to your Seat/areas where you have a lot of resources and personnel invested in. I'll be doing up a new version of the map showing canals + each Line's areas of influence :)
Updated the Claims and Influence List in the OP accordingly!Just noticed that the seats of the Noble Houses are B-AIN, C-AIN, and Riv-AIN. I swear we didn't plan that. :D
Great minds think alike, amirite? :pUpdated the Claims and Influence List in the OP accordingly!Just noticed that the seats of the Noble Houses are B-AIN, C-AIN, and Riv-AIN. I swear we didn't plan that. :D
Updated the Claims and Influence List in the OP accordingly!Just noticed that the seats of the Noble Houses are B-AIN, C-AIN, and Riv-AIN. I swear we didn't plan that. :D
Yup! House stuff is mainly second characters, the primary RP is your main character and doesn't really get impacted by House-wide decisions that much unless secondaries specifically attempt to. Chanku, if you played main only or joined a House, that would be fine :)Could you give us a bit of an idea of what the main plotline will be like?
As a note, playing as a non-House member doesn't put you at a disadvantage for the main plot, just the secondary world-exploration areas. Also remember that Wintreath is vast and private companies not House-run are prevalent.
In the OP, you said that the current year is 1. What is the reason for this discrepancy?Decided Year 1 didn't work quite as well and forgot to update the OP. Will do so now :)
Cool! Is Rivain on the map?It is now, take a look! You guys are pretty close to Hammerfell.
Apologies for my lapse - been a bit of a busy week, and I left the threads for a while so that people could get character apps finished up. This weekend is the deadline, as most people were busy last weekend. Sorry for the delay! :)I'll do my best to get stuff done this weekend. I've been real busy with shit too :-/
The following message is for all Heads of Houses:Bumping this and tagging Heads of Houses who have applied for/expressed definite interest in participating in the RP.
While making a backstory for my primary character, Colberius Valeria (http://wintreath.com/forums/index.php?topic=3503.msg69713#msg69713), I established that he served in a foreign country as a Deputy Ambassador on behalf of Wintreath from the year 30 to the year 26. Building on that, I decided that he would marry the daughter of the ambassador he served under, a member of another Wintrean house. One of your houses, I hope.
If any of you are interested, feel free to create a potential wife for my character and send me a PM with at least the following information: Name, Age (Birth Year), Personality, and Physical Description. The more information the better, but not much is really necessary. In a few days, I’ll make a choice from the characters I’ve received.
Don’t hesitate to ask me questions, and I look forward to seeing who you create!
The following message is for all Heads of Houses:Bumping this and tagging Heads of Houses who have applied for/expressed definite interest in participating in the RP.
While making a backstory for my primary character, Colberius Valeria (http://wintreath.com/forums/index.php?topic=3503.msg69713#msg69713), I established that he served in a foreign country as a Deputy Ambassador on behalf of Wintreath from the year 30 to the year 26. Building on that, I decided that he would marry the daughter of the ambassador he served under, a member of another Wintrean house. One of your houses, I hope.
If any of you are interested, feel free to create a potential wife for my character and send me a PM with at least the following information: Name, Age (Birth Year), Personality, and Physical Description. The more information the better, but not much is really necessary. In a few days, I’ll make a choice from the characters I’ve received.
Don’t hesitate to ask me questions, and I look forward to seeing who you create!
@Weissreich
@Pengu Sanders
@Rasdanation
@Govindia
So @Weissreich do we have a timetable for moving this forward, or are we pretty much stagnated atm?Like, I'm going to assume the latter. This is inactivity season, after all... :)
It will get off the ground soon, but as you say this is a busy period for a lot of people. EU referendum makes for a shittonne of busy work for me :( I'll do what I can to get things moving though!You for in or out?
hey can i still express interest to join? i wanted to do an rp for a while but didnt want to try to join one thats already started...Of course you can! Signups are open and will remain open even after the RP starts, which should be less than a month away. Busy period for me atm haha.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeBVbzfJ.jpg&hash=eaeb50692f8b317aeee9939ff972f3e3)
Notes on Magic: A Forgotten Force
Mention magic in all but a vanishingly small number of places in Wintreath and you would be laughed out of the conversation. The advances of science, the marvels of gearwork, the industry and ingenuity sweeping through the nation in the last 400 years all seem to disprove the very existence of magic. Science, after all, seeks to explore and evaluate everything around it.
So where's magic?
Although at the surface this does appear to be true - that magic, if it ever was a thing in Wintreath's monolithic history, has long since faded from the world - one with a bright mind and a ready eye might start to notice some... incongruities in the narrative. The Saraneth Falls in the east of the nation once marked a different course, but some unexplained power shifted the watercourse miles from its original bearing. Halden, the mysterious gateman of the Far North, has lived for over five hundred years if the rumours be true, and His Majesty Inric I is equally venerable.
Dig a little deeper beneath the surface and a new narrative begins to emerge, caught only in fleeting glimpses and fragments of ancient texts, a powerful force that's always been intermingled with reality. Though modern day Wintreath has all but forgotten it, or put it down to weirdness yet to be explained away by science, the evidence of magic is in fact right in front of even the casual observer. Wintreath's many and varied microcosms and their assortment of religious beliefs.
The tribes of Dalen Eksil heritage are somewhat famed for their ability to heal the body of many wounds through the application of focused group meditation and a laying on of hands, a practice handed down over thousands of years. In the ruins of the Årn ad'Imrich cave networks, inscriptions and carvings provide light in the presence of people or reveal hidden doors where before only solid rock was in evidence.
Magic, laid bare, is an all-pervasive force that flows throughout Wintreath and its surroundings, a remnant of the powers that created the continent the nation now resides upon. It is a tool to be wielded and a system to work within all at the same time, and it is nigh incomprehensible even to those who've devoted a lifetime of work to studying the whispers and stories of magic. To modern day Wintreans, far removed from the original bloodlines of the land, the active and directed manipulation of magic is - consciously - impossible.
Magic, however, lives on in several unobserved forms.
The World
Though magic exists within everything, it flows freely and can 'pool' in certain locations. As things age, magic amasses, limited mostly - but not always - by the size of an object. A building thus accrues magic, but so too does a town, a road, a river. Even Wintreath at the level of a nation and society collects magic in this way.
This buildup of magic serves only a fraction of its intended use, adding barely noticeable layers of power over its vessel's purpose. An old inn on a high road through a dangerous, bandit-plagued pass would rejuvenate those who stopped over there whilst simultaneously but subtly discouraging violence. Old roads might speed you on your way, halt the advance of weariness or get you lost in the woods. Libraries passively encourage the acquisition of knowledge and peacefulness, and there's more to the silence of their many shelves than politeness.
Gearwork is a direct relation of magic, harnessing some fundamental principle known visibly to Wintreath as a shadow of what it truly is. Though gearwork shouldn't work, it does, and this is because of the magic that resides within the very idea of it, hailing back to the forebearers of the land.
Faith and Conviction
Although bereft of the ability to tap into the well of magic directly, its effects are still felt in modern day Wintreans. Magic likes knowledge. It likes discovering new things and experiencing the world around it, and in its own way it rewards those who pursue such things. These rewards are never quite superhuman in nature, but they do come close. The more you understand something, the more in tune you are with magic.
A cook who's spent his entire life training to be the best chef in Frostlake City will be deft of hand with a keen eye and nose for the scents of cooking. His power will be in instinctively knowing which herb to throw into a dish, the right moment to add a crucial ingredient. The more he trains, the more dedicated he becomes, the more pronounced the effects become.
The owner of an aerovessel, born and raised on its decks by his self-made aerotrader father, would have a keen sense of the wind, an innate understanding of the forces acting on his ship, a feel of the ships weight and, due to the residual connection from his father, a vague sense of where the vessels crew and passengers were. As he's effectively lived on the vessel his whole life, the owner/captain would have a strong 'bond' with his ship, meaning the ship itself would respond to his growing magical might by becoming swifter or easier to handle.
Another example would be someone who, in their spare time, trains with a favourite rifle. As their familiarity with the weapon grows, as they become more comfortable with it and confident in their skills, so too will their skills be subtly enhanced. A rifle might fire half again as far and still just as accurately in the hands of its owner compared to a stranger, even if that stranger was an accomplished marksman themselves.
This kind of magic is in everyone, and although it never blooms enough to notice, there's a reason that the famed knights, captains, artisans and politicians are as capable, a reason why the humble craftsman in a small home can produce works of finer quality than the best machinery.
Houses benefit from the accretion of magic too - those born into a Line specialising in shipping would be able to find their way around any ship and understand the basics of sailing them within minutes aboard; a scion of a House that was renowned for its painting would too possess a great eye for art. The collective association with the House itself has a trickledown effect to that House's members, though they can and do create new associations.
The truth of magic is that it's subtle, so barely there that it's almost not worth noticing. Its impact is barely felt but pivotal nonetheless, often credited to something else entirely. This is how magic works in Wintreath, and though it fluctuates over time it appears that magic is, for a given definition of the word, dormant in the nation. It exists, it gently aids and enhances, but it doesn't grant great power.
Not without relics or artifacts from bygone eras, or in hallowed halls old enough to overflow with potential. A conflagration of events can create a magical shockwave that will buoy those caught in its radius for good or for ill.
One thing is for certain, though. Magic is not understood.
Sorry that I haven't been able to finish my factbook, I've just been really busy lately. Anyways, I think I will just join in at a later date and let you guys go on.No need to rush yourself, things won't be starting for another few weeks :)
things won't be starting for another few weeks :)So, @Weissreich, I see it's been a few weeks since anyone's last posted here. Does that mean the roleplay is starting soon? Or are you still going to be busy for the next few weeks due to the British EU referendum? If we are, either you or I could tag everyone to remind them of its imminent beginning :)
I'm in the process of drafting up the RP event line and OP, so expect things to begin veeeeeeery soon :)things won't be starting for another few weeks :)So, @Weissreich, I see it's been a few weeks since anyone's last posted here. Does that mean the roleplay is starting soon? Or are you still going to be busy for the next few weeks due to the British EU referendum? If we are, either you or I could tag everyone to remind them of its imminent beginning :)
(and post 999! :D)
So do we have an ETA for this?See above, but please create a character application in the relevant thread here (http://wintreath.com/forums/index.php?topic=3503.0)
This is quite possibly the most complex idea we've considered for a RP yet, so it's understandable that we're struggling to figure everything out and get it underway.The LOTR of Roleplays, this is.
Is this RP... dead? Oh dear. Now in which war zone between familial houses will I eat my ice cream sandwiches?It's not so much dead as never started. RIP @Weissreich , though. It's his baby.
Well, the last few times we mentioned him, he reappeared, so... maybe? :DIs this RP... dead? Oh dear. Now in which war zone between familial houses will I eat my ice cream sandwiches?It's not so much dead as never started. RIP @Weissreich , though. It's his baby.
Yeah we could start this eventually. It would be quite interesting. But yeah if Weissreich doesn't come back, then we might need a new host for it though...This universe/canon is his own though. I wouldn't play around with it, at least not without his permission.
True. We'd have to make it like "legends" Star Wars :PYeah we could start this eventually. It would be quite interesting. But yeah if Weissreich doesn't come back, then we might need a new host for it though...This universe/canon is his own though. I wouldn't play around with it, at least not without his permission.
Hey, that's a terrible analogy! Legends was canon, and officially supported by Lucasfilm, until three years ago! And even now, it's still licensed by Lucasfilm! :DTrue. We'd have to make it like "legends" Star Wars :PYeah we could start this eventually. It would be quite interesting. But yeah if Weissreich doesn't come back, then we might need a new host for it though...This universe/canon is his own though. I wouldn't play around with it, at least not without his permission.
Hey, that's a terrible analogy! Legends was canon, and officially supported by Lucasfilm, until three years ago! And even now, it's still licensed by Lucasfilm! :DMethinks tau doesn't hate the Vong as I do... :P
Whether or not you like something doesn't change its canonicity. And if you hate Legends, then it's an even worse analogy, since we'd want our RP to be good, no?Hey, that's a terrible analogy! Legends was canon, and officially supported by Lucasfilm, until three years ago! And even now, it's still licensed by Lucasfilm! :DMethinks tau doesn't hate the Vong as I do... :P
Maybe it's still born. I think I went too far but it's a good analogy. And wait - Weissreich is GONE!? He's the second in command is he not? I suppose it's just work and stuff.Second-in-command of the Guild? Inactive people such as Laurentus and Weissreich are no longer in the Guild leadership.