Wintreath Regional Community

A Link to the Past - Archives => The Registry of Things Past - Historic Archive => Roleplay Archive => Topic started by: taulover on November 30, 2015, 12:43:44 AM

Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on November 30, 2015, 12:43:44 AM
This topic is for factbooks. Your factbook also acts as your application, but feel free to modify it to add more relevant info.

Your factbook must include a character list with descriptions (you may add more characters as you introduce them in the RP), a history of your nation, description of government, and description of military. These descriptions can be extremely brief or rather long-winded, depending on you. You may also add any other sections if you wish, such as a flag. You are also allowed to use various alien races, including those you invent.

I will edit the OP later to post a factbook for the Wintrean Remnant.

Table of Contents:
Wintrean Remnant (NPC) - below
United Acarian Empires (Part 1) (http://wintreath.com/forums/index.php?topic=3004.msg50753#msg50753) | (Part 2 (http://wintreath.com/forums/index.php?topic=3004.msg53257#msg53257)) (Commander_Zemas)
Aesir Empire (http://wintreath.com/forums/index.php?topic=3004.msg50805#msg50805) (Aragonn)
Romulan Star Empire (Part 1) (http://wintreath.com/forums/index.php?topic=3004.msg50818#msg50818) | (Part 2) (http://wintreath.com/forums/index.php?topic=3004.msg52440#msg52440) | (Part 3) (http://wintreath.com/forums/index.php?topic=3004.msg99094#msg99094) (BraveSirRobin)
Terrans (http://wintreath.com/forums/index.php?topic=3004.msg50822#msg50822) (Chanku) (no longer participating)
Allied States of Lernaea (http://wintreath.com/forums/index.php?topic=3004.msg50833#msg50833) (xXTheHydraXx)
Laurentian Empire (http://wintreath.com/forums/index.php?topic=3004.msg50839#msg50839) (Laurentus)
Democratic Empire of Rationalist Science (http://wintreath.com/forums/index.php?topic=3004.msg50855#msg50855) (taulover)
New Witchmond (http://wintreath.com/forums/index.php?topic=3004.msg50962#msg50962) (Rasdanation)
Avonite Enclave (http://wintreath.com/forums/index.php?topic=3004.msg51573#msg51573) (North)
United Kevarian Chain (http://wintreath.com/forums/index.php?topic=3004.msg51786#msg51786) (Bodobol)
Exodite Dominion (http://wintreath.com/forums/index.php?topic=3004.msg80304#msg80304) (Ashton Mercer)

Wintrean Remnant Factbook
Frozen Realm of Wintreath
AKA: Wintrean Remnant, Frozen Realm

History
For millennia, the Frozen Realm ruled the galaxy in an era of peace and prosperity. Emerging from the Core ice planet of Frosthold (renamed from Wintreath), the Wintrean civilization forged a massive empire spanning the entire galaxy, through both war and diplomacy. People could travel across the galaxy in ease, and the galaxy itself became synonymous with the word "Wintreath."

Yet, this golden age did not last. Through a variety of internal forces, the Frozen Realm was weakened. Soon, after a particular string of weak and corrupt Monarchs, the pan-galactic civilization collapsed. Civil war broke out for nearly a century, and at the end the the galaxy was in ruin. Hyperlanes were destroyed, their buoys dismantled, and the routes themselves shifted beyond recognition.

Despite the terrible destruction, a Remnant of a once-powerful civilization survived at the Core. Consolidating their position around Frosthold, the Monarchy vowed to reclaim its birthright. Even when weakened, the Monarchy was still more powerful than many of the younger nations that sought to claim the Frozen Realm's rightful territories. The Monarchy once again began a period of expansion, claiming and conquering many sectors it had once lost. Now, the Frozen Realm seeks to rise again...
Government
Winreath's head of state is a Monarch, who wields considerable executive authority. The Monarch is aided by Jarls, who serve on his council, the Riksråd, and whose ministries attend to different aspects of the realm.

The legislature is a bicameral Storting. The Overhusen is composed of Peers appointed by the Monarch, while the Underhusen is composed of Skrifa chosen in periodic free elections.

(https://www.nationstates.net/images/flags/uploads/potter_chaos_legion__731796.jpg)

Characters
•  His Royal Majesty, Wintermoot XCVIII of Wintreath
The last in a long line of Monarchs from the legendary Royal House of Kestar, Wintermoot the Ninety-Eighth leads the Frozen Realm. Taking a more expansionist stance than his direct predecessors, Monarch Wintermoot has promised to his people that he will restore Wintreath to greater glory. A strong and capable ruler, Wintermoot is rather popular with the people of Wintreath and heeds much of his council's advice. Despite his relatively expansionist stance, he understands the folly in unnecessarily angering the newer powers in the galaxy.

•  Villemo Leirvik, Speaker of the 2,074th (and current) Underhusen
Speaker Leirvik leads the Imperialist Party in Wintreath, which has a largely reactionary and conservative platform. They argue that Wintreath should pursue an expansionist policy and wage war against all other nations as rebel groups, and have gained a majority in the Underhusen for the past several terms. The party credits its success to the public's dissatisfaction with the reform-friendly Monarch, but many political analysts argue that it is actually a product of the corrupt political system that has formed after the War.

•  Henrik Jensen, Jarl of Foreign Affairs
Jensen commands the newly-reestablished Ministry of Foreign Affairs. In reality, many of its actions are performed via proxy in the Frosthold Representative Institute and other organizations.

•  Tor Björk, Director-General of the Frosthold Representative Institute
Formerly Thane of Foreign Affairs, Björk commands a nominally independent, non-profit organization. In reality, however, the Frosthold Representative Institute is largely funded by the Monarchy and answers to the Ministry of Foreign Affairs. The Institute conducts de facto diplomacy with other nations, which is intended to bypass the Rightful Claims Act.

•  Felix Magnusson, Representative to New Witchmond
Magnusson is returning to the Frozen Realm following the Witchians' rejection of negotiations.

•  Blenda Lundgren, Representative to the Aesir Empire

•  Adrian Bergli, Representative to the United Acarian Empires

•  Julia Øye, Representative to Lernaea

•  Marko Göransson, Representative to the Laurentian Empire
Military
Although much-weakened from its Fall, the Wintrean Remnant still holds considerable power and technology. The Hvitt Ridderal forms the main military force of Wintreath, while the Skydande Vakt serves as a reserve and defense force. Although only a small fraction of the Hvitt Ridderal Fleet has survived, it is still a formidable power.

The standard Frostlake-class cruiser is 1900 m long, but many of the larger ships, some of which reach 10 km in length, are now centuries old, produced before and during the wars. Many of the ships now produced are the 950-m long Frosthold-class destroyers, which now number in the tens of thousands as Wintreath continues to remilitarize.

The Kestar, a 14,000-m long ship, is nearing the end of its construction. The largest ship since the Fall, it will serve as the flagship of the combined fleet, and potentially the flagship of the Monarch if he chooses to take a more direct role as Commander-in-Chief.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 01:16:28 AM
Will you add each factbook as a spoiler-tag in the OP?

Also, I think I'll wait to gain some idea of how this works, because I wasn't involved with the last one.

For instance, what should I say about my military? Do we all start out with one that is equally advanced and well-manned?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 01:23:02 AM
In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on November 30, 2015, 01:38:53 AM
The United Acarian Empires

History
The United Acarian Empires was originally a nation originating on the core world of Wintreath itself. After the population grew exponentially there, Consul Justinian Valorian Artamonov moved the entire population of the sub-state to colonize a new sector. There, he founded the Planet of Zuophus.
Spoiler
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FZuophus_zpssnkvmrky.jpg&hash=368fba511b7b07e27fec507295eced10)
After several petitions, the Consul managed to get the rights for as many as 50 sectors (Although much of these lands were inhabited by few until 20 years after the initial Fall of Wintreath). The United Acarian Empires grew exponentially both in population and economically. The nation prospered, but soon peace could not be retained in Wintreath. Unity ended between the core and its sub-states and all hell broke loose. Somehow, the United Acarian Empires managed to retain peace through bribery and well handled and cautious diplomacy. It managed to be a safe place for trade, although many traders did not come anyways. Thus, the United Acarian Empires settled in for centuries to come and continued to colonize the sectors they had rights to...

Now, the United Acarian Empires is one of the few nations who remember the past. They have managed to create new hyperspace drives that could establish connections between the surviving nations. Trade came once more and the sectors contained lots of planets with cities and big population on them. Even though pirates and criminals still roamed the outer edges of the nation, they managed to keep them at bay. Scientists continued to research the latest technology, improving lives for all and most importantly, improving the military and the Royal Armada (Galactic Fleet). In these times of peace, Consul Nicholas Æinridisson knew it could not last. He ordered the Dragon Legions to be revived and starting production on a better military.
Government
The Government is a Constitutional Monarchy. The Monarch retains little power but still has influence in policies they could make and is still considered the highest authority in the nation. There are two branches of this government: the Senate and the Royal Duma. The Royal Duma advises the Monarch of the nation while the Senate vote on policies the nation should take. The Royal Duma consists of 50 noblemen and 50 common men. The head of the Royal Duma is the Emperor. The Senate consists of senators. 3 are elected in each sector, making up for a total of 150 senators. The head of the Senate is the Consul.
Military
The Military is a strong force. In war times the Consul may raise and form an army to fight. The Royal Armada has +10,000 ships employed (all seperated to protect the borders and core worlds of the country). The United Acarian Empires currently has a 10 km ship being constructed due to Consul Nicholas's persistence and his foreboding speeches of upcoming trouble. The government spends 200 billion drakoes which many in the nation consider to be too much.
Tech
A Merge of Protoss and Star Wars. All tech is researched by LECI's Tech Branch.
Ships
G-42 Freighter
The G-42 Freighter is a transport that can move supplies or military.It can also end up being used as a blockade runner. It offers good shields and turrets to fend off pirates and fighters.(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FACIS%2520Freighter._zpsrmg0pris.jpg&hash=19890e217aa2b19774c0359d63442096)
P-27
The Pheonix is a fighter that uses an ion cannon as its weaponry. It also has a small shield to protect itself. It is meant to be used as a strike ship, damaging systems and confusing the enemy.

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FPheonix%2520P-27_zpsxvx0f9ym.jpg&hash=0724610e1ef86ed6eb49ac2594fa709b)
AC-57d
The Acarian Cruiser is the smallest heaviest armed frigate. It serves as the most built frigate in the fleet, making a total of 103 AC-57d's. It is 3400 meters long. It can hold 20 thousand officers, 22 thousand infantry, and 58 thousand enlisted. They have 4 ship hangers on the sides, making up a total of 150 fighters and 75 bombers. These ships are currently being populated under Nicholas's policies.

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FAcarian%2520Battle%2520Cruisier%2520Mk%2520XI_zpsbsvgginc.jpg&hash=005d1fd1d52431a278ae4748927a8b24)
Imperial Carrier Class - 31
The ICC-31 is a ship solely devoted to carrying ships. It has 8 hangers and holds 400 fighters and 200 bombers. The only defense the ship holds is shields and Anti-Starcraft plasma turrets. It is 2000 meters long.
Specter
A special starfighter force ship that has deadly capabilities. It has 2 rocket launchers, 2 plasma guns, and 2 ion cannons. This starfighter has the ability to cloak. However, it cannot shoot without revealing itself. This fighter is used to destroy when least expected. Extensive training is used to train pilots for this ship, and only the best can use it. It costs an huge 30 million Drakoes to produce one of these things.

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FSpecter_zpsisha5si9.jpg&hash=e560fe34c067d620af98e88cad5b11e5)
Armored Ground Units
AT-AW-7e
The All Terrain Armored Walker is a ground unit that could be a dangerous terror on the battlefield. It is 15 stories tall and can go up a 180 degree cliff. The latest model uses the new and powerful solar lances to incinerate enemies and their armor. It can also carry 100 troops to be deployed. It has not been put on any production lines as it is still under R&D, a prototype is expected to go out to be tested in a military training exercise. Heavy research will go into this beast.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FArmored%2520Walker_zpsev4l7nct.jpg&hash=7b5022230b3b8dea009ca5e5298a0d3d)
ST-56
The Snow Tank (Version 56) is a new series of tanks for fighting on snow worlds. It goes quickly on snow, thus the Snow Tank name. Production is few of these tanks. It's main gun is a Guass Gun and its turrets are plasma. It uses a crew of 5.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FSnow%2520Tank%2520ST-56_zps5qlqp5hc.jpg&hash=f004ad7d885b749a232819a7a900aaa8)
T-217
Tanks have not been forgotten in Acaria's history. Never deviating from centuries old tanks, Acaria has been constantly improving the tanks on tracks. It's turret uses a railgun and the extra guns are laser guns. A crew of 7 man it.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FT-217_zpsmmmelarj.jpg&hash=799b4a42eea69a6941eb4f825dc04ce7)
MAP-D5
The MAP-D5 (Mobile Assault Platform) is the 5th in it's series. It will carry large assaults on the ground and also act as a huge siege weapon. The 3 turrets on top are high energy ion cannons while the turrets on the side are quick firing laser guns. It can also transport a 1000 troops and serves as a mobile command post.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FMAP-D5_zpszkti3uef.jpg&hash=200d5163449827691e8428b74a281e9d)
MT-65E
The Mechanized Transpot-65E is one of the main forms of transport on the battlefield. It can transport 20 troops and has a laser cannon to defend itself.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FMechanized%2520Transport_zpsxudqvfu9.jpg&hash=0a651d15d1bf13e8a6f894502fb5a411)
Armor

All armor can be used in extreme environments (Cold, Hot, Space, Water Environments, etc.). They also show where the objective is for a division or squad. They also come with a communications set. All armor is augmentable and can be modified to suit one's needs if given permission

Dragon Power Armor

Dragon Power Armor is specially made for the Special Forces Army, the Dragon Legion. It is used to protect from a variety of things. It provides boosted protection from laser,plasma, fire, and kinetic. They provide a hud and a 360 degree sensor. It can also tell vitals and provides more accurate aiming. Also, it can boost strength. The color scheme of the Dragon Legions are Red and Gold. Red being primary and gold being secondary.

Officer Armor

This armor is mostly cosmetic, but it does provide a small protection from laser,plasma and kinetic. It can display a huge map and pinpoints every soldier under their command. They can set objectives or commands to all under their command as well. The color scheme is White and Gold.

Infantry Armor

This armor is standard issue for Infantry. It adds protection from laser, plasma, fire and kinetic. It has a 180 degree sensor array. It adds a small boost to aim and strength. The color scheme is a dark green and dark blue.

Conscript Armor

This armor offers limited protection from laser,plasma, and kinetic. The color scheme is Grey.

Weapons
Solar Lance
The Solar Lance is a more powerful thermal lance. It has more range and can literally incinerate enemies into ashes. Also, it melts armor quickly. The lance fires for 20 seconds before having to reload for 40 seconds. This weapon will prove to become a terror on the field. Currently the AT-AW-7e and the Aetherius will utilize this new and powerful technology.

Blasters

The blaster fires off intense beams consisted of compacted high-energy particles and intense light that could kill or paralyze. The most common type of blaster is the Blaster Rifle (with retractable stock), issued to all standard infantrymen in the Acarian Army.

Psi-Blades/Warp Blades

Blades that use a Blaksy's psionic powers to create an energy blade through their gauntlet. These are powerful beams of light and can usually cut through anything (without shields/armor that protects against energy). The Warp Blade is a more powerful version of the Psi-Blade which is issued to the Special Forces division of Blaksy.

Draco Swords

Rare swords that cut armor. Only the Drakonians know how to make these, but the bare minimum of time to make one of these is 1000 years. These are handed out to Spec-Ops officers and Highly Ranked Officers and High Command.

Mithril Knife

Provides more damage than regular steel. Standard issue for all troops.

Ion Cannons

Fires highly ionized particles or highly ionized plasma. These help disable or subdue enemy craft.

Plasma Weapons

One of the most used type of weapons, ranging from turrets to heavy anti-ship cannons. Damage depends on size, usually smaller turrets are used to shoot down star/aircraft

Drako Lancer

Powerful lancers that fire a heavy concentration of plasma. Size and lifetime depends on size of the turret.

Explosives

Thermal Detonator - Most used type of explosive in Acaria. It utilizes a 5-7 meter blast radius by creating a expanding particle field that atomizes any material that does not conduct thermal energy or heat. It can be planted, used as a grenade, or dropped by a vehicle.

EMP Grenade - Grenade that uses a 4 meter blast of disruptive electrical energy to damage or disable electronic systems.

Drakonian Torpedo

A FTL capable matter/antimatter weapon used to destroy enemy ships. Can be detonated on impact or by control.

Systems
Solar Core
The Solar Core provides energy by harvesting energy from a small star. It uses a miniature dyson sphere and a rotator that will make a bunch of hydrogen go as fast as light. Heat and radiation will be poured into the hydrogen causing it to be so hot so it becomes ionized. The hydrogen will smash into each other at super high speeds turning into helium and causing a flurry of explosions and radiation. The Dyson Sphere will contain two super-conducting magnets, which are cooled to the temperature of deep space, and hold the star in place. The Dyson Sphere will also contain a gravity shield to stop the star from destroying the gravitational structure of the structure around it. Meanwhile, the Dyson Sphere will take all the energy being created by the star into the surrounding structure's power system. It provides a vast amount of energy, enough to power cities. However, this technology is still experimental and under heavy research and testing. This power source will be used to fuel the Aetherius when it becomes stable.
Particle Shield
The Particle Shield is made of a mixture of plasma and an ore core. It is one of the best shields one could have and creates a huge anti-matter bubble. Due to the high energy usage, it can be used up quickly. However, it blocks any type of damage to the ship and the ship can escape unharmed. Depending on the ship's energy system, will depend on how long the shield lasts. (The Shield lasts forever until hit in combat.)It has a high loading speed within 55000 ms of not getting hit. Ships will be equipped with an emergency shield.
Beamshield
A shield that provides an electric field to help block or soften any type of damage. These shields are on all ships. It loads up 45000 ms.
Gamma Shield III & IV
The Gamma Shield is a shield that protects from extreme gamma radiation in a Supernova. These are standard built into all ships and currently there are 2 versions in stock. The Gamma Shield III is able to protect 90% of the gamm radiation from a Supernova, but the ship can't stay long in the area before being decimated. The Gamma Shield IV will be able to protect 100% from a Supernova. However, it is still in development. The Aetherius will be built with the Gamma Shield IV.
Nuclear Fission Reactor
Orbital Defense Cannons
These cannons are huge structures that are meant to defend the planet from a galactic force. They are extremely powerful, but shoot slow and have a long reload time of 1 minute per 3 shots.

This cannon is made on military bases.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FColony%2520Cracker_zps6wxb1c6n.jpg&hash=0bbee1996f2abe2f0934752f6f45b599)

These are built anywhere.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FInner%2520City%2520Heavy%2520Ion%2520Particle%2520Cannon_zpsowfhyq7h.png&hash=2fcf81d798f4286af5f2e8aa1ec967d3)

These are built in city planets.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FDragon%2520Cannon_zpsdafdai2w.jpg&hash=17269c55d8918d86da834289684af838)
Space Station
Space Stations are outposts usually located above planets. These stations are most commonly found near asteroid fields and above gas planets. In fact, these can usually be found everywhere. There is a limit of one station per planet to stop competition issues. A Space station holds a lounge, a market, a small ship hanger, a hotel, and several repair bays. They can have additional modules fit to the owner's liking or government's. It is also capable of defending itself and sometimes they have cannons to destroy large ships depending how important the station is.

Example Space Station:
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi1380.photobucket.com%2Falbums%2Fah200%2FEmperor_Zemas%2FSpace%2520Station_zps7yj4djom.jpg&hash=a90d80e16cc93a2cfebf3f86f87cbf85)
Kinetic Shield VI
These shields are using for vehicles and armor. It can protect from any form of kinetic energy. This includes both energy-based and physical-based damage. It will take more shots depending on the power source. IE: The bigger the generator, the tougher the shield.
Engines/FTL Drives
Drako Sublight Engines

The Drako Sublight Engine is a considerably powerful sublight engine. It is capable of making sharp turns at very high speeds (1/4 of light speed) and is able to accelerate to half of light speed (110,000 miles per second). However, it takes a long time to rev up to the speed it is able to be at.

Warp Drive

A FTL Drive whose speed is measured by relation to light speed.

Hyperspace Drive

A FTL Drive that allows one to enter a rift called Hyperspace at will, which considerably lowers the time it travels in space. However, it takes a few seconds to charge up.

Races
Population: ~3,000,000,000,000
70% Human (Acarian Culture) = 2,100,000,000,000
15% Drakonian = 450,000,000,000
7% Blaksy (A Protoss type Creature) = 210,000,000,000
4% Grey = 120,000,000,000
3% Ceaqie = 90,000,000,000
1% Other = 30,000,000,000
Male: 1,362,000,000,000
Female: 1,338,000,000,000
Intersex or Neither: 300,000,000,000
Culture
Acarians

Acarians are humans from the core planet of Wintreath. They maintain a long and rich history and maintain old traditions. They are well educated and are a hardy people. They also know how to defend themselves if needed. They like to eat Borscht, a hot, red soup and can drink alcohol a lot before getting drunk. They can maintain strict discipline and work for the glory of the country. They have managed to increase their life span but the Human Life is still relatively short. The longest human to be alive is said to be 247 years.

Drakonian

Drakonians also come from the core planet of Wintreath. They are creatures which are half-dragon and half-human. They maintain a warrior tradition and fill up much of Acaria's empty army ranks. Drakonians also respect their elders and are able to tell many tales and remember many events. They have long life spans and even a few remember the old planet of Wintreath. They can live for enormous life spans, but many die in fights. They are buried with a ceremonial sword and a double headed dragon to honor them.

Blaksy

The Blaksy was a unique race when the United Acarian Empires settled on Zuophus. Apparantly, they had the ability to channel psionic powers. Unfortunately, they almost ended up getting wiped out. They eventually reached a peace agreement and they now co-exist. They are excellent scouts and can easily cloak. Their tradition consists of an ancient ritual, the Shadow Walk. The Blaksy have yet to reveal most of their secrets to the Acarians. For some reason, they can be detected by turrets (Actual Turrets, not just turrets on a moving vehicle. Security turrets do work though). They are said to never age.

Grey

Grey are extremely intelligent. Their race has achieved many advancements in the UAE's science industry. Their intelligent and their average intelligence is 237. However, they can be quite stubborn and difficult to work with. They end up very excited when their invention or theory is proven right. Although, some Grey use their intelligence for bad deeds. They can live a very long lifespan and it is currently unknown at what age is considered old to them.

Ceaqie

The Ceaqie is said to be a noble race and have many rites of honor. They believe in justice and are said to never lie. This is the reason the Ceaqie are the most trusted race in Acaria and it never ends well to backstab them. For this reason, the Ceaqie have become the security force. They can live up to 1400 years.

Characters
Consul Nicholas Æinridisson

Consul Nicholas is the current Consul of the senate. He is a very popular consul and has made many reforms. Currently he is at his 7th 5 year term. He is also very friendly with the current Emperor, Zemas XVIII. He has enacted many policies and improved Acaria to be very prosperous. He is famous with all classes. Currently, he is enacting another policy: militarization and mobilization of the Underpopulated Acarian Army.

Emperor Zemas XVIII

Current head of the Royal Family. Emperor Zemas is a kind ruler, but can quickly become strict and powerful if threatened. His wife, Empress Theodora, is very supportive of Zemas' actions. Unfortunately, many parties would like to see the royal family dead and destroyed. Zemas can also enact policies, but leaves most of the work to Consul Nicholas Æinridisson. He hosts many balls and is a lover of Theatre, Ballet, and Music.

Grand Admiral of the Fleet Aedyn Zaegun

Grand Admiral Aedyn Zaegun is a Drakonian who slowly gained his way up the ranks. Sometimes, Drakonians are disrespected in the army (Even though High Command tries to stop this), so it is considered to be an impossible feat for him to become Grand Admiral. He serves a very important role and has developed several maneuvers and created a book about Galactic Warfare. The Army has yet to see battles though due to Acaria's relative peace.

Emperor Zemas I (Frozen in Cryopod)

Emperor Zemas I is the original founder of the United Acarian Empires on the core planet of Wintreath. Acaria was a big region and had many people and traditions. Zemas was very powerful in those times and he mastered all sorts of professions. He also maintained a steady wealth of knowledge. It is said he knows of everything since the beginning of Frosthold. When he lived, there was a nearly unlimited source of energy people know as magic. Only certain individuals could tap into this energy, and they used it for good or for worse. Eventually, he noticed the energy was dwindling as technological levels increased. He could no longer use it to make him live. He tried going to different worlds and dimensions to maintain this magic but it could not be achieved. He decided to live on by maintaining stasis in a Cryo-Pod. He currently resides in the Dragon Palace on Zuophus in the cryo-pod. This would make him thousands of years old.

Dr.Khador

Dr.Khador is a very intelligent Grey who helped discover much of Acaria's Technology. He is the Head Scientist of LECI Tech (Legendary Enterprise and Co Industries: Tech) and has an IQ said to be over a 1000. He has sponsored many research centers and is a popular figure in any science community. He proves to be a valuable asset to the Emperor and Consul. He is currently on his latest breakthrough of discovering how to harvest Solar Energy with the Solar Core.

Thravur

Thravur is a master architect and engineer in the Empire. He has become famous for his projects and improved Acaria's infrastructure. He is currently hired by Acaria to work on megaprojects. He made the blueprints for the Aetherius and oversees its constructions.

Chariton Athanasius

CEO and Founder of Multi-Quadrillionaire Company LECI (Legendary Enterprise and Co Industries)

Irlih'k

Irlih'k is a drakonian mercanary hailing from the Outer Edges of the Empire. He is cunning and skilled. He can convince many with his tongue and it is hard to convince him into a bad deal. He is currently the diplomat to the United Kevarian Chain. He is extremely loyal to the Empire and does his best for a favorable outcome in diplomacy.

Katarina Marianne

Katarina was born in one of the most peaceful planets in Acaria. An agricultural planet that was still under a colonization policy. Her family owned some land and made farming for a living. However, after a series of droughts and bad crops, she decided to go into diplomacy for a better aid. She is now an Ambassador to the Allied States of Lernaea. She seeks the best for the Empire and speaks reasonably.

Isilian Acacius

Influential Acarian Senator and leader of the planet of Efrion.

Lydimiya Marcia

Notable senator from the planet of Poscolla.

Important Systems
Zuophus (5,-19)
Zuophus is the capital of the United Acarian Empires. It is a large city that covers the entire planet. A large population of 1 trillion make their home there and is the center of the government. The Royal Family and the Main Government are situated here and enact policies. Species vary but there are mostly humans. Citizens are free to do whatever they want and many large companies are situated here. Due to a good security, most crime activities are in the undercity.
Minaria Prime (8,-16)
Minaria Prime is a major economic planet. Many hyperlanes go through here and trade is huge. It also has a beautiful environment for a city planet and crime is almost 0%. The planet has the 2nd most population and holds 750 billion people. Many large companies are here and is home to Multi-Quadrillionaire company LECI.
Treon (7,-16)
Treon is the Empire's most important Industrial Planet. It manufactures everything, from military to commercial goods. Of course there are other industrial planets, but this is the most important. 500 billion people live here. Most jobs are manufacturing or engineering. It is famous for the Treon Ship Yards as well, where most ships are constructed.
Acloria (10,-20)
Acloria is a remote and peaceful planet. It is also the most agricultural planet in the system. It accounts for 42.3% of the Empire's food production. A large, 250 billion live here. Most jobs are agricultural related, whether it be the technology to farm or the crops themselves. It has a medium sized Military Base to help defend it.
Efrion (11,-17)
Efrion was a well known for it's peaceful ways, and it's beautiful environment. The planet was inhabited by a few billion, but most lived in the only city in the planet. The rest was all wilderness, protected by its strict environmental laws. It was very much a green planet, with no carbon emissions other than by natural means (breathing). It was powered by renewable sources of energy as well.
Poscolla (10,-18)
A planet much like Efrion, but it hosts multiple cities with a diversity of species and races. However, it is not as pacifist as Efrion.
Enacted Policies
1. Mobilization- Consul Nicholas has decided to increase population in the military. Factories have also begun to produce for military needs. Treon will become a major factory planet for the military. Conscription will begin. All ages from 21-35 (male) will have to join the army. There is an expected 10 billion troops joining the army. Those exempt from Conscription are factory/construction workers, government workers,agricultural research, LECI staff, and R&D workers.
Megaprojects
The Aetherius
The Aetherius is currently a massive construction project taking place in an unknown Ship Yard. It will be 10 kilometers long, capable of carrying an entire civlization or a massive army. It will have many weapons in its usage and will be the first ship to use a solar core.
???
This project is under high security. No information may be accessed.

Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 01:50:14 AM
In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on November 30, 2015, 01:54:51 AM
In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max

Haha you can say that again! Every other word in there is railgun!  :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 01:56:30 AM
In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max

Haha you can say that again! Every other word in there is railgun!  :P
You can say I've done some extensive research on railguns and absolutely love them.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on November 30, 2015, 02:02:38 AM
I'd say so! I went with plasma tech though—you made railguns seem too mainstream ;)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on November 30, 2015, 02:07:58 AM
I might actually participate in this...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 02:13:55 AM
I like railguns too. I just didn't elaborate as much on my tech.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 02:14:28 AM
I might actually participate in this...

And we'd be happy to have you. :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on November 30, 2015, 02:15:31 AM
Do it! Peer pressure peer pressure! (Not that peer pressure is always the best thing to go off of...)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 02:30:10 AM
@Commander_Zemas:
Protip:
Code: [Select]
[spoiler=Insert Title][/spoiler]makes
Insert Title
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on November 30, 2015, 02:30:48 AM
@Commander_Zemas:
Protip:
Code: [Select]
[spoiler=Insert Title][/spoiler]makes
Insert Title

Holy shieeeeeet.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 02:40:52 AM
The Aesir Empire

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fflags%2Fuploads%2Faragonn__805907.png&hash=2e85040bc1381e463c5b3f8a64369746)

Aesir Race
The Aesir are sentient bipedal reptiles with tails and digitigrade feet. Their scale and eye colors vary depending on the environments their ancestors lived in. Those that lived in the temperate forests developed dark brown and dark green colors. Those that lived in arid deserts developed beige and tan colors. Rainforests gave light green and shades of red and blue.

Aesir grow to about 2.5 meters (8.2 ft) tall and 3.37 meters (11.1 ft) long (including the tail). Running speed averages at 37 kph (23 mph) with Einherjar armor, 50 kph (31.1 mph) unassisted, 60 kph (37.3 mph) with Ulfsark armor, 75 kph (46.6 mph) with Huskarl armor, and 80 kph (49.7 mph) with Húđ armor. They are aggressive and very territorial. Any unwelcome intruders in their controlled space will be met with strong force. Average lifespan is 500 standard years.

They love to hunt. Camouflage is painted on armor and weapons. Some hunt without any armor nor weapons and rely solely on their own claws and teeth for weapons and scale and eye colors to hide them from prey.
Odinblessed
Odinblessed is the name of the Aesir who possess certain psychic abilities. These abilities are the detection of nearby intelligent life and basic empathy.

Odinblessed have many opportunities in the military, as there are very few of them in existence.
Dýr
The Dýr are non sentient bipedal reptiles which were genetically engineered by the Aesir using bits and pieces of Aesir DNA combined with the DNA of many local wildlife to serve as battle mounts. They are naturally armored with thick scales composed of natural proteins and a high ratio of iron have a thicker bone structure to help support the extra weight. These beasts, while developed for military use, serve a wide variety of roles.

These velociraptor-like lizards grow to about 4 m (13.1 ft) tall and 6.4 meters (21 ft) long, and they have arms big enough to run on all four for a quick speed boost. Average running speeds are 67 kph (41.63 MPH) normal and 92 kph (57.12 MPH) armored. Average lifespan is 380 years.
Aesir Culture
Being naturally aggressive and territorial, the Aesir were able to form a society through the "Way of the Warrior", an honor code that keeps unnecessary violence and killing to a minimum. The many tribes of Aesir are able to work as one for the progression of their race, and negotiations with other races can open and be maintained.

Family stands very high on priorities. Growing and taking care of families is one of the most important things one can do. After the War of Devastation, Aesir numbers had drastically decreased, and they are now trying to repopulate.

Advancing weapons technology to where it was before the War of Devastation and beyond is also high on the priorities list.
History
Before the War, the Aesir contributed much to military strength, but because of this, they took a massive hit. Most of their fleet was destroyed, and many of the factories and shipyards on their craft worlds were destroyed along with much of their weapons technology. Such a massive loss made the race question their involvement with the War.

Kommander Dwerjer Vorlun of the Vordr challenged Jarl Berjun Seldin to a sword duel. The rules were simple; the winner reigns as Jarl and the loser dies. The two fought in a public arena for hours, each trying to gain the upper hand, until Berjun ran out of stamina and was easily disarmed by Dwerjer. The Kommander drove his sword into Berjun's head right there on the spot and declared himself Jarl of the Empire.

With the new change of power came new policies. Aesir were encouraged to breed to get their numbers back up, and the reconstruction of craft worlds was to begin. All remaining forces were to be used for defending the nation at all costs. No incursion would make it far beyond the border, or the Aesir would die trying to defend their nation.

With these new developments, the Aesir had become isolationists. Until now...
Government Structure
Government Positions
Jarl
Head of State and Chief Kommander.

Chieftain
Elected officials that set policies within their respective provinces. 9 total.

Kommander
Hand picked from the military ranks by the Jarl to lead their respective military branches. 3 total.
The Chieftains dictate law within their own lands and can meet for a Chieftain Council. The Chieftain Council will vote to pass motions that affect all provinces. If a motion gets the majority of votes, it is then passed to the Jarl for final approval. The Jarl can approve or dismiss. Dismissal can be overturned by a supermajority vote.

With military matters, the Kommanders have complete control over their respective branches and only take orders from the Jarl. Kommanders can take charge of a province if it is under attack, replacing the Chieftain for the duration of the defense.
Important Figures
Jarl Aragonn Aldrnari
Big rustic male wearing sapphire-colored Huskarl armor everywhere he goes. Always has a ceremonial ulfberht in his belt. He's a militarist who has little patience for idiots. Any obstacle in his way is typically dealt with using force.

Kommander Vanir Gunnarr
Commands the Floti. Tall with bright blue eyes and usually seen wearing his black-colored Huskarl armor with his power ulfberht. Naval combat and diplomacy are his strong suits.

Kommander Baldor Siegfried
Commands the Herliđ. Bigger and stronger than even Jarl Aragonn, he wears crimson-colored Huskarl armor and sports a 13 mm (.51 cal) autorail modified to have a power blade running under the barrel. Loves acting as a field kommander.

Kommander Astrid Brunnhilde
Odinblessed who commands the Vordr. She wears mythril-colored Huskarl armor with wings adorning her helmet and sports a matching power double spear. Her training included planetary defense and some amount of space combat, but she is inexperienced in her role as she just replaced the previous Vordr Kommander.
Military
Herliđ (Army)
Ranking
From lowest to highest:

Conscript
Veteran
Sergeant
Lieutenant
Captain
Field Kommander
Lieutenant Kommander
Kommander
Fótdrengr
Every soldier is given a suit of Ulfsark armor.

Conscripts get 5.56 mm (.223 cal) railrifles, combat knives, and 3 magazines of ammo.

Riflemen get 5.56 mm (.223 cal) railrifles, combat knives, 5 magazines of ammo, and a plasma grenade.

Specialists get 7.7 mm (.303 cal) railrifles, combat knives, 5 magazines of ammo, and two plasma grenades each.

Engineers get 5.56 mm (.223 cal) autorails, combat knives, 5 magazines of ammo, and two plasma charges.

Snipers get 13 mm (.512 cal) coilguns, combat knives, 3 magazines of ammo, and two proximity mines.

Fótdrengr Theme (https://youtu.be/4vC_pnHr6r0)
Dýrkappi
These are mounted cavalry wearing Ulfsark armor and armed with 9 mm railpistols and power spears. They ride into battle on armored Dýr.
Herklæđi
The Herliđ's armor corps.

Grey Wolf
Battle tank with a 10 cm main railgun and single 13 mm (.512 cal) autorails on both sides.

Red Wolf
Battle tank with a 10 cm main railgun, 60 mm coaxial secondary railgun, and single 13 mm (.512 cal) autorails on both sides.

Desert Wolf
Battle tank with a 10 cm main railgun and a 60 mm coaxial secondary gun. Designed for hot arid environments.

Arctic Wolf
Desert wolf modified for frigid environments with ice.

Black Wolf
Heavy tank with a 15 cm main railgun, a 76 mm coaxial secondary railgun, twin-linked 13 mm (.512 cal) autorails in the front (single turret) and sides.

Fenrir Wolf
Super tank with a 22 cm main railgun, 10.5 cm coaxial secondary railgun, 20 mm coaxial autorail, twin-linked 13 mm (.512 cal) autorails in the front (two turrets) and sides.

Ballista
SPG (Self Propelled Gun). Has a low profile but no rotating turret. Armed with a 128 mm main railgun.

Trebuchet (Not Researched Yet)
SPG. Low profile but no rotating turret. Armed with a Thor cannon.

Longbow
SPAA (Self Propelled Anti Air). Has a missile pod that locks onto enemy aircraft and fires.

Boar
Six wheeled armored transport with a 13 mm (.512 cal) autorail mounted on top.

Herklæđi Theme (https://youtu.be/Fu6V94az8BU)
Stálrekkr (Not yet researched)
Dvergr class
Only standing 10 m (32.8 ft) tall, this titan class has heavy armor around the pilot and on the shoulders and is armed with a 50 mm railgun on each arm. Full length arms and having hands allow it to smash infantry and brawl with other machines of similar size.

Asgardian class
Standing 40 m (131.2 ft) tall, this titan is the perfect size for dominating any battlefield. The crew are protected with armor, and a shield is generated around the entire machine. Standard models are armed with twin-linked 76 mm railguns in the right arm and a small Thor cannon in the left arm. Upgraded models can have shoulder mounted missile launchers and plasma cannons.

Hrímþurs class
These titans stand an amazing 200 m (656.2 ft) tall. They're too big to transport in one piece, so they must be disassembled and transported then reassembled on the battlefield. Because of this, many are left on the worlds where they are built. The crew has heavy armor protection, and a shield protects the machine. The right arm holds tri-axis 50 cm railguns while the left holds a massive Thor cannon. These machines were built for the sole purpose of destroying other titans.

Stálrekkr Theme (https://youtu.be/AeX-9KHlBVo)
Floti (Navy)
Ranking
From lowest to highest:

Conscript
Ensign
Lieutenant
Captain
Lieutenant Kommander
Kommander

For Drekrekkr only:

Recruit
Veteran
Sergeant
Veteran Sergeant
Captain
Lieutenant Kommander
Kommander
Langskipr (Ships)
Destroyer
These ships are the smallest in the fleet at just under 800 m (2624.7 ft) long. Destroyers are designed to hit fast and hit hard with its lancer battery, 6 forward torpedo tubes, 4 aft torpedo tubes, and twenty 5 m (16'4.85") railguns spread across the port and starboard hulls. Some armor protects the bridge and engines, 50 mm autorail point-defense turrets defend against attack crafts and torpedoes, and a void shield is generated around the whole thing. Valkyries can land in the small landing bay in the underside of the ship, and it typically holds a few of it's own Valkyries.

Frigate
These ships are measured at 1.3 km (4265.1 ft) in length. Frigates are used as the military's transports to get troops and supplies to the front. They are armed with two terraced lancer batteries on top, four forward torpedo tubes, four aft torpedo tubes, a total of twenty two 6 m (19'8.22") railguns spread across the port and starboard hulls, and 50 mm autorail point-defense turrets. They have much larger landing bays than destroyers with their own squadrons of Valkyries and Berarr. Has slightly heavier armor around the bridge, engines, and cargo bays. Shields protect the entire thing.

Large Frigate
Basically the same configuration as the frigate but 1.5 km (4921.3 ft) long and with two more railguns.

Carrier
These ships measure at 1.6 km (5249.3 ft) long. They only have twelve 6 m (19'8.22") railguns across the port and starboard hulls and 50 mm autorail point-defense turrets, but they have landing bays on both port and starboard sides that carry fighters and bombers. Heavy armor protects the bridge, engines, and reactor with shields around the entire thing.

Cruiser
These ships measure in at 2.1 km (6889.8 ft) long. Armaments include three terraced lancer batteries on top, six forward torpedo tubes, four aft torpedo tubes, twenty eight 8 m (26'2.96") railguns spread across the port and starboard hulls, and 50 mm autorail point-defense turrets. Heavy armor guards the bridge, engines, and reactor with shields around the whole thing, and they have a landing bay underneath. Usually carry their own Valkyries.

Battlecruiser
Basically the same configuration as cruisers but 2.4 km (7874 ft) long with an Aesir lancer built into the front above the torpedo tubes and two more railguns.

Battleship
These ships measure at just over 3 km (9842.5 ft) long. Armaments include four terraced lancer batteries, eight forward torpedo tubes, four aft torpedo tubes, thirty 12 m (39'4.44") railguns spread across the port and starboard hulls, two Aesir lancers built into the front, and 50 mm autorail point-defense turrets. Battleships have heavy armor around the bridge, engines, and reactor with shields around the whole thing and carry their own fighter wings in a landing bay underneath.

Longboat
This ship class measures in at 3.5 km (11482.9 ft) long, the largest in the fleet. Weapons are five terraced lancer batteries, eight forward torpedo tubes, six aft torpedo tubes, two Aesir lancers built into the front, an Odin Gun running the length of the ship, thirty two 16 m (52'5.92") railguns across the port and starboard hulls, and 50 mm autorail point-defense turrets. The heaviest armor the Aesir have protects the bridge, engines, reactor, and Odin Gun loader with shields around the whole thing. These ships also carry their own fighter and bomber wings inside two landing bays underneath.

Langskipr Theme (https://youtu.be/A0xDzpquJj0)
Drekrekkr (Marines)
All Drekrekkr are given their own suit of Huskarl armor.

Sækjar (Scouts) have advanced optics in their helmets to allow them to see greater distances and in infrared, and their armor is modified to have plasma cutters in the right arm. They are given a 7.7 mm (.303 cal) autorail, 4 magazines of ammo, and a throwing hatchet.

Standard Drekrekkr troops have target-finding software for their optics. They are provided a 10 mm (.40 cal) autorail, 13 mm (.512) railpistol sidearm, 7 magazines of rifle ammo and 5 magazines of pistol ammo, two plasma grenades, and a combat knife.

Berserkers have jetpack units on their backs to allow quick travel across the battlefield. They are equipped with a 10 mm (.40 cal) autorail, 13 mm (.512 cal) railpistol sidearm, 5 magazines of rifle ammo and 3 magazines of pistol ammo, a plasma grenade, and a power ulfberht.

Einherjar (Not Yet Developed) are given the Fárbjóđr armor variant and equipped with 13 mm (.512 cal) belt-fed autorails, a backpack holding ammo for 5 minutes of continuous fire, and two plasma charges.


Officers are given an option between a power ulfberht, power ax, and power double spear.

Drekrekkr Theme (https://youtu.be/d8CPKObB8aQ)
Attack Craft
D-58 Fafnir
Superiority fighter. Fast and agile, this fighter operates both in atmosphere and in space. They are armed with four 30 mm autorails in the wing roots and an assortment of 8 air-to-air missiles in an internal bay.

D-46F Nidhogg
Intercept fighter. These interceptors are the fastest fighters the Aesir have, but are not very agile. They are armed with six 30 mm autorails, two in the nose and four in the wing roots.

D/J-68 Svartalf
Fighter bomber. Moderately fast and agile. They are armed with four 30 mm autorails in the wing roots and up to an 800 kg payload in an internal bay.

J-72 Alf
Attacker. Slower than the Svartalf and moderately agile, made for hitting ground vehicles and precision bombing of key installations and ships. Armed with two 30 mm autorails in the wing roots, a 50 mm autorail in the nose, and up to a 1,000 kg payload.

J-89 Jotun
Bomber. Slow but armored and well defended with two single 20 mm autorail waist gunners behind the wings and four twin-linked 30 mm autorail turrets in the top and bottom of the fuselage and in the tail. They are armed with up to a 5,000 kg payload.

V-64E Valkyrie
Dropship. Moderately fast and agile. These armored vehicles can carry up to 20 infantry inside. Armed with two 30 mm autorails in the nose.

V-96 Berarr
Drop ship. Moderately fast but not very agile. More heavily armored than the Valkyrie and armed with two 50 mm railguns in the nose. Used to transport land vehicles; can carry an entire Fenrir Wolf inside.
Vordr (Guard)
The Vordr get all of the fancy toys that the Herliđ and Floti have, and they exist purely for the defense of the Empire.

Vorddrengr make up the main fighting force on the ground with the Vordflot making up the force in space. Vordrekkr are stationed both on ships and on planet surfaces.

Ranking is the same for the various subbranches of the Vordr as their respective counterparts.
Space Stations
Space stations act as orbital weapons platforms, communications relays, military bases, and hospitals. Three rings make up the space stations: the innermost ring (1 km (3280.8 ft) diameter) is the military base and communications relay, the middle ring (1.7 km (5577.3 ft) diameter) is the hospital, and the outermost ring (2.4 km (7874 ft) diameter) houses the weapons for defense. They house their own squadrons of Valkyries in four landing bays in the middle ring. Armed with eight lancer batteries (four on top, four on bottom), sixteen torpedo turrets (eight on top, eight on bottom; two tubes each turret), forty four 16 m (52'5.92") railguns around, and 50 mm autorail point-defense turrets.
Tech
Drones
Sjár
Manned aerial drones used to get eyes above the combat zone. Has VIS and IR sensors. Used by Sækjar.

Beinar
Unmanned aerial drone that follows a "handler" to assist in combat. Has basic AI and VIS and IR sensors. Armed with a single 7.7 mm (.303 cal) railrifle. Automatically targets hostiles but can be ordered to cease fire by its handler. Will seek out a new handler if its handler dies.

Barsmiđr
Unmanned aerial drone used to soften enemy positions. Has a more advanced AI than the Beinar with VIS and IR sensors. Armed with two 7.7 mm (.303 cal) railrifles.
Personal Armor
//All personal armors form a pike nose with the helmet and shoulder pieces when the wearer stands forward.

Ulfsark Armor
Light unpowered exoskeletons. Aluminum frame with hardened steel and ceramite armor plates. Base armor coverage includes shoulders, chest, back, forearms, crotch, thighs, and feet. Can have additional armor plating added.

Huskarl Armor
Heavy powered exoskeletons. Titanium frame with adamantium and ceramite armor plates covering the whole body. Closed system; airtight and waterproof once seal is activated. Includes on board computer system for maintaining other systems and a heating unit to stay warm in frigid environments. Only given to Drekrekkr and high ranking officers.

Fárbjóđr Armor
An even heavier version of the Huskarl armor, these units have armor three times thicker and many times more protective. Though they're great for soaking up enemy fire, movement is slower and limited. Worn by Einherjar.

Húđ Armor
Light version of Huskarl armor. Equipped with an active camouflage system and heat masking to hide from visual and thermal sensors. Also has advanced optics for Sækjar and plasma cutters in the right arm.
Engines
Plasma Drives
Sublight drives.

Hyperdrives
FTL drives. Creates a rift that allows the ship to enter and exit hyperspace at will.
Weapons
Rail Weapons
Railpistol
Semiautomatic handguns. Come in a few different calibers. Mainly used by Dýrkappi and Berserkers.

Railrifle
Semiautomatic rifles. Come in a few different calibers. Main weapon of the Fótdrengr.

Coilgun
Bolt action rifle. Barrel is an electromagnet that fires the round without it ever touching, making it fire silently. Used by Fótdrengr snipers.

Autorail
Automatic rifles. Fires in short bursts. Come in many different calibers up into autocannon sizes.

Railgun
Cannon. Calibers vary depending on use. Herklæđi and Langskipr use these as main offensive weapons. A 50 mm version was even installed in the Alf and Berarr.

Odin Gun
Massive railguns that are mounted only in longboats or set up as permanent installations on planets and moons. Shell sizes can range anywhere between 50 m (164 ft) in longboats to 150 m (492.1 ft) on lunar surfaces.
Plasma Weapons
Plasma Grenade
Grenades that contain plasma within a magnetic field. Designed to collapse the field after priming. Field also makes the grenade highly magnetic and stick to attractive metal surfaces. Blast radius is about 1.7 m (5.6 ft).

Plasma Charge
Explosive device. Designed for field collapse with remote detonation or timer device. Highly magnetic but also has adhesive strips for placement on any surfaces. Blast radius is about 4 m (13.1 ft).

Proximity Mine
Explosive device. Designed for field collapse when it detects the movement of a human-sized mass within the blast radius. Blast radius is about 3 m (9.8 ft).

Plasma Bomb
High yield explosive. Bombs containing plasma to be dropped on targets from attack craft. Explosive yield varies.

Plasma Missile
Air-to-air and surface-to-air missiles. Fired from Fafnir fighters and Longbow vehicles to track and destroy enemy attack craft. Several variations based on tracking methods.

Aesir Lancer
Ship lancer. Fires a large stream of concentrated plasma at enemy ships. Yield depends on ship size.

Asgardian Plasma Cannon
Titan shoulder-mounted cannon. Fires large amounts of heated plasma. Short range but has great area of effect.
Laser Weapons
Lancer Battery
Ship battery. Huge trilinear batteries that fire concentrated lasers meant for carving up even the most heavily armored ships.

Thor Cannon
Anti-titan cannon. Massive high-powered laser to be mounted on SPGs and titans designed with the sole purpose of slaying titans.
Torpedoes
Plasma Torpedo
Torpedo which has a standard plasma warhead and uses standard tracking.

Double Spear Torpedo
Torpedo which splits into two smaller torpedoes halfway to the target. Smaller torpedoes fly faster and track better but do less damage.

Lancer Torpedo
Torpedo with a larger warhead shaped to focus the blast in the direction the torpedo is facing.

Skjótr Torpedo
Torpedo which flies incredibly fast but has a short burn time, limiting range.

Nuclear Torpedo
Torpedo with a standard nuclear warhead.

Banahøgg Torpedo
Torpedo with a matter-antimater warhead.
Close Combat Weapons
Combat Knife
Standard Aesir melee weapon.

Throwing Hatchet
Throwing weapon used by Sækjar.

Power Ulfberht
Rare sword made for armor penetration using lost methods. Used by Drekrekkr Berserkers, sergeants, field kommanders, and high ranking military officers.

Power Ax
Rare weapon made for armor penetration using lost methods. Used by Drekrekkr sergeants, field kommanders, and high ranking military officers.

Power Spear
Weapon made for armor penetration using lost methods. Were mass produced before the War for Dýrkappi.

Power Hammer
Ultra rare weapon made for crushing armored opponents using lost methods. Used by Drekrekkr field kommanders.

Power Double Spear
Ultra rare weapon made for armor penetration using lost methods. Used by Drekrekkr sergeants, field kommanders, and high ranking military officers.

Power Claws
Ultra rare weapon made using lost methods. Only compatible with Huskarl armor patterns. A gauntlet piece modified to have claws that can slice through almost anything. Used by high ranking military officials only.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on November 30, 2015, 03:19:31 AM
The Romulan Star Empire

Government
Government Officials
Premier
The rulings of the Emperor are absolute, unless vetoed by the Romulan Senate.  Emperors are chosen by a majority vote of the Senate and rule for 10 year terms, without exception.  The Emperor also nominates the Praetors of the five Fleets, and the Praetors assume their duties after approval by the Imperial Senate.
Romulan Executive Departments
Department of Health
  The Romulan Department of Citizen Health oversees the Romulan Universal Healthcare System as well as the Romulan Centre for Disease Control and Prevention.  It also includes the Ministry of Population, which ensures that the population fertility rate remains above 3.5.  There are also lesser DOH ministries. 
Department of Education
  The DOE regulates the education of all imperial children until they graduate from lower schooling at 19.  After this, the DOE tracks students based on their performance to careers or universities.  It's mission is "To ensure that every citizen receives a proper education and one that will help the empire thrive."  Notable DOE ministries include:  Child Services Dept, Student Hunger Prevention Agency, Curriculum Committee, Child Disease Prevention Command (joint juristiction w/DOH), etc. 
Department of Utilities
  Ensures that all citizens have a stable, adequate supply of utilities, including water, power, oxygen and communication, and ensures that these utilities are affordable and reliable, and that oxygen is free and plentiful. 
Department of Infrastructure
  Ensures that the infrastructure in the domains of the Romulan Star Empire is superb, safe, and constantly being improved.  Oversees many subsidiary organisations and sections. 
Department of Colonization
  The Department of Colonisation is charged with the expansion and growth of both the Empire and of the Romulan species through the systematic colonisation and terraforming of worlds in star systems outside of the Romulan home system. 
Departments of Environmental Stability
  Ensures that the climates of the Romulan Star Empire's worlds are clean and healthy to live in. 
Department of Culture
  Charged with the preservation of all culture developed by the Romulan Star Empire, and ensures that no unique cultures within the empire die.  Additionally, the Dept. of Culture includes the Imperial Communications Commission, which censors advertisements and programmes on the waves to ensure that they are morally acceptable.  The Department of Culture also has the authority to revoke licenses for publication of any mass media form that encourages sexism, profanity, encouragement of laziness, as well as any other undesirable traits of low-class literature or programming in the empire that might negatively affect the society as a whole.  Books, however, cannot be censored unless they contain sensitive or secret government data that would compromise Romulan security, but that censorship falls under the Imperial Defence Department's jurisdiction. 
Subsidium Romula Ripam et Aerarium
  The Romulan equivilent of a Treasury Department and Treasury, the Subsidium Romula Ripam et Aerarium on Romulus ensures that the economy grows at a sustainable rate.  This may be accomplished by taxing companies more during times of prosperity, as well as reduction of taxes or interest rates during times of economic recessions.  SRREA may also divert large sums of money to the DOI during recessions in order to jump-start the economy with extra infrastructure investment.  The SRREA pretty much has authority over anything "money" in the empire. 
Imperial Defence Department
  Charged with the Protection of the Citizens of the Romulan Star Empire.  All Star Navy and Romulan Army/Air Force operations are directed out of this Department.  (The Tal Shiar is an independent government agency.)
Senate
The central legislative body of the Empire and it's dominion, the Senate is composed of 375 Senators of the People in the Romulan Senate who then elect 25 Senators of the Empire to form the Imperial Senate.  The Imperial Senate may pass emergency measures that are active only until the full Senate may be convened to extend or alter the measures taken by the Imperial Senate in the name of the full Senate.
Fleet Praetors
The five Fleet Praetors are technically appointed by the Senate, but increasingly they seem to be choosing the Senate.  The Power of the Empire resides in the fleet, and any who oppose it (or its Praetors) are seen by many as enemies of the Romulan State
Provincial Governors
Though appointed by the senate (one chosen by each province's 25 Senators), they often are the party leader of the favoured political party of the province.  There are 15 in all, one for each province of the Romulan Empire.
Imperial Government Buildings
 
Capitoline Senatorial Complex
The heart of the Romulan government, the site has been the capitol of the Romulan Empire for more than 20 millennia.  After the re-founding of the empire at the beginning of the Great Galactic Civil Wars, the Capitoline Senatorial Comlex was heavily reinforced, modified and upgraded.  It is guarded by the Romulan Senatorial Guard, a military unit commanded by the Capitoline Protector, a position of great respect in the Empire.  The Capitoline Senatorial Complex has the best defences in the Romulan Empire, and can survive even the largest of orbital bombardments.  It also contains the Primary Storage Center of the Senatorial Database, the Imperial Library, and the Imperial Command Relay Station (powerful long-distance comm array). 
Senatorial Guard
  An elite military unit of 25770 Guards, each equipped with the best armour in the Empire.  They carry force pikes, deadly weapons that only the Senatorial Guard know how to craft, and any captured Guard who is interrogated would rather die than reveal the secret.

Imperial Palace
The residence of the reigning Emperor, it contains upwards of 2,700 rooms, including 30 courtyards, 15 formal dining halls, 15 theatres, 150 Imperial Guard offices, and the headquarters of the Tal Shiar (approximately 700 rooms in the headquarters complex within the palace—the huge complex below it does not count).  It is part of the Capitoline Senatorial Complex, but the adjacent Garden of the Emperor is not. 

Governance Palaces
The homes of the Provincial Governors, they also double as meeting places for the Provincial Senates.  Their external appearance and custom rooms vary greatly in appearance and function, as the Provinces are diverse places, but the central 150 rooms are nearly identical in every governance palace.  (Perhaps this phenomenon is a result of the Tal Shiar Command Centres below them?  We'll likely never know...)

Castra Praetoria
The central garrison for the Praetorian Guard, the elite personal bodyguard of the Emperor and the defenders of the Romulan Home System, it is located less than 15 kilometers from the Imperial Palace and the Capitoline Senatorial Complex, directly behind the Garden of the Emperor and the Imperial Palace.  It's main garrison consists of 75,000 Praetorians, with the remaining 25,570,000 housed in various barracks and complexes throughout the Romulan Home System. 
Culture
The Romulans are a proud, scientific people, but they surprisingly have little regard for other intelligent life forms.  This xenophobia has caused them to generally shy away from most official diplomatic negotiations, preferring to employ their intelligence service, the Tal Shiar, as their "diplomatic" arm in galactic affairs.  The Romulan Empire also collects, stores and analyses all of the information that it can obtain almost religiously.  Military service is compulsory for five years after a young Romulan turns 19, but their service may be deferred by the military until after they have graduated from Academy at the age of 24.  The Romulans also have a very strong moral and ethical code, and there is little doubt or hesitation exercised in most situations as to the correct course of action.  The Romulans also enjoy paintings, sculptures and complex, traditional music.  The mentality of the people is very focused on building to last—most residential and cultural buildings in the Romulan Empire are centuries, if not millennia old. 
Imperial Broadcasting Corporation
  A Government-Sponsored News Service, the IBC runs various imperial, provincial, planetary and local radio stations, television channels, news websites, and holonet stations.  In addition, hundreds of commercial broadcast networks exist, but they must comply with strict Imperial Communications Commission regulations regarding inappropriate, untrue, or disloyal content.  The ICC has great power and it isn't afraid to use it.
Romulan Arts
  See Part II of Romulan Factbook Subsection "Systema Artificio" under "Important Systems/Worlds"
Imperial Technology
Romulan Technology is what the empire prides itself most upon, and its pre-galactic civil war technological databases are some of the most well-preserved in the galaxy.  (Will expand more in the future, but I'll just abbreviate and say Star Wars/Star Trek combo-ish if you don't want to read anything further.)
Combat Technology
Romulan Army Technology and Equipment
The Romulan Army employs various methods to conquer enemy or quell unrest on occupied territory, and employ a wide range of sophisticated equipment to accomplish these goals.
Infantry Replacements
Battle Droids
  Often employed as overwhelming first waves of assaults, Imperial Battle Droids come in many shapes and sizes, but the most numerous and iconic would be the B5 Infantry Replacement Combat Droid.  B5 Droids are not very well armoured, and as a result may be easily produced by the tens of billions in arms workshops throughout the empire.  However, there are many other types of battle droids as well. 
B5 (Standard) Battle Droid
  The cheapest combat droid throughout the empire and produced by the trillions in countless droid foundries, they are rather ineffective against equally large, well trained groups of living soldiers, but have proved excellent for maintaining peace on imperial worlds and subjugating technologically primitive intelligent life forms. 
BD4 Rapid-Deployment Heavy Combat Droid
  The BD4 Heavy Combat Droids are capable of rapidly deploying by transforming into mechanical wheels, and they also carry personal shield generators, which are used to protect the droid.  They are armed with twin heavy plasma disruptor cannons, which are programmed with the shifting shield frequency to allow them to pass through the shield unimpeded.  Their one drawback is their cost: one BD4 costs approximately the price of 150 B5 Droids.
Drone Gunship
  Employed by Robotics Command of the Imperial Romulan Army for initial invasion deployment on hundreds of occasions, the Drone Gunship is armed with 12 heavy tactical anti-vehicle missiles and capable of carrying 56 B5 Battle Droids, 16 BD4 Battle Droids, or
DD-01 (Decoy Droid)
  Employed to great effect when the enemy has air superiority, the DD-01 Decoy Droid is equipped with four holoemitters that project life-like holographic images that appear to be vital imperial installations or reinforcements.  They are employed to draw fire away from the actual army to waste ammunition literally firing at ghosts. 
Clone Soldiers
  With more and more Romulan Citizens deferring service to the empire or remaining in the service for as little time as possible, the Imperial Cloning Bureau (ICB) was created to ensure that the Romulan Star Empire's supply of soldiers did not run dry.  The Imperial Combat Cloning Program was created as a result.  At facilities across the empire, the ICB has built facilities capable of producing 50,000 legions (18432 soldiers and 5770 support personnel) of Cloned Soldiers per year.  These legions are expensive to create though, and generally production is closer to 9,000 legions per year.  These troopers are among the best in the quadrant though, as their entire life is devoted to gaining skills that would be necessary in combat/war. 

In more detail, the cloning process takes approximately 10 years for a clone trooper to mature.  This is because their growth is accelerated, with the average maturation time of a Romulan being halved to 10 years, instead of the normal 20.  When they reach this age, however, the clones' ageing rate slows, and eventually one actual year of time translates into .8 years of chronological ageing for a clone.  This makes the rather expensive process of creating a clone pay off quite quickly, as clones do not have to be paid, and may accumulate almost a century and a half of service to the Romulan Star Empire before they are granted a small farm to retire on at the chronological age of approximately 130-150.
Trooper Standard Equipment
  As the Clone Troopers are more expensive to produce than standard Romulan mandatory service conscripts, cloned soldiers have been trained from birth to be warriors, and as a result are given equipment that is more powerful than the standard issue of their less capable conscripted comrades. 

Equipped with modified Standard Legionnaire Armour Systems that has been designed exactly for the standardised physique of the clone soldiers, the modified system includes a slot for a mission-specific backpack to carry additional equipment.  The LAS armour for clone troopers is also modified to protect the wearer from more toxic environments with an enhanced atmospheric filter and more, better stored, oxygen for use in the absence of an atmosphere (replaceable canisters capable of being employed for 18 hours of combat each).  The armour is also capable of protecting the wearer while marching through deflector shields or shrapnel.  The helmet also contains enhanced vision sensors and a more information-intense personal HUD capable of screening out smoke and other vision contaminants.  Comms range for each armour set for clone troopers was also boosed by 30% while overall weight of the comms system was decreased 10%. 

Belt Equipment:  High-tension wire, thermal detonators (2), grappling hooks (2), 1 emergency medical pack, high-stress lightweight handcuffs, a short-range communications jammer, 2 recharge cells, a spade and ration pack, and three multi-purpose additional equipment slots, for trooper personal use.  (Modified based on each trooper's preferred combat style.)
Trooper Specialisation
Approximately 40% of Cloned Legions are specialised for deployment in different environments, including the following biomes:
-Air combat (Jet Troopers)
-Air deployment (Airborne Troopers)
-Jungle (Jungle Troopers)
-Icy Environments (Ice Troopers)
-Volcanic planet/oids (Magma Troopers)
-Ocean (Aquatic Troopers)
-Caves (Spelun Troopers)
-Low-Gravity (Meteor Troopers)
-(Etc.)

 
Personal Armour
Legionnaire Armour
The standard issue armour system throughout the empire, the Legionnaire Armour System is modular to allow for cheap manufacture and easy replacement of damaged parts, and may allow for survival in the vacuum of space or on a toxic planet for 12 hours, provided that they aren't recharged with new oxygen canisters.  The armour contains a holster for the standard-issue Mk. DCLX "Gladius V" plasma bolt rifle as well as a sheath for an adamantium Gladius short sword for use in close quarters combat or as a survival tool.
Centurion Battlesuit
Personal Battlesuit designed for better performance and enhanced firepower in combat situations, they are mass-produced in foundries on industrial worlds, the drawback being that they are not very comfortable for persons to operate.  They are built out of durasteel and are armed with a built-in heavy plasma cannon and a machine railgun.  They are operated by armoured support divisions, and are considered a cowardly way to fight by most troopers in Romulan society.
Army Vehicles
Imperial Romulan Army vehicles come in all sorts of shapes and sizes, with the emphasis being placed on rapid acquisition of enemy/rebellious territory and then the equally rapid entrenchment of the forces to defend the newly (re)conquered ground.  A variety of Romulan Vehicles exist to fill roles required for this type of combat. 
Light Tactical Armoured Vehicle
  The many variants of the L-TAV are nearly uncountable; configurations include utility, ambulance, reconnaissance, anti-aircraft, anti-tank, anti-infantry, and various other tactical and logistical support roles.  They are generally armoured with differing degrees of ablative durasteel.
Modular Tactical Support Trolley
  An electric truck in service with the Romulan Army (electric because of the reduced heat signatures) capable of laying rail lines for more rapid resupply of front line combat units.  It is also capable of temporarily carrying supplies to combat units itself.  While most of the supply cars attached to it are not very armoured, the engines themselves are armed with three-inch ablative durasteel.
Low-Altitude Assault Transport/Gunship
  The mainstay of the vehicle forces of Romulan ground offensive operations, LAAT/Gs are equipped with plasma pulse disruptors and for wing-mounted disruptor turrets.  They also carry arsenals of 24 rockets that can be used against any target (usually anti-aircraft).  They are crewed by two pilots and six gunners, and may carry up to 24 Assault Troopers into battle per flight.  They  carry two light reconnaissance speeders and two rapid-deployment multi-purpose machine pulseturrets each.
Tesudo T-12
  The main ground-based supplementary firepower of the Romulan Army (in addition to the Centurion battlesuit) is the TT-12, which is equipped with a main, plasma explosive 125mm gun with approximately 80 rounds before requiring resupply.  The TT-12's secondary armament is two Assault railturrets, and it is crewed by four armour troopers.  Defensive systems on the TT-12 include reactive armour above 3-inch ablative durasteel armour combined with a haleron fire suppression system.
Rapid-Deployment Multiple Rocket Launcher
  The Rapid-Deployment Multiple Rocket Launcher (RDMRL) is capable of firing 24 programmable 212-mm directable multipurpose rockets.  This capability allows the RDMRL to provide both artillery support as well as anti-aircraft protection at the same time, and the system deploys in minutes from LAAT/Cargo Gunships.
Scultator Speeder
  Designed for short-range recon work, the Scultator speeders work quite well in their role.  Armed with one forward-firing light plasma cannon and capable of carrying two scouts, Scultators are extremely fast, and this speed is what the design relies on the most.  Their great speed comes at a cost though—though they are armed with shields, they are minimal, and may only deflect a few stray plasma bolts or metal projectiles. 
Hovercraft Technology
Romulan Hovercraft are generally only employed as atmospheric combat supplements, as they are cheaper to produce than the multi-purpose air and space combat vehicles. 
AF-122 VTOL Hoverfighter
  A smaller hoverfighter that is generally employed as an escort for LAATs in combat, AF-122s are light and agile, crewed by one pilot and protected by ablative armour, but no personal shielding.  They are transported to the surface by amphibious combat air carriers and then deployed once the combat air carriers land and deploy their landing gear.  They are armed with 24 Apollo Multipurpose Missiles as well as two wing-mounted anti-personnel disruptor arrays, and a forward-firing anti-armour plasma pulse cannon.  Additionally, AF-122s carry flares to disrupt enemy targeting systems. 
AF-12/GAV VTOL Ground Attack Hovercraft
  Crewed by two and armed with four heavy disruptor arrays, 36 Apollo Multipurpose Missiles and a manned anti-personnel/anti-armour railturret in the rear of the aircraft, the AF-12/GAVs are designed solely for attacking and disrupting enemy lines.  They also carry radio signal jammers to accomplish this, and are protected by ablative armour. 
AF-23/HTH Heavy Transport Hovercraft
  The AF-23/HTH Transports are large Hovercraft generally deployed to pick up wounded soldiers or prisoners from the battlefield, but are also capable of being employed to carry in armour and ammunition to resupply the front lines.  They are crewed by four and are armed with two disruptor arrays and 48 Apollo Multipurpose Missiles in two side-mounted racks of 24 missiles.  They are much more armoured than the other hovercraft, though, with heavy ablative duranium armour reinforced with durasteel. 
AF-122/U Light Combat Hoverdrone
  An unmanned variant of the AF-122, it is controlled by an onboard computer and completes the mission assigned to it before being launced from it's control carrier.  They are generally lightning fast and deployed in swarms of 20-80. 
Amphibious Combat Air Carrier
  The AC-ACs, as they are lovingly nicknamed by their crews, are rather durable aircraft carriers that deploy from starships to the surface of worlds, and then deploy their aircraft as well as their armour contingents carried inside of them.  The generally serve as mobile command centres on a battlefield as well, as they are very efficient transfer stations of equipment and supplies from spacecraft to ground personnel.
Romulan Fortification Systems
To be written
Propulsion Technology
Repulsorlifts
A technology generally employed on speeders, ground tanks and other combat vehicles operated by the Romulan Army, repulsorlifts are generally easy to use and maintain than standard wheeled vehicles, but often tanks equipped with this technology are less manoeuvrable than their wheeled counterparts. 
Ion Engines
Primary engines of all fighter and bomber strike craft.  They may be employed in atmospheres as well as space.  Much larger versions are employed as sublight engines for cruisers and other larger vessels.  Also, miniaturized ion engines are employed as manoeuvring thrusters.
Transwarp Drive
  The standard drive system on all ships, these drives require very little "charging" time, but are unfortunately slower than hyperdrive; an average drive takes approximately 20% longer to travel from position to position than a Class 1.4 hyperdrive. 
Hyperdrive
  Empoyed by many ships throughout the empire in what unforgotten hyperspace lanes remain, they are most often only installed on vessels patrolling or trading along the main hyperspace route from the Romulan Star Empire to the Galactic Core and the Wintreath Remnant.  (This includes corporation vessels, many civilian craft, and the 2nd and 3rd Fleets of the Star Navy.)
Romulan Special Technology
A technically advanced species, the Romulans devote a massive amount of their time to the development of new technologies, particularly those that would improve the effectiveness of the Romulan Fleet or increase the capabilities of Romulan infrastructure.

Holoemitters
Employed both recreationally and militarily, holoemitters create lifelike facades that are in reality no more than complex creations of holographic projectors.  They have also been employed on some Romulan starship classes in order to deceive enemy forces visually.
Cloaking Devices
The most crucial piece of Romulan technology ever invented, cloaking devices work in close conjunction with the primary power source on Romulan starships, artificial quantum singularities. 
Mark 1
Original cloak, early Warbirds only. Used electromagnetic radiation shielding quite effectively to cloak only visible and near-visible radiation. Can instantaneously cloak and decloak, but required large amounts of power.  Now phased out of Romulan arsenal.
Mark 2
A major improvement on the Mk 1, this device cloaked all electromagnetic radiation, except high energy Gamma rays. Can instantaneously cloak and decloak, but was remarkably inefficient.  Now phased out of Romulan arsenal.
Mark 3
The first gravity distorting cloak. The early prototype craft had problems with energetic effects occurring inside the cloak as a result of trapped spurious thermal emissions within the cloaking field. This was overcome by giving the craft a green coloration. This tuned the thermal energy to a frequency where it could leak very slowly through the cloak without revealing the ships presence, still common practice on most cloaked vessels. This early Mk 3 had only the spherical field setting and could not be effectively wavemapped. It could not instantly cloak and decloak, but saw much use on most Romulan craft and the Bird Of Prey.  Currently being phased out of Romulan arsenal.
Mark 4
The most modern Romulan cloaking device, which utilizes a highly-wavemapped, adaptive, asymmetrical dispersion pattern. This cloaking device's cloaking generator coils are equipped with field actuators that change the dispersion pattern, to be most efficient in any interstellar condition, considering many variables, such as gas density, electric and magnetic fields, and fluctuations in the subspace domain. These field actuators compensate for any of these variables or active scans if the vicinity of the cloaked ship is being probed. There is no danger of a spatial ripple occurring. This would render a ship undetectable, except with a tachyon heterodyne detection grids, which, if powerful enough, could detect a ship that was cloaked in this manner.  Currently entering service with the fleet.  Full conversion expected in 7 Romulan months.
Mark 5
Currently in development.  For more info on Romulan cloaking devices, click here (http://home.wxs.nl/~mbedaff/cloaking.htm).
Project Pollentia
  This is an ongoing Tal Shiar Special Weapons Research project led by Director Cimaka Lemarak.  The stated goal of this project is to create a hypermatter annihilation reactor capable of producing 1*1030 kJ/sec. 
Project Pollentia (P-322TL17) is classified Top Secret Sec. 0—officially, the project does not in fact exist—and the vast majority of the staff have only a partial knowledge of the project, with the full project only known to the Emperor himself and certain members of the Tal Shiar command staff.

Project Pollentia relies heavily on foreign scientists and engineers, as Romulan science and engineering personnel are preoccupied with pre-war and other high priority projects (although they still constitute the majority of staff working on Project Pollentia.)
Project Perigrinus
  One of a series of doomsday projects initiated by the Romulan Star Empire, Project Perigrinus consists of several massive constructions built to ultimately form a massive, civilisation-holding space vessel capable of indefinitely supporting nearly 50 billion citizens of the Star Empire and launched in the event of catastrophe in the Star Empire.  The IRW Perigrinus is currently 80% assembled,
 and the current war is slated to slow efforts significantly, with estimated completion of the project pushed back to nearly 40 years from the present.
TBC
Civilian Technology
  Romulan Civilian Technology is very practical and goes with their philosophy of minimalism coupled with copious redundancy.  Their vital planetary power systems are well guarded and generally run at least three separate grids, each with their own emergency systems.  Romulan water supplies are well tested and shut down to be fixed at the slightest sign of imperfection.  This goes on and on. 
Intrastellar Communications Relay System
  The Imperial Intragalactic Holonet is a feat of Romulan Engineering and a testament to their almost irrationally long-term thinking.  Quite durable and very well maintained, it consists of hundreds of thousands of relay stations scattered across Romulan space and employs frequencies much higher than traditional ones, sacrificing range to handle greater amounts of information than normal relay nets. 

Note:  Short-range communication, such as intra-fleet assault telemetry, is completed by high-frequency radio transmissions or by encoded subspace transmissions.  The same technology is employed for intraplanetary internets employed by non-military personnel. 
Railways
  Romulan planets generally employ high-speed rail lines much more than anything else, and personal transit vehicles generally are limited to a few electric cars or speeders.  Most imperial citizens get to work on buses and trains, which are far more efficient.  Romulan Rail Networks average a speed of 400 km/h and onboard the trains there is not a noticeable sound as a result of the train's speed.
Starports
  Most starports in the empire are located on oceans on planets near the equator, for the most energy-efficient movement of cargo to and from space.  Shipping a parcel from one end of the empire to the other generally only takes eight or ten days, depending on the transports schedules.
Power Systems
 
HYPERMATTER REACTOR
Most Romulan planets are powered by a series of hypermatter annihilation reactors, generally only one is needed to power an entire planet, but often enough power is created in order to power the entire grid and the planetary shielding three times over. 

FUSION REACTOR
Romulan cities often have redundant Fusion Reactors, which are generally used to power all government buildings and such.  They are also well-maintained and their power may be used to bolster shield defenses around a city, but the difference is negligible when compared to the power of the Planetary Hypermatter Reactors. 

HYDROPOWER
Remnants of the great ancient power system that existed before the Romulans left their home system, the huge hydropower stations on Romulus, Vulcan and Ilúvatar still function, but they are considerably less vital infrastructure.  It should be noted that the Ilúvatari do not trust hypermatter reactors, and have refused to let any be installed on Ilúvatar.  The Star Navy and the rest of the imperial military have objected to this, but they conceded after the Ilúvatari agreed to have a system of orbital planetary shield generators, along with five hypermatter reactors, installed on the close moon of Ilúvatar, along with a planetary shield generator for that moon as well. 

Romulan Factbook Part II: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg52440#msg52440)          Romulan Factbook Part III: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg99094#msg99094)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on November 30, 2015, 03:32:00 AM
History
The Terrans are one of the oldest remaining governments left after the war. They were apart of the Core and joined the Frozen Realm's military alliance soon after joining. However due to conflicts with the alliance, they later left. During this period they did end up taking over some minor fringe systems. However after the disputes resolved they rejoined the alliance and began work on helping expand the Frozen Realm, with the Royal Family being brought into the Royal family of the Frozen Realm and being put in charge of the alliance. Before the war they had helped create the Frozen Realm and expand it. They had attempted to suppress and prevent the War from destroying the Realm, but they had failed. After nearly loosing the core world that their government had moved too a few years before the start of the war, they had relocated it to the fringes, knowing that most of the others would not venture out that far.

During the war they had fought greatly, but their large military was eventually destroyed and many of their systems were lost.With that, the war nearly destroyed the Terrans, by a combination of luck and cunning they survived. They had lost most of their lands, being relegated to the fringes of the galaxy, but they survived. The core-world was able to keep itself alive and keep some minor progress, but they lacked a lot of the material. As such the Terrans fell silent. During this time the Terrans expanded on the fringes slowly, eventually being able to claim a couple systems. However it was not until recently that the Terrans were even able to be able to return to the Core. After the destruction of most of their systems they had lost contact with most of the other systems in the Galaxy, as such they had rebuilt their military to large portions and became a somewhat military-focused race, however they realized that the war had ended and many of the allies they had, also had fallen.

Technology
While not at the level that they were at prior to the war, they are relatively close. Their technology is extremely strong in the military department with some of their non-military technology lacking.

Culture
The current predominant culture of the Terrans is a rather new one—it focuses on the 'Arts' (Reading/Writing, Plays, Songs, etc.), Scientific Advancements, and a re-focus on their Terran History; the culture places great emphasis on rediscovering the parts of their past that they lost, and attempting to prevent new wars on the scale of the previous engagements in their history. This very recent, moderately major cultural shift that has occurred recently, no doubt a result of the death of King Vorkam Bismark Kestar, which resulted in the ascention of a new, less militaristic King, King Jochim Bismark Kestar III.  His defense cuts, combined with a rebellious youth population, formed this new Terran “enlightenment” culture. (It should be noted that this culture also places a high importance on freedom and equality and, unlike in the Military Culture, there is little additional respect for those that serve in the military.  Some even view those in the military, especially those in high-ranking positions, with disdain bordering on outright hatred and contempt.) The "enlightenment" culture's fashion focuses on a bit of flashiness with functionality.

The Military/War Culture, while not as large or influential as it used to be, is still strong among the older population and is quite conspicuous on military bases, outposts, and in other locations where military personnel numbers are still high. This culture’s core values include a huge focus on military production, being useful, and working hard. Unlike the predominant culture, they have no issue with the use of force or war, and at times they even seem to just enjoy the thought of it. Among the people in this culture there is strong nationalism— almost all adherents are willing to go along with their orders and protect the nation at all costs. There is less of a focus on individuality, freedom, and equality and some believe that they are impediments to the success of the government. Further, serving in the Military is an easy way to gain respect within this culture, and promotion within the military hierarchy is closely correlated with the amount of respect one receives within it.  The fashions for this culture generally consist of very clean, orderly uniforms.

Finally the 'Fringer' Culture is one of the older cultures still around and still somewhat large. Much like the military culture it is popular among the older population, although it does feature a sizable youth population as well. The 'Fringer' Culture got it's name because it first developed among the Terrans that settled on the Fringes of the Nation, and as such had to work with what they had. This became large after being pushed to the fringes of the galaxy during the war as many of the people were poor and the government had little resources. The 'Fringers', as they are called, believe in self reliance, hard work, and saving old things. They are somewhat apathetic toward war, and believe that while war may be necessary at times, that they should stay out of it for the most part. They favor isolationism on a national scale as well. The 'Fringer' Culture focuses heavily on repairing what one owns, and as such they generally are able to repair things easier, and cheaper, than many other people. They also tend to make their own food and such, only buying things when needed. They rarely buy new technology or items, only doing so when their old item can no longer be repaired; although even then they do prefer to buy used items as opposed to new. Much like the predominant culture there is not as much respect for those in the Military, but it does not go towards disdain like it does in the predominant culture. The fashion for this culture is usually older, and more functional clothes, along with a few tech items that they tend to wear with them. They don't focus as much on cleanliness so their clothes may be dirty, or they may not have taken a bath in a day or two.


It should be noted that all of the cultures can be found on the capital planet, although the predominant culture is more visible than the others. Due to this the cultures tend to clash, although 'Fringers' do tend to keep to themselves, they do tend to clash with the 'Military culture' due to their general apathy towards orders and their attitudes against general conformity. It should be noted that 'Fringers' also clash with the predominant one as they tend to not focus as much on hygiene or consumerism things. Further the Military Culture also tends to clash with the predominant one, due to the predominant culture's beliefs towards war and the military. It should also be noted that cultures have an allegiance not only to the Terran Government, but also Wintreath and it's Crown due to historical reasons, however the Fringers and members of the military culture have lower allegiances than those in the "enlightenment" Culture.

Government
The Government is based off of the very old Statement and Declaration of Self-Governance and the Terran Government, forming the basis of the Terran Government around the King. However the version before the war had setup a government much like Wintreath, however due to the war/loss of power and the need of a stronger government the Statement was amended to transfer all of that power to the king; this excludes amending the document which must be accepted by all citizens.

The current government is setup with a few members in charge of ministries, or departments, of the government. These ministries are as follows: 'Defense', 'Propaganda', 'Culture', 'Economics', 'Integration', 'Technology', and 'Commons'

Defense
Leader:
Full name: Ministry of Defense
Budget:
Summary: This ministry has been around for a while in some way or another.However they are simply in charge of the military. The current incarnation was formed by the 'Iron King'
Previous Names: Ministry of War, Ministry of Terran and Wintreath War, Ministry of Terran and Wintrean Defense, Department of Defense
Propaganda
Leader:
Full name: Ministry of Propaganda
Budget:
Summary: The ministry was formed by the 'Iron King' to try and bring more people into the core systems and to try and increase nationalism. While it's since been downsized it is still used.
Previous Name(s): Ministry of Terran Propaganda.
Culture
Leader:
Full Name: Ministry of Culture
Summary: They are in charge of maintaining and growing the Terran Culture; they also are in charge of creating a new one if necessary. Due to the three cultures that are somewhat large, they try and keep all three going, but tend promote the 'enlightenment' culture more than the others.
Previous Name(s): Ministry of Terran Culture
Economics
Leader:
Full Name: Ministry of Economics
Summary: This ministry is simply in charge of managing the Economy of the Nation. Despite they were formed late in the 'Iron King's' rule, they are rather well known by most people.
Previous Name(s): Ministry of Terran Economics
Integration
Leader:
Full Name: Ministry of Integration and Immigration
Summary: This ministry is in charge of immigration and integrating the
immigrants.
Previous Name(s): Ministry of Integration, Ministry of Terran Integration
Technology
Leader
Full Name: Ministry of Technological Development and Scientific Advancement
Technology: They are in charge of scientific advancements, while only recently formed, they took on a lot of the responsibilities of the other ministries' technological duties, especially those of Defense.
Commons: A restructuring of the Ministry of the People, it aims to give the people a voice in the government and have their petitions directly given to the king. Unlike the rest of the government the Commons are essentially a council of four people, three elected from the three districts where the three cultures are the only really there. The Fourth is appointed by the King in order to act as a balance. They do have authority to issue law. The law can be overridden by the king, but does not need his signature. This is the closest to the Constitutional Monarchy of old that has been reached in several years. It should be noted that the name change, as opposed to retaining the previous name, was to escape the fact that many people distrusted it's predecessor, and as such needed a new name.

IMPORTANT MINISTRIES (Inactive/Dissolved)
People: The Ministry of the People, unlike it's restructured counterpart, the Ministry of the Commons, was entirely appointed. While it does have five seats, unlike the MoC's four, three are selected from the national districts, created for this Ministry, one acting as a representative of the home-world, and one acting as a representative of the king. They could present petitions of the people to the king and could pass non-binding resolutions or requests for the king to do something, but could not pass law. Near the end of it's existence a string of scandals and revealed corruption shook faith in this Ministry and lead to it being questioned. It was later restructured into the Ministry of the Commons and was granted more power.
--more to come--

Edits
Edit: Note that some of this may change in the next day or so as I work stuff out, however little may actually change...

Edit 2: Added a lot more under culture, and reworked some things. It will probably take me a few more days as I am sick and I have to work on things for school. Sorry for the inconvenience.

Edit 3: Added this edit spoiler. I also began some work on rewriting/organizing the Government section, It is still a bit messy though and is incomplete. Sorry for the inconvenience.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on November 30, 2015, 04:24:47 AM
The Allied States of Lernaea
   
Characters
       
Race
1. Humans 21%
2. Asari 19%
3. Turian 17%
4. Salarian 18%
5. Noghri 14%
6. Krogan 3%
7. Other 8%
       
Chancellor
    Andrew Graff, Human, Chancellor
Bureau of Armoire
    Libulonia Victodas, Turian, Secretary of State
  • Family murdered by robber at young age and joined Marines at 18
  • Almost lost fellow troops to insurgents, but didn't want to lose more close friends - risked life to save them
  • Loyal to a fault
ISA
    Thomas Morrow, Human, Director of ISA
    Charles Garriot, Salarian, Director of Space Activities
Fleet
    Opivius Vicuts, Turian, Admiral of Reconnoitre
Diplomat/Ambassadors
    Chet Donovan, Turian, Diplomat (to Science)
    Vincent Jones, Human, Diplomat to Witchians
    Wallace White, Human, Diplomat to Aesir
    Rananyus Nosus, Asari, Diplomat to Acarians
    David Barron, Human, Diplomat to Wintreans, "Expert" on Wintreans
   
   
History
The six main races adapted and developed on different planets, with the asari leading the space race. They were the first to reach the now capital planet Protheus, with the turians arriving a couple years after. The scientifically advanced salarians also arrived to the great planet shortly after. The three species formed an alliance and started spreading their borders, but when doing so, they encountered humans, who had also taken flight and made a pact with the noghri. The turians wanted to fight, wanted to expand, but the asari, who lived a millennium, had a more conservative and convivial attitude toward the humans and noghri. The turians, not wanting to face all three other races, reluctantly agreed to peace. On the way back to Protheus, they were attacked by pirates, and the humans easily fended them off, earning the turian's trust. In the meantime, a small group of krogans had taken flight and arrived at Protheus shortly after the humans did. The four races, recognizing the krogan's warrior way of life, decided not to fight, but to form an alliance, forming the Allied States of Lernaea. Together, they thrived for many years, expanding their borders, forming a strong, central government. They combined their minds and their technology to form an advanced society. Scout ships were sent out to prepare for expansion which put their borders out to fifty sectors, but the ones that went further witnessed a war and reported back. Now, news came that the war was over...
   
   
Government
The government of The Allied States of Lernaea is led by a chancellor, who is elected once every six years. The government is bicameral, with the Bureau of Armoire advising the chancellor, and the Senate containing representatives from each planet to vote on nationwide policies. The Bureau of Armoire consists of 15 members, each with their own specialty, combining their powers to create an effective cabinet. The Senate consists of 2 to 3 representatives from each planet, combining to best represent all the planets as a whole.
       
Flag
            (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL5YSExQ.png&hash=542423efda65e4cc8aece564717e79b5)
       
   
   
Military
       
Army
The main part of the Lernaean Armed Forces, the standard non-droid combatants are armed with blaster rifles and thermal detonators. They are protected by Phase II armor.
           
Army SpecOps
Army SpecOps are the elite variant of normal army soldiers. They choose their own equipment, with some choosing a blaster rifle and a blaster pistol, and others dual-wielding two blaster pistols. Due to drones, they were trained to use EMP grenades and thermal detonators. Some heavy operatives chose to carry a rocket launcher, while others carried miniature railguns.
           
       
       
Navy
The naval branch of the Lernaean Armed Forces had capital ships, assault ships, cruisers, shuttles, and starfighters at their disposal. The entire navy is divided into separate fleets, each composed differently to fit certain tasks. 
           
Marines
Marines were the ship-to-ship assault and defense soldiers of the navy. Their main use is for boarding ships and warding off boarding parties, but were also used for ground assaults, often getting to places faster than the army. Marine's were armed with a blaster rifle, a sidearm, a rocket launcher, thermal detonators, and the occasional railgun. They would also use jetpacks to their advantage, flying through space/air to land on the target. They are also protected by Phase II armor.
               
Commandos
Commandos were part of the Marines and worked as a small task force of four or five troops. They would carry out covert operations on land or in space. Covert infiltration, sabotage, demolition and assassination were standard tasks for the commandos. They were armed with a DC-17m Interchangeable Weapon, a sidearm, EMP Grenades, thermal detonators, and the occasional railgun, along iwht weapons of their choice. They are protected by either kevlar armor, Phase II armor, thermoptic camoflauge suit, or no armor.
               
           
       
       
Geth
TO BE RESEARCHED

The geth are a race of networked artificial intelligences created for defense and war that replaced the battle droid, making up the largest part of the Leraean Armed Forces (after researched). Part of the geth's success is due to their neural network. Effectively, they "share" their processing power, distributing low-level processes like motor control and visual identification to free up bandwidth for higher reasoning and complex thought. Geth can't share sensory data, but in large groups they have more to think with. An individual geth has only a basic intelligence on par with animal instincts, but in groups they can reason, analyze situations, and make tactical decisions as well as any of the organic races. An exception would be the VI subtype which is designed to operate and think on its own.
As all geth are networked to each other, they may communicate their exact thoughts and ideas at the speed of light. They find organic methods of communication, such as body language and spoken word, to be largely inefficient; the geth are able to communicate their thoughts flawlessly without any fear of misinterpretation. Because of this they have no true form of government and no system of rank. When a matter must be decided upon, the geth communicate all viewpoints of a situation and a consensus is made, the decision being whatever benefits the geth as a whole the greatest.

Subtypes
Over time, the geth have evolved into numerous sub-forms, ranging from the diminutive but highly agile Geth Hoppers, to the gigantic, lumbering Geth Armatures. All of these platforms are shielded and capable of regenerating their kinetic barriers. The geth also utilize turrets and drones (rocket, assault, recon and repair drones, specifically). It isn't clear whether these are also AIs, in the same way Geth Armatures are not just tanks but platforms for geth programs themselves, or simply controlled by the geth.

Note: All descriptions for Geth are copied straight from the wiki (I'm too lazy to write and think of subtypes myself).
           
Geth Armature
The Geth Armature is a mobile anti-vehicle and anti-personnel unit employed in high-risk areas, often dropped directly from a Geth Dropship. The unit consists of a quadruped "tank" or "walker" and is usually accompanied by Geth Rocket Troopers. Armed with superior firepower and a Siege Pulse assault cannon, this geth is easily a match for the armored vehicles of other races. Its main armament is deadly but slow to recharge, but the Geth Armature compensates by knocking down infantry with a smaller secondary weapon which fires rapidly, making it very dangerous to engage an Armature at close range.
           
           
Geth Colossus
Geth Colossi are similar to Geth Armatures, but much larger with more health, stronger armor and better weaponry. They are distinctive from Armatures because their armor is brighter, somewhat platinum-silver in appearance, with ridges on the back. They are equipped with mass accelerator machine guns and a powerful Siege Pulse mass accelerator cannon. The Colossus is a monumentally dangerous foe.
           
           
Geth Destroyer
Geth Destroyers are one of the larger and more dangerous forms of geth infantry, frequently encountered wherever there is a notable concentration of geth. They are more durable and deadly than most geth infantry. The Geth Destroyer is a fearsome enemy, standing eleven feet tall. Their armor is dark grey with a yellow stripe down the middle of the chest, and they have a bright blue 'flashlight' eye. The Destroyer carries a Geth Pulse Shotgun, and possesses strong health and shielding.
           
           
Geth Dreadnought
The geth dreadnought has an intimidating array of features, from an improved main gun and ultraviolet antiship lasers to increased thruster output. The geth workforce never demands rest, wages, or autonomy, and in the creation of their flagship. They are both larger and better equipped than their organic counterparts, utilizing longer, more powerful main guns and more energy-intensive ultraviolet lasers for their point defense systems.
           
           
Geth Dropship
A Geth Dropship is a large, insect-like frigate capable of carrying large numbers of geth and rapid troop deployment. It appears almost organic in design, looking like an oversized hornet or wasp without wings. Geth Dropships are designed to drop geth units from overhead, often dropping Geth Armatures and Geth Colossi mid-flight. They also occasionally provide air support for the ground-based platforms in the form of a powerful projectile attack. Like most geth vehicles, a dropship acts as a "mobile platform" for geth programs. The ship itself is a sentient mechanism similar to the ground-based Geth Armatures or Geth Colossi. If a dropship is damaged, it can transfer its programs to a smaller mobile platform to enact repairs, transferring the programs back to another platform once repairs are complete.
           
           
Geth Hopper
The Geth Hopper is a specialized geth platform, used primarily for stealth attacks, cyberwarfare and sabotage. The Hopper's main attack is a powerful laser that comes out of its "eye". Like the Geth Sniper they also use a radar jammer. Hoppers tend to ambush in packs, using their rapid movement to cause disarray. A Hopper's body is made of a springy synthetic substance that resembles organic muscle tissue. This can be compressed and then released, allowing the Hopper to jump enormous distances. It has also tiny hooks on its hands and feet, meaning it can climb on walls and ceilings.
           
           
Geth Hunter
Geth Hunters are stealth troops armed with shotguns and shielding. They possess tactical cloaking devices. The Geth Hunter's combat behaviour is to close in and eliminate opponents with its shotgun. Their stealth devices mean they are capable of catching opponents off guard, particularly in the middle of combat where more visible threats are likely to be targeted first. However, the luminous 'eye' is still always partially visible, as is their bodily outline. The Geth Hunter's strong shielding and moderate health mean it can withstand a considerable amount of fire before destruction.
           
           
Geth Juggernaut
The Geth Juggernaut is a heavy geth infantry platform. Geth Juggernauts are recognizable by their red armor, bright red "flashlight eyes" and huge stature. Like the Geth Prime, they tower above the ground, an intimidating presence on the battlefield. They're equipped with pulse rifles modified to fire Distortion Rockets, similar to weaker Geth Rocket Troopers.
           
           
Geth Prime
Geth Primes are heavy geth platforms that serve as command units on the battlefield. Larger and more powerful than any other geth infantry platform, Primes are equipped with heavy armor and shields, specialized abilities and a variety of deadly weapons. They are instantly recognizable by their white armor and huge stature. Primes carry a pulse rifle - which can also launch rockets - have six levels of shielding and are incredibly resilient. They also boost nearby geth combat stats; it is this ability that sets them apart from the Geth Juggernaut.
           
           
Geth Pyro
The only weapon of the Pyro is an M-451 Firestorm. It has a short range, but strips the enemy shields very quickly and does considerable damage to health. The Pyro is protected by shields and armor. It moves very slowly, making it an easy target, but can take a lot of damage before it is destroyed and is able to dodge attacks like other geth.
           
           
Geth Rocket Trooper
Geth Rocket Troopers are geth support units that wield powerful rocket launchers. They accompany other geth troops into battle, and usually attack from afar. The Geth Rocket Trooper carries a pulse rifle modified to fire various types of rockets. They have two to three levels of shielding depending on the location and the difficulty. This class of geth is specialized to incorporate heavy firepower against groups of enemies. They are usually dispatched alongside Geth Troopers and Geth Shock Troopers. Rocket Troopers are instantly noticeable as they sport dark red armour rather than the standard dark blue and black of a Geth Trooper.
           
           
Geth Shock Trooper
Geth Shock Troopers are heavy geth infantry, indicated by their larger size and white armour. The Geth Shock Trooper is not only a heavy infantry unit, but also a capable engineer. They are capable of setting up and arming large explosives. On the battlefield, they typically make up nearly half of geth ground forces. They are advanced Geth Troopers armed with the Geth Pulse Rifle and Geth Barriers.
           
           
Geth Sniper
The Geth Snipers are geth bipedal platforms geared for long-range combat. They're dark brown with red armor details and emit a bright cyan light from their 'flashlight eye'. They're equipped with sniper rifles, shielding, and can jam radar
           
           
Geth Trooper
Geth Troopers are standard geth infantry. These units are lightly equipped, with no exotic weapons, and are normally found in groups of two or more. They are dark gray in color, with pale green synthetic "flesh" and a bright blue 'flashlight eye'. They lack heavy armor, resulting in a weakness to weapons fire, and their low weight makes them vulnerable to biotics or grenades. The standard geth troops equipped with Geth Pulse Rifles and Geth Barriers.
           
           
Geth VI
A unique geth platform designed to operate outside Lerneaea and interact with organics. While most standard platforms hold approximately 100 geth programs, the Geth VI houses 1,183 programs, the better to facilitate independent decision-making while separated from the geth consensus for long periods of time.
           
       
       
Intelligence Security Agency (ISA)
The Intelligence Security Agency is a domestic and foreign intelligence service of the Lernaean Government. It is tasked with gathering, processing and analyzing national security information from around sector and beyond, using interpersonal intelligence, signal intelligence, imagery intelligence, and measurement and signature intelligence. It is also a security service of Leraea, it leads Lernaean counterterrorism, counterintelligence, and criminal investigation.
       
   
   
Technology
   
Starships and Space Stations
       
Starfighters
           
Fighters
A small, one/two man vessel used for dogfighting. These light craft were designed to carry out attacks on sensitive installations and targets that required immense precision. Most starfighters work in squadrons to take out a large capital ship with precision fire directed at weak points that might otherwise be hard to target.
               
Headhunter-Class Starfighter
The Headhunter is a single-seater starfighter designed to be manned or controlled by geth. It comes in at 16.82 meters and has a Class 1.5 hyperdrive, as it was meant to fight alongside capital ships, not by themselves. It has two wingtip-mounted laser cannons, two recessed torpedo launchers, and one head mounted railgun, all protected by a deflector shield.
               
               
Firebolt-Class Interceptor
This is one of the fastest interceptors known to the galaxy, requiring only one man/geth to pilot. It is only 9.6 meters in length, and has a Class 0.85 hyperdrive. It is armed with 2 laser cannons and 2 concussion missile launchers, and is made with cortosis plating to withstand blaster fire, along with deflector shields.
               
               
Cobra-Class Droid Starfighter
This droid starfighter comes in at 3.5 meters in length and is linked to a central computer aboard its cruiser. It is armed with four blaster cannons and two heat-seeking proton torpedo launchers. They have no shields to make production cheaper and faster, and is compensated by its sheer numbers. They respond quicker than living pilots, but aren't innovative and creative in attacks.
               
           
           
Bombers
A modified slower starfighter equipped with bombs designed for use against well-armored, large, or immobile targets such as capital ships, space stations, and buildings.
               
Thunderstrike-Class Bomber
This modified version of the Firebolt is slightly slower and carries proton bombs and fires disruptor missiles instead of concussion missiles.
               
               
Copperhead-Class Droid Bomber
This modified Cobra starfighter is slightly larger at 5 meters to hold bombs, and have sturdier hulls and wings than the Cobra.
               
           
       
Scout Vessels
A small, fast starship used for military reconnaissance, scouting out an area before the main force arrives.
           
Stormcrow-Class Vanguard
This one-man/geth scout vessel is a lightly armed starfighter built for speed. It comes in at 12.5 meters and rocks a Class 1.0 hyperdrive. Unlike the Wraith, which is meant for deep undercover, surveillance, and reconnaissance, it deals mostly with areas before a battle begins. It comes with one astromech and two ID9 droids for recon. Since it isn't really meant for battle, it is only armed with 4 laser cannons and 1 railgun, and is all protected by shields.
           
           
Aggressive ReConaissance-Class Starfighter
This heavy starfighter is designed to carry out missions and raids in enemy territory, but is also used as a traditional starfighter, fighting alongside capital ships. It is made for three people/geth to pilot, with one pilot, one copilot, and one gunner. It also has one astromech droid. It carries many sensors, jammers, and scanners to help fill out its scouting role, and is also armed with two forward mounted laser cannons, two rear mounted laser cannons, one proton torpedo launcher, and one swiveling railgun. It has a class 1.2 hyperdrive and comes in at 14.5 meters long, along with both front and rear deflector shields.
           
       
       
       
Transports
A starship designed to carry cargo or passengers, which were usually slow an unarmed. However, these are easily modifiable into combat vessels.
       
Shuttles
A small vessel used to transport personnel through space.
           
Military
               
Shroud Infiltrator
The personal ship of Thomas Morrow comes in at 65 meters. It is a heavily modified Star Commuter (see civilian ships), equipped with a Class 0.5 hyperdrive and a backup warp drive that approximately reaches warp 5. The Shroud is armed with 6 concealed solar ionization cannons, 4 proton torpedo launchers, and 2 disruptor torpedo launchers. This is protected by a full body molecular shield and comes with a Stygium crystal cloaking device and thrust trace dampers for stealth. The ship also has a small attack shuttle resting on top, Phantom, which is used both as a starfighter and a shuttle. The Shroud can be flown via EDI or astromech, allowing Morrow to utilize the Phantom. Along with the Phantom, Morrow keeps a MVR-3 speeder bike, a couple ID9 droids, and a couple VI assault drones handy.
               
               
Wraith-Class Infiltrator
This heavily modified Star Courier (see civilian ships) comes in at 26.5 meters. This standard ISA ship is used by agents all throughout Lernaea and beyond to collect intelligence. Equipped with a 1.0 class hyperdrive (some modified to a 0.5) and a backup warp 5 drive, its speed is complimented by its 5 ion engines. It is armed with 6 concealed solar ionization cannons and 2 proton torpedo launchers. It is protected by 2 deflector shield generators and comes with a Stygium crystal cloaking device and thrust trace dampers for stealth. Inside, agents get a couple ID9 droids and VI assault drones, along with whatever modifications they desire.
           
               
Gauntlet-Class Transport
This fighter is designed for minimal crew but carry many passengers. It is used to deploy troops (Army, Marine, Geth) onto land/sea via jetpack and quickly fly away. It is armed with two fore and two aft laser cannons, along with two disruptor missile launchers. It is 68 meters long and carries 24 marines with jetpacks, and can quickly transport troops with its Class 0.8 hyperdrive and backup warp drive with warp 5.
           
           
           
Civilian
               
Star Commuter
A medium sized transport with a length of 65 meters and a 1.5 hyperdrive and backup warp drive of warp 5. It is armed with two laser cannons and is designed to transport people.
               
               
Star Courier
A small transport with a length of 26.5 meters and a 1.5 hyperdrive and backup of 10. It is unarmed and designed to deliver goods and people quickly.
               
               
Royalish
This luxury yacht is 50 meters in length and rocks a Class 5.0 Hyperdrive and a backup of 14. It is suited for travelers to get from Point A to Point B stylishly. They are normally unarmed but could be modified to accommodate them.
               
           
       
       
       
Gunships
The vessel was used for small troop deployment and attack carriers or for small capital ships. Typically heavily armed and armored, gunships were designed to break through whatever obstacles prohibited the completion of their mission. They were commonly used for troop carriers, supply relief ships, and escorts. Some were designed to carry large ground vehicles and drop them onto a battlefield.
           
All Terrain Troop Transport
This attack gunship is designed to transport troops to the ground and provide air-to-ground and air-to-air support. It is 17 meters long and is capable of carrying up to 30 troops. Secondary functions included reconnaissance, direct fire support, search-and-recovery, and low-altitude air-to-ground and air-to-air strikes against vehicles ranging from airspeeders to starfighters. It is armed with 3 anti-personnel laser turrets, 4 composite beam laser turrets, light air-to-air rockets, and one swiveling railgun mounted on top.
           
               
All Terrain Vehicle Transport
This modified attack gunship is designed to transport tanks and other ground assault vehicles.
               
               
All Terrain Space Transport
This modified attack gunship is designed to transport troops and vehicles to and from capital ships in space, not in the atmosphere.
               
       
       
Capital Ships
A large, armed, military starship designed for fleet warfare.
           
Corsair Class Battle Cruiser
This main cruiser comes in at 1337 meters long. It has a Class 1.0 hyperdrive and a backup Class 12 hyperdrive, along with a warp drive with a maximum speed of Warp 9.975. It is armed with 70 heavy turbolaser batteries, 15 ion cannons, 15 tractor beam projects, 100 railguns spread along the ship, 25 disruptor torpedo tubes, and 2 mega-railguns on each side of the ship. It is protected by two molecular shield generator domes. It requires 1400 crew members to operate, along with 9000 troops and 2500 battle droids. It houses 50 Headhunters, 75 Firebolts, 20 Advanced Reconnaissance starships, 40 Cobra starfighters, and 10 Copperhead bombers. It also has 40 All Terrain Troop Transports, 24 All Terrain Vehicle Transports, 15 Centurion hovertanks, 15 Lion Juggernauts, and 70 Peregrine speeder bikes, along with hangers for various other shuttles and starfighters.
           
           
Vigil Class Corvette
This small warship complements the many Corsair ships in the fleet. It comes in at around 255 meters and has a Class 2 hyperdrive with a backup Class 10. It also has a warp drive with a maximum speed of Warp 7. It has 3 twin turbolaser turrets, 3 twin heavy laser cannon turrets, 2 medium tractor beam emitters, and 15 railguns lining each side of the ship. It is all protected by two deflector shield domes.
           
           
Triumph-Class Battleship
The Triumph-Class Battleship was used as patrol and blockade starships, as well as having main duty serving as sector patrols. They were sent out in pairs or with other ships to sweep the area. They were used for deep space interdiction missions, using their ion cannons to capture enemy starships without damaging them. These vessels were often assigned to missions where the capture of the target was required for information gathering purposes. As they carried only two squadrons of starfighters, the Triumph would often be deployed in the company of fleet carriers or escort ships that carried a large number of starfighters for quick deployment. It comes in at 900 meters and is armed with 20 turbolasers, 20 double heavy turbolaser cannons, 10 heavy ion cannons, 10 tractor beam projectors, and 1 mega-railgun on each side. It has 24 Firebolt Starfighters, 10 Lions, 20 Peregrine speeder bikes, 1600 troops, and 2000 battle droids. It has a Class 1.0 hyperdrive with a backup Class 15, along with a warp drive with a maximum speed of Warp 7.
           
           
Plaudits Class Assault Ship
The 1000-meter-long Plaudits-class assault transport carried thousands of 8000 troops and 3000 droids into battle. These ships were armed with 4 heavy disruptor torpedo launch tubes; 24 point-defense laser cannons, rated at 6 megatons per shot; and 12 quad turbolaser turrets, each rated at a maximum of 200 gigatons per shot. They were also armed with concussion missiles. The sensor and communications suites were located at the front of the ship's command tower. The hull armor of Plaudits-class vessels was impregnated with ultra-dispersive neutronium that withstood and spread massive energy blasts. Each held 320 Peregrine speeder bikes, 80 All Terrain Troop Transports and All Terrain Vehicle Transports, 50 Firebolt interceptors, 50 Headhunter starfighters, 25 Stormcrow Vanguards, and 30 Thunderstrike bombers. This had a class 0.6 hyperdrive and a warp drive of Warp 8.
           
           
Impeder Class Cruiser
The Impeder Class Cruiser is a modified Plauditis that contains gravity-well projectors to pull ships out of hyperspace. This had a class 1.0 hyperdrive and a warp drive of Warp 9.975. Instead of housing many troops and ground assault vehicles, it houses a big reactor to power the four gravity well projectors. After being pulled out of hyperspace, it uses its 15 tractor beam projectors to pull in and house the ship. It armed with 15 heavy turbolaser batteries and 15 ion cannon turrets. Also, it only has one squadron of 16 Advanced ReConaissance starfigters as they can withstand ships better than other starfighters. It still does house 2500 troops and has 3000 battle droids.
           
       
       
Space Stations
An artificial structure used in orbit or deep space usually used in a defensive position.
           
Standard Space Station
The standard space station was armed with 148 laser cannons, 60 concussion missile launchers, 40 disruptor torpedo launchers, 6 ion cannons, 64 railguns, and 16 tractor beam projectors. The central section of the space station contained landing pads and hangars, while four towers pierced the platforms and rose eleven levels above and five levels below the central section. This space station could handle up to 500 passengers, and could store enough supplies for six months. It is monitored by a crew of around 250, along with housing for up to 2000 troops. It contains 1500 battle droids, 15 Headhunters, 20 Firebolts, 15 Stormcrows, and 25 Aggressive ReConnaissance starfighters.
           
       
   
   
Ground Vehicles
Assault vehicles were used by armies for their mobility, protection and firepower, which could be used to support, complement, and increase the mobility of infantry.
       
Gunships
See "Gunships" under "Starships and Spacestations."
       
       
Centurion-Class Hovertank
The Centurion-Class Hovertank was a hovercraft vehicle equipped with 1 laser cannon turret, 1 anti-infantry laser cannon, 2 missile launchers, and 2 railguns. It is outfitted with deflector shields to protect it from any stray bullets.
       
       
Lion-Class Juggernaut
This heavy tank measures 30 meters in height and 40 meters in length, supporting airspeeders and speeder bikes alike. It is armed with one heavy laser turret, one railgun, 2 medium anti-personnel laser cannons, and two twin blaster cannons. This is protected by thermally superconducting armor (capable of absorbing enemy fire and dispersing heat over a wide area) which makes its top speed at 160 km/h. The slowness required for negotiating turns encouraged the use on open terrain rather than urban battlefields.
       
       
Peregrine-Class Speeder Bike
This open-air repulsorlift vehicle emphasizes speed and maneuverability. This is used by scouts and comes in at 3 meters. It is armed with one forward facing blaster cannon and has jamming devices and radar. 
       
       
Leopard-Class Airspeeder
This craft comes in at 6 meters and is armed with 2 laser cannons and one swiveling railgun. There are two crew, one pilot and one gunner. Computerized targeting systems and displays were used by the gunner to control the lasers and railgun. However, the pilot could take control of weapons if needed. Since the speeder lacked shields, armor plating was added to the hull.
       
   
   
Ship Add-Ons
       
Solar Ionization Cannons
A power hungry, high intensity beam of ionized light that could bypass conventional shields, and melt durasteel.
       
       
Disruptor Torpedoes
Powered projectiles with warheads that create random and unstable mass effect fields when triggered, causing a  rapid asymmetrical mass changes cause the target to rip itself apart. In flight, torpedoes use a mass-increasing field, making them too massive for enemy kinetic barriers to repulse. The extra mass gives the torpedoes a very sluggish acceleration, making them easy prey for defensive general area defense weapons. As a result, torpedoes have to be launched at very close range.
       
       
Molecular Shield
A type of deflector shield that absorbs incoming energy and converts it to power itself/other parts of the ship.
       
       
Cloaking Device
A mechanism capable of rendering an object invisible to both sensors and/or the naked eye.
       
       
Thrust Trace Dampers
A stealth device used to help conceal the presence of starships by capturing the exhaust gases from a ship, and waiting for them to cool before expelling them into space.
       
   
   
Droids/AI
       
Geth
See "Geth" under "Military"
       
       
EDI
Enhanced Defense Intelligence is an unshackled AI that lives in the ship or in a mechanical body.
       
       
Astromech
A type of droid that served as an automated mechanic, performing a variety of repair duties and often serving as an adjunct or substitute for a nav computer on smaller starships. Astromech droids could also use the mainframes of larger ships to their advantage. Many starfighters relied on astromech copilots.
       
       
Battle Droids
Battle droids were used to replace organic fighting forms due to lower cost and space efficiency. Cruisers and capital ships would carry thousands. They are armed with one blaster rifle and a couple thermal detonators. They were designed to overwhelm the enemy, not out think them. They are all connected to a central computer network in a starship circling the battle area.
       
       
ID9
The body of ID9 seekers consisted in a half-hemisphere dome with a red photoreceptor. Attached to that dome were four articulated, tentacle-like limbs that ended in pincers. The ID9s were outfitted with electro-shock prods that allowed them to harm organic lifeforms and incapacitate mechanical beings. They were capable of imitating the sounds of other droid models, and had two locomotions modes: hovering and crawling.
       
       
Drones
Drones are small, lightly-armed combat robots equipped with very small mass effect fields that allow them to levitate. They are also equipped with basic VI programming allowing them to adapt to changing situations on the battlefield, and have a small amount of shielding.
           
Combat Drones
Combat drones tend to be deployed in wings as 'cannon fodder', creating distractions for marines to operate safely. Soldiers refer to friendly drones as 'flocks' and enemy drones as 'swarms'. Drones are small robots used to support and supplement organic soldiers on the battlefield. They have no artificial intelligence of any kind, but follow fixed, minimally adaptive programs. Most varieties employ mass effect levitation to improve mobility.
           
       
   
       
Weapons and Shields
           
Blasters
A blaster was any type of ranged weapon that fired bolts of intense light energy. They came in a variety of sizes and shapes, including blaster pistols, heavy blaster pistols, and blaster rifles. They could deliver variable levels of damage intensity, from stun to kill settings. Despite their blazing concussive blasts, those ranged energized particle weapons could be countered by magnetic seals and deflector shields.
           
           
Phase II Armor
Phase I Armor
Now obsolete, Phase I armor consisted of twenty form-fitting plates of lightweight plastoid-alloy composite. Those plates were sealed to a black temperature control bodysuit via magnatomic gription panels. The bodysuit was also pressurized, offering temporary protection against the vacuum of space. Despite its advantages, the Phase I armor proved uncomfortable for the troopers to fit in.
Phase II had polarized lenses, padding, and stronger, lighter armor plates. It could also support more modular attachments, making it superior to its predecessor. The new armor incorporated a more advanced air filtration and oxygen supply system, polarized lenses, and an annunciator to make speech more comprehensible. In addition, the boots were magnetized and incorporated a grav-field alternator to ensure stability. Another useful feature was that the armor and the bodysuit could be pressurized, allowing the clones to fight longer in a vacuum environment than its predecessor.
           
           
Thermoptic Camouflage Suits
Thermoptic Camouflage renders the item coated in the material invisible to both thermal and optic cameras. It does not stop shadows from forming on the ground around the suit, and uses electric signals to camouflage, making it vulnerable to EMPs.
           
           
Thermal Detonators
Thermal detonators were small, spherical devices that were used as explosive weapons. The thermal detonator was designed to be thrown by a soldier, planted in a specific location or on a specific vessel, or dropped by a vehicle. It would then adhere to any metallic object until it detonated. The reasons for using a thermal detonator varied widely, and despite the legal restrictions of many governments, the thermal detonator saw widespread use across the galaxy.
           
           
Geth Weapons
TO BE RESEARCHED
               
Geth Pulse Rifle
Geth pulse rifles are finely balanced with low-recoil and incredibly high accuracy. The pulse rifle fires a rapid stream of light-weight slugs which are wrapped in a phasic envelope to increase their damage. The Geth Pulse Rifle is a compact highly-accurate, high-powered, advanced energy pulse assault weapon manufactured by the Geth Armory, which when discharged manifests itself briefly as a sharp, cyan beam ending in an electrical discharge. It is the standard infantry weapon for the geth military, and is standard-issue to many of their troops, including Juggernauts, Shock Troopers, and many other geth units. The weapon shares the appearance of the geth with glowing parts, smooth rounded edges, and a shiny, chrome finish.
               
               
Geth Pulse Shotgun
This three-barrelled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick fire-capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.
               
           
       
   
   
Culture
The Allied States of Lernaea is a culturally diverse place, with many different races. The many races have grown closer of the years, and now function flawlessly as a community, ensuring domestic tranquility. The main races, Human, Asari, Turian, and Salarian, are pretty evenly spread throughout the population, with the Noghri and Krogan coming behind. The many races learned to trust and depend on each other, forming a perfect union that that operates as a whole.

The following are short descriptions of each race copied/modified from their respective wikis.

Human
Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. They have a powerful desire to advance and improve themselves.
Asari
The asari live a millennium, using their wisdom gained over the hundreds and thousands of years to their advantage. Due to their long lifespan, they more conservative but convivial to other races. They favor cooperation and compromise over conflict. Because of their long lifespan, asari tend to have a "long view" not common in other races. When they encounter a new species or situation, the asari are more comfortable with an extended period of passive observation and study than immediate action.  They invite new species of advanced development to join the galactic community, knowing that their ideals and beliefs will inevitably influence the existing culture.
Turian
Turians are known for their militaristic and disciplined culture. They believe in self-sacrifice and public service, and are very have a strict work ethic and discipline. They are willing to do what needs to be done and always follow through. They aren't easily spurred into violence, but when it is inevitable, they do not believe in skirmishes or battles, using large fleets to completely remove any threat of having to fight their opponent more than once. Turians are taught to own every decision they make, good or ill. The worst sin they can make in the eyes of their people is to lie about their own actions. Turians who murder will try to get away with it, but if directly questioned, most will confess the crime.
Salarian
Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on. Salarians excel at invention, preferring to use cutting-edge technology rather than settle for anything less. They embrace the dictum that "knowledge is power."
Noghri
Noghri were notable for being fearsome warriors. They were extremely dedicated fierce fighters and they never showed any moment where they demonstrated humor, even in their most relaxed state. Furthermore, they had a tendency to prefer the use of more primitive weaponry—such as knives—as well as unarmed combat. Their greatest strength, however, was their secrecy, as they were only ever off-world when called upon for a mission. Once deployed, a Noghri was single-minded in the completion of their task, which completely consumed them until their mission objective was accomplished. Noghri were notorious assassins. They also made outstanding bodyguards. In battle, they were exceptional in hand-to-hand combat. They possessed a clan-based society that was made up of close-knit family groupings that had many different forms of customs and rituals. They respected honor above all else.
Krogan
The harsh krogan homeworld conditioned the krogan psychology for toughness just as it did the body. Krogan have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and self-reliance and are neither surprised nor offended by treachery. Their worst insult is to call someone "not worth killing".
   
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 04:40:06 AM
The Laurentian Empire

History

Long before the Laurentian Empire came into existence, it was a peaceful part of the Wintrean galactic community. It was thus not surprising when they were almost completely wiped out when the wars began.

The Asari, whose numbers once made up most of the Laurentian people, were hit the hardest. The few who remained decided that it would be best to retreat deep into space, and so they organised an exodus of no more than 20 000 civilian-class ships into the region of space where they planned to rebuild.

Unbeknownst to the Asari however, was that the war-loving Qunari had occupied much of the region, and weren't about to share the space.

It was this war that decimated all the technology, and left the various races stranded on their planets. Having no choice but to work together for their shared survival, all the races were forced to a agree to a truce, or else they would face extinction.

The Asari, capable of living for a thousand years, retained the knowledge of the technology that they had lost, and led the charge back into the space era.

They had thought to reunite with others of their kind once more when the Laurentian sectors began re-establishing contact, but it wasn't long before the Qunari once more sought to conquer the sector.

The Asari, being a peace-loving race, didn't know how to respond to the threat the qunari posed, and so most of them left the territories altogether.

War raged on bitterly between the other races who remained, and it seemed inevitable that the Qunari would conquer the systems, until Judicael Laurentus began spreading dissension within the ranks of the Qunari, by spreading rumours of a powerful artefact that the Qunari leadership was hiding on its capital planet that would give the users unimaginable power. This artefact, Judicael claimed, was being hoarded by the Arishok for his own selfish gain. The Arishok denied this vehemently, but doubt ebbed away in the Qunari ranks until they too began fighting amongst themselves. Some even broke off from the way of the Qun altogether, becoming the first of the Tal-Vashoth. Their children became known as the Vashoth, and many found their way into the ranks of the Laurentian defenders.

As Judicael saw it, what gave the Qunari their strength was the fact that they were united behind one common goal, while the other races remained distrustful of one another even as war enveloped their systems. By driving a wench into the Qunari war machine, the other races were finally able to gain a foothold in the struggle, and Judicael, being a natural leader, began uniting more and more races to beat back the qunari threat.

The fractured Qunari could not fight both the Laurentian defenders and the Tal-Vashoth, and were finally forced to end the conflict when their capital world was invaded.

Judicael was a hero to many, and faced little resistance as he proclaimed himself the king of a good number of predominantly human sectors.

It was King Judicael Laurentus' daughter, Acantha, who seized upon the opportunity of the division within the other races' ranks to finish what the Qunari had started, and bring all 23 sectors of their known galaxy under Laurentian rule, although she did so with a massive fleet made up of various different races, and for fundamentally different reasons than the Qunari previously had. She proclaimed
herself as Empress, and her descendants put forth the tradition she had established as a conqueror to bring ever more sectors of space into the family's fold.

According to some, the Laurentuns are cold-hearted conquerors, but most people within the empire now look upon them with admiration, claiming
that the facts speak for themselves, and that the Laurentuns bring prosperity with them whenever they expand.
 

Cultural and Racial Information

Racial demographics
1. Humans 44%
2. Qunari 10% + Vashoth 12%
3. Salarians 17%
4. Turians 10%
5. Asari 5%
6 Other 2%

Laurentun Heartland Culture and Race Information
The people of the capital are generous spirits who generally look down on inequality. They firmly believe that the future of the universe is brightest if all the races can unite behind a common cause. They are made up mostly by humans and Asari, so while the Asari make up only 5% of the empire's population, they are over-represented in the sectors directly under Laurentun rule to make up about 33% of the population. The humans make up about 60%, and various other races make up the remaining 7%.
New Hatfield Culture and Race
The New Hatfield systems were the first to fall under Laurentian rule, but are also the last remaining stronghold for the true Qunari. The Qunari resent the Laurentus family to this day, as their code dictates that true peace and prosperity will only take flight in the galaxy once all races have been inducted into the Qun, their collection of ancient philosophies. The Qunari view themselves as a single body as an organisation, and every follower of the Qun is thus given the importance of a cell within that body. The Qunari don't live for themselves, but live to keep the body healthy and strong. Their only true possessions are their weapons. For a Qunari to lose the weapon given to them when they come of age, is to become a Tal-Vashoth, a soulless one, a deserter.

The Qunari make up 33% of these systems' population, but the true rulers of the system are the Vashoth, who make up another 37%. The remaining 30% are made up of various other races.

New Hatfieldians as a people are generally callous and unforgiving. They are driven by duty, not love, and thus contribute the most troops to the Imperial Fleet.
Government Structure
The Laurentian Empire has a strict imperial structure, with the Emperor and his family ruling over the heads of the empire, and being the direct rulers of the capital planet Luminera.

The Laurentuns (plural of Laurentus, the royal family name) rule over the leaders of the New Hatfieldian, Kuncachean and Hatorian systems fairly, but don't tolerate dissent. Each vassal government is in turn headed by a monarch of their own, and although the people in the empire may advance through a strict meritocracy and they enjoy great personal freedoms, no democracy is to be found.

Notable characters
The royal family

The Emperor

Age: 51 years old

Emperor Laurentus, previously known as Imperial Prince Maximus Laurentus Senior, is the eldest son of the Honoured Emperor Julius Laurentus. Due to Laurentian imperial custom, he gave up his first name to signify his allegiance to the realm and to his family when he ascended to the throne.

He is a fiendishly intelligent man, and prefers to deal with his subjects with tact and diplomacy. This doesn't mean he is afraid of war, however. He would prevent it at all reasonable cost, but when he does decide to go to battle, his strategic mind is a force to be reckoned with. Even so, he is never as heartless as his younger brother, but will still kill if he or his family is threatened.

The emperor is a bookish man, and even though he is as tall as his brother, he has a slight frame. He shaves his hair completely to hide the fact that he began suffering from hair loss at the age of 23, but grows his beard to a decent yet professional length to look more intimidating.

Imperial Prince Marinia Laurentus

Age: 40

Laurentus' younger brother, the title Imperial Prince signifies his status as heir to the throne. Laurentian imperial law of succession is not decided by birth order, but by the current emperor's judgment, unless no heir has been named, in which case it passes to the emperor's eldest child upon the his death or permanent incapacitation. Marinia was trained in the art of war from a young age, and thoroughly revels in his work. He heads the Laurentian Intelligence Agency, as well as the military and its three generals. He is completely ruthless, and is often involved with very dirty business to weaken his enemies and make them ripe for defeat.

Emperor Laurentus knows this about his younger brother, but also knows that Marinia's loyalty is beyond question, and knows that he needs his brother's ruthlessness in certain situations.

Marinia has short hair, and a trimmed beard and moustache. He is 1.88 meters tall, and has a powerful yet agile frame. He is excellent with close quarters combat.
Military and Tech
The Laurentian military is a force to be reckoned with, although the Laurentian Empire prefers to spread discontent among the enemy's generals and weaken the enemy's position from the inside.

Although the bulk of its power lies with the Laurentian Imperial Fleet for reasons of conquest, the vassal kingdoms possess considerable forces to defend their homelands.

The military exists solely to conquer ever more territories in order to expand Laurentian rule to many sectors of the galaxy.

To this end, the military uses a variety of weapons, which include plasma, laser and rail guns, but makes use of many different bombs and missiles. The military is currently researching Element Zero propelled weapons tech, and finding the basic premise to be similar to that of rail tech, but with the possibility to reach far greater velocities due to the nature of mass effect tech.

One weapons technology the emperor does not permit to use in terrestrial warfare is nuclear, since he does not wish to destroy worlds, but conquer them for their resources and manpower.

There are tens of thousands of ships in the fleet, but few flagships. The Laurentian mindset is that it's better to hit fast than hard, and for this reason the fleets mainly consist of smaller ships that are equipped with anti-matter missile launchers and plasma cannons. Thanix cannons are the first Element Zero propelled technology to bear fruit for Laurentian war machines, but due to the cost, unpredictability, and scarcity of Element Zero at the present time, only three ships are currently equipped with them, and these don't belong to the military, but one to the royal family and the other two to top Laurentian
 infiltration units. All three models are equipped with Element Zero cores to test their viability for interstellar travel, and although the theoretical possibilities of the technology are near limitless, in practice, they are still slower than the technologies already available.

Laurentian ground forces are equipped with the typical weaponry one can expect of this day and age (rail, plasma, laser and other), but two infiltration teams have already started using prototypical Element Zero weaponry. How viable these will prove in combat remains to be seen.

I will update this when I have more time.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 05:37:43 AM
Updated mine a bit. You get to see what the army looks like.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 05:43:17 AM
The Democratic Empire of Rationalist Science
AKA: Empire of Science, Science, Democratic Empire

History
The Empire of Science was created when a group of Wintrean scientific explorers were crash-landed on an unpopulated planet, Clausius. They were confronted by a lack of metal deposits and other necessary materials in the small continent where they landed. Canoe-based, island-hopping expeditions colonized the other continents, and it took centuries to return to the Space Age. By the time space travel was restored, a government had been established to further the interests of science, and the Empire of Science evolved into an emerging power. Fortunately, most scientific knowledge from the Wintrean Golden Age was preserved, first by the initial scientists and then by the government, allowing for Science to innovate off of a stronger base.

The redevelopment of the warp drive led to the Civil War between the initial star systems that Science colonized. The conflict was resolved after researchers on the capital planet Clausius successfully developed a hyperdrive based on centuries-old plans and new innovations. The near-instantaneous travel between the rather close star systems allowed the Clausius faction to reunite the Democratic Empire and begin a new era of colonization. Entering the greater galactic world in the aftermath of the collapse of Wintreath, the Democratic Empire has made significant progress in colonizing nearby systems and establishing an interstellar civilization.
Government
The people of Science often jokingly refer to its government as “a scientific theocracy.” The government is dedicated to increasing its technological and scientific capacities. Although the de jure emperor is Science, the actual government is led by the First Consul, who also holds the title of Lord Steward and Regent of Science.

The legislature is bicameral, consisting of a technocratic Imperial Senate and a General Assembly. Senators represent their particular field and are elected by others working in the same field. The General Assembly serves as a representative democratic legislature. There are also direct democracy elements in effect to allow citizens to directly propose new laws.

The Empire of Science places a high focus on education for its citizens, and the public education system is highly valued.

(https://www.nationstates.net/images/flags/uploads/rationalist_science__67339.png)

Characters
•  William Xavier, First Consul of the Democratic Empire of Rationalist Science, Lord Steward and Regent of Science
Xavier is an influential figure in the political field. As the culture of Science revolves highly around knowledge, most political figures, including Xavier, are highly educated.

•  George Wheeler, Minister of Colonization
Wheeler, the Minister of Colonization, oversees the governance of colonized systems and organizes the colonization of new systems.

•  Helia Baker, Minister of State
Baker, the Minister of State, is one of the main figures in foreign diplomacy.

•  Richard Feynman, President of the University of Rationalist Science, Vivaldi, Chief Advisor on Education and Science in Practice
Professor Feynman is President of one of the most prestigious universities in Science, this one in the capital city of the Empire. Because of the high focus on education, nearly all universities are publicly funded.

•  Harry Smith, Director of the Scientific Intelligence Agency (SIA)
The SIA is generally used for surveillance of criminal suspects and pirates, and has legal power to conduct espionage on foreign nations.

•  James Sherman, Grand Admiral of the Imperial Fleet
Grand Admiral Sherman commands the military force of the Empire of Science. This force is used to protect systems from attack and maintain order in the Empire.

•  Kenne Bailey, Director-General of the Scientific Exploration Fleet
The Scientific Exploration Fleet leads the Democratic Empire in exploration of unknown territory. Its team of high-profile scientist explorers help observe potential colonization sites and conduct experiments. Bailey commands the Fleet's flagship, the cruiser SES Actualization.

•  Tobo Mott, Captain in the Imperial Fleet
Mott is currently commanding the Observation Task Force to the Aesir.

•  Robert Forrester, Ambassador to the Laurentian Empire

•  Morris Glass, Ambassador to the Aesir Empire

•  Roger Murphy, Ambassador to the Wintrean Remnant
As Science has not officially opened relations with Wintreath, Murphy currently officially holds the position of ambassador-at-large.

•  Jessica Rogers, Ambassador to the Allied States of Lernaea
Military
Imperial Fleet and Scientific Exploration Fleet
The Imperial Fleet serves as the main military for Rationalist Science. Many of the starships are new colony ships and guard/patrol ships, while older ones are remnants from the Civil War. The flagship, Aphelion, is about 900 meters long; larger ships in the fleet tend to be around 500 meters in length. Despite knowledge of larger ships, the Fleet Command has decided on a policy of smaller but more nimble ships, rather than larger and more cumbersome ones. The ships tend to use railguns, energy weapons (lasers, ion cannons, etc), and missiles (nuclear, antimatter, kinetic, conventional, and proton), along with smaller fighters, particularly drones. The starships often double as police (against uprisings and pirates) and facilitation for colonization and trade. Due to improvements in hyperdrive designs, some ships are now equipped with hyperdrives with a class under 1.0, though most are only Class 2.0.

The Scientific Exploration Fleet is a primarily civilian exploratory force used for scouting uncharted systems and preparing them for colonization. They primarily use Vivaldi-class corvettes and Rationality-class shuttles for exploration, though they generally employ ships less armed than their military counterparts. Their flagship is a modified Carpe Diem-class cruiser, the SES Actualization.
Aphelion-class battleship
At 890 meters long, Aphelion-class ships have been constructed extremely few times: Aphelion, the flagship, and Perihelion are the only two currently in operation, though some are in reserve. Originally constructed at the end of the Dalton Civil War to prevent further uprisings, the ships have proven quite successful at their job. Aphelion-class ships are armed with 72 railguns spread evenly on all parts of the ship and 2 mega-railguns that run the entire length of the ship. They also contain 92 turbolaser batteries, 10 ion cannons, 20 torpedo launch tubes, and 10 tractor beam projectors. Aphelion-class ships are equipped with a Class 1.2 hyperdrive with a backup Class 15 hyperdrive, and a warp drive with a maximum speed of Warp 9.975. The 10 ion engines on all sides of the ships help increase maneuverability, and the ship is shielded by 2 shield generator domes. Aphelion-class ships can also carry up to 6,000 crew, 2,000 troops, 256 Humanism drones, 12 Scarlatti starfighters, 16 Vivaldi-class corvettes (in docking bays), and 10 Rationality-class shuttles.
Carpe Diem-class cruiser
Functioning as the main ship of the Imperial Fleet, Carpe Diem-class cruisers are also used for colonization and intra-empire trade. These 510-meter long ships have speeds and armaments that vary depending on the usage. The military-grade cruisers are generally equipped with a Class 2.0 hyperdrive or lower and a backup warp drive that can reach Warp 8 or higher. They are armed with up to 1 mega-railgun, 48 smaller ones, 54 turbolasers, 2 ion cannons, 14 torpedo launch tubes, 4 tractor beam projectors, and 8 ion engines. Civilian Carpe Diem ships have significantly less armament. These cruisers are generally protected by at least one shield generator. Carpe Diem-class cruisers can carry up to 2,500 crew, 750 troops, 128 Humanism drones, 6 Scarlatti starfighters, 6 Vivaldi-class corvettes (in docking bays), and 6 Rationality-class shuttles.
Precision-class interdictor cruiser
Precision-class interdictor cruisers are heavily modified Carpe Diem-class cruisers. Most are equipped with Class 1.0 hyperdrives or lower, and their warp drives can reach Warp 9.975, allowing them to bypass their own interdiction fields. In addition to standard armament, these interdictor cruisers are equipped with at 4 gravity well projectors and at least 6 tractor beam projectors.
Carpe Noctem-class assault ship
Carpe Noctem-class assault ships are used for Army troop transport. At 510 meters long, they are somewhat based on the Carpe Diem-class cruiser, but are streamlined for speed and transport capabilities. They are equipped with a Class 0.75 hyperdrive, and a few have warp drives that reach Warp 9.975. Each ship is armed with 36 turbolasers, 8 railguns, and 4 torpedo launch tubes. They have a crew of 500 and can carry 14,000 troops. They carry 60 Rationality-class dropships, 24 Oppenheimer-class gunships, and 72 military-grade speeders. The dropships and gunships carry a total of approximately 24 Gargantua vehicles, 120 Sabre-class fighter tanks, 360 Spatha hovertanks, and 1024 Rapier drones. The number of troops is often decreased in favor of larger numbers of battle droids and/or Rapier drones. Each ship is protected by a shield generator dome and 12 Humanism drones.
Carpe Vitam-class carrier
Carpe Vitam-class carriers are heavily modified Carpe Diem-class cruisers, used as starfighter carriers. They are armed with 48 turbolasers, 36 railguns, and 4 torpedo launch tubes. These ships generally carry 576 Humanism drones, 18 Scarlatti starfighters, and 20 Rationality-class shuttles. Most are equipped with Class 1.0 hyperdrives.
Vivaldi-class corvette
At 130 meters long, Vivaldi-class corvettes are the smallest and nimblest ships of the fleet. They are used for many purposes, and more poorly armed versions are often used commercially by smaller or independent companies. The military-grade versions have 12 ion engines arranged in configuration for optimal speed, and they are equipped with a class 1.5 or lower hyperdrive. Most also have a warp drive that can reach Warp 8 or higher, though blockade runner variants can travel faster than Warp 9. They can hold up to 200 crew and 700 passengers depending on configuration, and contain 1 docking bay that can hold several Humanism drones or other starfighters. They are armed with 8 turbolasers, 6 railguns, and 5 torpedo launch tubes, and are protected by a shield generator.
Rationality-class shuttle
Rationality-class shuttles and Scientific exploratory vehicles are used for transport and exploration. At 45 meters long, the shuttles can carry up to 300 people, depending on configuration, though a standard shuttle holds around 60 passengers. The Rationality-class shuttles are highly agile in both sublight and supralight speeds, with 3 or more ion engines and a Class 1.0 hyperdrive or lower. They often have no backup warp drive, but those that do usually can travel up to Warp 5.5. The shuttles are armed with 6 laser cannons (though some military variants have up to 12 laser cannons) and 2 torpedo launch tubes and are protected by shields. These shuttles are often used to transport people and explore planets pre-colonization, as they can land on undeveloped planetary terrain.
Empiricism-class blockade runner
Empiricism-class blockade runners are modified Rationality-class shuttles used as personal transport of the First Consul and other important government officials, as well as for use in special operations and the SIA. They are powered by 5 ion engines and their custom-designed hyperdrives are Class 0.6, with a backup Class 8.0 hyperdrive. Their warp drives can reach Warp 6. They have 4 torpedo launch tubes, and are often equipped with a shroud to help circumvent tractor beams, as well as a sensor jammer, if not a cloaking device outright.
Feynmann-class shuttle
The Feynmann-class shuttle is smaller than the Rationality-class shuttle, at 20 m long. They are usually equipped with 2 ion engines and Class 1.0 hyperdrives. These ships usually are not warp-capable, though some can reach up to Warp 5. They are armed with 4 laser cannons, though some military variants are armed with 10 cannons and a torpedo launch tube. Unlike Rationality-class shuttles, these ships are used almost exclusively for transport of people.
Humanism drone starfighter
True to Science's strong value of life, most of the starfighters used by the Fleet are drones. The Humanism drone is 3.5 meters long and equipped with 4 laser cannons and 2 missile launchers. A bomber variant is 4.0 meters long and is armed with proton bombs. These drones are sometimes not shielded to improve agility and reduce costs. Science's drone starfighters have both built-in AI and ability to connect with a central computer. Furthermore, large numbers of drones can connect with each other to create a supercomputer network, allowing for more streamlined swarm-based tactics.
Acuity long-range drone starfighter
The Acuity drone starfighter is a hyperspace-capable variant of the Humanism drone. At 5.0 meters long, it is equipped with a Class 1.5 hyperdrive. These drones are strongly shielded, yet still agile. They also contain stronger AI than Humanism drones, and have hyperwave transceivers to connect with distant computers.
Scarlatti manned starfighter
The Scarlatti starfighter is Science's primary manned all-purpose starfighter. It is 11 meters long and contains a Class 1.0 hyperdrive. The Scarlatti is armed with 4 laser cannons, 2 missile launchers, and 1 railgun, and is protected by relatively powerful shields; bomber variants are armed with proton bombs as well.
Imperial Army
The Imperial Army is the primary planetary military force of the Democratic Empire. It operates heavily in conjunction with the Fleet.
Soldier
Standard non-droid soldiers are armed with blaster rifles and thermal detonators (and/or concussion grenades), and are protected with kevlar body armor.
Battle droid
Battle droids often take the place of troops, due to lower costs, smaller storage space, and less loss of life in combat. For example Carpe Noctem-class cruiser can carry up to 64,000 battle droids in place of troops; in reality, the number of organics and droids are mixed. As with all of Science's military droids, these droids can connect with one another to form a supercomputer network and with a central computer to receive direct commands. Standard droids are armed with built-in blaster rifles and thermal detonators; heavy droids are armed with blaster cannons.
Rapier drone airspeeder
The Rapier drone airspeeder is a light unmanned combat airspeeder. Only 2.0 meters long, it is armed with 3 laser cannons and 1 missile launcher. It contains an AI that connects into both the droid supercomputer network and the central computer, if available. It is unshielded, with 2 repulsorlift engines to improve agility. These drones are used in reconnaissance and patrol, and are deployed in large numbers if used in combat. Due to the military's preference for small, fast, and agile units, these drones are often used instead of battle droids.
Sabre-class fighter tank
The Sabre-class fighter tank is a light, fast-attack hovertank, more akin to a starfighter than a ground tank vehicle. At 6.0 meters long, it is armed with 5 laser cannons, 2 missile launchers, and 1 railgun. It is protected by 2 shield projectors and propelled by 2 repulsorlift engines. Most are droid-controlled, and contain AIs that connect into the AI supercomputer system and the central computer. An 9.0-meter manned variant has a crew of 2 people.
Spatha hovertank
At 14 meters long, the Spatha is a general battle hovertank. It is armed with 6 laser cannons, 2 missile launchers, and 3 railguns. It is protected by 3 shield projectors and physical armor, and is propelled by 4 repulsorlift engines. It has a standard crew of 8.
Gargantua heavy assault vehicle
The Gargantua is a large wheeled tank often used as a ground troop transport. It is 25 meters long and can carry up to 150 troops, 1 Spatha Hovertank, 4 Sabre Fighter Tanks, and/or 10 Rapier drones, depending on internal configuration (eg: may carry more vehicles if fewer troops and vice versa), and has a standard crew of 12. The Gargantua is armed with 8 laser cannons and 4 railguns. It is heavily armored and may be modified to be protected by a shield generator.
Oppenheimer-class attack gunship
The Oppenheimer-class attack gunship is a specialized gunship used for aerial support and infantry transport. It is 20 meters long, and carries up to 30 troops, 1 Sabre Fighter Tank, and 8 Rapier Drones, and has a standard crew of 2-4. The gunship is armed with 6 laser cannons, 4 railguns, and 4 missile launchers, and is moderately shielded.
Rationality-class dropship
Rationality-class shuttles have been adapted for use by the Army as dropships. These modified ships are usually not hyperspace or warp capable, allowing for more troops to be carried aboard. A standard dropship is armed with 14 laser cannons and 2 missile launchers, and is heavily shielded. It can carry 300 troops, 1 Gargantua Assault Vehicle,  2 Spatha Hovertanks, 6 Sabre Fighter Tanks, and/or 18 Rapier drones, depending on internal configuration.
Scientific Self-Defense Forces
The Self-Defense Forces receive similar equipment as the Fleet and Army, but exist primarily as a defense and reserve force. It is divided into the Ground Self-Defense Force and the Space Self-Defense Force.
Standard garrison base
At least one garrison base is present on each inhabited planet, though they may vary from minor outposts to large bases. A standard garrison contains 3000 base personnel from the Ground Self-Defense Force, and 1400 troops from both the Ground Self-Defense Force and the Army, depending on the base and its location. It also contains 96 Humanism drones and 64 military-grade speeders. They are defended by 8 turbolasers, 3 railguns, and 2 ion cannons, are shielded, and are equipped with 2 tractor beams. Garrison bases also often contain planetary shield generators to protect the planet.
Standard space station
Space stations are often placed in orbit around inhabited planets. A standard space station is 720 meters in length. They are armed with 64 railguns, 86 turbolaser batteries, 6 ion cannons, 8 torpedo launch tubes, and 16 tractor beam projectors. Each space station is protected by 2 shield generator domes. A standard space station is crewed by 3000 personnel from the Space Self-Defense Force, and 500 Fleet personnel. They contain 224 Humanism drones, 8 Scarlatti starfighters, and 10 Rationality-class shuttles, and contain various docking bays and docking rings.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 06:53:52 AM
May I start using element zero for my weapons, tech and ships yet? But the lower technologies that won't give me an edge over anyone else.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on November 30, 2015, 06:58:15 AM
Element zero?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 07:03:57 AM
Look up the Mass Effect games for info on element zero.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on November 30, 2015, 07:07:22 AM
That explains why I have never heard of it...I have never played any of the Mass Effect games.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 07:15:53 AM
http://masseffect.wikia.com/wiki/Codex/Technology
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on November 30, 2015, 07:18:41 AM
I will probably need Google a lot during this....
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 07:46:23 AM
Does anyone else think that my titans are a bit much?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 08:08:41 AM
I'm not ready to have an opinion yet. :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 08:11:34 AM
Let me know when you have formed an opinion. I'll be working on other parts of the factbook.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 08:36:10 AM
Yeah, the titans sound a little over-powered in this early stage while most people don't even know what's going on right now. Perhaps develop them during the RP?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 08:38:18 AM
Sounds fair. I'll go ahead and label them as "Not yet researched" because I don't want to delete them.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on November 30, 2015, 04:45:10 PM
Updated the Romulan Star Empire a bit more...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 05:04:39 PM
I've added ships and info on the Aesir race as well as the Dýr. Up next, Aesir culture!
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 06:45:06 PM
I suppose I won't be placing a limit on ship size, since it really doesn't determine how powerful your nation is.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 06:53:13 PM
Won't really matter with me because I'm placing a big limit on my starting numbers. :P But I did find something odd about your ship numbers. Something just didn't feel right about them....
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 06:54:32 PM
Won't really matter with me because I'm placing a big limit on my starting numbers. :P But I did find something odd about your ship numbers. Something just didn't feel right about them....
My ship numbers are still WIP since they were taken from an extremely old RP in which I absolutely nerfed myself.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 06:57:06 PM
May I start using element zero for my weapons, tech and ships yet? But the lower technologies that won't give me an edge over anyone else.
I'm finding it hard to find with cursory Google searches how Element Zero is used in weapons, tech, etc. Using them in FTL drives would be unprofitable, of course, since they're much slower than hyperdrives (unless you want them to be slower).
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on November 30, 2015, 06:58:16 PM
May I start using element zero for my weapons, tech and ships yet? But the lower technologies that won't give me an edge over anyone else.

Bump
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 07:01:34 PM
Won't really matter with me because I'm placing a big limit on my starting numbers. :P But I did find something odd about your ship numbers. Something just didn't feel right about them....
My ship numbers are still WIP since they were taken from an extremely old RP in which I absolutely nerfed myself.
Looking back over it, 6,000 crew seems waaaaay too much for an 800 m ship unless it's a lot wider or taller than it is long.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on November 30, 2015, 10:01:48 PM
I'm late but I would like to join (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fwave.gif&hash=e0263925ef636b619b1f5ae801b06a92)
Nation: New Witchmond
History
Witchmond was a nation on the Wintreath's main planet. As the fall of the Wintrean galaxy, Witchians set out to claim their own lands. They created the capital city of Gypite[Jie-Pie-De] on the planet of Toobek.
Government
The New Witchian government is like the original government of Witchmond. They have some civil rights and political freedom, and a strong economy. The only difference is that for the many years, New Witchmond will have a heir family that will be ruling the Empire until have they can trust every race living in New Witchmond and once trusted, they will become a republic.
Military
New Witchmond focuses a lot of their budget on defense, making sure that no space pirates or other empires take over. They also have access to both nuclear and anti-matter bombs. Their military spans from:
Space Ships
Fighters
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fcwacharactership%2Fimages%2F8%2F81%2FFuturistic_sci_fi_Spaceship_fighter_jet_comber_frigate_jericho_inqusitor_concept_art_design_star_wars_starcaft_2_ii_movie.jpg%2Frevision%2Flatest%3Fcb%3D20121021175431&hash=02dccc1f0a83ab1ccd30d42d1277af62)
Scouts
(https://s-media-cache-ak0.pinimg.com/736x/c2/3e/bc/c23ebc5d58355efd0a7aadd035ec9eea.jpg)
They have also invented plasma shields, the shields can block a hit from a majorly powerful weapon. Weaker weapons barely damage the shield while after 10-20 strikes from a stronger weapons will destroy it.
Plasma Shield Sketch
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forbitalvector.com%2FDefenses%2FPlasma%2520Shields%2Fplasma%2520shield%2520spacecraft.jpg&hash=1d8f52d84262960043a6880336fea2d9)
Their infantries have power suits, which can withstand explosions, and many types of bullets. They also have laser based guns.
Infantry
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forig09.deviantart.net%2Fc197%2Ff%2F2013%2F024%2Fb%2F3%2Fpower_armour_by_zerahoc-d5slwa9.jpg&hash=2b8ffa971433f7170c71d9e6c819a9a1)
They have walkers, a siege unit, which has a laser turret on top, two railguns in the front, turrets on all sides, and a defense drone circling the unit.
Walkers
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fdigital-art-gallery.com%2Foid%2F18%2F2500x1500_4846_Helldiver_command_walker_2d_tank_sci_fi_robot_picture_image_digital_art.jpg&hash=81a1752a1818a35f143273ca7b617bc3)
Lastly, they are under the works of a plasma beam.
Races
65% Human (Elmian)
16% Native Glacian (A life form on New Witchmond's second largest planet, Glacia)
9% Poltaic (Ancient empire remains)
8% Human (Winter Nomadian)
1% Other
Current Leader
Ben Danation, great great great great great grandson of Ras Danation, second in command is Al Ser
Music
National anthem:
This is the Future (https://www.youtube.com/watch?v=UA2ujp2xcPQ)

War anthem:
Journey to the Deep (https://www.youtube.com/watch?v=1FCw23RQUiA)

Celebration of war succession song:
Final Light (https://www.youtube.com/watch?v=-XN4gHSCPgE)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on November 30, 2015, 10:35:03 PM
Get on my factbook level. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on November 30, 2015, 11:17:09 PM
@Rasdanation: You can embed images using [img] bbcode.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on November 30, 2015, 11:55:09 PM
@Rasdanation: You can embed images using [img] bbcode.
kk
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 01, 2015, 12:20:46 AM
Updated my Tech section and added 3 ships.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 01, 2015, 01:47:03 AM
Looking back over it, 6,000 crew seems waaaaay too much for an 800 m ship unless it's a lot wider or taller than it is long.
It's the maximum capacity for crew, not the usual amount. I think you can fit that many people in a 900-meter long ship if you wanted to.

In any case, a Victory-class Star Destroyer (http://starwars.wikia.com/wiki/Victory_I-class_Star_Destroyer), which is about the same size, has a standard crew of 5,110.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 01, 2015, 01:49:06 AM
May I start using element zero for my weapons, tech and ships yet? But the lower technologies that won't give me an edge over anyone else.

Bump
I literally asked you a question regarding your question the post before you.
I'm finding it hard to find with cursory Google searches how Element Zero is used in weapons, tech, etc.
You have any help with explaining how eezo is used, other than for FTL drives?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 01, 2015, 01:53:52 AM
Looking back over it, 6,000 crew seems waaaaay too much for an 800 m ship unless it's a lot wider or taller than it is long.
It's the maximum capacity for crew, not the usual amount. I think you can fit that many people in a 900-meter long ship if you wanted to.

In any case, a Victory-class Star Destroyer (http://starwars.wikia.com/wiki/Victory_I-class_Star_Destroyer), which is about the same size, has a standard crew of 5,110.

You went with turbolasers!?  You're not messing around!  The D'Deridex class is going to need some major refitting if the Tal Shiar finds out about those things...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 01, 2015, 02:01:13 AM
@taulover, am I in? I just didn't see a direct response to this so I was just wondering.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 01, 2015, 02:05:01 AM
Oh, sorry tau. Usually I can see when a new reply is posted before I post mine, but it sometimes fails. I hadn't realised you had answered.

Yeah, I found out a lot about the way element zero is used in weaponry. I'll append a link in an edit of this post later.

In other news, I've added my history and culture factbooks. I'd love to hear all your thoughts on it.

EDIT: http://masseffect.wikia.com/wiki/Codex/Weapons,_Armor_and_Equipment   (Scroll down to Mass Accelerators.)

Another one: http://masseffect.wikia.com/wiki/Weapons

Here is an interesting article commenting on the viability of Mass Effect tech. http://www.nowgamer.com/mass-effect-3-5-ways-it-messes-with-science/

Apparently the way Mass Effect fields work, evoke rail guns.

I'll edit this again with the ship tech later
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 01, 2015, 02:28:29 AM
You went with turbolasers!?  You're not messing around!  The D'Deridex class is going to need some major refitting if the Tal Shiar finds out about those things...
I might have meant laser cannon in some of those places. Not completely sure.

@taulover, am I in? I just didn't see a direct response to this so I was just wondering.
Of course.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 01, 2015, 02:43:16 AM
You went with turbolasers!?  You're not messing around!  The D'Deridex class is going to need some major refitting if the Tal Shiar finds out about those things...
I might have meant laser cannon in some of those places. Not completely sure.

@taulover, am I in? I just didn't see a direct response to this so I was just wondering.
Of course.
Kk just didn't know (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Ftongue.gif&hash=6b4fd2c4dc9c5ddc0b2ad66adb7e3624)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 01, 2015, 02:44:21 AM
Also, I gave you the coordinates, just to let you know.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 01, 2015, 02:56:26 AM
I've edited my previous post.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 01, 2015, 03:33:55 AM
I just have my tech left for my factbook.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 01, 2015, 03:39:26 AM
What do you think of mine thus far, Aragonn?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 01, 2015, 04:15:16 AM
Looking pretty good. I like that backstory.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 01, 2015, 07:04:47 AM
And my massive factbook is finally finished. :P Only took me a few days...

/me collapses from exhaustion

Edit: I noticed some things wrong when I read through it again. It's all fixed up now.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 01, 2015, 04:30:08 PM
Updated the important imperial figures section as well as fixed a couple consistency errors in the rest of the factbook.  Overall I'd estimate that it's 60% complete. 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 01, 2015, 05:21:24 PM
Meanwhile, I have barely done any work on my factbook.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 01, 2015, 05:46:44 PM
I'm so excited to get this RP started that I have to constantly remind myself to be patient because not everyone is ready to start yet.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 02:38:32 AM
I'm writing the Wintrean Remnant factbook and want to draw from Weissereich's worldbuilding, but can't seem to find it. Could anyone help?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 03:19:17 AM
I see that you have added an Interdictor to your fleet, Robin.

Since you are more knowledgeable about Star Trek tech, do you think warp drives can evade Interdictors?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 02, 2015, 03:33:59 AM
I'm writing the Wintrean Remnant factbook and want to draw from Weissereich's worldbuilding, but can't seem to find it. Could anyone help?

I think @Sapphiron might be able to help you out.

Perhaps @Weissreich himself, when he's around again.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 03:34:53 AM
I see that you have added an Interdictor to your fleet, Robin.

Since you are more knowledgeable about Star Trek tech, do you think warp drives can evade Interdictors?

Unfortunately, warp drives can operate regardless of interdictors, but they can't instantly jump, if I remember correctly... :s
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 03:39:34 AM
I see that you have added an Interdictor to your fleet, Robin.

Since you are more knowledgeable about Star Trek tech, do you think warp drives can evade Interdictors?

Unfortunately, warp drives can operate regardless of interdictors, but they can't instantly jump, if I remember correctly... :s
Ah, my backup warp drives will come in handy. I must add some interdictors to my fleet.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 03:42:31 AM
Table of Contents has been created, and a factbook for the Frozen Realm is now up (WIP, of course)!
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 04:25:51 AM
I see that you have added an Interdictor to your fleet, Robin.

Since you are more knowledgeable about Star Trek tech, do you think warp drives can evade Interdictors?

Unfortunately, warp drives can operate regardless of interdictors, but they can't instantly jump, if I remember correctly... :s
Ah, my backup warp drives will come in handy. I must add some interdictors to my fleet.
I'm going to have to have found some interdictor countermeasures by the time that I get to you as well, or we'll both just have a couple of pinned down fleets that can't actually battle each other. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Sapphiron on December 02, 2015, 04:48:14 AM
I'm writing the Wintrean Remnant factbook and want to draw from Weissereich's worldbuilding, but can't seem to find it. Could anyone help?
Link (http://wintreath.com/forums/index.php?topic=321.0)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 04:52:44 AM
I'm writing the Wintrean Remnant factbook and want to draw from Weissereich's worldbuilding, but can't seem to find it. Could anyone help?
Link (http://wintreath.com/forums/index.php?topic=321.0)
Thanks! I also can't seem to find his historical timeline and map.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Sapphiron on December 02, 2015, 05:01:11 AM
Link (http://wintreath.com/forums/index.php?topic=1057.0)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 05:27:46 AM
Link (http://wintreath.com/forums/index.php?topic=1057.0)
Well, I now feel ashamed for missing that topic.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Sapphiron on December 02, 2015, 05:32:19 AM
No worries, I love spotting threads.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 05:36:24 AM
Would someone please explain what an interdictor is and what it does? I'm not that knowledgeable of Star Trek tech.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 05:38:31 AM
Link (http://wintreath.com/forums/index.php?topic=1057.0)
Well, I now feel ashamed for missing that topic.
  Well Tau, it looks like you've found an information trove even more detailed than Aragonn's factbook—I didn't even think that was possible until seeing Weissreich's stuff. Good luck translating that into our tech and such for the RP... it'll take so much time. I'm blown away by the details and consistency of the whole thing.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 05:39:59 AM
Would someone please explain what an interdictor is and what it does? I'm not that knowledgeable of Star Trek tech.
Interdiction cruisers are Star Wars technology that prevent travel in hyperspace through the creation and projection of artificial gravity wells. They essentially trap vessels in realspace.  Hope that this quick explanation helps!
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 05:49:08 AM
Would someone please explain what an interdictor is and what it does? I'm not that knowledgeable of Star Trek tech.
Interdiction cruisers are Star Wars technology that prevent travel in hyperspace through the creation and projection of artificial gravity wells. They essentially trap vessels in realspace.  Hope that this quick explanation helps!
Very much so! Glad I have backup warp drives as well.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 05:54:55 AM
Brief mechanism explanation: hyperdrives have built-in failsafes to stop them from jumping into hyperspace if they are near a gravity well, because that would destroy the ship. An Interdictor contains an artificial gravity well projector, so the ship can no longer jump to hyperspace.

Oh, and Robin, inspired by your comments, I have added a blockade runner.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 06:29:47 AM
Robin: Some of your tech is looking a bit OP. I am still unsure about whether to allow the use of transwarp drives (I am thinking of limiting to conventional warp drives, and where did you get your transwarp-hyperdrive speed conversion?), Romulan cloaking devices, and Thalaron generators.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 06:41:57 AM
I'm thinking absolute no on trans-warp drives. Cloaking devices are fine so long as there's a short delay between decloaking and firing weapons that gives the other person at least a short amount of time to react. Also put a short delay between firing and cloaking. That way there's no "SURPRISE MUTHAFUCKA" cheap shots then disappearing into nothing again. As for Thalaron generators, I dunno. On one hand, they're one of the only weapons that can penetrate any armor. On the other hand, shields can block it. So I'm on the edge with that one.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 07:09:06 AM
I think I'm keeping the Warp 10 as an unbreakable barrier. If you want to go faster, use eezo FTL drives or hyperdrives.

I'll probably allow Thalaron generators, since they're shieldable, and personal shields can be a thing.

I need to do more research on Romulan cloaking devices to form a verdict though.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 02, 2015, 10:30:41 AM
I think I'm keeping the Warp 10 as an unbreakable barrier. If you want to go faster, use eezo FTL drives or hyperdrives.

I'll probably allow Thalaron generators, since they're shieldable, and personal shields can be a thing.

I need to do more research on Romulan cloaking devices to form a verdict though.
Eezo being Element Zero?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 02:19:31 PM
I think I'm keeping the Warp 10 as an unbreakable barrier. If you want to go faster, use eezo FTL drives or hyperdrives.

I'll probably allow Thalaron generators, since they're shieldable, and personal shields can be a thing.

I need to do more research on Romulan cloaking devices to form a verdict though.
Yes, there is a brief period of vulnerability between decloaking and weapons fire/main shield activation. I nerfed the Thalaron generator pretty well, too—technically they're compatible with cloaking devices, but I thought that might be a bit overpowered.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 04:39:31 PM
Yeah, that part about Thalaron generators needs to be nerfed hard for it to be in this RP.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 05:18:17 PM
Yeah, that part about Thalaron generators needs to be nerfed hard for it to be in this RP.
I did nerf it—Scimitars can't cloak in the Romulan fleet here :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 05:23:55 PM
Eezo being Element Zero?
Yes. I am too lazy to type out the whole thing, and the Mass Effect wiki stated that as an abbreviation, so I went ahead with it.

Yeah, that part about Thalaron generators needs to be nerfed hard for it to be in this RP.
I did nerf it—Scimitars can't cloak in the Romulan fleet here :)
I think Aragonn means the generators themselves need to be nerfed, and more than they have already.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 05:33:16 PM
Thalaron generators could be made smaller, and you've stated that they're compatible with cloaks. You could install them on cloaked ships and completely decimate entire fleets without them knowing what the hell is going on. No, for the purpose of this RP, they cannot be compatible with cloaks.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 05:41:34 PM
Thalaron generators could be made smaller, and you've stated that they're compatible with cloaks. You could install them on cloaked ships and completely decimate entire fleets without them knowing what the hell is going on. No, for the purpose of this RP, they cannot be compatible with cloaks.

I know-- that's why I nerfed them to not be compatible with cloaks.  I thought that I made that clear with the section on the Scimitar in my factbook.  I thought that was OP. 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 05:44:29 PM
What you said was that the Scimitar doesn't have a cloak. Never was it said that a cloak was incompatible because of the generator.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 06:10:15 PM
"The Scimitar Class has not been equipped with a cloaking device, as the Thalaron residual radiation interferes with the devices."
Is what it reads.  While I think that says pretty clearly that the cloaking device is incompatible,  I'll make it more clear if you would like me to. 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 02, 2015, 06:12:24 PM
"The Scimitar Class has not been equipped with a cloaking device, as the Thalaron residual radiation interferes with the devices."
Is what it reads.  While I think that says pretty clearly that the cloaking device is incompatible,  I'll make it more clear if you would like me to.
I think it's implied, but you could potentially make a cloaking device with a Thalaron generator and claim that you were able to contain the residual radiation or something.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 02, 2015, 06:20:05 PM
Ok. I'll change it next time I get to a full computer to make it more completely clear that the two devices aren't compatible! :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 06:30:49 PM
Smaller generators produce less radiation making it easier to contain which will allow you to put generators and cloaks on smaller ships. There needs to be an absolute no compatibility.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 02, 2015, 08:45:38 PM
Does anyone have any advice on weapons. It's hard for me to search them up
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 02, 2015, 09:06:02 PM
You can pull from Warhammer 40,000 like I do. Except my knowledge of weapons is great enough that I can make my own versions of those weapons.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 03, 2015, 12:47:02 AM
Or perhaps a different nerf would be to make such tech not yet researched, yet researchable in the future.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 03, 2015, 12:50:51 AM
I've been pretty busy IRL, so I haven't really worked on my factbook... I hope I can get it done before the weekend so we can get this RP up and running. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 12:55:03 AM
I've been pretty busy IRL, so I haven't really worked on my factbook... I hope I can get it done before the weekend so we can get this RP up and running. :P
Don't worry!  I'm behind schedule on mine as well!  It'll be functional by the weekend though!  :D

Or perhaps a different nerf would be to make such tech not yet researched, yet researchable in the future.
So have the cloak be compatible but compatibility not researched?  I feel like people would want a warning before their entire crew is literally broken down on the molecular level... :P 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 03, 2015, 12:56:21 AM
I'll probably start the IC either 12/5 or 12/12 (Saturday), depending on factbook completeness.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 03, 2015, 12:58:55 AM
How will researching be implemented though?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 03, 2015, 01:04:46 AM
@Laurentus Is it fine if I also include Mass Effect races?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 03, 2015, 01:08:35 AM
Added Armored Ground Units in tech, added information in culture, added population figures, and added Character Info.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 03, 2015, 01:17:01 AM
@BraveSirRobin: I also take issue with your cruiser achieving 0.6 past lightspeed. The only known ships around that speed in EU canon (Millenium Falcon at 0.5, Slave I at 0.7, and Outrider at 0.75) are all heavily modified and considerably smaller than your Valdore-class cruiser.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 01:41:56 AM
@BraveSirRobin: I also take issue with your cruiser achieving 0.6 past lightspeed. The only known ships around that speed in EU canon (Millenium Falcon at 0.5, Slave I at 0.7, and Outrider at 0.75) are all heavily modified and considerably smaller than your Valdore-class cruiser.

@taulover Acclamators are about the same size and have .6 rating hyperdrives... http://starwars.wikia.com/wiki/Acclamator-class_assault_ship

...but I can change it if you'd like.  :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 03, 2015, 02:00:59 AM
Dammit inconsistent statistics are so annoying.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 02:01:59 AM
Dammit inconsistent statistics are so annoying.
^^The struggle is real ;]
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 03, 2015, 02:11:26 AM
@Laurentus Is it fine if I also include Mass Effect races?
Yeah, I don't mind. :)

It might make sense for our two nations to have some sort of mutual ancestor then, though.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 02:28:10 AM
@Laurentus Is it fine if I also include Mass Effect races?
Yeah, I don't mind. :)

It might make sense for our two nations to have some sort of mutual ancestor then, though.
Like does anyone else have a Star Trek race then?  I think a mutual ancestry would be fun... (I could also add Nemoidians for Star Wars)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 03, 2015, 02:49:47 AM
All i have is race that are protoss but under a different name XD
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 02:57:04 AM
Dammit inconsistent statistics are so annoying.
Also tau look what I found I thought it was relatable:  :)

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2F40.media.tumblr.com%2F31b658e749269274e424283fe9b7ed8d%2Ftumblr_nwjnxfmkUI1qza3qwo1_500.jpg&hash=be5e49f8b95f719eed0ffa66a47862a9)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 03, 2015, 03:27:55 AM
(I could also add Nemoidians for Star Wars)
You must have this character: https://www.youtube.com/watch?v=62UzLgdb1GQ
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 03, 2015, 04:05:02 AM
@Laurentus Is it fine if I also include Mass Effect races?
Yeah, I don't mind. :)

It might make sense for our two nations to have some sort of mutual ancestor then, though.

What do you want to make it? I was thinking about using Asari, Salarians, and Turians.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 03, 2015, 06:16:50 AM
Make it all three, I guess. We could add flavour to our histories and say they made up the Council races for their sector of space, and in your part of the galaxy they could still be the ones in charge?

My asari, turians and salarians faced the type of extinction level event early in our history that can best be compared to the Rachni Wars, that's why they aren't the predominant races anymore, but my government structure is actually inspired by the turian one.

EDIT: Also, tau, you simply must see this. I think you might like the salarians. :)

http://youtu.be/KXApk1eqoC0
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 03, 2015, 07:04:55 AM
Quick and to the point. I like it. Though the broken speech can get on my nerves ^^'
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 03, 2015, 09:56:40 PM
I've modified my Fótdrengr a bit.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 10:30:39 PM
Quick test I'm having trouble with my factbook display—

The Romulan Star Empire

Government
Premier
The rulings of the Emperor are absolute, unless vetoed by the Romulan Senate.  Emperors are chosen by a majority vote of the Senate and rule for 10 year terms, without exception.  The Emperor also nominates the Praetors of the five Fleets, and the Praetors assume their duties after approval by the Imperial Senate.
Senate
The central legislative body of the Empire and it's dominion, the Senate is composed of 375 Senators of the People in the Romulan Senate who then elect 25 Senators of the Empire to form the Imperial Senate.  The Imperial Senate may pass emergency measures that are active only until the full Senate may be convened to extend or alter the measures taken by the Imperial Senate in the name of the full Senate.
Fleet Praetors
The five Fleet Praetors are technically appointed by the Senate, but increasingly they seem to be choosing the Senate.  The Power of the Empire resides in the fleet, and any who oppose it (or its Praetors) are seen by many as enemies of the Romulan State
Provincial Governors
Though appointed by the senate (one chosen by each province's 25 Senators), they often are the party leader of the favoured political party of the province.  There are 15 in all, one for each province of the Romulan Empire.
Culture
The Romulans are a proud, scientific people, but they surprisingly have little regard for other intelligent life forms.  This xenophobia has caused them to generally shy away from most official diplomatic negotiations, preferring to employ their intelligence service, the Tal Shiar, as their "diplomatic" arm in galactic affairs.  The Romulan Empire also collects, stores and analyses all of the information that it can obtain almost religiously.  Military service is compulsory for five years after a young Romulan turns 19, but their service may be deferred by the military until after they have graduated from Academy at the age of 24.  The Romulans also have a very strong moral and ethical code, and there is little doubt or hesitation exercised in most situations as to the correct course of action.  The Romulans also enjoy paintings, sculptures and complex, traditional music.  The mentality of the people is very focused on building to last—most residential and cultural buildings in the Romulan Empire are centuries, if not millennia old. 
Imperial Technology
Romulan Technology is what the empire prides itself most upon, and its pre-galactic civil war technological databases are some of the most well-preserved in the galaxy.  (Will expand, but for now I'll just abbreviate and say Star Wars/Star Trek combo-ish)

Spacecraft and Starbases
Civilian Spacecraft
Though the civilian fleet might not receive as much funding as the Romulan Star Navy, they really do not need to.  Most trade is handled by a few major corporations within the Empire, most notably the Romulan Trade Federation and the Imperial Corporate Continuum.  They both have rather large trade vessels at their disposal, and also have been accused of converting vessels into warships to extract trade concessions from numerous worlds.  Of course, these corporations both vehemently deny these claims. 
RTF Ring Carrier
The RTF Ring Carrier is officially classified as the Capitalism-class RF-3312 Heavy Freighter.  These massive cargo vessels are capable of transporting 25 million metric tons of cargo across vast intra-imperial hyperspace routes.  They are generally crewed by 1500 personnel of the RTF and are capable of defending themselves with their armament of 28 Quad-laser cannons.  They have onboard provisions for 500 days, but the general trade tours that they take are usually no more than 300 days.  They are equipped with heavy deflector shields and a class 2 hyperdrive.  Some captains have also installed backup Warp 7 capable warp drives, but these modifications are quite rare. 
ICC Cargo Cruisers
The Imperial Commerce Continuum is an organisation that devotes nearly 90% of its annual profits towards expanding itself, and its fleet is the largest in the empire as far as number of vessels go.  The ICC also owns more than 300 worlds in systems within the empire that are rich in minerals and heavy metals.  ICC mines produce nearly 70% of ore employed throughout the Romulan Star Empire.  ICC Cargo Cruisers come in four versions of the same basic design.  The most numerous are the 550 meter long Aurum-class Ore Transports, which ship ICC ore throughout the empire and beyond, even trading into the Wintreath Remnant. Next are the Viator-class Passenger Cruisers, capable of transporting 30,000 to 80,000 passengers from planet to planet, depending on the duration of the journey that they have been modified for as well as the class of the passengers.  Thirdly, there are the Denarii-class Traders which, as their name would suggest, create profit for the ICC through the purchase and selling of various goods throughout the empire.  Finally, the ICC operates Legium-class "Payment Recovery" Cruisers.  These vessels hold nearly 25,000 battle droids, are armed with 26 Heavy Disruptors, and are armoured by ablative adamantium in to complement their already upgraded heavy dual-deflector shielding.  Legium class vessels are generally enough to make any debtor pay up, and if they cannot repay the ICC, they are awarded employment on a mining rig on an ICC world or asteroid. 
Military Spacecraft
  The Star Navy is the most well funded institution in the empire, with almost 80% of heavy industry being military starship construction.  Approximately 30% of the Annual Romulan GDP is poured into the Star Navy, and not even a penny of that is wasted.  The result of this massive, and some in the empire would call illogical, spending is one of the most modern, capable fleets in the galaxy. 
Strike Craft
  Romulan Strike Craft are generally built to be easily disposable and cheap to build in large quantities.  As a result, most Strike Craft deployed by Imperial Warships are piloted by onboard computer systems that are designed to attack any non-Romulan vessel designated as hostile by their host ship.  They come in the following classes:
Talon-class Drone Interceptor
The primary Romulan space superiority craft, Talon-class Drone Interceptors are capable of four hours of continuous combat without the need for refueling.  Talon Drones communicate with their host ship's central computer for orders, but in the event the central computer cannot be reached, all non-Romulan vessels are considered hostile targets by the Talon's programming.  They are mass produced in foundries across the empire and are generally deployed in swarms.  They are carried aboard most Romulan vessels and on all Romulan Space Stations.
Scorpio-class Drone Strike Bomber
The Scorpio-class Drone Strike Bomber is the most widely deployed Strike Bomber in the Empire, and it is most often employed in squadrons of seven to hunt down illegal smuggling operations within Romulan space.  As a result, they have the capacity to operate within programmed mission guidelines and have more sophisticated programming than the Talon-class Interceptors.  They each carry two wing-mounted plasma disruptor pulse cannons and a load of ten photon torpedoes.
Gladius-class Manned Superiority Fighter
Javelin-class Manned Heavy Strike Bomber
Dominia-class Shuttlecraft
Romulan Cruisers
There is a lot of variation in the appearance and function of Romulan light and medium warships.  Because the Star Navy views specialised battleships and heavy cruisers are inefficient, they prefer to make their lighter, less expensive warships more specialised. 
Terminus-class Light Warship
The smallest warp-capable vessel in the Romulan Star Navy, the Terminus-class Light Warships are approximately 130 meters long, crewed by 85 personnel, and commanded by a Centurion.  Terminus-class vessels are generally employed only for routine customs inspections, quelling minor rebellions by miners in uninhabited systems within the empire, or for scouting enemy territory.  Their armaments include four disruptor banks and two forward and one rear torpedo launch tube.  They also carry cloaking devices, as they generally are no match to any vessel greater than 150 meters in length.  This vessel design has been in service for over a century.
Janus-class Interdiction Cruiser
  Quite aptly named by the Star Navy, the Janus-class allows entrances—and exits, provided that they're cleared by the Tal Shiar.  Crewed by 600 Tal Shiar personnel and armed with a gravity well projector in addition to standard armament, Janus-class vessels are generally used to spring traps on unsuspecting enemy fleets, prohibiting their escape as the other Romulan forces close in for the kill. 
Harpy-class Close Fire Support Cruiser
Romulan Harpies are heavily armed and rather compact, generally being employed to screen vulnerable capital ships with overwhelming firepower.  They are approximately 350 meters in length, crewed by 510 and also assigned a 80 strong Security Contingent.  They are capable of cloaking and very numerous throughout the fleet, and favoured commands.  Their desirability might stem from their often long assignments away from the rest of the fleet on enemy cargo raiding patrols, where the Commander and the crew are generally awarded 60% of the captured goods.
Draco-class Destroyer
One of the sleekest vessels in the fleet, Draco-class Destroyers are crewed by 335 and approximately 160 meters in length.  Their armament consists of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 4 Dominia-class Shuttlecraft, and five torpedo tubes (Three forward, two rear).  Their defenses include standard deflector shielding and a cloaking device that can operate for short, 12-hour periods of time before the vessel must de-cloak to recharge their batteries.  Their maximum speed is Warp 9.99996 with their transwarp drive, but they also can be outfitted with Class 1.4 hyperdrives as well. 
Lucio-class Destroyer
Designed to cope with the need for a greater number of vessels in the fleet while maintaining the crew numbers needed to support it, the Lucio-class Destroyers are 140-meter long vessels crewed by 147 and carry armament of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 2 Dominia-class Shuttlecraft and five torpedo tubes (Three forward, two rear).  Lucio-class Destroyers are heavily automated, with many ship systems being operated and maintained by the main computer.  Their defenses include standard deflector shielding supplemented by  ablative deuranium/adamantium armour and a cloaking device capable of operating for 24-hour periods of time before requiring recharge.  All Lucio-class Destroyers have been equipped with Class 1.4 hyperdrives and backup standard warp engines capable of Warp 7.5.
Tutela-class Minelayer
  The 320-meter long Tutela-class minelayers are crewed by 129 and capable of deploying 1152 mines at a time that are cloaked and hidden in subspce, which are then either manually activated by a Romulan Fleet Command or pulled out of subspace by attraction to the metals in the hulls of enemy ships.  Tutela-class minelayers are quite often deployed to hundreds of locations across the empire which the five Fleet Commands determine as moderately strategic.
Raptor-class Torpedo Frigate
  The Raptor-class Torpedo Frigates are Imperial Naval Vessels that are capable of long-range combat and planetary/colonial bombardment with their modified torpedo tubes and large armament of torpedoes.  Raptor Torpedo Frigates are generally 220 meters in length, crewed by 237 and armed with 6 medium disruptor banks, 4 accelerated long-range bombardment torpedo tubes and 3 standard torpedo tubes (2 forward, one rear).  Their defences include a cloaking device, deflector shielding and ablative armour. 
Fidens-class Escort Destroyer
  Near the end of the last decade, the Romulan Fleets put in a request to the Imperial Starship Design Bureau for a dedicated escort vessel that was well armoured and had good firepower, but was small and compact enough to be highly manoeuvrable, capable of dodging enemy projectile weapons through the combination of a light ship with the most powerful impulse drives in the fleet.  The result?  The Fidens-class Escort Destroyer, a 140-meter long warship manned by 40-80 personnel (max. capacity=150) and equipped with four heavy pulse plasma disruptor cannons, two heavy disruptor banks, and two torpedo launchers (1 forward, one bacl).  The Fidens-class Escort Destroyers also have a small contingent of four Dominia/B Shuttlecraft (heavily modified Dominia design capable of fitting in small storage spaces). 
Tal Shiar Excursor-class Light Surveillance Cruiser
  A smaller vessel that almost never decloaks, the Tal Shiar's Excursor-class vessels have little need for much in the way of offensive or defensive systems, although the 80-man, 172-meter cruisers are generally given almost minimal shielding (light deflector shielding without ablative deuranium armour) and only a few ambush-related offensive weapons (11 light disruptor arrays, forward and back torpedo launcher), they do carry four warp-capable (warp 5) runabouts that are capable of conducting close-range surveillance and sabotage.  Excursor-class vessels are equipped with cloaks and contain some of the largest sensor arrays ever installed on a Romulan warship.

Romulan Capital Ships
Romulan Capital Ships are the pride of the Romulan Fleet, and are maintained by their crews as though they worked in heaven itself.  A position on a Capital Ship is hard to come by in the Star Navy, as the qualifications required to crew such a vessel are five years in the Star Navy and an exemplary record.  All Romulan Capital Ships have some basic defensive systems that allow their continual function even when main power and half of their subsystems are offline.  These include emergency force fields and, when the field emitters have been knocked out by further bombardment, physical bulkhead doors. 
D'Deridex Class Battlecruiser
The most numerous capital ship in the Romulan Fleet, the D'Deridex-class Battlecruiser design is more than a century old, the battlecruiser design and fleet are constantly being updated and refitted to compensate for weaknesses exposed combat with other vessels.  At approximately 1050 meters in length, it is also one of the largest vessels in the Star Navy.  D'Deridex-class vessels have crews of 1450, security details of 250, and the capability to support a half-Legion invasion force (9216 Troopers) and their support contingent (2784 personnel).  The D'Deridex class shuttlebay is large and quite versatile, and the strike craft contingent carried by the vessel depends largely on the mission of the particular vessel. 

Though designed originally around a transwarp drive system, (approximately equivalent to a Class 1.8 Hyperdrive) some D'Deridex cruisers have been modified to include a Class .6 Hyperdrive capable of use within hyperspace lanes that still exist within the Romulan Empire and along the sole hyperspace lane that is known leading from Romulan Space to the Wintreath Remnant and the Galactic Core. 

D'Deridex class vessels also are armed with various (anywhere from 19-27) disruptor banks, 4 heavy disruptor arrays, 9 torpedo tubes, a quantum ballista, a shield inversion beam emitter, and a tractor beam emitter. 

All D'Deridex Battlecruisers employ cloaking devices, in accordance with the age-old Romulan Military Maxim, "If Knowledge is Power, then to be Unknown is to be Unconquerable."
Valdore Class Patrol Cruiser
The Valdore class patrol cruisers were developed in response to frequent territorial violations recently by minor civilisations at the boarders of the empire, and are extremely effective in their role.  A bit smaller and much more nimble than its cousin the D'Deridex, Valdore class vessels are approximately 650 meters long and carry a crew complement of 950 and a security contingent of 350 to board vessels illegally entering the empire.  Valdores are equipped with a class .6 hyperdrive, backup transwarp systems and a cloaking device.
Tavara Class Battlecruiser
After the introduction of the Valdore class, the High Command of the Romulan Star Navy quickly realised the effectiveness of the nimble cruiser in combined fleet operations, and they requisitioned a much more heavily armed cousin that retained much of the Valdore's manuverability.  Three years later, the Tavara-class Battlecruiser was born.  With the armament of a D'Deridex and nearly the speed of a Valdore, the Tavara is arguably the most advanced vessel type in the empire.  The Tavara class is approximately 725 meters in length, is crewed by 850, and carries contingents of Tal Shiar SpecOps Soldiers (50) and Naval Infantry (2 Brigades of 256)
Scimitar Class Battleship
The Scimitar Class is the heavy hitter of the Romulan Fleet, and packs the deadliest armament ever installed on a Romulan Warship, a Thalaron generator.  In addition to this nasty device, the 1.2 km long, 1.5 km wide battleship crewed by 2344 and capable of deploying an entire Legion (18432 Troopers) and support personnel in an invasion is bristling with traditional weapons: 78 disruptor banks, 45 torpedo tubes, and a huge hangar.  Scimitar Hangars contain at a minimum 512 Talon Interceptors and 1024 Scorpio Strike Bombers in addition to the support fleet necessary to deploy a Romulan Legion to the surface of an unsuspecting world.  The Scimitar Class has not been equipped with a cloaking device, as the Thalaron residual radiation interferes with the function of cloaking devices, making any attempt to create a ship with both a Thalaron generator and a cloaking device a hopeless cause, with even the best cloaking technology still glitching out and covering only part of the vessel in question part of the time, even with the smallest hints of Thalaron radiation aboard the vessel.
Falchion Subclass
Sister class of the Scimitar-class battleships, the Falchion Subclass has the ability to cloak, as they carry no Thalaron generators.  The space generally allotted to the Thalaron generators has been converted into a backup shield generator independent of the main Falchion shield grid.
Dominus Class Command Carrier
At 5.6 kilometers in length, the Dominus Class Command Carriers are easily the largest dedicated military vessels in the empire.  Generally employed in fleet formations as the main carriers of invasion forces, they are very vulnerable when isolated from the rest of their fleets.  They are crewed by 14330 Romulan Naval Personnel and are capable deploying six full legions and their legionary support contingents from their hangars.  They also carry a drastically varying array of strike and support craft. 
Tarpeia-class Dreadnought
  The only completely dedicated battleship of the Romulan Fleet is the Tarpeia-class. (The Tarpeia-class is named for the Tarpeian Rock, the most recognisable name in the empire synonymous with death, as it is where all high-level traitors to the Romulan Empire are executed.)  At 2.4 kilometers in length and equipped with a triad of the most powerful redundant deflector shield grids in addition to two meter thick ablative deuranium/durasteel armour, the Tarpeia class has amassed a reputation as a merciless executor—never do Tarpeia class vessels respond to hails when they are assaulting an enemy planet. 

Standard "pacification" operations, as the Tal Shiar likes to call them, generally include the Tarpeia-class Dreadnought performing the operation opening up on a disloyal/enemy colony/planet/station/asteroid/city and decimating it (destroying 1/10 buildings, generally the most important defensive ones, but in the event that those buildings cannot add up to the 10% threshold, the commander of the Dreadnought will generally order the rest of the quota to be satisfied by targeting buildings at random).  After this decimation is complete, the Tarpeia launches three legions of troopers to the ground to round up and execute any persons found that are unwilling to submit to the rule of the Empire.  After this takes place, the operation is considered over and all personnel are given permission to return to the Tarpeia.  The fear of these operations keeps many neighbouring sectors in line with the Romulan way. 

Tarpeia-class Dreadnoughts are armed with 20 ion cannons, 8 heavy plasma pulse turbodisruptors, 10 heavy tractor beams, 68 heavy disruptor banks, 224 medium disruptor banks, 588 light disruptor arrays (anti-fighter) and 8 shield inversion beam emitters.  Tarpeias also have large hangar bays capable of hosting various ground vehicles in addition to 288 Gladius manned interceptors, 144 Javelin manned heavy strike bombers, ~50 ground vehicle transports, and 64 Dominia-class Shuttlecraft.  They also have two secondary hangar bays that are compact and filled entirely with drone craft (768 Talon Interceptors and 512 Scorpio Bombers total).
Starbases
  Romulan Starbases, as they are called, are heavily defended centres of construction, training, commerce and communications throughout the empire.  They generally include sheltered starship construction facilities, advanced hospitals capable of treating huge numbers of wounded personnel, large civilian tradeports, civilian shipyards, housing, legion training centres (generally just a staging area, with war games taking place on nearby moons and asteroids), communications hubs, Tal Shiar listening posts, and War Theatre Command Centres.  They are normally populated by millions of civilian inhabitants of the Romulan Empire, and 10 legions are tasked with the defence of each Starbase. 

Defensively, the outer physical shell of the base has five entrances leading to the main unarmoured interior where most of the Starbase activity is carried out.  This outer hull is composed of ablative deuranium/adamantium armour approximately 8.4 meters thick, and shielded by the most powerful deflector shield grids that the Romulan Empire may produce.  However, because of the great cost of building these monuments to imperial power and majesty, they are never constructed close to the boarders of the empire, and generally only exist in locations deemed vital to Imperial Defence Command or deep within the Romulan Empire's population centres. 


Military Command Structure
The Supreme Commander of the Romulan Military is officially the Emperor.  However, the Emperor rarely directly commands the military forces of the empire personally these days, as the Imperial Office is generally forced to focus on internal affairs, such as economic security and logistical problems within the Romulan Star Empire. 

Because of the huge number of duties given to the Emperor, the Imperial Consul of War is charged with leading the Romulan Military in the Emperor's stead.  The Consul of War then appoints the Council of War from members of the Military Meritocracy (Generally Navy Admirals, Tal Shiar Colonels and Legion Legates of the Romulan Army).  The Council of War then is employed as an advisory board to the Consul of War, and with the Council's help determine Romulan Military Policies. 

ROMULAN STAR NAVY
The highest rank within the Romulan Star Navy is that of Fleet Praetor, who commands one of the five primary Romulan Imperial Fleets.  Each of these fleets is then divided into five Sector Fleets, which are commanded by an Admiral.  Each Sector Fleet is divided into four to ten sub-fleets called Battle Fleets.  Battle Fleets are led by Vice Admirals, and divided into varying numbers of Task Forces commanded by a Rear Admiral, which include a varying number of starships, generally given to a Commander.  The intraship rank system for commissioned officers is as follows:  Commander, Subcommander, Centurion, Lieutenant, Sublieutenant and Ensignant. 

TAL SHIAR
The Tal Shiar is the Romulan Intelligence Service, and is without a doubt the most brutal and unforgiving organisation in the empire.  The Tal Shiar maintains hundreds, if not thousands, of listening posts in (and outside of) Romulan Space, listening not only to foreign governments, but to imperial citizens as well.  They are tasked with maintaining and ensuring loyalty to the Emperor and the Senate, and will stop and nothing to achieve their goals.  They have practically limitless jurisdiction within the Empire, and often just the threat of turning a captured prisoner over to the Tal Shiar will make them confess.  Their ranking system is as follows:  General, Colonel, Captain, Major, Lieutenant, Sublieutenant, Polisium, Subpolisium, Inspector, Subversive, Informant, Recruit. 

ROMULAN ARMY
The Romulan Army is the ground component of the Romulan Military, and is generally very effective at conducting efficient operations with very little notice or support.  They also defend and patrol the cities and worlds of the empire, under Tal Shiar commanders.  The Army ranking system is as follows:  Imperial Legate, Legion Legate, Legate, Sublegate, Prefect, Full Centurion, Centurion, Subcenturion. 

Important Figures in the Romulan Empire
Emperor Toridex
His Imperial Majesty Augustus Toridex has been Emperor for 14 years, and throughout his term his party has enjoyed a strong majority in the Romulan Senate and great support of his policies throughout the Provinces of the Empire.  Son of the great Emperor Talenerex and Senator Sental of Romulus, Toridex enjoyed a life of great privilege until the age of 24, when he was selected by the Tal Shiar for service to the empire. 

The first decade of his service in the Tal Shiar, Toridex was greatly successful, and rose from the rank of Subpolisium to Colonel.  After spending five years at this rank and twice declining a promotion to General, he retired from military service and was granted an villa of 1000 acres in the Romulan state of Panentine.  (Misc Fact:  Romulus, the Romulan homeworld, is divided into 25 states, each selecting a Senator and forming the Imperial Province of Romulus.)  After a decade of integrating into the Palentine community, Toridex followed the footsteps of his parents and was elected into the Romulan Senate, where he immediately was awarded a position in the Imperial Senate, a result of the connections that he had made while in the Tal Shiar as a Colonel.  After spending seven years in the Senate, he was appointed Emperor, succeeding the rather mundane Emperor Cae'n Del'cares. 

After five years of rule as Emperor, Augustus Toridex began pouring vast quantities of Imperial Denarii into infrastructure throughout the empire while simultaneously creating strategic outposts on the outskirts of Romulan space.  Accused of running a deficit budget by the predominantly Vulcan Treasury Ministry, his response was to invade and plunder no less than ten neighbouring inhabited sectors with the 3rd Fleet of the Star Navy, to ensure the continual financing of his vast infrastructure projects.  Now in his second term as Emperor, and 70 years old, Emperor Toridex has announced that he will not seek a third term as Emperor, instead planning to retire and spend time on his Palentine estate with his grandchildren and the rest of his family.  His party, however, the Imperial Party of Expansion and Unity, is determined to continue his policies of aggressive construction and expansion for as long as the empire can. 
Tal Shiar Commandant D'Deridex VII
A relative of D'Deridex the Great of Romulus, General D'Deridex VII is the direct first-born male line descendant tasked with maintaining the honour and legacy of the legendary Emperor, now centuries dead.  Becoming a Tal Shiar General at the age of 38 and the Commandant of the Tal Shiar at the same time Toridex was elected Emperor, D'Deridex the Seventh has known the Emperor for years, and is generally considered to the most likely successor of Toridex as Emperor.  D'Deridex the Seventh has also overseen one of the most ambitious intelligence network expansions ever seen, expanding the knowledge of the Tal Shiar to include data from nearly half of the Wintrean Galaxy. 

D'Deridex VII is also Toridex's Consul of War, and was the one who first proposed the raiding of the nearby systems with a combined forces of the Tal Shiar and the Imperial Third Fleet that was highly successful and allowed the Toridexian Administration to continue its massive infrastructure and defensive investment. 
The  Fleet Praetors
The current Fleet Praetors of the Star Navy disapprove of what they believe as negligence on the part of the Emperor:  In his infrastructure investment, the Romulan Star Fleets has only seen incremental expenditure increases that only slightly outpace inflation in the empire.  The leader of the Fleet Praetors at this time is Praetor Demera, and she is also likely the successor of Emperor Toridex, leading to great tension between her and Commandant D'Deridex.  This competition has however increased the amount of combat authorized by both the Tal Shiar and the Imperial Fleets, to the dismay of neighbouring inhabited systems. 

History of the Empire
The Romulans were among the last races to submit to the rule of the Galactic Wintreath Hegemony, and in the Galactic Civil Wars, the Romulans were quick to reassert their dominance of space that they considered to be their own.  At the outbreak of the wars, Commander Dar'nex of the Romulan Sector Defence Fleet re-founded the recently conquered Romulan Star Empire, and declared himself Emperor. 

In the years after the destruction of the war, the Romulan Star Empire invested heavily in military equipment and supplies to expand its influence in the galaxy, and the investment was not a bad one.  In the first century after the demise of the great Pangalactic Frozen Realm of Wintreath, the Romulans steadily expanded, conquering no less than twenty-six neighbouring planets and vastly increasing the population and scope of the empire, eventually increasing its territory to encompass fifty sectors and 132 Class-M worlds. 

For the past two hundred years, the Romulans have focused on increasing their populations and decreasing the number of aliens within the empire, to great effect.  The Empire is now very predominantly Romulan, with a large Vulcan minority, and the capabilities of Imperial heavy industry is perhaps the greatest in the galaxy, their largest shipyards encompassing entire surfaces of moons.  (The largest starship yard in the Empire, Navis Constructione Facilitatem, is on a moon of Scipio, the 5th planet of the Romulan home system, named Caesar Tel'dex.)

Now, the Romulan Star Empire once more has its eyes set on conquest, their omnipresent goal of achieving domination over more systems continuing to stress the industrial and military capabilities of the empire, and the ever-vigilant Tal Shiar reports a galaxy ripe for conquest...
Demographic Breakdown of the Empire
BY SPECIES
84% Romulan
13% Vulcan
02% Human
01% Other Species

ECONOMIC BREAKDOWN
35.6% Industrial (Incl. Military Heavy Construction)
02.2% Agricultural
26.3% Research/Education
06.3% Medical
13.7% Military (Direct Personnel)
15.9% Other (Services, Arts, Etcetera...)


Note: found and fixed the problem with my formatting.  I misspelled "spoiler" once....

Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 10:51:59 PM
Also, I found some really nice scale pictures with Star Wars/Star Trek/Warhammer 40k:

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fimg03.deviantart.net%2Fe9cc%2Fi%2F2011%2F303%2F3%2F2%2Fstarwars_and_wh40k_ships_2_by_dirkloechel-d39j5n5.jpg&hash=34ab0c3cd2261985a06f200975507cb2)

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.st-minutiae.com%2Fresources%2Fcomparison%2Fcomparison_large.png&hash=c170a0d9a16543bd0486db15f3a1293a)

Really big chart with lots more stuff
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fmos.creativebloq.com%2Ffeatures%2F2013%2Fdirkloechel-ships.jpg&hash=213a29f1eae705d23d8117fd8dcdc1d4)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 03, 2015, 11:03:03 PM
There's no Star Trek in there :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 11:04:15 PM
There's no Star Trek in there :P
2nd and 3rd pics  :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 03, 2015, 11:36:31 PM
Added more info to my factbook! This is hard work lol.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 03, 2015, 11:57:37 PM
Added more info to my factbook! This is hard work lol.
I know!  I'm really hoping we can get this started soon so the hard work starts to really pay off!  :)  Hopefully this weekend'll be enough time!  (But realistically it might have to be next weekend when it starts...)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 04, 2015, 04:05:33 AM
Robin: I've asked around on various Star Wars EU communities, and the consensus seems to be that the Acclamator's speed is either an oversight or a strange retcon. The Wookieepedia article states that there is a conflicting hyperdrive class for the Acclamator, at Class 0.75, so I think we'll go with that. It also seems that Acclamators were optimized as troop transports rather than general-purpose warships, which some people have proposed as the explanation, even if it makes little sense.

Also, does warp speed depend on the size of the ship? For example, how fast would you say a 50-m long ship could travel? (I'm looking things up, and it seems like there's no in-between in Star Trek for 20-m long runabouts and 100-m long ships.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 04, 2015, 05:11:14 AM
Make it all three, I guess. We could add flavour to our histories and say they made up the Council races for their sector of space, and in your part of the galaxy they could still be the ones in charge?

My asari, turians and salarians faced the type of extinction level event early in our history that can best be compared to the Rachni Wars, that's why they aren't the predominant races anymore, but my government structure is actually inspired by the turian one.

EDIT: Also, tau, you simply must see this. I think you might like the salarians. :)

http://youtu.be/KXApk1eqoC0

I'm still trying to figure out a history, but do have demographics put down. Not sure if that would work, as Turians, Salarians, Asari, and Human are all fairly even.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 04, 2015, 05:43:51 AM
Robin: I've asked around on various Star Wars EU communities, and the consensus seems to be that the Acclamator's speed is either an oversight or a strange retcon. The Wookieepedia article states that there is a conflicting hyperdrive class for the Acclamator, at Class 0.75, so I think we'll go with that. It also seems that Acclamators were optimized as troop transports rather than general-purpose warships, which some people have proposed as the explanation, even if it makes little sense.

Also, does warp speed depend on the size of the ship? For example, how fast would you say a 50-m long ship could travel? (I'm looking things up, and it seems like there's no in-between in Star Trek for 20-m long runabouts and 100-m long ships.
The Valdore is a light warship/troop transport that I was basing off of an Acclimator, and I believe that the explanation for that could be massive ship=massive engine, maybe even almost as large proportionally as the engines of the Millennium Falcon.

In Star Trek though, to answer your question, the speed of a vessel generally is in direct correlation with the maximum power output of the ship's power grid. The larger the warp core, the greater the subspace distortion and thus the greater the speed. That's generally why shuttles can't outrun larger warships in the Star Trek universe. Hyperdrive appears to be the engine mass/total mass correlation, which is a lot different. (That would also explain the discrepancy between the class 2 hyperdrive of the Imperial I Star Destroyers and the Acclimator Assault Ships—Acclimators don't have the heavy swift equipment or the prefab garrison base that their bigger cousins have. That's probably the explanation for that, if I had to make my Star Wars knowledge guess. :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 04, 2015, 05:56:47 AM
Asari are naturally biotic, so in this RP, do they already have biotic powers at the beginning?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 04, 2015, 06:06:49 AM
Oh and tau: I didn't see that last part about the speed of a 50-m ship. If reckon that they could travel at about warp 4 with comfortable room to fit whatever else needs to be on the vessel. I'd say max speed for any 50 m vessel would be about warp 8, but that would basically just be a plated engine room—not much excess space.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 04, 2015, 07:10:49 AM
Oh and tau: I didn't see that last part about the speed of a 50-m ship. If reckon that they could travel at about warp 4 with comfortable room to fit whatever else needs to be on the vessel. I'd say max speed for any 50 m vessel would be about warp 8, but that would basically just be a plated engine room—not much excess space.
I thought that a 50-m ship would be faster, since runabouts have max speed of warp 5 and are smaller? Or are larger parts of a runabout dedicated to engine space?

Asari are naturally biotic, so in this RP, do they already have biotic powers at the beginning?
In this RP, biotics will be late-game researchable tech, so I'm afraid not. Laurentus, your thoughts on this?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 04, 2015, 07:22:14 AM
That is correct, tau.

Hydra, we're going to have to ignore some parts of Mass Effect lore if we're going to make its inclusion in the RP fair.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 04, 2015, 02:20:53 PM
Runabouts do generally have larger engine than most traditional shuttlecraft. I think that's why they're faster than normal shuttlecraft
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 04, 2015, 03:03:33 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 04, 2015, 04:18:54 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 04, 2015, 04:36:49 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 04, 2015, 05:14:26 PM
Runabouts do generally have larger engine than most traditional shuttlecraft. I think that's why they're faster than normal shuttlecraft
But normal shuttlecraft are way smaller. Like, some of them are only 5 m long.

http://www.ex-astris-scientia.org/schematics/starfleet_shuttles.htm
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 04, 2015, 06:43:18 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 04, 2015, 08:57:09 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".
Just updated my military/tech section of my Factbook. I should be able to take some hits from a railgun now(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fwink.gif&hash=718d39dfdf712bcda436166fceddf9af)
Invention
It's a plasma shield (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fundecided.gif&hash=808e284d905432f8aa667b419e3361e7)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 04, 2015, 09:25:52 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".

Well time to create kinetic shields
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 04, 2015, 09:58:18 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".

Well time to create kinetic shields
All shields can be overwhelmed. And we Aesir love our big guns. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 04, 2015, 10:12:20 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".

Well time to create kinetic shields
All shields can be overwhelmed. And we Aesir love our big guns. :P

As long as my stuff can fire back without exploding like the death star! Of course there's going to be a lot of damage in the epic battles of Sci-Fi.

Also I added some Weapons to my tech.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 04, 2015, 10:13:04 PM
Also, now I have like a million types of shields. One for space, one for radiation, and one for ground crap XD
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 04, 2015, 10:16:58 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".
Just updated my military/tech section of my Factbook. I should be able to take some hits from a railgun now(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fwink.gif&hash=718d39dfdf712bcda436166fceddf9af)
Invention
It's a plasma shield (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fundecided.gif&hash=808e284d905432f8aa667b419e3361e7)
Plasma shields are great against explosions because it stops the shockwave from reaching you, but unless you have actual heated plasma that can vaporize anything upon contact which I doubt, it's not going to stop my railguns.

Tau, am I correct?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 04, 2015, 11:08:30 PM
I just got an idea for a future R&D for myself, and I think it'll be a huge game changer on the ground.
*BraveSirRobin begins frantically researching advanced ground combat technology in the hopes of figuring out what Aragonn has planned*

I shall dominate the battlefield with mass numbers and great vehicles
No amount of armor on your vehicles can repel 10 cm railgun fire. :P I shall wolf pack you to death! And Ballistae firing subsonic ballistic shells will decimate your "numbers".
Just updated my military/tech section of my Factbook. I should be able to take some hits from a railgun now(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fwink.gif&hash=718d39dfdf712bcda436166fceddf9af)
Invention
It's a plasma shield (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fundecided.gif&hash=808e284d905432f8aa667b419e3361e7)
Plasma shields are great against explosions because it stops the shockwave from reaching you, but unless you have actual heated plasma that can vaporize anything upon contact which I doubt, it's not going to stop my railguns.

Tau, am I correct?
Hmmm... Scientists! Get working on plasma guns!(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fevil.gif&hash=b53a4b763bef39f015272be9b267bd89)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 04, 2015, 11:10:29 PM
Hmmm... Scientists! Get working on plasma guns!(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fevil.gif&hash=b53a4b763bef39f015272be9b267bd89)
The railguns are the reason why I've got the plasma disruptors.   >:D
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 04, 2015, 11:17:18 PM
Hmmm... Scientists! Get working on plasma guns!(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fevil.gif&hash=b53a4b763bef39f015272be9b267bd89)
The railguns are the reason why I've got the plasma disruptors.   >:D
Why would you target the relatively small projectiles coming at you at Mach 7 when you could be targeting the big ship that's firing those projectiles at you?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 04, 2015, 11:42:12 PM
Is there any information on sci-fi melee weapons? I'm finding it hard to search some up. I don't want vibroblades because they apparently explode when touching electricity.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 12:23:22 AM
Hmmm... Scientists! Get working on plasma guns!(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fevil.gif&hash=b53a4b763bef39f015272be9b267bd89)
The railguns are the reason why I've got the plasma disruptors.   >:D
Why would you target the relatively small projectiles coming at you at Mach 7 when you could be targeting the big ship that's firing those projectiles at you?
...Perhaps because there are projectiles coming at me at Mach 7....  XD 

        ...but rest assured that the disruptors would also be firing at the big ships, too.  ;)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 12:24:06 AM
Is there any information on sci-fi melee weapons? I'm finding it hard to search some up. I don't want vibroblades because they apparently explode when touching electricity.
Other than a Bat'leth?

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fapi.ning.com%2Ffiles%2FvwAFp8yDk9Rg1oKO9yofky3HA3%2AgriNmJoSEy1VGEzQ_%2Fprofilesbatleth.jpg&hash=e50f7d3a6fbc81eef79c605bcc082a0c)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 12:26:31 AM
Is there any information on sci-fi melee weapons? I'm finding it hard to search some up. I don't want vibroblades because they apparently explode when touching electricity.
Use power weapons (http://warhammer40k.wikia.com/wiki/Power_Weapons) like I do.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 01:15:52 AM
Well time to create kinetic shields
Particle shields are implied in Star Wars, except on starfighters.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 01:21:24 AM
Runabouts do generally have larger engine than most traditional shuttlecraft. I think that's why they're faster than normal shuttlecraft
But normal shuttlecraft are way smaller. Like, some of them are only 5 m long.

http://www.ex-astris-scientia.org/schematics/starfleet_shuttles.htm
Bump @BraveSirRobin

I assumed that since runabouts are faster and larger than shuttlecraft, and normal ships are faster and larger than runabouts, that something larger than a runabout should also be faster.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 01:57:52 AM
Runabouts do generally have larger engine than most traditional shuttlecraft. I think that's why they're faster than normal shuttlecraft
But normal shuttlecraft are way smaller. Like, some of them are only 5 m long.

http://www.ex-astris-scientia.org/schematics/starfleet_shuttles.htm
Bump @BraveSirRobin

I assumed that since runabouts are faster and larger than shuttlecraft, and normal ships are faster and larger than runabouts, that something larger than a runabout should also be faster.
Yeah, the really small shuttlecraft aren't equipped with warp cores though... And to address your other question about a 50-m ish ship, if say that it'd be faster if it had an engine considerably larger than that of a runabout.  In warp tech, bigger engines=faster ship, usually regardless of other mass, on ships below 2,500 m, generally. (2.5 km is a rough estimate though—I only say that because most ships larger than that are slower than the Enterprise D in the show, with the exception of a couple of Borg cubes...)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 02:07:38 AM
Just finished adding a crap-load of weapons. Ready for RP now >:D
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 03:14:22 AM
I find it interesting that I had railgun designs for my ships before you, Aragonn. Also interestingly, the number of railguns I had armed myself with were much fewer.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 03:18:12 AM
I find it interesting that I had railgun designs for my ships before you, Aragonn. Also interestingly, the number of railguns I had armed myself with were much fewer.
Bigger ships = more gun ports :D

And you're Tau. I'd expect nothing less than railguns from you. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 03:31:01 AM
I shall destroy you all with my Solar Lances! Tbh, I don't know how well they'll do. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 03:38:05 AM
North why the dislike?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 03:40:40 AM
@North
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 03:42:22 AM
I shall destroy you all with my Solar Lances! Tbh, I don't know how well they'll do. :P
Against void shields and adamantium hull armor, not much. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 04:00:29 AM
Same here @North
http://wintreath.com/forums/index.php?topic=3004.msg50803#msg50803
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 05, 2015, 04:02:51 AM
Goddamn it! This friggin phone is evil! I'll change it.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 04:09:54 AM
I shall destroy you all with my Solar Lances! Tbh, I don't know how well they'll do. :P
Where did you get the idea that you could use fictional Starcraft materials such as solarite?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 04:11:47 AM
I shall destroy you all with my Solar Lances! Tbh, I don't know how well they'll do. :P
Where did you get the idea that you could use fictional Starcraft materials such as solarite?

Is it not acceptable?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 04:21:04 AM
Where did you get the idea that you could use fictional Starcraft materials such as solarite?

Is it not acceptable?
Let's just say that repeatedly adding various fictional materials is rather annoying. In any case, you could come up with ways for your tech to work that don't involve some random form of unobtainium. (For example, your solar core could be explained to work in a different way.)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 04:24:49 AM
Where did you get the idea that you could use fictional Starcraft materials such as solarite?

Is it not acceptable?
Let's just say that repeatedly adding various fictional materials is rather annoying. In any case, you could come up with ways for your tech to work that don't involve some random form of unobtainium. (For example, your solar core could be explained to work in a different way.)

All right then. I'll just use some random scientific theory i'll eventually come up with.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 04:48:37 AM
That was certainly the weirdest theory I've ever written.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 05:09:26 AM
Aren't Dyson Spheres ridiculously huge? Like star diameter plus 20000 km at least? I'd recommend some sort of hypermatter reactor—it'd probably be smaller, and hey—if it's good enough for the Death Star, it'll work for your 10km ship, right? (Just make sure the thermal exhaust ports are shielded and not exposed... ;)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 05:10:39 AM
Aren't Dyson Spheres ridiculously huge? Like star diameter plus 20000 km at least? I'd recommend some sort of hypermatter reactor—it'd probably be smaller, and hey—if it's good enough for the Death Star, it'll work for your Titan, right? (Just make sure the thermal exhaust ports are shielded and not exposed... ;)

I just wanted to harvest a sun ;_; :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 05:32:59 AM
That was certainly the weirdest theory I've ever written.
Actually seems rather normal to me, aside from the "billion billion." And you might want to mention that it's a miniature Dyson sphere harnessing energy somewhat like a fusion reactor, or something like that.

And yeah, a hypermatter reactor or just some other normal reactor core is probably a better idea.

Also, considering that we have already decided to nerf Aragonn's titans, you might want to tone down that 15-story tall walker.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 05, 2015, 06:02:00 AM
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi37.photobucket.com%2Falbums%2Fe55%2Fdrew_tucker21%2Fbungie%2FEmblemMarathon.png&hash=5d86805e5a6765974d9bdfd54a7f1808)
Nation: The Avonite Enclave
Government type: Provisional Council
Heads Of State and Government: Kir Darkcloak, Jan Lightbringer, Des Skyflyer, Irk Flowchaser, Art Marshwalker

Avonite Race

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.stellariswiki.com%2Fimages%2Fe%2Fe7%2FArthropoid_normal_07.png&hash=317458476ba9e0e9e696bea334dcd1c4)
An Avonite

The Avonite people are an insectoid race. They are bipedal, each individual is independent (I.E not a hive mind), they have two feelers on their heads that act as their ears, which are able to pick up sound very well, making them very adept at pinpointing sounds. They have two arms with hands that have 3 fingers, fingers that have sharp talons that can rip apart its prey with ease. They tend to be blue with grey stripes along their back. Their feet are tall and thin, yet able to propel them at an average of 30 mph. They do not have limitless stamina, however. Their bodies are developed from worms and as such they are thin and long. The average height of an Avonite is 6 feet 9 inches. Their average lifespan is 70 years.

Avonite History
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20080831000821%2Fhalo%2Fimages%2F9%2F99%2FUNSC_Spartan_Emblem.png&hash=05a4f2277eec158005d091505353713f)
Flag of The Shepard's Church

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Ffiles.bungie.org%2Fbeorn_ranks%2FGeneral.png&hash=28132d49a3a8a1227643a30512d203ee)
Flag of the Conclave Of The People

 Avonite history is long and bloody. Before the rise of the Avonite Enclave, the Avonite people where ruled by 2 different religious governments, the Conclave Of The People and The Shepard's Church. They each expanded their own territory, creating small yet powerful empires. It was not enough, however. Mistrust and hatred between the 2 governments grew until finally all out war was declared. That was over 300 years ago. That war only ended 20 years ago. After 300 years, neither side had accomplished anything, the war was pretty much a stalemate yet the governments still sent people to die. Most people alive could not even remember why they were fighting the war anymore. No one from the beginning of the war was even still alive. Finally, there was an uprising that took down both governments and finally, the war was over. A central government was created to try and rebuild what was left. The people are, for the first time, hopeful for a peaceful future. But war still runs in their veins. There is still much anger and resentment left. Can the Enclave truly rebuild their peoples future?

Government and Leadership
The current governments is called the Transitional Council. The capital planet is Avon, in the center of the empire, and the capital city is Industries Spirit, built by Kir Darkcloak. It has authority to rule for 30 more years before it must put in place a democratic government to replace it. The Council is made up of 5 members, who are:

Councilor Jan Lightbringer
Jan Lightbringer was one of the fortunate few who was born and raised on one of the planets the war never reached. He studied law and was about to begin practicing when he was conscripted by the Conclave 30 years ago. He fought valiantly, earning medals and becoming a war hero. Every day he grew more and more disillusioned, however. Finally, when the uprising began, he fought again, this time against the Conclave. Being one of the few known figures of the war with any knowledge of war, Lightbringer was quickly chosen to join the council and draft a constitution. He is sarcastic, distant and cold, yet thoughtful and loyal. He also cares deeply about the Avonite people.

Councilor Art Marshwalker [Deceased]
Art Marshwalker was a general for the Shepard's Church. What set him aside from most of his colleagues, however, was that he was sensible enough to realize that the war could not continue like this and competent enough to do something to try and stop it. He was the architect of the first uprising in the Shepard's Church, becoming a hero in the peoples eyes for bringing an end to the war. He is a military man, however, and tends to only see the solutions that involve the army. Despite this, he wants a better future for the Avonite people and is willing to let other people lead so long as he is confident in their abilities.
Died fighting Ryy Sharptalon in his home.

Councilor Kir Darkcloak
Kir Darkcloak is an industrialist, her factories provided the weapons and ammunition that the Avonites used to kill each other. Not a popular figure, she cares only for profit. However, she realizes that a rebuilt Avonite nation would be far more profitable for her corporations than a new war. She has put her considerable intellect and resources to rebuilding the nation, earning her a spot on the Council. She is also responsible for the scientific advancement of the country. For 300 years only military science was perused, she has organized a think tank to tackle the more mundane problems the nations faces, like agriculture and construction. Smooth, intelligent, quick yet also insincere and self serving, few trust her yet most know they need her.

Councilor Des Skyflyer
Des Skyflyer was a politician in the Conclave, which allowed political parties to exist but not to run for seats. She organized the People's Peace Party. Jailed for most of her life for her political views, when the time came to pick members for the council her name immediately came up. Popular and respected, shes hoping for a better future for her people. Charismatic, well meaning, warm and genuine,her only real flaw is a slight amount of naivete. Her imprisonment has also left her a bit nervous around people, she can deliver a speech to thousands perfectly but stammers one on one. The sheer force of her willpower, however, may just overcome those flaws.

Councilor Irk Flowchaser
Who is Irk Flowchaser? Very few people know the true answer to that because before the Council, he was a breadmaker. He did not fight in the war. He was not a scientist or industrialist, a lawyer or anything close. The reason he is in the Council is because the other 4 councilors decided a member of the public should join so that the people would be represented. A random lottery was held and his name was chosen. Instantly becoming a hopeful symbol for the future, the whole experience has overwhelmed Flowchaser, whos rather just stay home and make bread. However, he has resolved himself to doing the best job he can for his people. In person, he is kind and honest though a bit crass and humorless.

There are also multiple quasi government think tanks that cover many things, the biggest being the AgSci, , Agricultural Science Think Tank, led by Kir Darkcloak the Border, Internal growth and Military Sciences Think Tank, BIGMT, led by Irk Flowchaser, FAR, Foreign Affairs and Relations Think Tank, led by Art Marshwalker and AP ReC, Avonite Peoples Reconciliation Committee, led by Des Skyflyer. The Think Tank Overwatch Committee is led by Jan Lightbringer.

Military
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fthelastofthedroids%2Fimages%2F1%2F16%2FB1_line_up.jpg%2Frevision%2Flatest%3Fcb%3D20141126181042&hash=75fa184ad284969f3e13e14f4321f75b)
A squad of MK3 Battle Robots

The Avonite Military is experienced, well equipped and hardy. They are equipped with Darkcloak Industries model 173-je MAGguns, High powered laser weapons that fire a beam of light that could vaporize a hole in someone up to a mile, making them accurate and fearsome weapons. However, prolonged firing (as in firing the same weapon over and over again for more than 30 minutes) makes the gun less and less accurate as the focusing crystals get warped by the heat of the laser. Their armor is made of titanium-molecular fused reinforced metals with a deflector shield that can deflect a few non direct hits and shrapnel effectively. The armor also has a jetpack that allows for short bursts that can get them about 500 meters, though more advanced versions allow sustained flight, those are only given to the Skyjumper corps . They also have top of the line tech when it comes to imaging and scopes. Their armor corps have been rendered obsolete, though they have an abundance of APC's. They also have a robot army, though they tend to use them as reserves as even though they have large numbers of the robots (DI MK3 Battle Robots, bipedal robots with smaller MAGguns and no independent thought) they are not a terrible effective fighting force, better at buying time for a regroup then at winning the battle. Recently, however, upgraded versions, MK4's have been introduced and have proven to be incredibly effective if limited in number. Another model, the MK5, is intended solely as a mobile rapid-repeater MAG's.

(https://blenderartists.org/forum/attachment.php?attachmentid=412104&d=1448731665)
A MK4 robot

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fstarwars%2Fimages%2F9%2F9d%2FDroideka-SWE.png%2Frevision%2Flatest%3Fcb%3D20160910210418&hash=d6bbebf57a34ad49df983d2c017a63f2)
A MK5 robot
The Avonite navy is also no joke, with their Pendelton-class cruisers being armed like no tomorrow. Broadside batteries on every level of the ship armed with larger versions of the MAGgun that do even more damage and twin SUPERMAGguns (basically HUGE MAGguns) at the front can make a square kilometer of an enemy hull as hot as the surface of the sun, making them dangerous vessels. They also have shields that can both reflect light, lasers and kinetic weapons. Additionally, they can deploy graviton disrupters that make fleeing from them impossible and firing at them difficult while giving their lasers virtually no misdirection. Pendelton-class cruisers also have point defense turrets all over the ship and are usually accompanied by Silent-class Aircraft carries, which are also heavily armed and have thousands of drone fighters that can take on most other fighters. All Avonite ships use Singularity drives that change the passage of time, allowing them to speed up time for long distance travel and temporarily slow down time for no more than 3 seconds to take evasive action. Kir Darkcloak has looked into using smaller versions for troops to "jump" into cover. Such miniature versions are in prototype phase. Singularity drives, however, have a flaw. Regular, sustained use will result in "Singularity Sickness" as the organs begin to fail due to time manipulation leading to advanced ageing.

There are other classes to. The most common being the destroyer, of which 3 classes exist.

Tollman's Folly Class Destroyer
The most common class. A quick and well armed speedster. It's Gravity Well allows relatively massive jumps out of the line of fire. However, it has the weakest shielding and armor, not being able to withstand more than a dozen direct hits but being more than capable of giving even a Pendelton a run for its money

Believe Class Destroyer
The Believe Class destroyer is really only used for one thing: taking damage. It has massive shielding units and armor thick enough to resist sustained ground battery fire. However, it lacks sorely in the armaments department. It has the equivalent fire power of a pair of fast patrol ships, which for a destroyer is dismal. However, it can and will keep dishing out damage relentlessly making it no less dangerous than any other ship.

Wilderness Class Destroyer
The Wilderness Class Destroyer. One purpose, one design. It has one piece of long range artillery. One. However, that one gun has the power to punch through heavy shields, thick armor, even being able to penetrate a few miles into a planet's surface. However, besides a few point defense turrets, it utterly lacks any defensive measures. It has no shields and very little armor. It is used solely as a long range one shot killer. However, as the Wilderness class was not very well recieved by the Navy, less than 100 exist.

Besides their cruisers, destroyers and carriers there is one last ship the Avonites use which is quite rare.

Atonement Class Dreadnought
10 of these exist. The Remember, Tannhauser, Orion, Atonement, Indemnification, Confessor, Sorrow, Shriver, Contrition and Compunction.They were designed by and for the Shepard's Church as weapons able to destroy entire planets. The way this is done is simple. The ship is the size of a small planeload, think smaller than Pluto. They fire projectiles the size of asteroids. The impact of one projectile would be equivalent of an extinction event. There are 4 reasons they were not used in The Endless War.

1. They were meant to be used as fear weapons. The mere threat would cause the other to surrender.

2. You cant inhabit extinct planets.

3. Firing one just once would be the same cost as building 5 Destroyers.

4. The war ended before construction was finished.

Avonite command would never use such a weapon unless they had no intention what so ever of annexing the planet.

The big problem with the Enclave Military and Navy is not effectiveness, usefulness or supplies, it is quite simply that there are not that many soldiers or ships left. Even Darkcloak Industries is having a hard time building ships to replace the monumental losses, and there are not that many able bodied young Avonites left to train as soldiers. They by no means makes them less dangerous as a fighting force, it does leave them unable to effectively replenish their strength quickly, however.

To combat Romulan cloaked technology, the Avonites created the Graviton Sensitive Network. It uses a simple premise. While a cloaked ship, any cloaked ship, may be able to deflect particles, hide emissions, and hide their position they can never stop the fact that their hull is solid and unable to allow certain particles passage. The GSN basically works like this, Graviton particles are fired in a tight circular spread and received by another sensor. These sensors are created to be the size of a fist and nearly impossible to detect. The hull of a Romulan ship will absorb Gravitons, allowing a silhouette of the ship to be seen. Kir Darkcloak recently created a new version using Tachyons, allowing for a far more accurate picture of the cloaked ship. However, this version is only used in Avon at the moment.

There are a few flaws with the GSN, however. First, it requires an incredibly accurate gravemetric reading of a control setting to prevent constant false readings. At minimum a year's worth must be used, preferably 3 years. Second, while it is very effective at identifying cloaked ships, their origins and heading it is ineffective at getting a fixed position, only able to give a general position and at giving accurate fleet sizes. Last, while the sensors are nearly impossible to detect and are quadruple backed up if all the receiver units or all the transmitting units are destroyed the network will fall.

Recently, the Border, Internal Growth and Military Sciences Think Tank, or BIGMT, headed by Councilor Irk Flowchaser, has looked into using androids for military and espionage use. However, given the complexity involved the androidds cannot function for more than 3 days before dying. They have also looked into upgrading their STINGER mobile assault platform, a giant 3 story robot based off an Avon Spider with miniMAGuns for defense (8 barrelled rotating MAGguns) into something more.... fearsome.

The Avonite People
Generally speaking the Avonite people are stoic, hardy and humorless types. They do not view another races or nations with anything more than apathy. The war has left many Avonites with PTSD and other mental disorders, with a large number of former soldiers becoming mercs after the end of the war. These mercs tend to be sociopaths. This has led to a reputation of being heartless monsters with a taste for war in some peoples eyes, though most of the Avonite people are not that way. They are also very religious, believing devoutly in their God That Will Come, Spode, and not taking any sort of insult when it comes to him.


The Spode Commonwealth, the Church born from the ashes of the Endless War, is split into 3 separate branches with different jobs. The Spode Evangelicals are the preachers and the priests and are led by Vox Evangelical Yul Deacon. They have a armed branch named the Spode Militants. The Spode Reconciliators are responsible for bringing together the two faiths from the Conclave and the Shepard's Church and are led by Confessor of Regret Jim Windwaver. They are split between the Spode Confessors, the peaceful part of the Reconciliators, and the Acensionists, the militant branch. The last are the Spode Vigilantes and are even more militant and judgemental than usual. They stand to protect the Commonwealth from all threats, external or Internal. They spy on everyone and has a tendency to coerce people to leave the Church alone. They are led by Emeritus Vigilant Dar Malediction. Members of the Evangelicals wear grey robes and show their faces and tend to be honest and friendly. The Reconciliators wear black robes and hoods, dont cover their faces and tend to be retrospective and sad types. The Vigilantes wear purple robes and a silver face mask to hide their faces from Spode (They believe what they do is wrong but necessary and hide their faces in shame for their actions) and tend to be suspicious and violent types. The headquarters of the Evangelicals is the High Cathedral of Spode, the HQ of the Reconciliators is the Sanctuary of Spode and the HQ of the Vigilantes is the Bastion of Spode.

Yul Deacon is a charismatic and popular leader. He is also hypocritical, conniving and political. Those that know him personally are far and few between. Jim Windwaver is broody and quiet but an honest man who earnestly wants to bring the faithful back together. He is also starting to feel the weight of his job and rumors of drug abuse have begun circulating. Dar Malediction was a former mercenary who claims to have seen a vision from Spode that changed him. Weather or not this is true, he quickly rose through the ranks of the Vigilantes and militarized them. He is quick to jump the gun and very paranoid.

The Peoples Hope for the Enclave
The hope is that the Enclave will restore the Avonite people to its former glory. After being isolationist for so long and with most worlds still decimated after the war, to many this seems little more than a dream.

Avonite Anthems

The Avonite Battle March, Onward For Avon:
https://www.youtube.com/watch?v=uPMC9Mg03yE

The Avonite Enclave National Anthem, Chaos and Fire:
https://www.youtube.com/watch?v=nlu2z2gkhhI

Anthem of the now defunct Conclave of the People, Spode, O Beautiful Spode:
https://www.youtube.com/watch?v=ntpeDfa1DaU

Anthem of the now defunct Shepard's Church, Forgive us and Guide us Spode:
https://www.youtube.com/watch?v=WdvJc0RNZc0

Personal Themes
One thing I like to do when I create a character is to give them a song as a theme in my head, something that reflects the character, at least a little bit. Now, I've decided to put what I had in my head up for y'all. Also, take a guess what my favorite band is :]

Councilor Jan Lightbringer- God Put A Smile Upon Your Face (Coldplay)
https://www.youtube.com/watch?v=deDXC9nSYU4

Councilor Irk Flowchaser- Politik (Coldplay)
https://www.youtube.com/watch?v=tHlYLt7Vt2c

Councilor Kir Darkcloak- The Scientist (Coldplay)
https://www.youtube.com/watch?v=EdBym7kv2IM

Councilor Des Skyflyer- Rumble And Sway (Jamie N Commons)
https://www.youtube.com/watch?v=jcJ_Td--IhM

Councilor Art Marshwalker- The Wolf (Mumford And Sons)
https://www.youtube.com/watch?v=BsP-MjIueL4

Vox Evangelical Yul Deacon- Major Minus (Coldplay)
https://www.youtube.com/watch?v=n1O9X0_WNTY

Vigilant Emeritus Dar Malediction- Believe (Mumford And Sons)
https://www.youtube.com/watch?v=dW6SkvErFEE

Admiral Fir Hanover- Viva La Vida (Coldplay)
https://www.youtube.com/watch?v=oncmL69ZEJ8

Admiral Ark Innsmouth- Talk (Coldplay)
https://www.youtube.com/watch?v=EH9meoWmAOM

Admiral Jil Scarhealer- Some Nights (FUN)
https://www.youtube.com/watch?v=eMxlItGR3jw

ISPD Sgt Kyk Avonman- Stuck In The Middle With You (Stealers Wheel)
https://www.youtube.com/watch?v=DohRa9lsx0Q

Grand Admiral Of The 1st Conclave Fleet Lajardi Voidwatcher- Every Teardrop Is A Waterfall (Coldplay)
https://www.youtube.com/watch?v=1Kf_6BWcOOg

Emergency Civilian Administrator Poe Pestlewait- Counting Stars (OneRepublic)
https://www.youtube.com/watch?v=Yim4--J44gk

People's Inquisitor Danoz Preacher- Way Back Home (Bob Crosby)
https://www.youtube.com/watch?v=ir1A74UA2YE

Religion

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20130714180636%2Fhalo%2Fes%2Fimages%2F0%2F05%2FMarathon_logo.jpg&hash=b79a0bc7c82381635ba6fdaf96a3f759)
The Symbol of the Spode Commonwealth

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fhalo%2Fimages%2F0%2F0c%2FHalo_4_Reclaimer_Symbol_Render.png%2Frevision%2Flatest%3Fcb%3D20121215135644&hash=b1c0f48536dd78fc045d80b6ebc943b1)
The Symbol of the Spode Evangelicals

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6E2z3eh.jpg&hash=3b15c62e9943768e6525fd60baf8aca9)
The Symbol of the Spode Vigilantes

The Avonites believe in a deity they call Spode. In their view, Spode was an Avonite who lived a life of no anger, a life of no hate and a life of no sin. Spode was murdered by jealous neighbours but as he died he ascended to a higher plane of existence. He forgave his murderers and spoke to them, teaching them his word and they became the first preachers. The main argument between what was the Conclave and the Shepards Church was over what Spode said to the First. The Conclave believes that Spode told the First to live among the people, as equals, secretly guiding them. The Church believes that the First where told to watch over the people as their rulers, guiding everyone to enlightenment. What happens next is not know but Avonites pray for Spode to watch them and to give them strength. Spode is also called The God That Will Come.

To Avonites, the soul is the most important part of their being. The soul is who they truly are, what they've done and everything they have ever been and ever will be. A soul is attached to the body and is very hard to destroy, they believe, but to do so s an unforgivable crime.

Spode's First
? ? ? ?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 06:58:04 AM
Also, considering that we have already decided to nerf Aragonn's titans, you might want to tone down that 15-story tall walker.
My titans weren't nerfed. I just can't have my titans right away.
Nation: The Avonite Enclave

Avonite Race
The Avonite people are an insectoid race. They are bipedal, each individual is independent (I.E not a hive mind), they have two feelers on their heads that act as their ears, which are able to pick up sound very well, making them very adept at pinpointing sounds. They have two arms with hands that have 3 fingers, fingers that have sharp talons that can rip apart its prey with ease. They tend to be blue with grey stripes along their back. Their feet are tall and thin, yet able to propel them at an average of 30 mph. They do not have limitless stamina, however. Their bodies are developed from worms and as such they are thin and long. The average height of an Avonite is 6 feet 9 inches. Their average lifespan is 70 years.

Avonite History
Avonite history is long and bloody. Before the rise of the Avonite Enclave, the Avonite people where ruled by 2 different religious governments, the Conclave Of The People and The Shepard's Church. They each expanded their own territory, creating small yet powerful empires. It was not enough, however. Mistrust and hatred between the 2 governments grew until finally all out war was declared. That was over 300 years ago. That war only ended 20 years ago. After 300 years, neither side had accomplished anything, the war was pretty much a stalemate yet the governments still sent people to die. Most people alive could not even remember why they were fighting the war anymore. No one from the beginning of the war was even still alive. Finally, there was an uprising that took down both governments and finally, the war was over. A central government was created to try and rebuild what was left. The people are, for the first time, hopeful for a peaceful future. But war still runs in their veins. There is still much anger and resentment left. Can the Enclave truly rebuild their peoples future?

Government and Leadership
The current governments is called the Transitional Council. The capital planet is Avon, in the center of the empire, and the capital city is Industries Spirit, built by Kir Darkcloak. It has authority to rule for 30 more years before it must put in place a democratic government to replace it. The Council is made up of 5 members, who are:

Councilor Jan Lightbringer
Jan Lightbringer was one of the fortunate few who was born and raised on one of the planets the war never reached. He studied law and was about to begin practicing when he was conscripted by the Conclave 30 years ago. He fought valiantly, earning medals and becoming a war hero. Every day he grew more and more disillusioned, however. Finally, when the uprising began, he fought again, this time against the Conclave. Being one of the few known figures of the war with any knowledge of war, Lightbringer was quickly chosen to join the council and draft a constitution. He is sarcastic, distant and cold, yet thoughtful and loyal. He also cares deeply about the Avonite people.

Councilor Art Marshwalker
Art Marshwalker was a general for the Shepard's Church. What set him aside from most of his colleagues, however, was that he was sensible enough to realize that the war could not continue like this and competent enough to do something to try and stop it. He was the architect of the first uprising in the Shepard's Church, becoming a hero in the peoples eyes for bringing an end to the war. He is a military man, however, and tends to only see the solutions that involve the army. Despite this, he wants a better future for the Avonite people and is willing to let other people lead so long as he is confident in their abilities.

Councilor Kir Darkcloak
Kir Darkcloak is an industrialist, her factories provided the weapons and ammunition that the Avonites used to kill each other. Not a popular figure, she cares only for profit. However, she realizes that a rebuilt Avonite nation would be far more profitable for her corporations than a new war. She has put her considerable intellect and resources to rebuilding the nation, earning her a spot on the Council. She is also responsible for the scientific advancement of the country. For 300 years only military science was perused, she has organized a think tank to tackle the more mundane problems the nations faces, like agriculture and construction. Smooth, intelligent, quick yet also insincere and self serving, few trust her yet most know they need her.

Councilor Des Skyflyer
Des Skyflyer was a politician in the Conclave, which allowed political parties to exist but not to run for seats. She organized the People's Peace Party. Jailed for most of her life for her political views, when the time came to pick members for the council her name immediately came up. Popular and respected, shes hoping for a better future for her people. Charismatic, well meaning, warm and genuine,her only real flaw is a slight amount of naivete. Her imprisonment has also left her a bit nervous around people, she can deliver a speech to thousands perfectly but stammers one on one. The sheer force of her willpower, however, may just overcome those flaws.

Councilor Irk Flowchaser
Who is Irk Flowchaser? Very few people know the true answer to that because before the Council, he was a breadmaker. He did not fight in the war. He was not a scientist or industrialist, a lawyer or anything close. The reason he is in the Council is because the other 4 councilors decided a member of the public should join so that the people would be represented. A random lottery was held and his name was chosen. Instantly becoming a hopeful symbol for the future, the whole experience has overwhelmed Flowchaser, whos rather just stay home and make bread. However, he has resolved himself to doing the best job he can for his people. In person, he is kind and honest though a bit crass and humorless.

Military
The Avonite Military is experienced, well equipped and hardy. They are equipped with Darkcloak Industries model 173-je MAGguns, magnetic railguns that shoot tiny projectiles at almost (about 120 million m/s short) the speed of light, making them accurate and fearsome weapons. Their armor is made of titanium-molecular fused reinforced metals with a deflector shield that can deflect a few non direct hits and shrapnel effectively. The armor also has a jetpack that allows for short bursts that can get them about 500 meters, though more advanced versions allow sustained flight, those are only given to the Skyjumper corps . They also have top of the line tech when it comes to imaging and scopes. Their armor corps have been rendered obsolete, though they have an abundance of APC's. They also have a robot army, though they tend to use them as reserves as even though they have large numbers of the robots (DI MK3 Battle Robots, bipedal robots with smaller MAGguns and no independent thought) they are not a terrible effective fighting force, better at buying time for a regroup then at winning the battle.

The Avonite navy is also no joke, with their Pendelton-class cruisers being armed like no tomorrow. Broadside batteries on every level of the ship armed with larger versions of the MAGgun that do even more damage and twin SUPERMAGguns (basically HUGE MAGguns) at the front make them dangerous vessels. Pendelton-class cruisers also have point defense turrets all over the ship and are usually accompanied by Silent-class Aircraft carries, which are also heavily armed and have thousands of drone fighters that can take on most other fighters.

The big problem with the Enclave Military and Navy is not effectiveness, usefulness or supplies, it is quite simply that there are not that many soldiers or ships left. Even Darkcloak Industries is having a hard time building ships to replace the monumental losses, and there are not that many able bodied young Avonites left to train as soldiers. They by no means makes them less dangerous as a fighting force, it does leave them unable to effectively replenish their strength quickly, however. 

Will this do?
Looks fine to me just glancing over it. I'll actually read it when I wake up.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 05, 2015, 07:10:46 AM
So can I claim space in the map?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 11:17:20 AM
I claimed space on the map before I typed the beginning of my factbook. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 02:46:04 PM
That was certainly the weirdest theory I've ever written.
Actually seems rather normal to me, aside from the "billion billion." And you might want to mention that it's a miniature Dyson sphere harnessing energy somewhat like a fusion reactor, or something like that.

And yeah, a hypermatter reactor or just some other normal reactor core is probably a better idea.

Also, considering that we have already decided to nerf Aragonn's titans, you might want to tone down that 15-story tall walker.

I should of mention that it's still under R&D, and not even on any production lines yet. I'll add that to that area. And i'll lower the height to 7 stories, which is about the height of an AT-AT
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 03:07:17 PM
My Dvergr class titan is supposed to be similar to the Tau Riptide battlesuit.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Chanku on December 05, 2015, 04:58:56 PM
Still trying to get my technology down, but until then I have worked on the government section a bit.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 05:54:46 PM
By "nerf," I meant not make it researchable yet. Sorry about the confusion.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 05, 2015, 05:56:05 PM
By "nerf," I meant not make it researchable yet. Sorry about the confusion.
Oh okay.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 06:03:36 PM
And still nothing has been said about the Trebuchet.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 06:09:22 PM
And still nothing has been said about the Trebuchet.
The massive nested spoilers, plus unsureness about whose factbook you're talking about, leaves me confused.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 06:10:40 PM
And still nothing has been said about the Trebuchet.
The massive nested spoilers, plus unsureness about whose factbook you're talking about, leaves me confused.
One of my SPGs that has a volcano cannon.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 06:13:20 PM
And still nothing has been said about the Trebuchet.
The massive nested spoilers, plus unsureness about whose factbook you're talking about, leaves me confused.
One of my SPGs that has a volcano cannon.
That just looks like a very strong laser to me.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 06:14:42 PM
And still nothing has been said about the Trebuchet.
The massive nested spoilers, plus unsureness about whose factbook you're talking about, leaves me confused.
One of my SPGs that has a volcano cannon.
That just looks like a very strong laser to me.
It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 05, 2015, 06:16:51 PM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 05, 2015, 06:36:15 PM
It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.
True.....
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 05, 2015, 09:51:19 PM
Is it fine to include jetpacks (Star Wars influenced) in my factbook?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 05, 2015, 10:57:36 PM
Is it fine to include jetpacks (Star Wars influenced) in my factbook?
Totally.  Star Wars and Star Trek tech are pretty much omnipresent in sci-fi future universes, I think.  Especially because I don't think that they'd really give you too much of an advantage over anyone.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 06, 2015, 01:09:16 AM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.


I was thinking about 7 km.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 06, 2015, 01:20:33 AM
I've finally added my military and tech portions. I probably made a gigantic mess of it. Please point out any concerns and suggestions you can come up with.

For convenience, here is a link (http://wintreath.com/forums/index.php?topic=3004.msg50839#msg50839) back to the second page where my factbooks are stored.

Pay special attention to possible over-poweredness. The Thanix cannon especially might be going a bit far, even though the way I'm imagining it as a prototype will likely blow up the ship the first time it's used.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 06, 2015, 03:05:22 AM
You might want to start work on your factbook @Bodobol, since we start in a week.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Bodobol on December 06, 2015, 03:06:19 AM
You might want to start work on your factbook @Bodobol, since we start in a week.

Thanks for the reminder, I keep putting this off. I'll put up a skeleton soon, and fill it out throughout the week.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 06, 2015, 04:31:36 AM
More backstory for the Avonites.

The Avonite People
Generally speaking the Avonite people are stoic, hardy and humorless types. They do not view another races or nations with anything more than apathy. The war has left many Avonites with PTSD and other mental disorders, with a large number of former soldiers becoming mercs after the end of the war. These mercs tend to be sociopaths. This has led to a reputation of being heartless monsters with a taste for war in some peoples eyes, though most of the Avonite people are not that way.

The peoples hopes for the Enclave
The hope is that the Enclave will restore the Avonite people to its former glory. After being isolationist for so long and with most worlds still decimated after the war, to many this seems little more than a dream.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 06, 2015, 04:33:25 AM
More backstory for the Avonites.

The Avonite People
Generally speaking the Avonite people are stoic, hardy and humorless types. They do not view another races or nations with anything more than apathy. The war has left many Avonites with PTSD and other mental disorders, with a large number of former soldiers becoming mercs after the end of the war. These mercs tend to be sociopaths. This has led to a reputation of being heartless monsters with a taste for war in some peoples eyes, though most of the Avonite people are not that way.

The peoples hopes for the Enclave
The hope is that the Enclave will restore the Avonite people to its former glory. After being isolationist for so long and with most worlds still decimated after the war, to many this seems little more than a dream.
Please edit this into your original factbook post, to keep it all in one place accessible by the table of contents.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 06, 2015, 04:35:15 AM
I actually think it might be a good idea to add all of our factbooks in spoiler tags in the OP too. If we work together, we can get it done pretty quickly too.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 05:54:50 AM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.


I was thinking about 7 km.
Don't you think 7 km is a bit excessive? My biggest warship is less than half that length. And I could easily destroy 7 km cruisers by wolf packing my destroyers.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 05:56:17 AM
I actually think it might be a good idea to add all of our factbooks in spoiler tags in the OP too. If we work together, we can get it done pretty quickly too.
I'd be all for that idea if I could edit that OP. Since I can't, I'll have to vote Nay on that one.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 06, 2015, 06:08:18 AM
No I mean if tau and I work together.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 06:27:54 AM
No I mean if tau and I work together.
I don't think you understand my meaning. When there's something I wanna add or change, I change my factbook to match. But when there's a more convenient means for people to see a copy of my factbook that I don't have a means of directly changing, people are going to look at the outdated factbook first, or only. See where the problem is?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Arenado on December 06, 2015, 07:56:48 AM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.


I was thinking about 7 km.
Don't you think 7 km is a bit excessive? My biggest warship is less than half that length. And I could easily destroy 7 km cruisers by wolf packing my destroyers.

Didnt someone else have 10 km capital ships?And your destroyers could easily be destroyed by the escort carriers and drone armies
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Bodobol on December 06, 2015, 08:09:24 AM
The United Kevarian Chain

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxgMEfKo.png&hash=d2096329fb107a641b46cc1b7fa07cc5)

Factbook
History
Kevarus was, at one time, a group of mining colonies throughout Wintreath known as the Kevarian Chain, controlled by the nearby Hvis Archate, which was in turn controlled by the Wintreath Empire. The Hvis eventually collapsed, however, and some time before that cut off all support for the Kevarian Colonies. The Empire had higher priorities than this distant, small chain, and long-lasting anarchy ensued. Most colonies lost contact with the others, while countless governments rose and fell throughout them. Warlords would make claims of legitimacy by tracing their lineage to Hvis figures, but no regime could stand for long.

In time, however, a group of factions banded together on the planet of Esvir, brought together by the ideal of a reunited Chain. They referred to their domain as Kevarus; this was far from unique at the time. Most supposed restored Kevarian regimes did not seek to reconquer the rest of the Chain, however. To supply their conquests, the Kevarians resorted to piracy, privateering and black market activities. Their motivation made them ruthless and they quickly became feared across the region.

Within the Chain, however, they were more respected than feared. As they considered all residents of the Chain their rightful subjects, the Kevarians treated them well and avoided warfare whenever possible. Some planets even welcomed their rule. In time, they came to rule the entirety of the former colonies.

Early in the age of a restored Kevarus, the government discontinued their piracy and black market businesses. Instead, they financed infrastructure projects across the war-ravaged lands with money made from trading mined ores and other materials. Standards of life had, for the most part, increased since restoration.

Despite the benevolency of the regime, most of Kevarus was impoverished to varying degrees. Especially in systems further from Esvir, piracy and crime became massive problems. In some conquered systems, separatist factions arose, sabotaging infrastructure and demanding attention from the military. Exhausted and drained of funds, the Kevarian government divided their lands into groups of systems known as Districts. Each District was semi-autonomous and tasked with improving quality of life throughout their lands.

The plan was successful - some separatists were content with semi-autonomy, while the others could now be dealt with. Life improved throughout the Chain. There was only one problem. Many of the Districts had resumed state-sanctioned piracy to fund their projects, resulting in interregional animosity towards Kevarus. Many empires embargoed the Kevarians as a whole, while others embargoed only the Districts known for illicit activities. There were, of course, still others who freely engaged in shady dealings with Kevarus.

Trade wars erupted from time to time, but nothing substantial ever resulted from them. The Chain is well-defended, preventing too much loss from these wars.

Nowadays, the Districts still stand; discontent would erupt across the Chain if they were destroyed. Piracy is still present, as it is now simply a part of the culture of many Districts. Quality of life still varied throughout them, but most have a reasonable standard.

Government
The United Kevarian Chain (UKC) is the federal government. It is divided into 5 Districts, each of which operates at a level of semi-autonomy, and federal territory. The UKC maintains four systems itself, including that which contains the capital planet of Esavir. The Districts and their locations are as follows:

New Hvis District: X: 24-25, Y: 1-2
Arveri District: X: 23, Y: 1-3; X: 23-25, Y: 3
Tarsus District: X: 23, Y: -1-(-4)
Marakov District: X: 23-25, Y: -4
Sevett District: X: 24-25, Y: -3-(-4)
UKC Territory (Not a District, federal territory): X: 24-25, Y: -1-(-2)

The UKC is divided into three branches - executive, legislative, and judicial. The Ithyr is a single person who serves in the executive position, and serves for ten years. They are elected by the Arving (the legislative branch), which is made up of twenty elected representatives from each district, and thirty from UKC territory, amounting to 130 total members. The Ithyr appoints Kel-Ithyrs, which serve as governors for the Districts. Kel-Ithyrs serve for life, unless promoted to Ithyr by the Arving. The judicial branch, the Vell, takes cases relating to national issues.

Individual planets are ruled by elected officials called Ukurdhs. Ukurdhs may only be elected from the aristocratic class, and Kel-Ithyrs are selected from the Ukurdhs within the District. Ukurdhs serve for five-year terms.

Technology
Kevarus made few technological advancements of their own due to their history of being subjugated and later being pirates. Most advanced gear comes from the wreckage of foreign ships. They did, however, become quite adept at signal jamming and innovated in that field.

Military
Army
The Kevarian army uses railguns, and wears lightweight power suits for protection.

Navy
The Kevarian navy is the most noted branch of the military. Its ships are divided into the following classes:

Xebec
Xebec-class ships (along with Galleons and Frigates) are used for both trading and warfare, instead of solely the latter. They are around 500m in length, and their main danger comes not from their weapons but from the signal jammers they're equipped with.

Galleon
Galleon-class ships make up the bulk of the fighting force in the navy. These ships are anywhere from 800m-1km in length, and more heavily armed than Xebecs. They do not, however, come with signal jammers.

Frigate
Frigate-class ships are larger and more heavily armed than Galleons, but otherwise have little to set them apart. They are 1-1.2km in length.

Carrier
Carrier-class ships carry large amounts of ground soldiers, and are heavily armed so as to defend them. For this reason, they are both slow for their size and a force to be reckoned with. They are 1.4-1.6km long.

Cruiser

Cruiser-class ships are combat ships that come equipped with medium armor and plenty of guns. They will typically be seen guarding Carriers, forming a convoy around them. They are just slightly longer than Carriers, but take up less space overall due to a more narrow design.

Dreadnought

Dreadnought-class ships are the largest Kevarian ships that will be seen outside of the largest battles, coming in at 2km long. They carry small assault aircraft on them, and generate thick shields around themselves. They are heavily armed as well; their only weakness is their bulkiness, as they are fairly slower than even Carriers.

Behemoth

Behemoth-class ships are few in number and only utilized in the most intense of situations. They are essentially larger Dreadnoughts, around 3km long.


Important Figures
Ithyr Osman Lyech is the current Ithyr of Kevarus. He hails from the Tarsus District and grew up on one of the most poverty-stricken planets there, but into the aristocratic class. He became the Ukurdh of his home planet as a young adult, and spent years on public works projects dedicated to eradicating poverty. He was, however, quite ruthless - political opponents would often find themselves in prison or in unsafe conditions on the projects. These accusations were never investigated by the District or Federal government due to other priorities.

During a trade war with a nearby system several terms into his rule, Lyech personally led the fleet in the only significant battle, which was a resounding victory for the Kevarians. He had thus distinguished himself, and during the next election cycle he resigned as Ukurdh after 25 years of service and instead ran for the Arving. He was elected, still only 47 at the time and with several decades of experience. He championed many economic bills and was renowned for their efficiency. Elected Ithyr at age 72, he is now 80. The Ithyr is known for being a cold, blunt figure who is more than able to rule despite his advanced age.

Commander Vankarum Veli is the Commander of the Kevarian Military. Coincidentally, he is from the same planet as Lyech, but born into poverty. After spending years in the pirate guilds to work his way up the economic ladder, Veli enlisted in the military and amazed his superiors with his intelligence and ability. He quickly rose through the ranks and attended school to learn further leadership skills. He was proclaimed Commander of the Kevarian Military after his predecessor died. Now 53, Veli has a sharp eye on the battlefield and a similar no-nonsense attitude as Osman.

Pirate-Chief Esa Kagar is the leader of the Sevett Pirate Guild, hailing from the District of the same name and the largest of its kind. She is an international criminal, but as international piracy is commonly accepted in Kevarus, she has not yet been apprehended. In fact, it is even rumored she is in regular correspondence with the UKC. She holds some sway over all the major pirate guilds throughout the Chain; even those directly opposed to her interests respect and fear her. She is among the most powerful people in Kevarus and certainly the richest. Little is known of her private life, as she is rather secretive about that.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 09:06:26 AM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.


I was thinking about 7 km.
Don't you think 7 km is a bit excessive? My biggest warship is less than half that length. And I could easily destroy 7 km cruisers by wolf packing my destroyers.

Didnt someone else have 10 km capital ships?And your destroyers could easily be destroyed by the escort carriers and drone armies
If they do have 10 km capital ships, they're even more susceptible to wolf packing. You're obviously forgetting about my cruisers and carriers. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 09:12:28 AM
The Kevarian army uses railguns, and wears lightweight power suits for protection.
Quit stealing my thunder! :P You can have railguns and armor too.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 06, 2015, 01:04:38 PM
How large are your cruisers North? Just wondering.

It's a laser capable of killing massive titans. Tell me if you think I should have that yet or not.
If titans don't exist yet, it makes no sense to have lasers that are meant to fight them.


I was thinking about 7 km.
Don't you think 7 km is a bit excessive? My biggest warship is less than half that length. And I could easily destroy 7 km cruisers by wolf packing my destroyers.

Didnt someone else have 10 km capital ships?And your destroyers could easily be destroyed by the escort carriers and drone armies

I have a 10 km ship being built
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Bodobol on December 06, 2015, 04:02:36 PM
The Kevarian army uses railguns, and wears lightweight power suits for protection.
Quit stealing my thunder! :P You can have railguns and armor too.

I stole your military ideas because I have no idea what I'm talking about in regards to sci-fi tech. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 08:23:57 PM
The Kevarian army uses railguns, and wears lightweight power suits for protection.
Quit stealing my thunder! :P You can have railguns and armor too.

I stole your military ideas because I have no idea what I'm talking about in regards to sci-fi tech. :P
My military tech matches my style of tactics and combat. It's probably going to be ineffective for you because the odds of you being like me are very slim.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 09:02:19 PM
@Commander_Zemas I just looked at all of your tech, and I gotta say I think you're trying too hard to be the best. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 06, 2015, 09:19:42 PM
@Commander_Zemas I just looked at all of your tech, and I gotta say I think you're trying too hard to be the best. :P

Thats because ACARIA SHALL RULE AS THE SECOND! GALACTIC! EMPIIIIREEEE! *EVIL EMPEROR LAUGH*
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 09:29:13 PM
@Commander_Zemas I just looked at all of your tech, and I gotta say I think you're trying too hard to be the best. :P

Thats because ACARIA SHALL RULE AS THE SECOND! GALACTIC! EMPIIIIREEEE! *EVIL EMPEROR LAUGH*
@taulover @Laurentus I think we should lift the soft ban just to take out the Acarians.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 06, 2015, 09:32:37 PM
@Commander_Zemas I just looked at all of your tech, and I gotta say I think you're trying too hard to be the best. :P

Thats because ACARIA SHALL RULE AS THE SECOND! GALACTIC! EMPIIIIREEEE! *EVIL EMPEROR LAUGH*
@taulover @Laurentus I think we should lift the soft ban just to take out the Acarians.

pls no.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 06, 2015, 09:38:38 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 10:29:26 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 06, 2015, 10:40:23 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.

The Solar Lance isn't even on any vehicles yet XD.  Also, it'll have to get through shields too. The only things planned to have solar lances is the AT-AW and the Aetherius.

Please don't penetrate into my ships.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 10:46:11 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.

The Solar Lance isn't even on any vehicles yet XD.  Also, it'll have to get through shields too. The only things planned to have solar lances is the AT-AW and the Aetherius.

Please don't penetrate into my ships.
Damn straight it still has to get through shields! But nerf that recharge time hard. Seriously.

Don't worry, we don't ram unless we're critically damaged.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 06, 2015, 10:56:38 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.

The Solar Lance isn't even on any vehicles yet XD.  Also, it'll have to get through shields too. The only things planned to have solar lances is the AT-AW and the Aetherius.

Please don't penetrate into my ships.
Damn straight it still has to get through shields! But nerf that recharge time hard. Seriously.

Don't worry, we don't ram unless we're critically damaged.

The timing was something I was considering when I was writing it... It kinda makes it hard because sometimes stuff looks faster than it really is in games/movies. I'll change it to 40 seconds.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 06, 2015, 11:30:27 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.
Oh, I was addressing the above ship length discussion with North et al.

And yeah, plasma weapons themselves aren't inherently OP (depending on who you ask, Star Wars energy weapons may be plasma-based), but in this case, they need to be nerfed.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 06, 2015, 11:48:29 PM
I mean, if you want a bunch of giant ships, go ahead. It doesn't mean that it's better, of course.

I think my ships might be the smallest ones, considering that Aragonn's are already pretty small and his destroyer is the same size as my battleship.
It's not his ship size, it's his tech. Weapons, shields, armor....I've never seen armor that can resist plasma. Ever. Why? Because metal conducts heat rather than resist it. And you can forget about insulating materials because plasma burns so hot that any insulation will melt or burn. I also have a problem with his solar Lance having a 20 second burst then only a 5 second recharge time! What kind of capacitor and reactor are you packing, Zemas?!

On the note of my ships, I view them as being long but not very tall and not very wide. Kinda like a massive armored dildo ready to rape any enemy ship it comes into battle with.
Oh, I was addressing the above ship length discussion with North et al.

And yeah, plasma weapons themselves aren't inherently OP (depending on who you ask, Star Wars energy weapons may be plasma-based), but in this case, they need to be nerfed.
The thing about plasma is that it has a tendency to disperse and cool into gas, so it can't really stick around and keep burning. It also melts through metal, especially really dense metals, a lot slower than it would a person. So given the dispersment, cooling time, and burn rate, personal armor is only going to be able to protect against one hit in a spot if any. That spot will then be open for attack with any kind of weapon, essentially being a huge weak spot.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 06, 2015, 11:57:17 PM
Could someone check the numbers on my factbook to see if they make sense? I'm basing my stuff off Star Wars stats, but I still want to make sure they're fine.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 07, 2015, 12:48:06 AM
I'm debating on whether or not to apply for House Valeria just yet (I don't know how)... I could circumvent the soft-ban!

*xXTheHydraXx laughs evilly.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 07, 2015, 03:22:48 AM
Speaking of which, @BraveSirRobin, you can list your house as Valeria. Democracy has decided.

@xXTheHydraXx, you are welcome to join too. :)

But don't expect favourable treatment. If anything, the bridge of trust built between us will just make it easier to destroy all the other Valerians at some point. :P

I think Aragonn and tau know better than to trust me too. :))
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 07, 2015, 03:33:36 AM
Speaking of which, @BraveSirRobin, you can list your house as Valeria. Democracy has decided.

@xXTheHydraXx, you are welcome to join too. :)

But don't expect favourable treatment. If anything, the bridge of trust built between us will just make it easier to destroy all the other Valerians at some point. :P

I think Aragonn and tau know better than to trust me too. :))

As I mentioned previously, I don't know how/where. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 07, 2015, 03:53:57 AM
I think Aragonn and tau know better than to trust me too. :))
If you weren't plotting everyone's demise, you'd make a great addition to the team. :P

Your specialty is getting others to fight amongst themselves, essentially having them weakening themselves. My specialty is using force to beat the piss out of everyone. tau's specialty is using science to develop new and better technologies. Together, we would dominate the galaxy. >:D
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 07, 2015, 04:19:41 AM
Speaking of which, @BraveSirRobin, you can list your house as Valeria. Democracy has decided.

@xXTheHydraXx, you are welcome to join too. :)

But don't expect favourable treatment. If anything, the bridge of trust built between us will just make it easier to destroy all the other Valerians at some point. :P

I think Aragonn and tau know better than to trust me too. :))
Yeah I don't know where that setting is, either... does Wintermoot have to mask you? 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 07, 2015, 04:43:22 AM
Yeah I don't know where that setting is, either... does Wintermoot have to mask you?
Old User CP -> Modify Profile -> Forum Profile
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 07, 2015, 04:47:47 AM
Yeah I don't know where that setting is, either... does Wintermoot have to mask you?
Old User CP -> Modify Profile -> Forum Profile
Danke Schön! I've gotten it then!
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 07, 2015, 11:53:25 AM
"Schön" didn't need a capital there, Robin. :)

Also, I'm assuming the fact that no one commented on my military and tech portion means that all is in order? If so, I think I'm done for the time being. I'll add the rest as it becomes relevant.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 07, 2015, 03:36:11 PM
"Schön" didn't need a capital there, Robin. :)

Also, I'm assuming the fact that no one commented on my military and tech portion means that all is in order? If so, I think I'm done for the time being. I'll add the rest as it becomes relevant.
I haven't had the time to look at it yet. I'll look at it soon.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 07, 2015, 03:38:22 PM
Could someone check the numbers on my factbook to see if they make sense? I'm basing my stuff off Star Wars stats, but I still want to make sure they're fine.
I think your stuff looks good, tau.  Nothing out of the ordinary in the quick glance that I had at your stuff.  I'm going to have to seriously modify some of my strategies in the next week to sort of counter the heavy-heavy-heavy mindset most empires.  The easiest way to do that though, of course, would be to make a heavy command cruiser myself... which I might do, if I don't have much time to think of a strategy in the next week capable of using rapid speed and overwhelming shots to exploit the inevitable weaknesses of the gigantic ships of the various empires.  I probably have much longer than that though, because I'm so far away from everyone right now, but you never know.  :) 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 07, 2015, 03:48:14 PM
I'm not that heavy! :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 07, 2015, 04:21:57 PM
Let me know when you have formed an opinion. I'll be working on other parts of the factbook.
I don't think that the titans seem too overpowered, especially if they're basically designed around the idea of taking out other titan-ish units.  Ground armour isn't something that I'm too knowledgeable about, though.  They're not researched yet anyway, so that's a plus either way.  :)

I'm not that heavy! :P
And I don't know about that--you're stuff looks like its designed to blast the hell out of an opposing main combat line.... ;)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 07, 2015, 04:49:42 PM
I'm not that heavy! :P
And I don't know about that--you're stuff looks like its designed to blast the hell out of an opposing main combat line.... ;)
Of course they're for blowing the hell out of enemy lines! And I do have some armor piercing weapons too for armored infantry. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 07, 2015, 11:56:33 PM
Huh, I wonder if the Wintrean Remnant would consider the Terrans a pretender monarchy.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 12:06:18 AM
Huh, I wonder if the Wintrean Remnant would consider the Terrans a pretender monarchy.

My country is actually a nation that used to be part of Frosthold. Until we did a great migration and transported all of Acaria to the sectors they were given rights too.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 12:10:10 AM
Added a megaprojects section to my factbook.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 08, 2015, 12:10:40 AM
Huh, I wonder if the Wintrean Remnant would consider the Terrans a pretender monarchy.

My country is actually a nation that used to be part of Frosthold. Until we did a great migration and transported all of Acaria to the sectors they were given rights too.
Now that I think about it, there's probably a fringe group that considers all other nations in the galaxy to be "rebel organizations."

But Chanku's backstory of the Terrans establishes that they actually married into the Royal House of Kestar, and was a key part of Wintreath until its fall. Which might lead to some considering the Terrans to be "cowardly pretenders."
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 12:11:04 AM
Huh, I wonder if the Wintrean Remnant would consider the Terrans a pretender monarchy.

My country is actually a nation that used to be part of Frosthold. Until we did a great migration and transported all of Acaria to the sectors they were given rights too.
Now that I think about it, there's probably a fringe group that considers all other nations in the galaxy to be "rebel organizations."

But Chanku's backstory of the Terrans establishes that they actually married into the Royal House of Kestar, and was a key part of Wintreath until its fall. Which might lead to some considering the Terrans to be "cowardly pretenders."

Interesting..
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 08, 2015, 12:11:41 AM
Added a megaprojects section to my factbook.
The "??" section'd better be a joke.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 12:13:27 AM
Added a megaprojects section to my factbook.
The "??" section'd better be a joke.

Its future plans after the Aetherius is done. Which won't be in years. Its located in a tiny cd blueprint that is under the emperor's bed is hidden somewhere.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 08, 2015, 12:15:56 AM
Its future plans after the Aetherius is done. Which won't be in years. Its located in a tiny cd blueprint that is under the emperor's bed is hidden somewhere.
So if you ever end up introducing it IC, the info will be in the factbook by then, right?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 12:25:50 AM
Its future plans after the Aetherius is done. Which won't be in years. Its located in a tiny cd blueprint that is under the emperor's bed is hidden somewhere.
So if you ever end up introducing it IC, the info will be in the factbook by then, right?

Yes
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 06:16:40 AM
I just found out that my previous knowledge of railguns firing rounds at a top speed of Mach 7 is outdated. The US Navy has been able to achieve a top speed of Mach 10, making railguns even deadlier than I previously thought.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 08, 2015, 06:41:40 AM
I just found out that my previous knowledge of railguns firing rounds at a top speed of Mach 7 is outdated. The US Navy has been able to achieve a top speed of Mach 10, making railguns even deadlier than I previously thought.
Even if Mach 7 were the top speed, you'd expect the future to do better, right?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 11:09:57 AM
I just found out that my previous knowledge of railguns firing rounds at a top speed of Mach 7 is outdated. The US Navy has been able to achieve a top speed of Mach 10, making railguns even deadlier than I previously thought.
Even if Mach 7 were the top speed, you'd expect the future to do better, right?
I only saw the future railguns as being fast to load, fire, and reload. Also having batteries and capacitors small enough to have rifle and pistol versions while still having a quick firing rate.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 08, 2015, 02:27:16 PM
I just found out that my previous knowledge of railguns firing rounds at a top speed of Mach 7 is outdated. The US Navy has been able to achieve a top speed of Mach 10, making railguns even deadlier than I previously thought.
Even if Mach 7 were the top speed, you'd expect the future to do better, right?
I only saw the future railguns as being fast to load, fire, and reload. Also having batteries and capacitors small enough to have rifle and pistol versions while still having a quick firing rate.
They don't have any explosives though onboard—most of a railgun's effectiveness stems from the cheap cost of ammunition and the high rate of fire. Round for round, missiles are more effective, but when you adjust for price railguns blast missiles out of the water.

And Go Navy!
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 05:54:07 PM
I just found out that my previous knowledge of railguns firing rounds at a top speed of Mach 7 is outdated. The US Navy has been able to achieve a top speed of Mach 10, making railguns even deadlier than I previously thought.
Even if Mach 7 were the top speed, you'd expect the future to do better, right?
I only saw the future railguns as being fast to load, fire, and reload. Also having batteries and capacitors small enough to have rifle and pistol versions while still having a quick firing rate.
They don't have any explosives though onboard—most of a railgun's effectiveness stems from the cheap cost of ammunition and the high rate of fire. Round for round, missiles are more effective, but when you adjust for price railguns blast missiles out of the water.

And Go Navy!
Railguns blast through enemy armor and tear through anything in their way, making them more effective against armored targets than any missile (barring nukes). It's true that a well placed missile can capsize a ship at sea, but with the new point-defense systems we're putting in place, railguns are our best option for putting holes in enemy ships.

In relation to spaceships, armor piercing is what you want to go with so that you can expose your enemy to the vacuum of space. Whether that be lasers, plasma, railguns, or whatever else we discover, your main goal is to open that ship up like a tin can.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 08, 2015, 06:04:17 PM
Seems like Mass Effect weaponry will come in handy then.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 07:00:34 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 08:42:30 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.

Or aim for life support systems  >:D
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 08:45:58 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.
Or aim for life support systems  >:D
They don't die immediately if you target life support. They'll keep firing and possibly get life support somewhat functional again.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 09:19:59 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.
Or aim for life support systems  >:D
They don't die immediately if you target life support. They'll keep firing and possibly get life support somewhat functional again.

Lol. I used to fix everything in Star Wars Battlefront 2. It took a long ass time to fix that crap.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 09:31:21 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.
Or aim for life support systems  >:D
They don't die immediately if you target life support. They'll keep firing and possibly get life support somewhat functional again.

Lol. I used to fix everything in Star Wars Battlefront 2. It took a long ass time to fix that crap.
Does this look like Star Wars Battlefront 2 to you? :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 08, 2015, 09:35:26 PM
Targeting critical systems works well for disabling, but total destruction lies in putting as many holes in them as possible.
Or aim for life support systems  >:D
They don't die immediately if you target life support. They'll keep firing and possibly get life support somewhat functional again.

Lol. I used to fix everything in Star Wars Battlefront 2. It took a long ass time to fix that crap.
Does this look like Star Wars Battlefront 2 to you? :P

Mayybeee. More like Empire at War though.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 08, 2015, 10:06:40 PM
Well, this ain't a video game. This is a RP. It could take me 15 seconds to repair something or three hours. It could be unrepairable. Who knows until it actually happens?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 09, 2015, 12:13:36 AM
Well, this ain't a video game. This is a RP. It could take me 15 seconds to repair something or three hours. It could be unrepairable. Who knows until it actually happens?
How do we determine how long repairs take anyway, to ensure that things are fair?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 12:45:07 AM
Well, this ain't a video game. This is a RP. It could take me 15 seconds to repair something or three hours. It could be unrepairable. Who knows until it actually happens?
How do we determine how long repairs take anyway, to ensure that things are fair?
Very good question. There's so many types of technology with so many possible configurations...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 09, 2015, 01:22:12 AM
How do we determine how long repairs take anyway, to ensure that things are fair?
Very good question. There's so many types of technology with so many possible configurations...
In other words, we decide on a case-by-case basis OOC, most likely.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 03:49:34 AM
Anyone still not finished with their factbooks yet?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 09, 2015, 03:50:18 AM
Anyone still not finished with their factbooks yet?

I just realised I had very few types of class ships. So I'm going to add a little bit more. The latest ship i added was a carrier lol.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 09, 2015, 04:48:57 AM
Anyone still not finished with their factbooks yet?
  Mine's functional, a some details are unfinished though, but that shouldn't affect the roleplay for a while anyway...  :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 09, 2015, 05:10:57 AM
No one has gotten back to me about mine, so I have no clue.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 05:20:33 AM
No one has gotten back to me about mine, so I have no clue.
I don't see anything currently wrong with your tech.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 09, 2015, 06:49:01 AM

Anyone still not finished with their factbooks yet?

Mine's basically done. I just need to add a couple more ships and tech, but it is functional.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 03:49:05 PM

Anyone still not finished with their factbooks yet?

Mine's basically done. I just need to add a couple more ships and tech, but it is functional.
Your Army, Navy, Marines, and Ground Vehicles sections are completely empty. Geth Collosi are considered in the realm of titans and should therefore not be researched yet. Also, personal shields, and multiple layers of them, should not be researched yet as this gives you a huge starting advantage. Weapons and Shields needs more than just two Geth weapons. Get those worked out as soon as you can, okay?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 09, 2015, 04:53:30 PM

Anyone still not finished with their factbooks yet?

Mine's basically done. I just need to add a couple more ships and tech, but it is functional.
Your Army, Navy, Marines, and Ground Vehicles sections are completely empty. Geth Collosi are considered in the realm of titans and should therefore not be researched yet. Also, personal shields, and multiple layers of them, should not be researched yet as this gives you a huge starting advantage. Weapons and Shields needs more than just two Geth weapons. Get those worked out as soon as you can, okay?
Aragonn do you have any sections of my factbook that seem a bit underworked?  Or any sections that I should probably add? 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 09, 2015, 04:55:15 PM
Uh, no, Geth Collosi aren't anything close to Titan-level constructs, but since they are sentient machines capable of increasing their intelligence just by having a lot of them networked, they are still a big no-no at this stage. Geth weaponry and personal shielding too, since we're talking really advanced use of Element Zero.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 05:34:26 PM
Uh, no, Geth Collosi aren't anything close to Titan-level constructs, but since they are sentient machines capable of increasing their intelligence just by having a lot of them networked, they are still a big no-no at this stage. Geth weaponry and personal shielding too, since we're talking really advanced use of Element Zero.
"War engines vary immensely in role and size, ranging from the massive Battle Titans to super-heavy tanks and large armoured personnel transports; the only things they share in common are a large size and high damage endurance." Straight from the WH40K wiki itself. If I'm not mistaken, either Geth Collosi are titan-like or they're a lot smaller than their description is leading on to.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 09, 2015, 05:47:53 PM

Anyone still not finished with their factbooks yet?

Mine's basically done. I just need to add a couple more ships and tech, but it is functional.
Your Army, Navy, Marines, and Ground Vehicles sections are completely empty. Geth Collosi are considered in the realm of titans and should therefore not be researched yet. Also, personal shields, and multiple layers of them, should not be researched yet as this gives you a huge starting advantage. Weapons and Shields needs more than just two Geth weapons. Get those worked out as soon as you can, okay?

I'll try to get them done by tomorrow & fix advanced discrepancies.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 09, 2015, 06:31:16 PM
Thank you. And I trust Laurentus's judgement when it comes to Mass Effect tech. You're probably gonna have to start with some non-sentient drones and eventually research Geth.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 09, 2015, 10:21:13 PM
I'm adding some parts to my military section.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 09, 2015, 10:56:55 PM
Hahaha @xXTheHydraXx I recognise the ARC-170s :) 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 09, 2015, 10:58:43 PM
Hahaha @xXTheHydraXx I recognise the ARC-170s :)

Couldn't think of any better names :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 09, 2015, 11:23:15 PM

Anyone still not finished with their factbooks yet?

Mine's basically done. I just need to add a couple more ships and tech, but it is functional.
Your Army, Navy, Marines, and Ground Vehicles sections are completely empty. Geth Collosi are considered in the realm of titans and should therefore not be researched yet. Also, personal shields, and multiple layers of them, should not be researched yet as this gives you a huge starting advantage. Weapons and Shields needs more than just two Geth weapons. Get those worked out as soon as you can, okay?

Should I just put all geth under "to be researched"?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 01:02:04 AM
Thank you. And I trust Laurentus's judgement when it comes to Mass Effect tech. You're probably gonna have to start with some non-sentient drones and eventually research Geth.
Star Wars droids are pretty sentient, though, or at least have high AI level. And networking between multiple computers to create a more powerful system is a thing that's achievable and done in real life. I don't see why this is a problem.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 01:06:06 AM
Thank you. And I trust Laurentus's judgement when it comes to Mass Effect tech. You're probably gonna have to start with some non-sentient drones and eventually research Geth.
Star Wars droids are pretty sentient, though, or at least have high AI level. And networking between multiple computers to create a more powerful system is a thing that's achievable and done in real life. I don't see why this is a problem.
It's a problem because we're linking multiple androids together so they can figure out how to demolish enemy lines. This isn't codebreaking or hacking. This is fighting on the battlefield.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 01:25:29 AM
It's a problem because we're linking multiple androids together so they can figure out how to demolish enemy lines. This isn't codebreaking or hacking. This is fighting on the battlefield.
So what are people going to do, make AI that doesn't communicate with each other?

You might as well send in gagged soldiers with no access to radio, so that they can't figure out together how to demolish enemy lines.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 10, 2015, 01:47:23 AM
The geth, at this early stage in the RP, would completely decimate us, because all of them are linked together across the galaxy to form an omniscient supermind. We're not talking just any old AI, we're talking something that could wipe out organics if they wanted to.

In Mass Effect lore, pretty much the only reason the Geth don't try to conquer organics (pre-Sovereign, of course) is because they are actually quite peace-loving and refuse to be used as weapons. For that reason, it would be strange to use them as weapons like Hydra is planning anyway. The Heretics (Geth influenced by the reaper Sovereign) are a different story, but their goal is to wipe out organics anyway, and so they wouldn't fight with human forces either.

Hydra could of course have primitive geth, but then things like Colossi would be out, since the Geth built more and more complex units themselves over time. But no, a Collosus isn't a titan level construct. It's a tough son of a bitch, but it can be brought down with conventional weaponry and tech skills. Its Element Zero weapon is something I'm less sure about though. That thing rapes.

But don't take my word for its size, here is a picture:
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fimg04.deviantart.net%2Fefdd%2Fi%2F2013%2F172%2F0%2Fc%2Fme2_mechs_and_me1_geth_colossus_for_xps_by_just_jasper-d6a2biz.png&hash=03dbf7ff7b8814afcec816f12f148d90)
The large one in the middle is a colossus, compared to a human-sized mech to the left.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 01:48:49 AM
It's a problem because we're linking multiple androids together so they can figure out how to demolish enemy lines. This isn't codebreaking or hacking. This is fighting on the battlefield.
So what are people going to do, make AI that doesn't communicate with each other?

You might as well send in gagged soldiers with no access to radio, so that they can't figure out together how to demolish enemy lines.
There's a difference between using radios for verbal communication and linking minds together for instantaneous transfer of thoughts.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 01:58:05 AM
The geth, at this early stage in the RP, would completely decimate us, because all of them are linked together across the galaxy to form an omniscient supermind. We're not talking just any old AI, we're talking something that could wipe out organics if they wanted to.
Ah, thank you for clearing this up.

I'm also surprised that Aragonn never took issue with my drones and droids, considering their descriptions.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 02:10:45 AM
The geth, at this early stage in the RP, would completely decimate us, because all of them are linked together across the galaxy to form an omniscient supermind. We're not talking just any old AI, we're talking something that could wipe out organics if they wanted to.
Ah, thank you for clearing this up.

I'm also surprised that Aragonn never took issue with my drones and droids, considering their descriptions.
I haven't looked at them yet... :-\
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 02:14:19 AM
Separatist battle droids already coordinate via a central computer. If you combine that with better decentralized AI (since Separatist battle droids were designed with lower AI due to cost concerns), you end up with droids with decent AI communicating and coordinating with each other, whether that's over a central computer or not.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 02:23:34 AM
Separatist battle droids already coordinate via a central computer. If you combine that with better decentralized AI (since Separatist battle droids were designed with lower AI due to cost concerns), you end up with droids with decent AI communicating and coordinating with each other, whether that's over a central computer or not.
That's every Droid taking orders from a central computer, not every Droid being a part of a much larger and massively more powerful computer.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 03:09:01 AM
Separatist battle droids already coordinate via a central computer. If you combine that with better decentralized AI (since Separatist battle droids were designed with lower AI due to cost concerns), you end up with droids with decent AI communicating and coordinating with each other, whether that's over a central computer or not.
That's every Droid taking orders from a central computer, not every Droid being a part of a much larger and massively more powerful computer.
Yeah I'm with Aragonn here... I've got battle droids, too, but battle droids aren't AI.  They receive instructions from a central control computer, and that computer isn't sentient, it's just a very powerful computer. 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 10, 2015, 03:13:15 AM
added a new type of fighter to my roster.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 04:33:17 AM
Separatist battle droids already coordinate via a central computer. If you combine that with better decentralized AI (since Separatist battle droids were designed with lower AI due to cost concerns), you end up with droids with decent AI communicating and coordinating with each other, whether that's over a central computer or not.
That's every Droid taking orders from a central computer, not every Droid being a part of a much larger and massively more powerful computer.
Yeah I'm with Aragonn here... I've got battle droids, too, but battle droids aren't AI.  They receive instructions from a central control computer, and that computer isn't sentient, it's just a very powerful computer.
But it's clear that the poor AI in Separatist battle droids is caused by cost concerns, since there are other droids that obviously have a higher level of intelligence.

Of course, the system I was imagining for my battle droids didn't actually involve AGI; it was more of a "powerful computer" type of AI, not the "sentient" (the sci-fi definition, of course, not the actual one) type.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Hydra on December 10, 2015, 05:18:25 AM
Could someone check my edited factbook and list any changes that still need to be made? Thanks! :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 06:43:46 AM
Could someone check my edited factbook and list any changes that still need to be made? Thanks! :P
Aside from your main battle tank having a laser cannon and two railguns, looks great. You can keep that though. You just shouldn't have a whole lot of them since they're so big and powerful, right? And I was thinking that vehicle and personal shielding would be something to research. @taulover Am I right?

Just out of curiosity, what caliber were you planning on making those railguns on your tanks? I put calibers on all of my railguns like a nerd.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 04:20:05 PM
I think that I may have ran out of room in my factbook post... is there a limit to how large a single post can be? 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 10, 2015, 04:34:33 PM
Huh. That's a good question. I've never quite broken a system with a factbook as large as the ones some people come up with.

Let's ask @Wintermoot.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 04:35:13 PM
Just to give some perspective on the sizes of my tank guns: the Panzer III had a 50 mm gun, the Panzer IV had a 75 mm gun, the Tiger had a 88 mm gun, and the Maus had a 128 mm gun and a coaxial 75 mm gun. And none of them were using railguns. :P

Also: 5.56 mm is .223 cal, 7.62 mm is .30 cal, and 12.7 mm is .50 cal.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 10, 2015, 06:48:32 PM
Could someone check my edited factbook and list any changes that still need to be made? Thanks! :P
Aside from your main battle tank having a laser cannon and two railguns, looks great. You can keep that though. You just shouldn't have a whole lot of them since they're so big and powerful, right? And I was thinking that vehicle and personal shielding would be something to research. @taulover Am I right?

Just out of curiosity, what caliber were you planning on making those railguns on your tanks? I put calibers on all of my railguns like a nerd.
The Saber-class fighter tank (http://starwars.wikia.com/wiki/TX-130_Saber-class_fighter_tank) (which is basically a mix between a fighter plane and a light tank) is armed with 4 laser cannons and 1 missile launcher.

I think I was at first intending to make all of us at a lower tech level, but then people like Robin started adding ships based on the highest tech level stuff in Star Wars (Class 0.6 hyperdrives, massive cloaked ships, etc.). Everyone seemed fine with it except me, so I assumed that y'all w
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 10, 2015, 07:05:12 PM
For the record, I know nothing about hyperdrive classes.

And cloaked ships can still be detected.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Wintermoot on December 10, 2015, 07:18:39 PM
Huh. That's a good question. I've never quite broken a system with a factbook as large as the ones some people come up with.

Let's ask @Wintermoot.
I double-checked in the admin panel and there's no maximum size set.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 11:24:52 PM
Huh. That's a good question. I've never quite broken a system with a factbook as large as the ones some people come up with.

Let's ask @Wintermoot.
I double-checked in the admin panel and there's no maximum size set.
Hmm.... I'll try to post it again in this post:

Romulan Star Empire
The Romulan Star Empire

Government
Government Officials
Premier
The rulings of the Emperor are absolute, unless vetoed by the Romulan Senate.  Emperors are chosen by a majority vote of the Senate and rule for 10 year terms, without exception.  The Emperor also nominates the Praetors of the five Fleets, and the Praetors assume their duties after approval by the Imperial Senate.
Romulan Executive Departments
 
Department of Health
  The Romulan Department of Citizen Health oversees the Romulan Universal Healthcare System as well as the Romulan Centre for Disease Control and Prevention.  It also includes the Ministry of Population, which ensures that the population fertility rate remains above 3.5.  There are also lesser DOH ministries. 
Department of Education
  The DOE regulates the education of all imperial children until they graduate from lower schooling at 19.  After this, the DOE tracks students based on their performance to careers or universities.  It's mission is "To ensure that every citizen receives a proper education and one that will help the empire thrive."  Notable DOE ministries include:  Child Services Dept, Student Hunger Prevention Agency, Curriculum Committee, Child Disease Prevention Command (joint juristiction w/DOH), etc. 
Department of Utilities
  Ensures that all citizens have a stable, adequate supply of utilities, including water, power, oxygen and communication, and ensures that these utilities are affordable and reliable, and that oxygen is free and plentiful. 
Department of Infrastructure
  Ensures that the infrastructure in the domains of the Romulan Star Empire is superb, safe, and constantly being improved.  Oversees many subsidiary organisations and sections. 
Department of Colonization
  The Department of Colonisation is charged with the expansion and growth of both the Empire and of the Romulan species through the systematic colonisation and terraforming of worlds in star systems outside of the Romulan home system. 
Departments of Environmental Stability
  Ensures that the climates of the Romulan Star Empire's worlds are clean and healthy to live in. 
Department of Culture
  Charged with the preservation of all culture developed by the Romulan Star Empire, and ensures that no unique cultures within the empire die.  Additionally, the Dept. of Culture includes the Imperial Communications Commission, which censors advertisements and programmes on the waves to ensure that they are morally acceptable.  The Department of Culture also has the authority to revoke licenses for publication of any mass media form that encourages sexism, profanity, encouragement of laziness, as well as any other undesirable traits of low-class literature or programming in the empire that might negatively affect the society as a whole.  Books, however, cannot be censored unless they contain sensitive or secret government data that would compromise Romulan security, but that censorship falls under the Imperial Defence Department's jurisdiction. 
Subsidium Romula Ripam et Aerarium
  The Romulan equivilent of a Treasury Department and Treasury, the Subsidium Romula Ripam et Aerarium on Romulus ensures taht the economy grows at a sustainable rate.  This may be accomplished by taxing companies more during times of prosperity, as well as reduction of taxes or interest rates during times of economic recessions.  SRREA may also divert large sums of money to the DOI during recessions in order to jump-start the economy with extra infrastructure investment.  The SRREA pretty much has authority over anything "money" in the empire. 
Imperial Defence Department
  Charged with the Protection of the Citizens of the Romulan Star Empire.  All Star Navy and Romulan Army/Air Force operations are directed out of this Department.  (The Tal Shiar is an independent government agency.) 
Senate
The central legislative body of the Empire and it's dominion, the Senate is composed of 375 Senators of the People in the Romulan Senate who then elect 25 Senators of the Empire to form the Imperial Senate.  The Imperial Senate may pass emergency measures that are active only until the full Senate may be convened to extend or alter the measures taken by the Imperial Senate in the name of the full Senate.
Fleet Praetors
The five Fleet Praetors are technically appointed by the Senate, but increasingly they seem to be choosing the Senate.  The Power of the Empire resides in the fleet, and any who oppose it (or its Praetors) are seen by many as enemies of the Romulan State
Provincial Governors
Though appointed by the senate (one chosen by each province's 25 Senators), they often are the party leader of the favoured political party of the province.  There are 15 in all, one for each province of the Romulan Empire.

Imperial Government Buildings
 
Capitoline Senatorial Complex
The heart of the Romulan government, the site has been the capitol of the Romulan Empire for more than 20 millennia.  After the re-founding of the empire at the beginning of the Great Galactic Civil Wars, the Capitoline Senatorial Comlex was heavily reinforced, modified and upgraded.  It is guarded by the Romulan Senatorial Guard, a military unit commanded by the Capitoline Protector, a position of great respect in the Empire.  The Capitoline Senatorial Complex has the best defences in the Romulan Empire, and can survive even the largest of orbital bombardments.  It also contains the Primary Storage Center of the Senatorial Database, the Imperial Library, and the Imperial Command Relay Station (powerful long-distance comm array). 
Senatorial Guard
  An elite military unit of 25770 Guards, each equipped with the best armour in the Empire.  They carry force pikes, deadly weapons that only the Senatorial Guard know how to craft, and any captured Guard who is interrogated would rather die than reveal the secret.

Imperial Palace
The residence of the reigning Emperor, it contains upwards of 2,700 rooms, including 30 courtyards, 15 formal dining halls, 15 theatres, 150 Imperial Guard offices, and the headquarters of the Tal Shiar (approximately 700 rooms in the headquarters complex within the palace—the huge complex below it does not count).  It is part of the Capitoline Senatorial Complex, but the adjacent Garden of the Emperor is not. 

Governance Palaces
The homes of the Provincial Governors, they also double as meeting places for the Provincial Senates.  Their external appearance and custom rooms vary greatly in appearance and function, as the Provinces are diverse places, but the central 150 rooms are nearly identical in every governance palace.  (Perhaps this phenomenon is a result of the Tal Shiar Command Centres below them?  We'll likely never know...)

Culture
The Romulans are a proud, scientific people, but they surprisingly have little regard for other intelligent life forms.  This xenophobia has caused them to generally shy away from most official diplomatic negotiations, preferring to employ their intelligence service, the Tal Shiar, as their "diplomatic" arm in galactic affairs.  The Romulan Empire also collects, stores and analyses all of the information that it can obtain almost religiously.  Military service is compulsory for five years after a young Romulan turns 19, but their service may be deferred by the military until after they have graduated from Academy at the age of 24.  The Romulans also have a very strong moral and ethical code, and there is little doubt or hesitation exercised in most situations as to the correct course of action.  The Romulans also enjoy paintings, sculptures and complex, traditional music.  The mentality of the people is very focused on building to last—most residential and cultural buildings in the Romulan Empire are centuries, if not millennia old. 
Imperial Broadcasting Corporation
  A Government-Sponsored News Service, the IBC runs various imperial, provincial, planetary and local radio stations, television channels, news websites, and holonet stations.  In addition, hundreds of commercial broadcast networks exist, but they must comply with strict Imperial Communications Commission regulations regarding inappropriate, untrue, or disloyal content.  The ICC is has great power and it isn't afraid to use it.
Romulan Arts
To be expanded at a later date.  (I don't think it'll be too crucial near the beginning month of the RP.) 
Imperial Technology
Romulan Technology is what the empire prides itself most upon, and its pre-galactic civil war technological databases are some of the most well-preserved in the galaxy.  (Will expand more in the future, but I'll just abbreviate and say Star Wars/Star Trek combo-ish if you don't want to read anything further.)
Combat Technology
Infantry Replacements
 
Battle Droids
  Often employed as overwhelming first waves of assaults, Imperial Battle Droids come in many shapes and sizes, but the most numerous and iconic would be the B5 Infantry Replacement Combat Droid.  B5 Droids are not very well armoured, and as a result may be easily produced by the tens of billions in arms workshops throughout the empire.  However, there are many other types of battle droids as well. 
B5 (Standard) Battle Droid
  The cheapest droid throughout the empire, they are rather ineffective against equally large, well trained groups of living soldiers, but are excellent for maintaining peace on imperial worlds and subjugating technologically primitive intelligent life forms. 
BD4 Rapid-Deployment Heavy Combat Droid
  The BD4 Heavy Combat Droids are capable of rapidly deploying by transforming into mechanical wheels, and they also carry personal shield generators, which are used to protect the droid.  They are armed with twin heavy plasma disruptor cannons, which are programmed with the shifting shield frequency to allow them to pass through the shield unimpeded.  Their one drawback is their cost: one BD4 costs approximately the price of 150 B5 Droids.
Drone Gunship
  Employed by Robotics Command of the Imperial Romulan Army for initial invasion deployment on hundreds of occasions, the Drone Gunship is armed with 12 heavy tactical anti-vehicle missiles and capable of carrying 56 B5 Battle Droids, 16 BD4 Battle Droids, or
DD-01 (Decoy Droid)
  Employed to great effect when the enemy has air superiority, the DD-01 Decoy Droid is equipped with four holoemitters that project life-like holographic images that appear to be vital imperial installations or reinforcements.  They are employed to draw fire away from the actual army to waste ammunition literally firing at ghosts. 
Clone Soldiers
  With more and more Romulan Citizens deferring service to the empire or remaining in the service for as little time as possible, the Imperial Cloning Bureau (ICB) was created to ensure that the Romulan Star Empire's supply of soldiers did not run dry.  The Imperial Combat Cloning Program was created as a result.  At facilities across the empire, the ICB has built facilities capable of producing 50,000 legions (18432 soldiers and 5770 support personnel) of Cloned Soldiers per year.  These legions are expensive to create though, and generally production is closer to 9,000 legions per year.  These troopers are among the best in the quadrant though, as their entire life is devoted to gaining skills that would be necessary in combat/war. 

In more detail, the cloning process takes approximately 10 years for a clone trooper to mature.  This is because their growth is accelerated, with the average maturation time of a Romulan being halved to 10 years, instead of the normal 20.  When they reach this age, however, the clones' ageing rate slows, and eventually one actual year of time translates into .8 years of chronological ageing for a clone.  This makes the rather expensive process of creating a clone pay off quite quickly, as clones do not have to be paid, and may accumulate almost a century and a half of service to the Romulan Star Empire before they are granted a small farm to retire on at the chronological age of approximately 130-150. 
Personal Armour
Legionnaire Armour
The standard issue armour system throughout the empire, the Legionnaire Armour System is modular to allow for cheap manufacture and easy replacement of damaged parts, and may allow for survival in the vacuum of space or on a toxic planet for 12 hours, provided that they aren't recharged with new oxygen canisters.  The armour contains a holster for the standard-issue Mk. DCLX "Gladius V" plasma bolt rifle as well as a sheath for an adamantium Gladius short sword for use in close quarters combat or as a survival tool.
Centurion Battlesuit
Personal Battlesuit designed for better performance and enhanced firepower in combat situations, they are mass-produced in foundries on industrial worlds, the drawback being that they are not very comfortable for persons to operate.  They are built out of durasteel and are armed with a built-in heavy plasma cannon and a machine railgun.  They are operated by armoured support divisions, and are considered a cowardly way to fight by most troopers in Romulan society.
Propulsion Technology
Repulsorlifts
A technology generally employed on speeders, ground tanks and other combat vehicles operated by the Romulan Army, repulsorlifts are generally easy to use and maintain than standard wheeled vehicles, but often tanks equipped with this technology are less manoeuvrable than their wheeled counterparts. 
Ion Engines
Primary engines of all fighter and bomber strike craft.  They may be employed in atmospheres as well as space.  Much larger versions are employed as sublight engines for cruisers and other larger vessels.  Also, miniaturized ion engines are employed as manoeuvring thrusters.
Transwarp Drive
  The standard drive system on all ships, these drives require very little "charging" time, but are unfortunately slower than hyperdrive; an average drive takes approximately 20% longer to travel from position to position than a Class 1.4 hyperdrive. 
Hyperdrive
  Empoyed by many ships throughout the empire in what unforgotten hyperspace lanes remain, they are most often only installed on vessels patrolling or trading along the main hyperspace route from the Romulan Star Empire to the Galactic Core and the Wintreath Remnant.  (This includes corporation vessels, many civilian craft, and the 2nd and 3rd Fleets of the Star Navy.)
Army Vehicles
Imperial Romulan Army vehicles come in all sorts of shapes and sizes, with the emphasis being placed on rapid acquisition of enemy/rebellious territory and then the equally rapid entrenchment of the forces to defend the newly (re)conquered ground.  A variety of Romulan Vehicles exist to fill roles required for this type of combat. 
Light Tactical Armoured Vehicle
  The many variants of the L-TAV are nearly uncountable; configurations include utility, ambulance, reconnaissance, anti-aircraft, anti-tank, anti-infantry, and various other tactical and logistical support roles.  They are generally armoured with differing degrees of ablative durasteel.
Modular Tactical Support Trolley
  An electric truck in service with the Romulan Army (electric because of the reduced heat signatures) capable of laying rail lines for more rapid resupply of front line combat units.  It is also capable of temporarily carrying supplies to combat units itself.  While most of the supply cars attached to it are not very armoured, the engines themselves are armed with three-inch ablative durasteel.
Low-Altitude Assault Transport/Gunship
  The mainstay of the vehicle forces of Romulan ground offensive operations, LAAT/Gs are equipped with plasma pulse disruptors and for wing-mounted disruptor turrets.  They also carry arsenals of 24 rockets that can be used against any target (usually anti-aircraft).  They are crewed by two pilots and six gunners, and may carry up to 24 Assault Troopers into battle per flight.  They also carry two light reconnaissance speeders and two rapid-deployment multi-purpose machine pulseturrets each.
Tesudo T-12
  The main ground-based supplementary firepower of the Romulan Army (in addition to the Centurion battlesuit) is the TT-12, which is equipped with a main, plasma explosive 125mm gun with approximately 80 rounds before requiring resupply.  The TT-12's secondary armament is two Assault railturrets, and it is crewed by four armour troopers.  Defensive systems on the TT-12 include reactive armour above 3-inch ablative durasteel armour combined with a haleron fire suppression system.
Rapid-Deployment Multiple Rocket Launcher
  The Rapid-Deployment Multiple Rocket Launcher (RDMRL) is capable of firing 24 programmable 212-mm directable multipurpose rockets.  This capability allows the RDMRL to provide both artillery support as well as anti-aircraft protection at the same time, and the system deploys in minutes from LAAT/Cargo Gunships.
Scultator Speeder
  Designed for short-range recon work, the Scultator speeders work quite well in their role.  Armed with one forward-firing light plasma cannon and capable of carrying two scouts, Scultators are extremely fast, and this speed is what the design relies on the most.  Their great speed comes at a cost though—though they are armed with shields, they are minimal, and may only deflect a few stray plasma bolts or metal projectiles. 
Hovercraft Technology
Romulan Hovercraft are generally only employed as atmospheric combat supplements, as they are cheaper to produce than the multi-purpose air and space combat vehicles. 
AF-122 VTOL Hoverfighter
  A smaller hoverfighter that is generally employed as an escort for LAATs in combat, AF-122s are light and agile, crewed by one pilot and protected by ablative armour, but no personal shielding.  They are transported to the surface by amphibious combat air carriers and then deployed once the combat air carriers land and deploy their landing gear.  They are armed with 24 Apollo Multipurpose Missiles as well as two wing-mounted anti-personnel disruptor arrays, and a forward-firing anti-armour plasma pulse cannon.  They also carry flares to disrupt enemy targeting systems. 
AF-12/GAV VTOL Ground Attack Hovercraft
  Crewed by two and armed with four heavy disruptor arrays, 36 Appollo Multipurpose Missiles and a manned anti-personnel/anti-armour railturret in the rear of the aircraft, the AF-12/GAVs are designed solely for attacking and disrupting enemy lines.  They also carry radio signal jammers to accomplish this, and are protected by ablative armour. 
AF-23/HTH Heavy Transport Hovercraft
  The AF-23/HTH Transports are large Hovercraft generally deployed to pick up wounded soldiers or prisoners from the battlefield, but are also capable of being employed to carry in armour and ammunition to resupply the front lines.  They are crewed by four and are armed with two disruptor arrays and 48 Apollo Multipurpose Missiles in two side-mounted racks of 24 missiles.  They are much more armoured than the other hovercraft, though, with heavy ablative duranium armour reinforced with durasteel. 
AF-122/U Light Combat Hoverdrone
  An unmanned variant of the AF-122, it is controlled by an onboard computer and completes the mission assigned to it before being launced from it's control carrier.  They are generally lightning fast and deployed in swarms of 20-80. 
Amphibious Combat Air Carrier
  The AC-ACs, as they are lovingly nicknamed by their crews, are rather durable aircraft carriers that deploy from starships to the surface of worlds, and then deploy their aircraft as well as their armour contingents carried inside of them.  The generally serve as mobile command centres on a battlefield as well, as they are very efficient transfer stations of equipment and supplies from spacecraft to ground personnel. 

Civilian Technology
  Romulan Civilian Technology is very practical and goes with their philosophy of minimalism coupled with copious redundancy.  Their vital planetary power systems are well guarded and generally run at least three separate grids, each with their own emergency systems.  Romulan water supplies are well tested and shut down to be fixed at the slightest sign of imperfection.  This goes on and on. 
Intrastellar Communications Relay System
  The Imperial Intragalactic Holonet is a feat of Romulan Engineering and a testament to their almost irrationally long-term thinking.  Quite durable and very well maintained, it consists of hundreds of thousands of relay stations scattered across Romulan space and employs frequencies much higher than traditional ones, sacrificing range to handle greater amounts of information than normal relay nets. 

Note:  Short-range communication, such as intra-fleet assault telemetry, is completed by high-frequency radio transmissions or by encoded subspace transmissions.  The same technology is employed for intraplanetary internets employed by non-military personnel. 
Railways
  Romulan planets generally employ high-speed rail lines much more than anything else, and personal transit vehicles generally are limited to a few electric cars or speeders.  Most imperial citizens get to work on buses and trains, which are far more efficient.  Romulan Rail Networks average a speed of 400 km/h and onboard the trains there is not a noticeable sound as a result of the train's speed.
Starports
  Most starports in the empire are located on oceans on planets near the equator, for the most energy-efficient movement of cargo to and from space.  Shipping a parcel from one end of the empire to the other generally only takes eight or ten days, depending on the transports schedules.
Power Systems
 
HYPERMATTER REACTOR
Most Romulan planets are powered by a series of hypermatter annihilation reactors, generally only one is needed to power an entire planet, but often enough power is created in order to power the entire grid and the planetary shielding three times over. 

FUSION REACTOR
Romulan cities often have redundant Fusion Reactors, which are generally used to power all government buildings and such.  They are also well-maintained and their power may be used to bolster shield defenses around a city, but the difference is negligible when compared to the power of the Planetary Hypermatter Reactors. 

HYDROPOWER
Remnants of the great ancient power system that existed before the Romulans left their home system, the huge hydropower stations on Romulus, Vulcan and Ilúvatar still function, but they are considerably less vital infrastructure.  It should be noted that the Ilúvatari do not trust hypermatter reactors, and have refused to let any be installed on Ilúvatar.  The Star Navy and the rest of the imperial military have objected to this, but they conceded after the Ilúvatari agreed to have a system of orbital planetary shield generators, along with five hypermatter reactors, installed on the close moon of Ilúvatar, along with a planetary shield generator for that moon as well. 


Spacecraft and Starbases
Civilian Spacecraft
Though the civilian fleet might not receive as much funding as the Romulan Star Navy, they really do not need to.  Most trade is handled by a few major corporations within the Empire, most notably the Romulan Trade Federation and the Imperial Corporate Continuum.  They both have rather large trade vessels at their disposal, and also have been accused of converting vessels into warships to extract trade concessions from numerous worlds.  Of course, these corporations both vehemently deny these claims. 
RTF Ring Carrier
The RTF Ring Carrier is officially classified as the Capitalism-class RF-3312 Heavy Freighter.  These massive cargo vessels are capable of transporting 25 million metric tons of cargo across vast intra-imperial hyperspace routes.  They are generally crewed by 1500 personnel of the RTF and are capable of defending themselves with their armament of 28 Quad-laser cannons.  They have onboard provisions for 500 days, but the general trade tours that they take are usually no more than 300 days.  They are equipped with heavy deflector shields and a class 2 hyperdrive.  Some captains have also installed backup Warp 7 capable warp drives, but these modifications are quite rare. 
ICC Cargo Cruisers
The Imperial Commerce Continuum is an organisation that devotes nearly 90% of its annual profits towards expanding itself, and its fleet is the largest in the empire as far as number of vessels go.  The ICC also owns more than 300 worlds in systems within the empire that are rich in minerals and heavy metals.  ICC mines produce nearly 70% of ore employed throughout the Romulan Star Empire.  ICC Cargo Cruisers come in four versions of the same basic design.  The most numerous are the 550 meter long Aurum-class Ore Transports, which ship ICC ore throughout the empire and beyond, even trading into the Wintreath Remnant. Next are the Viator-class Passenger Cruisers, capable of transporting 30,000 to 80,000 passengers from planet to planet, depending on the duration of the journey that they have been modified for as well as the class of the passengers.  Thirdly, there are the Denarii-class Traders which, as their name would suggest, create profit for the ICC through the purchase and selling of various goods throughout the empire.  Finally, the ICC operates Legium-class "Payment Recovery" Cruisers.  These vessels hold nearly 25,000 battle droids, are armed with 26 Heavy Disruptors, and are armoured by ablative adamantium in to complement their already upgraded heavy dual-deflector shielding.  Legium class vessels are generally enough to make any debtor pay up, and if they cannot repay the ICC, they are awarded employment on a mining rig on an ICC world or asteroid. 
Military Spacecraft
  The Star Navy is the most well funded institution in the empire, with almost 80% of heavy industry being military starship construction.  Approximately 30% of the Annual Romulan GDP is poured into the Star Navy, and not even a penny of that is wasted.  The result of this massive, and some in the empire would call illogical, spending is one of the most modern, capable fleets in the galaxy. 
Strike Craft
  Romulan Strike Craft are generally built to be easily disposable and cheap to build in large quantities.  As a result, most Strike Craft deployed by Imperial Warships are piloted by onboard computer systems that are designed to attack any non-Romulan vessel designated as hostile by their host ship.  They come in the following classes:
Talon-class Drone Interceptor
The primary Romulan space superiority craft, Talon-class Drone Interceptors are capable of four hours of continuous combat without the need for refueling.  Talon Drones communicate with their host ship's central computer for orders, but in the event the central computer cannot be reached, all non-Romulan vessels are considered hostile targets by the Talon's programming.  They are mass produced in foundries across the empire and are generally deployed in swarms.  They are carried aboard most Romulan vessels and on all Romulan Space Stations.
Scorpio-class Drone Strike Bomber
The Scorpio-class Drone Strike Bomber is the most widely deployed Strike Bomber in the Empire, and it is most often employed in squadrons of seven to hunt down illegal smuggling operations within Romulan space.  As a result, they have the capacity to operate within programmed mission guidelines and have more sophisticated programming than the Talon-class Interceptors.  They each carry two wing-mounted plasma disruptor pulse cannons and a load of ten photon torpedoes.
Gladius-class Manned Superiority Fighter
Javelin-class Manned Heavy Strike Bomber
Dominia-class Shuttlecraft
Romulan Cruisers
There is a lot of variation in the appearance and function of Romulan light and medium warships.  Because the Star Navy views specialised battleships and heavy cruisers are inefficient, they prefer to make their lighter, less expensive warships more specialised. 
Terminus-class Light Warship
The smallest warp-capable vessel in the Romulan Star Navy, the Terminus-class Light Warships are approximately 130 meters long, crewed by 85 personnel, and commanded by a Centurion.  Terminus-class vessels are generally employed only for routine customs inspections, quelling minor rebellions by miners in uninhabited systems within the empire, or for scouting enemy territory.  Their armaments include four disruptor banks and two forward and one rear torpedo launch tube.  They also carry cloaking devices, as they generally are no match to any vessel greater than 150 meters in length.  This vessel design has been in service for over a century.
Janus-class Interdiction Cruiser
  Quite aptly named by the Star Navy, the Janus-class allows entrances—and exits, provided that they're cleared by the Tal Shiar.  Crewed by 600 Tal Shiar personnel and armed with a gravity well projector in addition to standard armament, Janus-class vessels are generally used to spring traps on unsuspecting enemy fleets, prohibiting their escape as the other Romulan forces close in for the kill. 
Harpy-class Close Fire Support Cruiser
Romulan Harpies are heavily armed and rather compact, generally being employed to screen vulnerable capital ships with overwhelming firepower.  They are approximately 350 meters in length, crewed by 510 and also assigned a 80 strong Security Contingent.  They are capable of cloaking and very numerous throughout the fleet, and favoured commands.  Their desirability might stem from their often long assignments away from the rest of the fleet on enemy cargo raiding patrols, where the Commander and the crew are generally awarded 60% of the captured goods.
Draco-class Destroyer
One of the sleekest vessels in the fleet, Draco-class Destroyers are crewed by 335 and approximately 160 meters in length.  Their armament consists of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 4 Dominia-class Shuttlecraft, and five torpedo tubes (Three forward, two rear).  Their defenses include standard deflector shielding and a cloaking device that can operate for short, 12-hour periods of time before the vessel must de-cloak to recharge their batteries.  Their maximum speed is Warp 9.99996 with their transwarp drive, but they also can be outfitted with Class 1.4 hyperdrives as well. 
Lucio-class Destroyer
Designed to cope with the need for a greater number of vessels in the fleet while maintaining the crew numbers needed to support it, the Lucio-class Destroyers are 140-meter long vessels crewed by 147 and carry armament of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 2 Dominia-class Shuttlecraft and five torpedo tubes (Three forward, two rear).  Lucio-class Destroyers are heavily automated, with many ship systems being operated and maintained by the main computer.  Their defenses include standard deflector shielding supplemented by  ablative deuranium/adamantium armour and a cloaking device capable of operating for 24-hour periods of time before requiring recharge.  All Lucio-class Destroyers have been equipped with Class 1.4 hyperdrives and backup standard warp engines capable of Warp 7.5.
Tutela-class Minelayer
  The 320-meter long Tutela-class minelayers are crewed by 129 and capable of deploying 1152 mines at a time that are cloaked and hidden in subspce, which are then either manually activated by a Romulan Fleet Command or pulled out of subspace by attraction to the metals in the hulls of enemy ships.  Tutela-class minelayers are quite often deployed to hundreds of locations across the empire which the five Fleet Commands determine as moderately strategic.
Raptor-class Torpedo Frigate
  The Raptor-class Torpedo Frigates are Imperial Naval Vessels that are capable of long-range combat and planetary/colonial bombardment with their modified torpedo tubes and large armament of torpedoes.  Raptor Torpedo Frigates are generally 220 meters in length, crewed by 237 and armed with 6 medium disruptor banks, 4 accelerated long-range bombardment torpedo tubes and 3 standard torpedo tubes (2 forward, one rear).  Their defences include a cloaking device, deflector shielding and ablative armour. 
Fidens-class Escort Destroyer
  Near the end of the last decade, the Romulan Fleets put in a request to the Imperial Starship Design Bureau for a dedicated escort vessel that was well armoured and had good firepower, but was small and compact enough to be highly manoeuvrable, capable of dodging enemy projectile weapons through the combination of a light ship with the most powerful impulse drives in the fleet.  The result?  The Fidens-class Escort Destroyer, a 140-meter long warship manned by 40-80 personnel (max. capacity=150) and equipped with four heavy pulse plasma disruptor cannons, two heavy disruptor banks, and two torpedo launchers (1 forward, one bacl).  The Fidens-class Escort Destroyers also have a small contingent of four Dominia/B Shuttlecraft (heavily modified Dominia design capable of fitting in small storage spaces). 
Tal Shiar Excursor-class Light Surveillance Cruiser
  A smaller vessel that almost never decloaks, the Tal Shiar's Excursor-class vessels have little need for much in the way of offensive or defensive systems, although the 80-man, 172-meter cruisers are generally given almost minimal shielding (light deflector shielding without ablative deuranium armour) and only a few ambush-related offensive weapons (11 light disruptor arrays, forward and back torpedo launcher), they do carry four warp-capable (warp 5) runabouts that are capable of conducting close-range surveillance and sabotage.  Excursor-class vessels are equipped with cloaks and contain some of the largest sensor arrays ever installed on a Romulan warship.
Reaper-class Star Frigate
  An 825 meter long frigate crewed by 200 Romulan soldiers and approximately 2000 activated battle droids (with an additional invasion force of 50,000 battle droids and their equipment capable of being deployed from storage) and armed with twin prow heavy plasma disruptor turrets, two heavy long-range ion cannons, 52 twin turbo-disruptor cannons, 76 point defence disruptors,8 flak guns and a tractor beam array, the Reaper-class Star Frigates were designed as cheap to manufacture star frigates capable of raiding enemy cargo routes and subjugating smaller moons or mining stations.  They are capable of cloaking and carry rather heavy deflector shielding for their size.  They also
Romulan Capital Ships
Romulan Capital Ships are the pride of the Romulan Fleet, and are maintained by their crews as though they worked in heaven itself.  A position on a Capital Ship is hard to come by in the Star Navy, as the qualifications required to crew such a vessel are five years in the Star Navy and an exemplary record.  All Romulan Capital Ships have some basic defensive systems that allow their continual function even when main power and half of their subsystems are offline.  These include emergency force fields and, when the field emitters have been knocked out by further bombardment, physical bulkhead doors. 
D'Deridex Class Battlecruiser
The most numerous capital ship in the Romulan Fleet, the D'Deridex-class Battlecruiser design is more than a century old, the battlecruiser design and fleet are constantly being updated and refitted to compensate for weaknesses exposed combat with other vessels.  At approximately 1050 meters in length, it is also one of the largest vessels in the Star Navy.  D'Deridex-class vessels have crews of 1450, security details of 250, and the capability to support a half-Legion invasion force (9216 Troopers) and their support contingent (2784 personnel).  The D'Deridex class shuttlebay is large and quite versatile, and the strike craft contingent carried by the vessel depends largely on the mission of the particular vessel. 

Though designed originally around a transwarp drive system, (approximately equivalent to a Class 1.8 Hyperdrive) some D'Deridex cruisers have been modified to include a Class .6 Hyperdrive capable of use within hyperspace lanes that still exist within the Romulan Empire and along the sole hyperspace lane that is known leading from Romulan Space to the Wintreath Remnant and the Galactic Core. 

D'Deridex class vessels also are armed with various (anywhere from 19-27) disruptor banks, 4 heavy disruptor arrays, 9 torpedo tubes, a quantum ballista, a shield inversion beam emitter, and a tractor beam emitter. 

All D'Deridex Battlecruisers employ cloaking devices, in accordance with the age-old Romulan Military Maxim, "If Knowledge is Power, then to be Unknown is to be Unconquerable."
Valdore Class Patrol Cruiser
The Valdore class patrol cruisers were developed in response to frequent territorial violations recently by minor civilisations at the boarders of the empire, and are extremely effective in their role.  A bit smaller and much more nimble than its cousin the D'Deridex, Valdore class vessels are approximately 650 meters long and carry a crew complement of 950 and a security contingent of 350 to board vessels illegally entering the empire.  Valdores are equipped with a class .6 hyperdrive, backup transwarp systems and a cloaking device.
Tavara Class Battlecruiser
After the introduction of the Valdore class, the High Command of the Romulan Star Navy quickly realised the effectiveness of the nimble cruiser in combined fleet operations, and they requisitioned a much more heavily armed cousin that retained much of the Valdore's manuverability.  Three years later, the Tavara-class Battlecruiser was born.  With the armament of a D'Deridex and nearly the speed of a Valdore, the Tavara is arguably the most advanced vessel type in the empire.  The Tavara class is approximately 725 meters in length, is crewed by 850, and carries contingents of Tal Shiar SpecOps Soldiers (50) and Naval Infantry (2 Brigades of 256)
Scimitar Class Battleship
The Scimitar Class is the heavy hitter of the Romulan Fleet, and packs the deadliest armament ever installed on a Romulan Warship, a Thalaron generator.  In addition to this nasty device, the 1.2 km long, 1.5 km wide battleship crewed by 2344 and capable of deploying an entire Legion (18432 Troopers) and support personnel in an invasion is bristling with traditional weapons: 78 disruptor banks, 45 torpedo tubes, and a huge hangar.  Scimitar Hangars contain at a minimum 512 Talon Interceptors and 1024 Scorpio Strike Bombers in addition to the support fleet necessary to deploy a Romulan Legion to the surface of an unsuspecting world.  The Scimitar Class has not been equipped with a cloaking device, as the Thalaron residual radiation interferes with the function of cloaking devices, making any attempt to create a ship with both a Thalaron generator and a cloaking device a hopeless cause, with even the best cloaking technology still glitching out and covering only part of the vessel in question part of the time, even with the smallest hints of Thalaron radiation aboard the vessel.
Falchion Subclass
Sister class of the Scimitar-class battleships, the Falchion Subclass has the ability to cloak, as they carry no Thalaron generators.  The space generally allotted to the Thalaron generators has been converted into a backup shield generator independent of the main Falchion shield grid.
Allegiance Class Assault Cruiser
  At 1200 meters long and equipped with an impressive armament.  (Armament: 14 heavy quad-plasma disruptor cannons, 44 Dual Disruptor Cannons, 2 heavy ion cannons, 24 point-defence ion cannons, 102 torpedo tubes and 8 tractor beam projector arrays.)  The result of the Romulan Fleet's desire for a dedicated raiding vessel capable of long-term independent operations behind enemy lines to disrupt supply lines, the Allegiance Class is that vessel.  Crewed by 600 with the capability of storing four years of consumables for them onboard, the main power of these vessels is their other cargo—nearly 1.5 million battle droids along with their necessary equipment.  The Allegiance Class also is capable of cloaking for 160 hour intervals and has a class 1.5 hyperdrive with a backup warp-9.9 capable warp drive. 
Dominus Class Command Carrier
At 5.6 kilometers in length, the Dominus Class Command Carriers are easily the largest dedicated military vessels in the empire.  Generally employed in fleet formations as the main carriers of invasion forces, they are very vulnerable when isolated from the rest of their fleets.  They are crewed by 14330 Romulan Naval Personnel and are capable deploying six full legions and their legionary support contingents from their hangars.  They also carry a drastically varying array of strike and support craft. 
Tarpeia-class Dreadnought
  The only completely dedicated battleship of the Romulan Fleet is the Tarpeia-class. (The Tarpeia-class is named for the Tarpeian Rock, the most recognisable name in the empire synonymous with death, as it is where all high-level traitors to the Romulan Empire are executed.)  At 2.4 kilometers in length and equipped with a triad of the most powerful redundant deflector shield grids in addition to two meter thick ablative deuranium/durasteel armour, the Tarpeia class has amassed a reputation as a merciless executor—never do Tarpeia class vessels respond to hails when they are assaulting an enemy planet. 

Standard "pacification" operations, as the Tal Shiar likes to call them, generally include the Tarpeia-class Dreadnought performing the operation opening up on a disloyal/enemy colony/planet/station/asteroid/city and decimating it (destroying 1/10 buildings, generally the most important defensive ones, but in the event that those buildings cannot add up to the 10% threshold, the commander of the Dreadnought will generally order the rest of the quota to be satisfied by targeting buildings at random).  After this decimation is complete, the Tarpeia launches three legions of troopers to the ground to round up and execute any persons found that are unwilling to submit to the rule of the Empire.  After this takes place, the operation is considered over and all personnel are given permission to return to the Tarpeia.  The fear of these operations keeps many neighbouring sectors in line with the Romulan way. 

Tarpeia-class Dreadnoughts are armed with 20 ion cannons, 8 heavy plasma pulse turbodisruptors, 10 heavy tractor beams, 68 heavy disruptor banks, 224 medium disruptor banks, 588 light disruptor arrays (anti-fighter) and 8 shield inversion beam emitters.  Tarpeias also have large hangar bays capable of hosting various ground vehicles in addition to 288 Gladius manned interceptors, 144 Javelin manned heavy strike bombers, ~50 ground vehicle transports, and 64 Dominia-class Shuttlecraft.  They also have two secondary hangar bays that are compact and filled entirely with drone craft (768 Talon Interceptors and 512 Scorpio Bombers total).
Starbases
  Romulan Starbases, as they are called, are heavily defended centres of construction, training, commerce and communications throughout the empire.  They generally include sheltered starship construction facilities, advanced hospitals capable of treating huge numbers of wounded personnel, large civilian tradeports, civilian shipyards, housing, legion training centres (generally just a staging area, with war games taking place on nearby moons and asteroids), communications hubs, Tal Shiar listening posts, and War Theatre Command Centres.  They are normally populated by millions of civilian inhabitants of the Romulan Empire, and 10 legions are tasked with the defence of each Starbase. 

Defensively, the outer physical shell of the base has five entrances leading to the main unarmoured interior where most of the Starbase activity is carried out.  This outer hull is composed of ablative deuranium/adamantium armour approximately 8.4 meters thick, and shielded by the most powerful deflector shield grids that the Romulan Empire may produce.  However, because of the great cost of building these monuments to imperial power and majesty, they are never constructed close to the boarders of the empire, and generally only exist in locations deemed vital to Imperial Defence Command or deep within the Romulan Empire's population centres. 

Military Command Structure
The Supreme Commander of the Romulan Military is officially the Emperor.  However, the Emperor rarely directly commands the military forces of the empire personally these days, as the Imperial Office is generally forced to focus on internal affairs, such as economic security and logistical problems within the Romulan Star Empire. 

Because of the huge number of duties given to the Emperor, the Imperial Consul of War is charged with leading the Romulan Military in the Emperor's stead.  The Consul of War then appoints the Council of War from members of the Military Meritocracy (Generally Navy Admirals, Tal Shiar Colonels and Legion Legates of the Romulan Army).  The Council of War then is employed as an advisory board to the Consul of War, and with the Council's help determine Romulan Military Policies. 

ROMULAN STAR NAVY
The highest rank within the Romulan Star Navy is that of Fleet Praetor, who commands one of the five primary Romulan Imperial Fleets.  Each of these fleets is then divided into five Sector Fleets, which are commanded by an Admiral.  Each Sector Fleet is divided into four to ten sub-fleets called Battle Fleets.  Battle Fleets are led by Vice Admirals, and divided into varying numbers of Task Forces commanded by a Rear Admiral, which include a varying number of starships, generally given to a Commander.  The intraship rank system for commissioned officers is as follows:  Commander, Subcommander, Centurion, Lieutenant, Sublieutenant and Ensignant. 

TAL SHIAR
The Tal Shiar is the Romulan Intelligence Service, and is without a doubt the most brutal and unforgiving organisation in the empire.  The Tal Shiar maintains hundreds, if not thousands, of listening posts in (and outside of) Romulan Space, listening not only to foreign governments, but to imperial citizens as well.  They are tasked with maintaining and ensuring loyalty to the Emperor and the Senate, and will stop and nothing to achieve their goals.  They have practically limitless jurisdiction within the Empire, and often just the threat of turning a captured prisoner over to the Tal Shiar will make them confess.  Their ranking system is as follows:  General, Colonel, Captain, Major, Lieutenant, Sublieutenant, Polisium, Subpolisium, Inspector, Subversive, Informant, Recruit. 

ROMULAN ARMY
The Romulan Army is the ground component of the Romulan Military, and is generally very effective at conducting efficient operations with very little notice or support.  They also defend and patrol the cities and worlds of the empire, under Tal Shiar commanders.  The Army ranking system is as follows:  Imperial Legate, Legion Legate, Legate, Sublegate, Prefect, Full Centurion, Centurion, Subcenturion. 

Important Figures in the Romulan Empire
Emperor Toridex
His Imperial Majesty Augustus Toridex has been Emperor for 14 years, and throughout his term his party has enjoyed a strong majority in the Romulan Senate and great support of his policies throughout the Provinces of the Empire.  Son of the great Emperor Talenerex and Senator Sental of Romulus, Toridex enjoyed a life of great privilege until the age of 24, when he was selected by the Tal Shiar for service to the empire. 

The first decade of his service in the Tal Shiar, Toridex was greatly successful, and rose from the rank of Subpolisium to Colonel.  After spending five years at this rank and twice declining a promotion to General, he retired from military service and was granted an villa of 1000 acres in the Romulan state of Panentine.  (Misc Fact:  Romulus, the Romulan homeworld, is divided into 25 states, each selecting a Senator and forming the Imperial Province of Romulus.)  After a decade of integrating into the Palentine community, Toridex followed the footsteps of his parents and was elected into the Romulan Senate, where he immediately was awarded a position in the Imperial Senate, a result of the connections that he had made while in the Tal Shiar as a Colonel.  After spending seven years in the Senate, he was appointed Emperor, succeeding the rather mundane Emperor Cae'n Del'cares. 

After five years of rule as Emperor, Augustus Toridex began pouring vast quantities of Imperial Denarii into infrastructure throughout the empire while simultaneously creating strategic outposts on the outskirts of Romulan space.  Accused of running a deficit budget by the predominantly Vulcan Treasury Ministry, his response was to invade and plunder no less than ten neighbouring inhabited sectors with the 3rd Fleet of the Star Navy, to ensure the continual financing of his vast infrastructure projects.  Now in his second term as Emperor, and 70 years old, Emperor Toridex has announced that he will not seek a third term as Emperor, instead planning to retire and spend time on his Palentine estate with his grandchildren and the rest of his family.  His party, however, the Imperial Party of Expansion and Unity, is determined to continue his policies of aggressive construction and expansion for as long as the empire can. 
Tal Shiar Commandant D'Deridex VII
A relative of D'Deridex the Great of Romulus, General D'Deridex VII is the direct first-born male line descendant tasked with maintaining the honour and legacy of the legendary Emperor, now centuries dead.  Becoming a Tal Shiar General at the age of 38 and the Commandant of the Tal Shiar at the same time Toridex was elected Emperor, D'Deridex the Seventh has known the Emperor for years, and is generally considered to the most likely successor of Toridex as Emperor.  D'Deridex the Seventh has also overseen one of the most ambitious intelligence network expansions ever seen, expanding the knowledge of the Tal Shiar to include data from nearly half of the Wintrean Galaxy. 

D'Deridex VII is also Toridex's Consul of War, and was the one who first proposed the raiding of the nearby systems with a combined forces of the Tal Shiar and the Imperial Third Fleet that was highly successful and allowed the Toridexian Administration to continue its massive infrastructure and defensive investment. 
The  Fleet Praetors
The current Fleet Praetors of the Star Navy disapprove of what they believe as negligence on the part of the Emperor:  In his infrastructure investment, the Romulan Star Fleets has only seen incremental expenditure increases that only slightly outpace inflation in the empire.  The leader of the Fleet Praetors at this time is Praetor Demera, and she is also likely the successor of Emperor Toridex, leading to great tension between her and Commandant D'Deridex.  This competition has however increased the amount of combat authorized by both the Tal Shiar and the Imperial Fleets, to the dismay of neighbouring inhabited systems. 

History of the Empire
The Romulans were among the last races to submit to the rule of the Galactic Wintreath Hegemony, and in the Galactic Civil Wars, the Romulans were quick to reassert their dominance of space that they considered to be their own.  At the outbreak of the wars, Commander Dar'nex of the Romulan Sector Defence Fleet re-founded the recently conquered Romulan Star Empire, and declared himself Emperor. 

In the years after the destruction of the war, the Romulan Star Empire invested heavily in military equipment and supplies to expand its influence in the galaxy, and the investment was not a bad one.  In the first century after the demise of the great Pangalactic Frozen Realm of Wintreath, the Romulans steadily expanded, conquering no less than twenty-six neighbouring planets and vastly increasing the population and scope of the empire, eventually increasing its territory to encompass fifty sectors and 132 Class-M worlds. 

For the past two hundred years, the Romulans have focused on increasing their populations and decreasing the number of aliens within the empire, to great effect.  The Empire is now very predominantly Romulan, with a large Vulcan minority, and the capabilities of Imperial heavy industry is perhaps the greatest in the galaxy, their largest shipyards encompassing entire surfaces of moons.  (The largest starship yard in the Empire, Navis Constructione Facilitatem, is on a moon of Scipio, the 5th planet of the Romulan home system, named Caesar Tel'dex.)

Now, the Romulan Star Empire once more has its eyes set on conquest, their omnipresent goal of achieving domination over more systems continuing to stress the industrial and military capabilities of the empire, and the ever-vigilant Tal Shiar reports a galaxy ripe for conquest...
Demographic Breakdown of the Empire
BY SPECIES
82% Romulan
13% Vulcan
03% Ilúvataran
01% Terran (Human)
01% Other Species
Species of the Empire
Romulans
The vast majority of the imperial citizenry, they are distant cousins of the Vulcans.  They are by far the largest portion of the population, and are very xenophobic.  They do, however, trust the species that also originated in their home system, the Vulcans and the Ilúvatari.  Romulans are a very proud people who are visually very similar to Vulcans, and while they have the same capacity for logical thought, they generally are much more reliant on emotions than Vulcans are.  On average, a Romulan lives 200-250 years. 
Vulcans
  Vulcans are a people that have shunned emotion entirely, preferring instead to use logic for clarity and peace.  As a total group, they are very well educated, with most Vulcans being involved in some sort of advanced research field, and also very cultured.  Vulcans disapprove of the aggressive posture of the current Romulan Imperial Government, but they are loyal and willing to follow the orders of their superiors when their objections are overruled.  The average Vulcan lifespan is 200-250 years. 
Ilúvatari
  A distant cousin of the Vulcans and the Romulans, the Ilúvatari are a very cultured people that also have a huge knack for wonderfully complex and powerful minds.  They have emotion, but generally prefer to shun it in favour of using the most rigorous logic that there is.  Because they are essentially immortal, with lifespans of more than 10,000 years, they are generally killed in combat.  They are among the best warriors in the Romulan Star Empire, and some have served in the Romulan Senatorial Guard for nearly 5 millennia.  The ten most respected elders of the Ilúvatari race are chosen for seats on the Council of Ilúvatar, which rules their homeworld as an alternative to the traditional province-structure of the Empire.  Note:  Because they are immortal, Ilúvatari are not permitted to ever ascend to the rank of Emperor.
Terrans
  Though not originally a species of the empire, Terrans moved to Romulan Sectors after they were first conquered by Galactic Wintreath, but now they have been assimilated into the empire.  Many Terrans are generally considered Romulan now, because inter-breeding was considered the best way to eliminate any completely non-Romulan persons from the empire.  However, some enclaves of pureblood Terrans still exist across the Empire, and they are generally very mysterious places.  They surround themselves in walls and rarely let anyone into their compounds, resulting in distrust of them among the rest of the Empire's many citizens.  (The Tal Shiar has investigated, and found no subversive persons in any enclave.  In fact, a large percentage of the Tal Shiar's force of foreign agents are selected from these enclaves, as humans (Terrans) now exist throughout the galaxy.)

ECONOMIC BREAKDOWN
35.6% Industrial (Incl. Military Heavy Construction)
02.2% Agricultural
26.3% Research/Education
06.3% Medical
13.7% Military (Direct Personnel)
15.9% Other (Services, Arts, Etcetera...)
Important Systems/Worlds
Systema Imperatoris
The "System of the Emperor, the home system of all of the major races of the empire (Romulans, Vulcans, and Ilúvatari), is (obviously) the most important system in the empire.  It sustains a population of over 500 billion, but it is not the most populated system in the Romulan Star Empire. 
Romulus
  The Capital Planet of the Empire, Romulus has been largely preserved over the years from over-urbanization by various imperial policies, but these policies have never been applied to the south-central continent, which, although rather devoid of many resources, has been completely developed into a single gigantic city, containing 20 billion people.  The rest of Romulus is populated by approximately 6 billion imperial citizens. 
Vulcan
  The Homeworld of both the Vulcans and their cousins the Romulans, Vulcan is a desert-like world that has been greatly urbanized, especially in the most recent century.  Approximately 70% of the surface is covered in cities, and the other 30% is the central ocean along with the rather peaceful islands within it, which have been the center of Vulcan culture for the entirety of documented Vulcan history (about 40,000 years).  The population of Vulcan is approximately 90 billion persons, 74% Vulcan.
Ilúvatar
  Arguably the most well-preserved world in the Empire, Ilúvatar is full of lush forests and beautiful grasslands and 60% of the surface is freshwater ocean.  The population of Ilúvatar is approximately 1.4 billion Ilúvatarans.  Most other species are forbidden from coming to the surface, so most trade with Ilúvatar is done on its 3rd moon, Lunara.  (The population of Lunara is 2.6 billion.) 
Delcaran Moons
  Delcara is a gaseous planet (approximately the size of Jupiter) in the habitable zone of the Imperial System that contains 32 moons that have been terraformed to sustain life easily.  In total, these moons have a population of approximately 270 billion, and some contain most of the heavy industry in the Imperial System, largely due to the huge number of metal-containing asteroids in the vast rings around Delcara. 
Systema Elisia
  The system of the Romulan Military, Elisia is populated by over 800 billion people, almost all of them connected to the Romulan Military in some way.  The six ringed gas giants are employed as droid works, and produce trillions of battle droids.  The oceanic world on the outer edge of the habitable zone, Kamina, is one of the premier cloning facilities in the Empire, and produces the highest quality clones.  Because of this, Kamina is always producing the maximum number of clones that it can, unlike many other cloning facilities, which might only operate at 20%-60% of capacity. 
Officinam Deos
  An entire system dedicated to producing heavy military equipment for the Romulan Star Navy,Officinam Deos is at the far southeasternmost point in the empire, far away from the galactic core, to ensure that it would be one of the last systems conquered should the empire ever fall to invaders.  That being said, its defences are second only to those on Romulus, and are constantly being improved every day.  The system economy is almost exclusively heavy construction industry, and over 900 billion persons live and work in the sys
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 11:26:39 PM
It cut off the last system in that post.  I appear to have reached the limit, even if there isn't a visible one.  It cut this off: 
Code: [Select]
"tem.  [/spoiler]
[spoiler=Pecuniariis]  The system that is the financial capital of the Empire and the headquarters of most large commercial entities in Romulan space, Pecuniariis is also the most populated imperial system, with Pecuniariis II, the second planet in the system, home to more than 1.8 trillion persons in a city that spans the entire planet.  This system also contains a huge percentage of the capital in the empire, its wealth second only to that of the Subsidium Romula Ripam et Aerarium on Romulus, the"
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 11:33:48 PM
Could someone check my edited factbook and list any changes that still need to be made? Thanks! :P
Aside from your main battle tank having a laser cannon and two railguns, looks great. You can keep that though. You just shouldn't have a whole lot of them since they're so big and powerful, right? And I was thinking that vehicle and personal shielding would be something to research. @taulover Am I right?

Just out of curiosity, what caliber were you planning on making those railguns on your tanks? I put calibers on all of my railguns like a nerd.
The Saber-class fighter tank (http://starwars.wikia.com/wiki/TX-130_Saber-class_fighter_tank) (which is basically a mix between a fighter plane and a light tank) is armed with 4 laser cannons and 1 missile launcher.

I think I was at first intending to make all of us at a lower tech level, but then people like Robin started adding ships based on the highest tech level stuff in Star Wars (Class 0.6 hyperdrives, massive cloaked ships, etc.). Everyone seemed fine with it except me, so I assumed that y'all w
  Class .6 hyperdrives aren't that game-changing, I don't think.  Plus I think they have a smaller effective range, if I remember correctly—250,000 lightyears, right?  God they could have made it easier if they've just kept everything canon rather than split it into CW/E1-6 and Legends...  >:(
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Commander_Zemas on December 10, 2015, 11:34:41 PM
It cut off the last system in that post.  I appear to have reached the limit, even if there isn't a visible one.  It cut this off: 
Code: [Select]
"tem.  [/spoiler]
[spoiler=Pecuniariis]  The system that is the financial capital of the Empire and the headquarters of most large commercial entities in Romulan space, Pecuniariis is also the most populated imperial system, with Pecuniariis II, the second planet in the system, home to more than 1.8 trillion persons in a city that spans the entire planet.  This system also contains a huge percentage of the capital in the empire, its wealth second only to that of the Subsidium Romula Ripam et Aerarium on Romulus, the"

a trillion? Time to up my population, and recalculate all that math.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 11:35:47 PM
It cut off the last system in that post.  I appear to have reached the limit, even if there isn't a visible one.  It cut this off: 
Code: [Select]
"tem.  [/spoiler]
[spoiler=Pecuniariis]  The system that is the financial capital of the Empire and the headquarters of most large commercial entities in Romulan space, Pecuniariis is also the most populated imperial system, with Pecuniariis II, the second planet in the system, home to more than 1.8 trillion persons in a city that spans the entire planet.  This system also contains a huge percentage of the capital in the empire, its wealth second only to that of the Subsidium Romula Ripam et Aerarium on Romulus, the"

a trillion? Time to up my population, and recalculate all that math.
  I based that one on Coruscant, and also attempted to figure what decent populations would be based on the percentage of the galaxy I appear to control versus the number of terraformable worlds and such...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 10, 2015, 11:36:27 PM
It cut off the last system in that post.  I appear to have reached the limit, even if there isn't a visible one.  It cut this off: 
Code: [Select]
"tem.  [/spoiler]
[spoiler=Pecuniariis]  The system that is the financial capital of the Empire and the headquarters of most large commercial entities in Romulan space, Pecuniariis is also the most populated imperial system, with Pecuniariis II, the second planet in the system, home to more than 1.8 trillion persons in a city that spans the entire planet.  This system also contains a huge percentage of the capital in the empire, its wealth second only to that of the Subsidium Romula Ripam et Aerarium on Romulus, the"

a trillion? Time to up my population, and recalculate all that math.
  I based that one on Coruscant, and also attempted to figure what decent populations would be based on the percentage of the galaxy I appear to control versus the number of terraformable worlds and such...
  Although I might drop that population down to about 1.2 trillion...
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 11, 2015, 12:55:49 AM
If the entire planet were all one city, no oceans or any bodies of water, then you could have that high population on a planet. We Aesir support our wildlife because it's tradition to hunt. We can't hunt if we overpopulate a planet and destroy all the wildlife, can we? It also helps with saving civilian lives when defending systems as no planet has too high a population to evacuate. Not too much invested into planets also means not much lost if we were to lose one unless it's a craft world.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 11, 2015, 01:38:07 AM
@BraveSirRobin: I suppose the best choice for now would be to make a Part 2 of your factbook.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 11, 2015, 04:08:36 AM
If the entire planet were all one city, no oceans or any bodies of water, then you could have that high population on a planet. We Aesir support our wildlife because it's tradition to hunt. We can't hunt if we overpopulate a planet and destroy all the wildlife, can we? It also helps with saving civilian lives when defending systems as no planet has too high a population to evacuate. Not too much invested into planets also means not much lost if we were to lose one unless it's a craft world.
  It's much harder to conquer a highly populated world, though, too. 

@BraveSirRobin: I suppose the best choice for now would be to make a Part 2 of your factbook.
  And I guess that I will start going on that.  Split it into the first half and the second half... :P 
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 11, 2015, 04:11:51 AM
If the entire planet were all one city, no oceans or any bodies of water, then you could have that high population on a planet. We Aesir support our wildlife because it's tradition to hunt. We can't hunt if we overpopulate a planet and destroy all the wildlife, can we? It also helps with saving civilian lives when defending systems as no planet has too high a population to evacuate. Not too much invested into planets also means not much lost if we were to lose one unless it's a craft world.
  It's much harder to conquer a highly populated world, though, too.
Actually, if it's only populated by people who don't fight back, it's quite easy. If it's scarcely populated by people who do fight back and can hide in the environment, it's much harder.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 11, 2015, 04:17:03 AM
If the entire planet were all one city, no oceans or any bodies of water, then you could have that high population on a planet. We Aesir support our wildlife because it's tradition to hunt. We can't hunt if we overpopulate a planet and destroy all the wildlife, can we? It also helps with saving civilian lives when defending systems as no planet has too high a population to evacuate. Not too much invested into planets also means not much lost if we were to lose one unless it's a craft world.
  It's much harder to conquer a highly populated world, though, too.
Actually, if it's only populated by people who don't fight back, it's quite easy. If it's scarcely populated by people who do fight back and can hide in the environment, it's much harder.
  Romulans are fiercely patriotic and xenophobic so...  :)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 11, 2015, 04:22:48 AM
If the entire planet were all one city, no oceans or any bodies of water, then you could have that high population on a planet. We Aesir support our wildlife because it's tradition to hunt. We can't hunt if we overpopulate a planet and destroy all the wildlife, can we? It also helps with saving civilian lives when defending systems as no planet has too high a population to evacuate. Not too much invested into planets also means not much lost if we were to lose one unless it's a craft world.
  It's much harder to conquer a highly populated world, though, too.
Actually, if it's only populated by people who don't fight back, it's quite easy. If it's scarcely populated by people who do fight back and can hide in the environment, it's much harder.
  Romulans are fiercely patriotic and xenophobic so...  :)
You can resist in your political ways. But don't worry! I have bullets for all of them. :P
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Laurentus on December 11, 2015, 04:40:12 AM
Ah, politics. The Laurentian weapon of choice.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: BraveSirRobin on December 11, 2015, 05:03:07 PM
Romulan Star Empire
The Factbook Continues...

Spacecraft and Starbases
Civilian Spacecraft
Though the civilian fleet might not receive as much funding as the Romulan Star Navy, they really do not need to.  Most trade is handled by a few major corporations within the Empire, most notably the Romulan Trade Federation and the Imperial Corporate Continuum.  They both have rather large trade vessels at their disposal, and also have been accused of converting vessels into warships to extract trade concessions from numerous worlds.  Of course, these corporations both vehemently deny these claims. 
RTF Ring Carrier
The RTF Ring Carrier is officially classified as the Capitalism-class RF-3312 Heavy Freighter.  These massive cargo vessels are capable of transporting 25 million metric tons of cargo across vast intra-imperial hyperspace routes.  They are generally crewed by 1500 personnel of the RTF and are capable of defending themselves with their armament of 28 Quad-laser cannons.  They have onboard provisions for 500 days, but the general trade tours that they take are usually no more than 300 days.  They are equipped with heavy deflector shields and a class 2 hyperdrive.  Some captains have also installed backup Warp 7 capable warp drives, but these modifications are quite rare. 
ICC Cargo Cruisers
The Imperial Commerce Continuum is an organisation that devotes nearly 90% of its annual profits towards expanding itself, and its fleet is the largest in the empire as far as number of vessels go.  The ICC also owns more than 300 worlds in systems within the empire that are rich in minerals and heavy metals.  ICC mines produce nearly 70% of ore employed throughout the Romulan Star Empire.  ICC Cargo Cruisers come in four versions of the same basic design.  The most numerous are the 550 meter long Aurum-class Ore Transports, which ship ICC ore throughout the empire and beyond, even trading into the Wintreath Remnant. Next are the Viator-class Passenger Cruisers, capable of transporting 30,000 to 80,000 passengers from planet to planet, depending on the duration of the journey that they have been modified for as well as the class of the passengers.  Thirdly, there are the Denarii-class Traders which, as their name would suggest, create profit for the ICC through the purchase and sale of various goods throughout the empire.  Finally, the ICC operates Legium-class "Payment Recovery" Cruisers.  These vessels hold nearly 25,000 battle droids, are armed with 26 Heavy Disruptors, and are armoured by ablative adamantium in to complement their already upgraded heavy dual-deflector shielding.  Legium class vessels are generally enough to make any debtor pay up, and if they cannot repay the ICC, they are awarded employment on a mining rig on an ICC world or asteroid. 
Vulcana Banking Frigate
  Heavily armoured and highly maneuverable, Vulcana Banking Frigates are the transport of choice of Vulca, the empire-wide Bank of Vulcan.  The frigates are approximately 800 meters long and carry crews of approximately 700.  Most vessel functions are mechanised though.  Note:  Though these ships are mechanised, all control is wired through the bridge, so the crew onboard may override any external commands (except those dispensed by the Vulca Fleet Command with dual-encryption and a series of top secret file selections).
Military Spacecraft
  The Star Navy is the most well funded institution in the empire, with almost 80% of heavy industry being military starship construction.  Approximately 15% of the Annual Romulan GDP is poured into the Star Navy, and not even a penny of that is wasted.  The result of this massive, and some in the empire would call illogical, spending is one of the most modern, capable fleets in the galaxy. 
Strike Craft
  Romulan Strike Craft are generally built to be easily disposable and cheap to build in large quantities.  As a result, most Strike Craft deployed by Imperial Warships are piloted by onboard computer systems that are designed to attack any non-Romulan vessel designated as hostile by their host ship.  They come in the following classes:
Talon-class Drone Interceptor
The primary Romulan space superiority craft, Talon-class Drone Interceptors are capable of four hours of continuous combat without the need for refueling.  Talon Drones communicate with their host ship's central computer for orders, but in the event the central computer cannot be reached, all non-Romulan vessels are considered hostile targets by the Talon's programming.  They are mass produced in foundries across the empire and are generally deployed in swarms.  They are carried aboard most Romulan vessels and on all Romulan Space Stations.
Scorpio-class Drone Strike Bomber
The Scorpio-class Drone Strike Bomber is the most widely deployed Strike Bomber in the Empire, and it is most often employed in squadrons of seven to hunt down illegal smuggling operations within Romulan space.  As a result, they have the capacity to operate within programmed mission guidelines and have more sophisticated programming than the Talon-class Interceptors.  They each carry two wing-mounted plasma disruptor pulse cannons and a load of ten photon torpedoes.
Gladius-class Manned Superiority Fighter
The primary manned Romulan space superiority craft, Gladius fighters are slightly more heavily armed and armoured than their drone conterpart, the Talon-class, and capable of flying combat missions for approximately 6 hours before refuel is required.  They are carried aboard most Romulan warships. 
Javelin-class Manned Heavy Strike Bomber
The most widely employed space-based heavy bomber in the imperial arsenal is without a doubt the Javelin class.  TBC
Dominia-class Shuttlecraft
Standard Shuttlecraft.  TBC
Charon-class Runabout
Often employed as a personnel transport or a light scout vessel, Charon-class Runabouts are capable of Warp 7. 
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.coldnorth.com%2Fowen%2Fgame%2Fstartrek%2Funiverse%2Fships%2Fcharonpl.gif&hash=cb03914412934c4347b0e2e19ea5b07c)
Romulan Cruisers
There is a lot of variation in the appearance and function of Romulan light and medium warships.  Because the Star Navy views specialised battleships and heavy cruisers are inefficient, they prefer to make their lighter, less expensive warships more specialised. 
Terminus-class Light Warship
The smallest warp-capable vessel in the Romulan Star Navy, the Terminus-class Light Warships are approximately 130 meters long, crewed by 85 personnel, and commanded by a Centurion.  Terminus-class vessels are generally employed only for routine customs inspections, quelling minor rebellions by miners in uninhabited systems within the empire, or for scouting enemy territory.  Their armaments include four disruptor banks and two forward and one rear torpedo launch tube.  They also carry cloaking devices, as they generally are no match to any vessel greater than 150 meters in length.  This vessel design has been in service for over a century.
Janus-class Interdiction Cruiser
  Quite aptly named by the Star Navy, the Janus-class allows entrances—and exits, provided that they're cleared by the Tal Shiar.  Crewed by 600 Tal Shiar personnel and armed with a gravity well projector in addition to standard armament, Janus-class vessels are generally used to spring traps on unsuspecting enemy fleets, prohibiting their escape as the other Romulan forces close in for the kill. 
Harpy-class Close Fire Support Cruiser
Romulan Harpies are heavily armed and rather compact, generally being employed to screen vulnerable capital ships with overwhelming firepower.  They are approximately 350 meters in length, crewed by 510 and also assigned a 80 strong Security Contingent.  They are capable of cloaking and very numerous throughout the fleet, and favoured commands.  Their desirability might stem from their often long assignments away from the rest of the fleet on enemy cargo raiding patrols, where the Commander and the crew are generally awarded 60% of the captured goods.
Talon-class Transport Attack Ship
A relatively common vessel in the Romulan fleet, Talon TA ships are approximately 750 meters long and are crewed by 1,080 soldiers.  They can cloak, carry class 1 hyperdrives, backup warp drives, and are optimised for assault on smaller troop and supply transport vessels.  Their primary weapons systems are pulse disruptions, quantum torpedoes, and traditional shipboard disruptors. 
Draco-class Destroyer
One of the sleekest vessels in the fleet, Draco-class Destroyers are crewed by 335 and approximately 160 meters in length.  Their armament consists of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 4 Dominia-class Shuttlecraft, and five torpedo tubes (Three forward, two rear).  Their defenses include standard deflector shielding and a cloaking device that can operate for short, 12-hour periods of time before the vessel must de-cloak to recharge their batteries.  Their maximum speed is Warp 9.99996 with their advanced warp drive, but can be outfitted with Class 1.2 hyperdrives as well. 
Lucio-class Destroyer
Designed to cope with the need for a greater number of vessels in the fleet while maintaining the crew numbers needed to support it, the Lucio-class Destroyers are 140-meter long vessels crewed by 147 and carry armament of six heavy disruptor banks, 16 Talon-class Interceptors, 8 Scorpio-class Bombers, 2 Dominia-class Shuttlecraft and five torpedo tubes (Three forward, two rear).  Lucio-class Destroyers are heavily automated, with many ship systems being operated and maintained by the main computer.  Their defenses include standard deflector shielding supplemented by  ablative deuranium/adamantium armour and a cloaking device capable of operating for 24-hour periods of time before requiring recharge.  All Lucio-class Destroyers have been equipped with Class 1.4 hyperdrives and backup standard warp engines capable of Warp 7.5.
Tutela-class Minelayer
  The 320-meter long Tutela-class minelayers are crewed by 129 and capable of deploying 1152 mines at a time that are cloaked and hidden in subspace, which are then either manually activated by a Romulan Fleet Command or pulled out of subspace by attraction to the metals in the hulls of enemy ships.  Tutela-class minelayers are quite often deployed to hundreds of locations across the empire which the five Fleet Commands determine as moderately strategic.
Raptor-class Torpedo Frigate
  The Raptor-class Torpedo Frigates are Imperial Naval Vessels that are capable of long-range combat and planetary/colonial bombardment with their modified torpedo tubes and large armament of torpedoes.  Raptor Torpedo Frigates are generally 220 meters in length, crewed by 237 and armed with 6 medium disruptor banks, 4 accelerated long-range bombardment torpedo tubes and 3 standard torpedo tubes (2 forward, one rear).  Their defences include a cloaking device, deflector shielding and ablative armour. 
Fidens-class Escort Destroyer
  Near the end of the last decade, the Romulan Fleets put in a request to the Imperial Starship Design Bureau for a dedicated escort vessel that was well armoured and had good firepower, but was small and compact enough to be highly manoeuvrable, capable of dodging enemy projectile weapons through the combination of a light ship with the most powerful impulse drives in the fleet.  The result?  The Fidens-class Escort Destroyer, a 140-meter long warship manned by 48-80 personnel (max. capacity=150) and equipped with four heavy pulse plasma disruptor cannons, two heavy disruptor banks, and two torpedo launchers (1 forward, one bacl).  The Fidens-class Escort Destroyers also have a small contingent of four Dominia/B Shuttlecraft (heavily modified Dominia design capable of fitting in small storage spaces). 
Tal Shiar Excursor-class Light Surveillance Cruiser
  A smaller vessel that almost never decloaks, the Tal Shiar's Excursor-class vessels have little need for much in the way of offensive or defensive systems, although the 80-man, 172-meter cruisers are generally given almost minimal shielding (light deflector shielding without ablative deuranium armour) and only a few ambush-related offensive weapons (11 light disruptor arrays, forward and back torpedo launcher), they do carry four warp-capable (warp 5) runabouts that are capable of conducting close-range surveillance and sabotage.  Excursor-class vessels are equipped with cloaks and contain some of the largest sensor arrays ever installed on Romulan warships.
Reaper-class Star Frigate
  An 825 meter long frigate crewed by 200 Romulan soldiers and approximately 2000 activated battle droids (with an additional invasion force of 50,000 battle droids and their equipment capable of being deployed from storage) and armed with twin prow heavy plasma disruptor turrets, two heavy long-range ion cannons, 52 twin turbo-disruptor cannons, 76 point defence disruptors,8 flak guns and a tractor beam array, the Reaper-class Star Frigates were designed as cheap to manufacture star frigates capable of raiding enemy cargo routes and subjugating smaller moons or mining stations.  They are capable of cloaking and carry rather heavy deflector shielding for their size.
Romulan Capital Ships
Romulan Capital Ships are the pride of the Romulan Fleet, and are maintained by their crews as though they worked in heaven itself.  A position on a Capital Ship is hard to come by in the Star Navy, as the qualifications required to crew such a vessel are five years in the Star Navy and an exemplary record.  All Romulan Capital Ships have some basic defensive systems that allow their continual function even when main power and half of their subsystems are offline.  These include emergency force fields and, when the field emitters have been knocked out by further bombardment, physical bulkhead doors. 
D'Deridex Class Battlecruiser
The most numerous capital ship in the Romulan Fleet, and although the D'Deridex-class Battlecruiser design is more than a century old, the battlecruiser design and fleet are constantly being updated and refitted to compensate for weaknesses exposed combat with other vessels.  At approximately 1070 meters in length, it is also one of the larger vessels in the Star Navy.  On average, D'Deridex-class vessels have crews of 1450, security details of 250, and the capability to transport and support a half-Legion invasion force (9216 Troopers) and their support contingent (2784 personnel).  The D'Deridex class shuttlebay is large and quite versatile, and the strike craft contingent carried by the vessel depends largely on the particular vessel's present mission. 

Though designed originally around a transwarp drive system, (approximately equivalent to a Class 1.8 Hyperdrive) some D'Deridex cruisers have been modified to include a Class .6 Hyperdrive capable of use within hyperspace lanes that still exist within the Romulan Empire and along the few hyperspace lanes that are known leading from Romulan Space to the Wintreath Remnant and the Galactic Core. 

D'Deridex class vessels also are armed with various (anywhere from 17-25) disruptor arrays (generally employed as anti-fighter weapons), 5 heavy disruptor arrays (two forward, two wing, one rear), 9 torpedo tubes, a quantum ballista, a shield inversion beam emitter, and a tractor beam emitter. 

All D'Deridex Battlecruisers employ cloaking devices, in accordance with the age-old Romulan Military Maxim, "If Knowledge is Power, then to be Unknown is to be Unconquerable."

The most recent iteration of the D'Deridex Battlecruiser, the D'Deridex-XII, also carries upgraded ablative shielding and increased reactor efficiency, though the thousands of vessels in Flight I are still generally incomplete (1533 operational of 9770 in Flight I)
Arx Class Assault Carrier
The most numerous landing carrier in the Romulan Fleet, the Arx class is exceedingly good at what it is designed to do—ensure the rapid deployment of Romulan Naval Invantry Legions while simultaneously minimising casualty rates.  To accomplish this goal, they are armed with various anti-artillery, anti-vehicle, and anti-fighter weapons that are not carried on most other Romulan ships, in particular, they carry 12 heavy missile batteries and mid-size railguns in addition to the far more ubiquitous point defence plasma disruptor arrays and quantum torpedoes found in use with most of the rest of the fleet to satisfy these goals.  TBC
Valdore Class Patrol Cruiser
The Valdore class patrol cruisers were developed in response to frequent territorial violations recently by minor civilisations at the boarders of the empire, and are extremely effective in their role.  A bit smaller and much more nimble than its cousin the D'Deridex, Valdore class vessels are approximately 650 meters long and carry a crew complement of 950 and a security contingent of 350 to board vessels illegally entering the empire.  Valdores are equipped with a class .6 hyperdrive, backup transwarp systems and a cloaking device.
Tavara Class Battlecruiser
After the introduction of the Valdore, the High Command of the Romulan Star Navy quickly realised the effectiveness of the nimble cruiser in combined fleet operations, and they requisitioned a much more heavily armed cousin that retained much of the Valdore's manoeuvrability.  Three years later, the Tavara-class Battlecruiser was born.  With the armament of a D'Deridex and nearly the speed of a Valdore, the Tavara is in many respects the most advanced vessel in the empire.  The Tavara class is approximately 725 meters in length, is crewed by 850, and carries contingents of Tal Shiar SpecOps Soldiers (50) and Naval Infantry (2 Brigades of 256).

Tavara-II Battlecruiser Modifications and Upgrades:  Shield and armour upgrades, moderate engine efficiency corrections, increased modernisation allowing for a crew reduction to 550, allowing for increased space for a third Naval Infantry Brigade and an expanded shuttle bay. 
Scimitar Class Battleship
The Scimitar Class is the heavy hitter of the Romulan Fleet, and packs the deadliest armament ever installed on a Romulan Warship, a Thalaron generator.  In addition to this nasty device, the 1.2 km long, 1.5 km wide battleship crewed by 2344 and capable of deploying an entire Legion (18432 Troopers) and support personnel in an invasion is bristling with traditional weapons: 78 disruptor banks, 45 torpedo tubes, and a huge hangar.  Scimitar Hangars contain at a minimum 512 Talon Interceptors and 1024 Scorpio Strike Bombers in addition to the support fleet necessary to deploy a Romulan Legion to the surface of an unsuspecting world.  The Scimitar Class has not been equipped with a cloaking device, as the Thalaron residual radiation interferes with the function of cloaking devices, making any attempt to create a ship with both a Thalaron generator and a cloaking device a hopeless cause, with even the best cloaking technology still glitching out and covering only part of the vessel in question part of the time, even with the smallest hints of Thalaron radiation aboard the vessel.

Falchion Subclass:  Sister class of the Scimitar-class battleships, the Falchion Subclass has the ability to cloak, as they carry no Thalaron generators.  The space generally allotted to the Thalaron generators has been converted into a backup shield generator independent of the main Falchion shield grid.
Allegiance Class Assault Cruiser
  At 1200 meters long and equipped with an impressive armament.  (Armament: 14 heavy quad-plasma disruptor cannons, 44 Dual Disruptor Cannons, 2 heavy ion cannons, 24 point-defence ion cannons, 102 torpedo tubes and 8 tractor beam projector arrays.)  The result of the Romulan Fleet's desire for a dedicated raiding vessel capable of long-term independent operations behind enemy lines to disrupt supply lines, the Allegiance Class is that vessel.  Crewed by 600 with the capability of storing four years of consumables for them onboard, the main power of these vessels is their other cargo—nearly 1.5 million battle droids along with their necessary equipment.  The Allegiance Class also is capable of cloaking for 160 hour intervals and has a class 1.5 hyperdrive with a backup warp-9.9 capable warp drive. 
Dominus Class Command Carrier
At 5.6 kilometers in length, the Dominus Class Command Carriers were easily the largest dedicated military vessels in the empire until the introduction of their even more ferocious cousins, the Praenuntius class.  Generally employed in fleet formations as the command headquarters for invasion forces, they are very vulnerable when isolated from the rest of their fleets.  They are crewed by 14330 Romulan Naval Personnel and are capable deploying six full legions and their legionary support contingents from their hangars.  They also carry a drastically varying array of strike and support craft. 
Tarpeia Class Dreadnought
  The only completely dedicated battleship of the Romulan Fleet is the Tarpeia class. (The Tarpeia-class is named for the Tarpeian Rock, the most recognisable name in the empire synonymous with death, as it is where all high-level traitors to the Romulan Empire are executed.)  At 2.5 kilometers in length and equipped with a triad of the most powerful redundant deflector shield grids in the empire, and in addition to two meter thick ablative deuranium/durasteel composite armour, the Tarpeia class has amassed a reputation as a merciless executor—never do Tarpeia class vessels respond to hails when they are assaulting an enemy planet. 

Standard "pacification" operations, as the Tal Shiar likes to call them, generally include the Tarpeia-class Dreadnought performing the operation opening up on a disloyal/enemy colony/planet/station/asteroid/city and decimating it (destroying 1/10 buildings, generally the most important defensive ones, but in the event that those buildings cannot add up to the 10% threshold, the commander of the Dreadnought will generally order the rest of the quota to be satisfied by targeting buildings at random).  After this decimation is complete, the Tarpeia launches three legions of troopers to the ground to round up and execute any persons found that are unwilling to submit to the rule of the Empire.  After this takes place, the operation is considered over and all personnel are given permission to return to the Tarpeia.  The fear of these operations keeps many neighbouring sectors in line with the Romulan way. 

Tarpeia-class Dreadnoughts are armed with 20 ion cannons, 8 heavy plasma pulse turbodisruptors, 10 heavy tractor beams, 68 heavy disruptor banks, 224 medium disruptor banks, 588 light disruptor arrays (anti-fighter) and 8 shield inversion beam emitters.  Tarpeias also have large hangar bays capable of hosting various ground vehicles in addition to 288 Gladius manned interceptors, 144 Javelin manned heavy strike bombers, ~50 ground vehicle transports, and 64 Dominia-class Shuttlecraft.  They also have two secondary hangar bays that are compact and filled entirely with drone craft (768 Talon Interceptors and 512 Scorpio Bombers total).
Praenuntius Class Heavy Assault Carrier
  The largest vessels in the Romulan fleet, and a quite recent addition to the Arsenal of Romulus, the 9.5 kilometre-long Praenuntius-class Heavy Assault Carriers are what you would expect them to be—loaded with hangars and aircraft, and bristling with defensive systems.  The class is crewed by 41,556 Romulan Naval Personnel and is capable of carrying 12 full Romulan Legions, including their support contingents, in their 36 modular hangars.  Praenuntiuses are heavily automated, but all systems are very capable of being controlled manually in the event of a catastrophic computer failure. 

Defensively, Praenuntius class vessels are equipped with redundant deflector and particle shields around all hangars, and there are additionally four ship-wide shield systems designed to alternate to minimise the risk of shield overload.  They are armed with 16 heavy tractor beams, 130 medium disruptor banks, 8 heavy pulse plasma turbodisruptors, 3756 anti-fighter disruptor arrays (heavily automated and coordinated by the ship computer), and 12 shield inversion beam emitters.  They also carry 2-10 metre thick reactive, ablative deuranium/durasteel composite armour, with the most heavily armour around the engines and the bridges. 

As expected, IRW Praenuntius and her sister ships carry a vast array of strike craft, and their loads are especially diverse because of their modular hangar design, which allows the quick replacement of entire sections of their arsenal.
Romulan Support Ships
As the old Romulan saying goes, "The deadliest part of war is not the battlefield, but the supply line."  To prevent Romulan forces from losing important strategic positions as a result of a loss of supplies, the Romulan Star Navy operates hundreds of resupply and repair vessels that vary drastically in size and role. 
Praebitor-class Light Logistics Cruiser
Crewed by 15 Romulan civilians and commanded by three commissioned Romulan Officers, supported by a contingent of 100 Battle Droids, the Praebitor-class is the most numerous support cruiser in the fleet.  They are capable of resupplying the average Task Force with three weeks of supplies, ammunition and fuel.  Most are not cloaked, to cut the costs of fleet maintenance, but when supply lines are at risk of being raided, they are retrofitted with cloaking devices. 
Portator-class Drone Logistics Cruiser
Going with the Romulan Star Navy trend of increased automation in order to field a larger fleet of starships at a lower cost, the Portator-class Drone Logistics Cruisers are medium, cloaking vessels crewed by dual Central Control Computers, which each oversee half of the approximately 530 droids on the ship.  They can supply a Task Force with two months of provisions.
Munitor-class Mobile Dry Dock
  One of the most unusual Romulan innovations, the Munitor-class Mobile Dry Docks are a feat of Romulan engineering and a testament to the ingenuity of the Strategic Engineering Corps.  Munitors are deployed to various strategic locations around the empire, and also deployed with foreign invasion fleets, to assure that any damages sustained by Imperial Warbirds are repaired quickly, efficiently, and effectively. 
Conserator-class Mobile Shipyard
  A design created for the sole purpose of rebuilding Romulan War Fleets after a theoretical major, devastating engagement  with an enemy force.  Though few have actually been constructed, supplies to create such shipyards have been requisitioned by the Star Navy and scattered in outlying systems and nebulae, mostly on asteroids and other small planetoids.  They require a crew of 150 to operate at full production capacity.
Picopraebitor-class Light Blockade Transport
  A light blockade runner designed to supplement more traditional supply routes, Picopraebitor transports are crewed by 8 Romulan officers and are capable of resupplying nearly all Romulan forces, albeit in a much more expensive way than more conventional resupply vessels.  They carry small onboard cloaks, class .6 hyperdrives, and backup warp drives.
Castra-class Forward Mobile Base
  A less costly option for long-term amphibious command operations, the Castra-class Forward Mobile Bases are fully contained hybrid space stations/assault carriers, and are far cheaper to operate than either.  They are crewed by 380 minimally but are capable of supporting a legion of Romulan troops in a long-term mission.  They are not very manoeuvrable and most protection they are afforded is in the form of 16 computer-controlled antifighter disruptors and two landing bays equipped with gunships, runabouts and manned fighters.
Arx-class Theatre Command Station
  A very heavily armoured station, almost rivalling Romulan Starbases in their size and firepower, they do however sacrifice a large percentage of their internal space for engine systems on account of their titanic size, and consequently do not have nearly the civilian trade facilities of most Romulan Starbases, and in fact have no civilian shipyards themselves.  The Arx is truly a force to be reckoned with, allowing the Romulan military to fortify sectors deemed vital in a fraction of the time necessary to construct a permanent station at the post.  Arx-class vessels carry a class 3.7 hyperdrive and backup class 9 hyperdrives.  Weaponry and other internals are almost identical to those of traditional Romulan Starbases.  (They're a modified Starbase design, really.)
Starbases
  Romulan Starbases, as they are called, are heavily defended centres of construction, training, commerce and communications throughout the empire.  They generally include sheltered starship construction facilities, advanced hospitals capable of treating huge numbers of wounded personnel, large civilian tradeports, civilian shipyards, housing, legion training centres (generally just a staging area, with war games taking place on nearby moons and asteroids), communications hubs, Tal Shiar listening posts, and War Theatre Command Centres.  They are normally populated by millions of civilian inhabitants of the Romulan Empire, and 10 legions are tasked with the defence of each Starbase. 

Defensively, the outer physical shell of the bases have five entrances leading to the main, unarmoured interior where most of the Starbase activity is carried out.  These entrances are each defended by banks of turbodisruptors, torpedo tubes, drone fighter bays, and anti-fighter railgun batteries.  The outer hull is composed of ablative deuranium/durasteel alloy armour approximately 9.5 meters thick, and shielded by six of the most powerful overlapping deflector shield grids that the Romulan Empire may produce.  However, because of the great cost of building these monuments to imperial power and majesty, they are rarely constructed close to the borders of the empire, and generally only exist in locations deemed vital to Imperial Defence Command or deep within the Romulan Empire's population centres. 
Military Command Structure
The Supreme Commander of the Romulan Military is officially the Emperor.  However, the Emperor rarely directly commands the military forces of the empire personally these days, as the Imperial Office is generally forced to focus on internal affairs, such as economic security and logistical problems within the Romulan Star Empire. 

Because of the huge number of duties given to the Emperor, the Imperial Consul of War is charged with leading the Romulan Military in the Emperor's stead.  The Consul of War then appoints the Council of War from members of the military meritocracy (generally Star Navy Admirals, Tal Shiar Colonels and Legion Legates of the Romulan Army).  The Council of War then serves as the command board of the Consul of War, and determines Romulan military strategy and practices. 

ROMULAN STAR NAVY
The highest rank within the Romulan Star Navy is that of Fleet Praetor, who commands one of the five primary Romulan Imperial Fleets.  Each of these fleets is then divided into five Sector Fleets, which are commanded by an Admiral.  Each Sector Fleet is divided into four to ten sub-fleets called Battle Fleets.  Battle Fleets are led by Vice Admirals, and divided into varying numbers of Task Forces commanded by a Rear Admiral, which include a varying number of starships, generally given to a Commander.  The intraship rank system for commissioned officers is as follows:  Commander, Subcommander, Centurion, Lieutenant, Sublieutenant and Ensignant. 

TAL SHIAR
The Tal Shiar is the Romulan Intelligence Service, and is without a doubt the most brutal and unforgiving organisation in the empire.  The Tal Shiar maintains hundreds, if not thousands, of listening posts in (and outside of) Romulan Space, listening not only to foreign governments, but to imperial citizens as well.  They are tasked with maintaining and ensuring loyalty to the Emperor and the Senate, and will stop and nothing to achieve their goals.  They have practically limitless jurisdiction within the Empire, and often just the threat of turning a captured prisoner over to the Tal Shiar will make them confess.  Their ranking system is as follows:  General, Colonel, Captain, Major, Lieutenant, Sublieutenant, Polisium, Subpolisium, Inspector, Subversive, Informant, Recruit. 
Tal Shiar Divisions
The Tal Shiar contains various subdivisions including the following:
  • Division of Counter-Espionage
  • Imperial Loyalty Command
  • Economic Security Division
  • Information Department
  • Special Weapons Bureau
  • Information Warfare Division
  • Romulan Imperial Guard Service
  • TBC

ROMULAN ARMY
The Romulan Army is the ground component of the Romulan Military, and is generally very effective at conducting efficient operations with very little notice or support.  They are additionally deployed to defend and patrol the cities and worlds of the empire, under Tal Shiar commanders.  The Army ranking system is as follows:  Imperial Legate, Legion Legate, Legate, Sublegate, Prefect, Full Centurion, Centurion, Subcenturion.

Romulan Factbook Part I: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg50818#msg50818)          Romulan Factbook Part III: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg99094#msg99094)
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Aragonn on December 11, 2015, 05:51:04 PM
Anyone else notice how my troops, ground vehicles, and military supplies are all carried by the second smallest ships in my fleet?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: taulover on December 11, 2015, 06:10:27 PM
TOC updated to add Part 2 of Romulan Star Empire.
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 13, 2015, 02:17:39 AM
I'm late but I would like to join (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwintreath.com%2Fforums%2FSmileys%2Fnewdefault%2Fwave.gif&hash=e0263925ef636b619b1f5ae801b06a92)
Nation: New Witchmond
History
Witchmond was a nation on the Wintreath's main planet. As the fall of the Wintrean galaxy, Witchians set out to claim their own lands. They created the capital city of Gypite[Guy-Pie-De] on the planet of Toobek.
Government
The New Witchian government is like the original government of Witchmond. They have some civil rights and political freedom, and a strong economy. The only difference is that for the many years, New Witchmond will have a heir family that will be ruling the Empire until have they can trust every race living in New Witchmond and once trusted, they will become a republic.
Military
New Witchmond focuses a lot of their budget on defense, making sure that no space pirates or other empires take over. They also have access to both nuclear and anti-matter bombs. Their military spans from:
Space Ships
Fighters
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fcwacharactership%2Fimages%2F8%2F81%2FFuturistic_sci_fi_Spaceship_fighter_jet_comber_frigate_jericho_inqusitor_concept_art_design_star_wars_starcaft_2_ii_movie.jpg%2Frevision%2Flatest%3Fcb%3D20121021175431&hash=02dccc1f0a83ab1ccd30d42d1277af62)
Scouts
(https://s-media-cache-ak0.pinimg.com/736x/c2/3e/bc/c23ebc5d58355efd0a7aadd035ec9eea.jpg)
They have also invented plasma shields, the shields can block a hit from a majorly powerful weapon. Weaker weapons barely damage the shield while after 10-20 strikes from a stronger weapons will destroy it.
Plasma Shield Sketch
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forbitalvector.com%2FDefenses%2FPlasma%2520Shields%2Fplasma%2520shield%2520spacecraft.jpg&hash=1d8f52d84262960043a6880336fea2d9)
Their infantries have power suits, which can withstand explosions, and many types of bullets. They also have laser based guns.
Infantry
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forig09.deviantart.net%2Fc197%2Ff%2F2013%2F024%2Fb%2F3%2Fpower_armour_by_zerahoc-d5slwa9.jpg&hash=2b8ffa971433f7170c71d9e6c819a9a1)
They have walkers, a siege unit, which has a laser turret on top and two railguns in the front.
Walkers
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fdigital-art-gallery.com%2Foid%2F18%2F2500x1500_4846_Helldiver_command_walker_2d_tank_sci_fi_robot_picture_image_digital_art.jpg&hash=81a1752a1818a35f143273ca7b617bc3)
Lastly, they are under the works of a plasma beam.
Races
65% Human (Elmian)
16% Native Glacian (A life form on New Witchmond's second largest planet, Glacia)
9% Poltaic (Ancient empire remains)
8% Human (Winter Nomadian)
1% Other
Current Leader
Ben Danation, great great great great great grandson of Ras Danation, second in command is Al Ser.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 13, 2015, 02:18:53 AM
@Rasdanation did you accidentally quote instead of edit?
Title: From the Ashes: A Galactic Space RP! (Factbooks)
Post by: Rasdanation on December 13, 2015, 02:23:03 AM
I meant to change my factbook a bit but accedentally quoted it XD. So here is an inspirational quote to fill it over.

Curiosity killed the cat
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 13, 2015, 02:23:30 AM
@Rasdanation did you accidentally quote instead of edit?
Yes, dang IPhones
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 13, 2015, 02:37:35 AM
@Rasdanation did you accidentally quote instead of edit?
Yes, dang IPhones
Dude, Android. Your kool-aid cannot be that good anymore. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 13, 2015, 02:51:04 AM
@Rasdanation did you accidentally quote instead of edit?
Yes, dang IPhones
Dude, Android. Your kool-aid cannot be that good anymore. :P
I'm usually on my computer when I post. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 13, 2015, 03:19:23 AM
@Rasdanation did you accidentally quote instead of edit?
Yes, dang IPhones
Dude, Android. Your kool-aid cannot be that good anymore. :P
I'm usually on my computer when I post. :P
Mac, Windows, or Linux?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 13, 2015, 03:22:48 AM
Commodore 64 :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 13, 2015, 03:42:48 AM
@Rasdanation did you accidentally quote instead of edit?
Yes, dang IPhones
Dude, Android. Your kool-aid cannot be that good anymore. :P
I'm usually on my computer when I post. :P
Mac, Windows, or Linux?
Windows, I'm not that fond of Macs and I never actually used Linux before :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 13, 2015, 10:11:14 PM
@BraveSirRobin: Remember that transwarp drives do not exist in this RP.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on December 13, 2015, 10:33:10 PM
@BraveSirRobin: Remember that transwarp drives do not exist in this RP.
  Yeah.  I just haven't edited them out though, yet.  Too busy adding relevant information.   

But while we're on that note: 
Transwarp drives are slower than hyperdrive,  right?  (At least they are in Star Trek)  And warp drives capable of 9.999999999999999999999 are practically trans-warp drives.  They're basically just advanced warp drives, from what I understand.  Does your research conflict?  Or are there transwarp drives in realms other than Star Trek?  Probably the only thing that I'd do would be to strike "transwarp" and replace it with "Warp 9.9999999-capable" drive or something.  I think that the capabilities of the ship aren't really enhanced too much with a warp drive that's really fast, especially when hyperdrives are a thing...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 13, 2015, 11:00:27 PM
I don't see how Warp 10 is a theoretical impossibility.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 13, 2015, 11:11:39 PM
I wanted warp drives to be much slower than hyperdrives in this RP. Transwarp drives are in some places explained to be being everywhere at once, which seems to make it a fundamentally different technology than warp drive.

Considering Wookieepedia states that civilian starships are usually Class 5 or higher, I'd expect a top speed from warp drives to only be equivalent to around Class 7 or 8.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 13, 2015, 11:23:32 PM
I don't see how Warp 10 is a theoretical impossibility.
It was placed as a limit by the authors of Star Trek as a handwave limit.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on December 13, 2015, 11:42:05 PM
I wanted warp drives to be much slower than hyperdrives in this RP. Transwarp drives are in some places explained to be being everywhere at once, which seems to make it a fundamentally different technology than warp drive.

Considering Wookieepedia states that civilian starships are usually Class 5 or higher, I'd expect a top speed from warp drives to only be equivalent to around Class 7 or 8.
 
Warp 10 is the asymptote of the graph, right?  The derivative is infinity at that point.  The more 9s that are added to 9.99999, the faster the speed, exponentially, if my understanding of Star Trek warp technology is valid.  When I talk about a transwarp drive, I mean a warp drive modified to allow speeds closer and closer to warp 10, none actually achieving it, because obviously, that'd be a HUGE tactical advantage, being both everywhere and nowhere at once.  I use the "transwarp" word in the sense that the Borg use it, not to go faster than warp 10, just to get closer to it.  Does that make sense?  I recognise that if you're interpreting transwarp as faster than warp 10 then of course you'd think that it'd need to be infinitely nerfed.  (Get it?  Because that sense of transwarp means infinite velocity?  :P)

I don't see how Warp 10 is a theoretical impossibility.
It was placed as a limit by the authors of Star Trek as a handwave limit.
  Warp 10 is infinite velocity, basically.  Just picture a graph like (x^3)/(10-x) over the interval from 1 to 10.  Adjust the scale a bit and that's basically a warp velocity graph :)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 13, 2015, 11:58:10 PM
I was led to believe that Warp intervals worked just like Mach intervals. Mach 5 is the speed of sound multiplied by 5. And if Warp 10 is infinite velocity, why can't you get from one side of the galaxy to the other in a matter of months instead of decades with a Warp 9.97 engine?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on December 14, 2015, 01:59:04 AM
I was led to believe that Warp intervals worked just like Mach intervals. Mach 5 is the speed of sound multiplied by 5. And if Warp 10 is infinite velocity, why can't you get from one side of the galaxy to the other in a matter of months instead of decades with a Warp 9.97 engine?
The slope goes up quite drastically with the Warp 9 stuff.  Warp 9.999999...(insert about 50 more nines)...999999 would would take less time.  Keep in mind, Voyager was 1) a Federation Starship and 2) a light scout, nothing as advanced as the Enterprise or anything.  I think it's max warp was like warp 9.2 or something for 10 hours or something.  It could probably only maintain warp 7 for long periods of time, I think, according to the series. 
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on December 14, 2015, 02:00:45 AM
However, you could be thinking of TOS, which does employ a system sort of like Mach, where every warp increment is the warp speed (for example, warp 7) cubed (so for warp 7, 343*SOL). 
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 14, 2015, 02:34:17 AM
The explanation from TNG is that velocity (in c) = (warp factor)^(10/3), up to Warp 9. After that, it goes on to an unexplained graph with asymptote at warp factor = 10.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 01:49:03 AM
It seems I have run out of room for my post. Here is Part 2.

The United Acarian Empires Pt.2
Tech
Ships

Remus D Frigate
The Remus Class D Frigate is a ship primarily used to siege planets. It also a good ship for barraging capital ships. It has torpedoes and missiles at its command. 25 light turbolaser turrets are equipped to deal with starfighters as well. It is 1500 meters.

Pyrrhus Class Cruiser
The Pyrrhus Class Cruiser is a 750 meter ship that is mostly used for blocking FTL drives. It uses a gravity well generator to create an aura blocking ships from escaping. It is equipped with 10 light turbolasers, 10 light quad turbolasers, and 15 ion cannons.

Anastasia Capital Class Ship
The Anastasia Capital Class Ship is a new series that will serve as a powerful and an image of Acaria's power. It is a huge 6,400 meters. It has 1000 weapons at its disposal and has 6 hangers. 400 Fighters and 300 bombers are stored. 7 thousand troops can be held.

Themes
National:
Acarian National Anthem (https://www.youtube.com/watch?v=0bOjT3fvKy0)
National March (https://www.youtube.com/watch?v=3xOeR6WSbg8)
Common Acarian Waltzes (https://www.youtube.com/watch?v=CY298YD2kZw)
Acarian Victory Music (https://www.youtube.com/watch?v=Y8sOTXsIXGQ)

Military:
Acarian Ground Forces March (https://www.youtube.com/watch?v=fNy7RQ87UZ4)
{драконовские пятьсот первый легион}Drakonovskiye Pyat'sot Pervyy Legion Anthem(Draconian 501st Legion) (https://www.youtube.com/watch?v=hYDbSLIWyYw)
Royal Armada Anthem (https://www.youtube.com/watch?v=rWBhGbeVkZE)

Specialized Legions

Note: Some troopers may be in multiple legions at once.

Rasshirennyy Recon Commandos
Commander: Taras Petrovich Zhukov

This legion is a deadly force, which consists of elite troops. They often scout ahead, and do jobs other troops won't normally do. They are often fighting ahead of the main battle line and often work with the other legions.

Sergeant - Green
Blue - Lieutenant
Red - Captain
Yellow - Commander

Pyat'sot Pervyy Legion(Draconian 501st Legion)
Commanders: Emperor Zemas XVIII
                             Aedyn Zaegun
                             Aleksei Suvorov
                             Flavius Belisarius
                             
Despite the name, the 501st legion has a variety of races. This is the most prestigious legion in all of Acaria. The troops are highly specialized in all forms of combat, and are all trained to use different vehicles. Often, they can hold out against unlimited numbers of enemies with a limited number of troops. The main color of this legion is Red.

Prodvinutyy Recon Sila
Commander: Aulus Vagennius Quintillius

PRS troopers or in common tongue, Advanced Recon Force, is a specialized force that also does recon jobs. They are also highly trained to use a variety of vehicles and often give fire support to the other legions. They also are specialized in fighting in harsh environments.

Volch'ya staya
Commander: Lavrentiy Petrovich Rozovsky

Volch'ya staya, or Wolf Pack, was a large squad of troopers. They participate in a variety of battles. Their armor is Grey-Black. They are not specialized, but are still expertly trained.

Acarian dvesti dvenadtsat' batal'ona
Commander: Filipp Nakhimov

The Acarian 212 Battalion was also a famous legion. Their armor is marked with orange. Like the 501st, they are also one to start battles and begin the first invasions.

Sem'sot i Fourty Tri Batal'ona Morskikh Pekhotintsev
Commander: Dmitry Senyavin

The 734th Marines Batallion is highly specialized in frontal attacks and prolonged battles. They can fight up to many years in one battle. Their main color is purple and have specialized armor.


Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 18, 2015, 01:55:19 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 01:58:34 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.

i just realised that i made it longer than the megaproject. woops
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 02:04:21 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.

http://starwars.wikia.com/wiki/Viscount-class_Star_Defender

The viscount class has a class 1 hyperdrive and it is 17 km. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 18, 2015, 02:06:18 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.
The 19-km long Executor-class Star Dreadnought (Super Star Destroyer) has a Class 2.0 hyperdrive. The Death Star II is 160 km in diameter and has a Class 3.0 hyperdrive.

If you're going to accept other high-tech level things in terms of FTL speed (such as a Class 0.6 hyperdrive troop transport ship, which is ridiculous when the Falcon is Class 0.5), I think you'll have to accept this too.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 02:07:43 AM
I've already changed it from 20 km cause I forgot about the Aetherius.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 18, 2015, 02:22:07 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.
The 19-km long Executor-class Star Dreadnought (Super Star Destroyer) has a Class 2.0 hyperdrive. The Death Star II is 160 km in diameter and has a Class 3.0 hyperdrive.

If you're going to accept other high-tech level things in terms of FTL speed (such as a Class 0.6 hyperdrive troop transport ship, which is ridiculous when the Falcon is Class 0.5), I think you'll have to accept this too.
Sorry, I hadn't realized we already reached the height of our tech levels.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 02:24:33 AM
@Commander_Zemas a 10 km ship is one thing, but a 20 km ship? Come on! That thing wouldn't be capable of FTL, and it would fly at a snail's pace! 10 km was pushing it, but now you've just gone too far.
The 19-km long Executor-class Star Dreadnought (Super Star Destroyer) has a Class 2.0 hyperdrive. The Death Star II is 160 km in diameter and has a Class 3.0 hyperdrive.

If you're going to accept other high-tech level things in terms of FTL speed (such as a Class 0.6 hyperdrive troop transport ship, which is ridiculous when the Falcon is Class 0.5), I think you'll have to accept this too.
Sorry, I hadn't realized we already reached the height of our tech levels.

Well Sci-Fi's are usually technological plateaus. There's not much to discover except efficiency and designs. And I think the FTL Drives are at their height in this rp.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Laurentus on December 18, 2015, 02:25:23 AM
Wait, we have?

With regards to eezo too? Because if we have, my asari are about to become literal gods.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on December 18, 2015, 02:27:09 AM
I think he meant high tech as in high tech FTL drives. IDk about other areas of technology.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Laurentus on December 18, 2015, 02:32:26 AM
Oh, fair point. But the question still stand with regards to eezo drive cores and mass relays then.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 18, 2015, 03:00:12 AM
Let's nerf our hyperdrives then. It's been what I have been advocating already in the first place anyway.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 19, 2015, 11:14:50 PM
I have a quick question of @Wintermoot: What is your monarchical name? How the names Inric Nodrim I and Wintermoot I related?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Bodobol on December 20, 2015, 05:42:18 AM
Can we use this thread to publish minor logs or accounts of events too? I feel like the Sevett Guild will want to remember The Great Massacre of (-17, 17) (with a better name of course :P ).

If so, I won't publish it yet since word will take a bit of time to spread about how everything happened (and... come to think of it, there will only be Aesir accounts firsthand), but it would be fun to put up later.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 20, 2015, 05:46:34 AM
Don't expect those Aesir accounts to be accurate. :D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 20, 2015, 07:45:20 AM
Don't expect those Aesir accounts to be accurate. :D
I am now wondering what version Science will receive...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 20, 2015, 08:03:03 AM
Don't expect those Aesir accounts to be accurate. :D
I am now wondering what version Science will receive...
The honorable one. Ulfír will not lie to you.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Laurentus on December 20, 2015, 09:17:41 AM
All in favour of a Backstory Logs topic here too, say aye.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on December 20, 2015, 09:22:08 AM
Aye
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 20, 2015, 01:47:29 PM
Aye
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Bodobol on December 20, 2015, 06:09:33 PM
Aye
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on December 20, 2015, 06:28:58 PM
Aye!!
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 20, 2015, 06:29:50 PM
There's not really any backstory for me to tell, so whatever.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 20, 2015, 07:45:01 PM
There's not really any backstory for me to tell, so whatever.
There is ALWAYS a backstory to tell, especially explaining why events actually happened.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Hydra on December 20, 2015, 09:18:19 PM
Aye.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on December 20, 2015, 09:39:12 PM
There's not really any backstory for me to tell, so whatever.
There is ALWAYS a backstory to tell, especially explaining why events actually happened.
I didn't say there wouldn't be any I would write. I just won't write many.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 20, 2015, 09:45:02 PM
I have a quick question of @Wintermoot: What is your monarchical name? How the names Inric Nodrim I and Wintermoot I related?
Bumping @Wintermoot.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Wintermoot on December 21, 2015, 12:46:45 AM
Well, Wintermoot I is a regnal name, and Inric Nodrim Kestar is a personal one.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on December 21, 2015, 07:20:51 AM
Well, Wintermoot I is a regnal name, and Inric Nodrim Kestar is a personal one.
Thanks!
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on December 27, 2015, 12:56:54 AM
Is it me, or does anyone think the Wintrean Remnant should be more active than one post?

Edit: just realized that I posted this in the factbooks section, sorry  :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 04, 2016, 03:34:33 AM
Edited the Aesir Race section.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on January 13, 2016, 09:15:29 PM
Updated my factbook to include national music.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on January 14, 2016, 12:03:35 AM
I've got to update my factbook sometime soon, too!  :)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 18, 2016, 04:11:52 AM
Added another update on my race.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 18, 2016, 05:03:50 AM
And added two more armor systems in Personal Armor.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 26, 2016, 10:46:28 PM
Updated a few things and provided a name for my stealth armor.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on January 27, 2016, 03:27:18 AM
Added a bunch of anthems for the Enclave.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 27, 2016, 04:34:07 PM
Added themes and changed a little bit of formatting for Fótdrengr.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on January 28, 2016, 05:36:07 PM
I've fixed a few things in the past couple of days... :D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 28, 2016, 07:09:52 PM
I love it when people refine their factbooks.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 30, 2016, 06:14:06 PM
Just as a heads up to the people who care, I'm working with an artist to get reference sheets drawn for my Aesir and Dýr species. Leave a like on this post if you're looking forward to seeing the end results.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on January 30, 2016, 11:30:56 PM
Updated character lists for both Science and Wintreath. Wintreath character list contains exposition of the Frozen Realm's current political situation.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 30, 2016, 11:46:12 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on January 30, 2016, 11:58:41 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Wintreath has some, considering its past history. Science also has some, but they are in the minority.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Laurentus on January 31, 2016, 12:01:28 AM
I did consider adding Rachni, but considering their impressive communication skills, as well as telepathic abilities, I decided against it, since it would have given me an unfair advantage.

EDIT: But I could probably add some Elcor for flavour.

EDIT 2: And some Hanar, if I could manage to twist their lore to fit.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on January 31, 2016, 01:25:50 AM
I have added some themes/music to my Factbook! I plan to add music for each Legion i plan to have in my nation. Glory to Acaria!

Also, I will add descriptions to these legions in part I section: military of my factbook later.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on January 31, 2016, 01:31:14 AM
Just a quick question: am I the only one with people who aren't human or humanoid?

Avonites are insectoids.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 31, 2016, 01:37:11 AM
Just a quick question: am I the only one with people who aren't human or humanoid?

Avonites are insectoids.
I forgot to mention your people. :-[
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on January 31, 2016, 06:54:05 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Romulans would consider humans Romuloid, actually.  "Don't compare us to those filthy hue-mons!!"  :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 31, 2016, 08:44:26 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Romulans would consider humans Romuloid, actually.  "Don't compare us to those filthy hue-mons!!"  :P
Your Romulans are inferior to my legions of hyperintelligent raptors! :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 01, 2016, 04:30:59 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Romulans would consider humans Romuloid, actually.  "Don't compare us to those filthy hue-mons!!"  :P
Your Romulans are inferior to my legions of hyperintelligent raptors! :P
Of course the basic non-genetically enhanced Romulans are... but not to the genetically enhanced ones!!  :)

(In all honesty though, I think that hyperintelligent raptors would still win in one on one combat without tech... you can't really make humanoids stronger... :/ )
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 01, 2016, 04:47:51 PM
Just a quick question: am I the only one with people who aren't human or humanoid?
Romulans would consider humans Romuloid, actually.  "Don't compare us to those filthy hue-mons!!"  :P
Your Romulans are inferior to my legions of hyperintelligent raptors! :P
Of course the basic non-genetically enhanced Romulans are... but not to the genetically enhanced ones!!  :)

(In all honesty though, I think that hyperintelligent raptors would still win in one on one combat without tech... you can't really make humanoids stronger... :/ )
Aesir have more experience in open warfare than anyone else. You Romulans are too xenophobic to trump us in combat, even your genetically enhanced ones.

(Pack hunting is where we specialize, so we always place troops in squads of at least four. Where you see one Aesir, trust that there are more with it.)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 01, 2016, 10:14:11 PM
Just to be clear about what I'm saying, what I've done is combined a few millennia of predator instincts with an intelligence level that is beyond modern humans and given that to an organism which is deadly with or without tech or weapons on the battlefield. If you seriously think that your genetically enhanced soldiers can outwit and outperform any Aesir on the battlefield, you have guts, and I'd love to see how that would turn out.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 02, 2016, 05:44:57 PM
Added Drones to Tech.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 03, 2016, 02:34:21 AM
Added Drones to Tech.
Sheiße
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on February 03, 2016, 05:14:23 AM
Starting to think that Aesir is just a bit to OP....

Also, updated my factbook
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 03, 2016, 04:45:42 PM
Starting to think that Aesir is just a bit to OP....
We are on the ground, but our navy is lacking in firepower. The only weapons we can use to do any serious damage to ships >7km are torpedoes, lancer batteries, plasma lancers, and the MAC that only gets installed in the extremely rare Longboat class warship.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on February 03, 2016, 06:06:53 PM
Starting to think that Aesir is just a bit to OP....
We are on the ground, but our navy is lacking in firepower. The only weapons we can use to do any serious damage to ships >7km are torpedoes, lancer batteries, plasma lancers, and the MAC that only gets installed in the extremely rare Longboat class warship.
Unless we are dropping boats into planet, I don't think there a need for a navy :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 03, 2016, 07:09:48 PM
Starting to think that Aesir is just a bit to OP....
We are on the ground, but our navy is lacking in firepower. The only weapons we can use to do any serious damage to ships >7km are torpedoes, lancer batteries, plasma lancers, and the MAC that only gets installed in the extremely rare Longboat class warship.
Unless we are dropping boats into planet, I don't think there a need for a navy :P
The Navy fights in outer space, not in atmosphere. :P But my Drekrekkr do get deployed on planets to wreck the shit out of enemy lines.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on February 04, 2016, 12:05:24 AM
Starting to think that Aesir is just a bit to OP....
We are on the ground, but our navy is lacking in firepower. The only weapons we can use to do any serious damage to ships >7km are torpedoes, lancer batteries, plasma lancers, and the MAC that only gets installed in the extremely rare Longboat class warship.
Unless we are dropping boats into planet, I don't think there a need for a navy :P
The Navy fights in outer space, not in atmosphere. :P But my Drekrekkr do get deployed on planets to wreck the shit out of enemy lines.
Ok then  :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 04, 2016, 12:09:42 AM
Starting to think that Aesir is just a bit to OP....
We are on the ground, but our navy is lacking in firepower. The only weapons we can use to do any serious damage to ships >7km are torpedoes, lancer batteries, plasma lancers, and the MAC that only gets installed in the extremely rare Longboat class warship.
Unless we are dropping boats into planet, I don't think there a need for a navy :P
The Navy fights in outer space, not in atmosphere. :P But my Drekrekkr do get deployed on planets to wreck the shit out of enemy lines.
Ok then  :P
Ooh Ooh @Rasdanation I think that you missed the Romulans IC.  Do you mind adding to your post to include us?  Thanks!! :) 
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on February 04, 2016, 12:19:02 AM
I'll look in on that.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Rasdanation on February 04, 2016, 12:23:20 AM
The last post I found was Zentren being curious about the Wintrean convoy. I don't really see an immediate response to this as of the Wintreans' actions are the next move in this section of the story. If you were looking for a certain response, just clarify it for me and I'll work on it.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 04, 2016, 01:25:29 AM
The last post I found was Zentren being curious about the Wintrean convoy. I don't really see an immediate response to this as of the Wintreans' actions are the next move in this section of the story. If you were looking for a certain response, just clarify it for me and I'll work on it.
Ahh... we have to wait for Wintreath yeah I forgot about the darn Remnant... >:(  (You'd think that I wouldn't, as we've got an invasion force heading for them and all...) :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on February 04, 2016, 11:50:23 AM
The last post I found was Zentren being curious about the Wintrean convoy. I don't really see an immediate response to this as of the Wintreans' actions are the next move in this section of the story. If you were looking for a certain response, just clarify it for me and I'll work on it.
Ahh... we have to wait for Wintreath yeah I forgot about the darn Remnant... >:(  (You'd think that I wouldn't, as we've got an invasion force heading for them and all...) :P

before we declare war though, I have to speak with the diplomat. :3
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 04, 2016, 04:25:57 PM
The last post I found was Zentren being curious about the Wintrean convoy. I don't really see an immediate response to this as of the Wintreans' actions are the next move in this section of the story. If you were looking for a certain response, just clarify it for me and I'll work on it.
Ahh... we have to wait for Wintreath yeah I forgot about the darn Remnant... >:(  (You'd think that I wouldn't, as we've got an invasion force heading for them and all...) :P

before we declare war though, I have to speak with the diplomat. :3
Of course!!  We need a very good very believable casus belli...  8)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 05, 2016, 11:18:54 PM
In case anyone was wondering where I pulled the MAC from, it's from the Halo series. In case you were wondering how potent a weapon it is, it was the only ship weapon the UNSC had that could touch and destroy Covenant ships. And this is why I have it as such a rare weapon.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 11, 2016, 04:00:22 AM
I reread North's last IC post and was wondering what SuperMAGs are then looked in the military section of his factbook and saw how quick the MAGguns and SuperMAGs fired their rounds, and I couldn't help but think that they're a bit too OP. The fastest my railguns fire their rounds is Mach 15, and that's with the super long barrel of the MAC. My normal railguns fire at Mach 10, and those do a shitload of damage to armored targets. Firing solid slugs at just under the speed of light is kinda overdoing it. If you want that kind of projectile speed, I suggest using a laser.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on February 11, 2016, 04:46:49 AM
Over 100,000,000 mph under the speed of light is not slightly under the speed of light. Besides, I designed the Enclave to be good in a short fight but unable to stand in a prolonged conflict. However, I will change the MAGS to laser weapons.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 11, 2016, 04:53:05 AM
Over 100,000,000 mph under the speed of light is not slightly under the speed of light.
It actually is. Realistically you can't accelerate anything to any considerable fraction of the speed of light. The speed you just mentioned is about 0.85c, which unless you're using FTL engines, is pretty impossible.

Edit: Using your SI unit figures in the factbook, it'd actually be closer to 0.6c, but that's actually not much different.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 18, 2016, 12:12:32 AM
Changed Aesir species length and nation history.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 18, 2016, 04:56:29 PM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 19, 2016, 04:05:12 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 19, 2016, 06:00:09 PM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 19, 2016, 06:45:03 PM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 19, 2016, 06:46:29 PM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 19, 2016, 06:47:11 PM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 19, 2016, 10:26:43 PM
Just performed a mass update.

@taulover PM me with what you want to know.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 12:21:17 AM
Running speeds edited to account for the two armor sets in development.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 01:21:17 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 01:23:21 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Awww, that's so cute! You three actually think you stand a chance against the combined forces of the Remnant, the Aesir, and Science. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on February 20, 2016, 03:24:06 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Awww, that's so cute! You three actually think you stand a chance against the combined forces of the Remnant, the Aesir, and Science. :P

And perhaps the Avonite Enclave as well....
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 03:25:58 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Awww, that's so cute! You three actually think you stand a chance against the combined forces of the Remnant, the Aesir, and Science. :P

And perhaps the Avonite Enclave as well....
I didn't count the Avonite because they're currently a wildcard.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 04:13:57 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Awww, that's so cute! You three actually think you stand a chance against the combined forces of the Remnant, the Aesir, and Science. :P

And perhaps the Avonite Enclave as well....
I didn't count the Avonite because they're currently a wildcard.
Oh puh-lease. By the time you've mobilised your forces we'll be entrenched so deeply that you will pay dearly for every inch of Remnant space. Haven't you read your Russian history? :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 04:17:38 AM
I need some sort of a scratchpad to write down my brilliant military ideas before I get distracted by... SQUIRREL!!
I look forward to meeting you one the battlefield....if you ever get your thoughts back together. :P
I need a military consultant. :(
@taulover Me! Me! Pick me!
Yay! In particular, I have no idea how to conduct that incoming war using the NPC.
Oh, that's easy.
The last Remant of the Oppression of Frosthold shall be crushed into dust by the combined hosts of Romulus, Acaria, and New Witchmind!!  :P
Awww, that's so cute! You three actually think you stand a chance against the combined forces of the Remnant, the Aesir, and Science. :P

And perhaps the Avonite Enclave as well....
I didn't count the Avonite because they're currently a wildcard.
Oh puh-lease. By the time you've mobilised your forces we'll be entrenched so deeply that you will pay dearly for every inch of Remnant space. Haven't you read your Russian history? :P
Trust me when I say this: you do not want to fight the Aesir on the ground.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 04:28:57 AM
The Romulans don't intend to. We'll just use land mines instead :P Base Delta Zero operations are a Romulan Navy speciality, too! ;)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 04:40:43 AM
The Romulans don't intend to. We'll just use land mines instead :P Base Delta Zero operations are a Romulan Navy speciality, too! ;)
Base what huh?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 04:42:38 AM
The Romulans don't intend to. We'll just use land mines instead :P Base Delta Zero operations are a Romulan Navy speciality, too! ;)
Base what huh?
Clearly you need to be more of a Star Wars nerd! :P I bet @taulover could tell you what that is! :D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 20, 2016, 04:47:04 AM
The Romulans don't intend to. We'll just use land mines instead :P Base Delta Zero operations are a Romulan Navy speciality, too! ;)
Base what huh?
Clearly you need to be more of a Star Wars nerd! :P I bet @taulover could tell you what that is! :D
I assume you're more familiar with WH40K terminology, Aragonn? Think Exterminatus.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on February 20, 2016, 04:49:28 AM
Well if war goes to hell in my nation, we just declare a great patriotic war and fight for every millimeter of ground or space.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 05:05:25 AM
The Romulans don't intend to. We'll just use land mines instead :P Base Delta Zero operations are a Romulan Navy speciality, too! ;)
Base what huh?
Clearly you need to be more of a Star Wars nerd! :P I bet @taulover could tell you what that is! :D
I assume you're more familiar with WH40K terminology, Aragonn? Think Exterminatus.
Oh. Shit. We'll then.....
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 02:51:48 PM
@BraveSirRobin Would the Romulans seriously destroy an entire biosphere? That's incredibly harsh...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 02:54:56 PM
@BraveSirRobin Would the Romulans seriously destroy an entire biosphere? That's incredibly harsh...
Why would Romulans be concerned with a planet that they're going to lose? Better to destroy the planet's crust and the Aesir invasion force. Unless it's a Romulan planet, of course... (I'm not kidding when I say they're Xenophobes. That part of the Romulans I've decided to keep in. It makes so many episodes of Trek awesome... :D )
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 02:58:19 PM
Hmm........new tactics are required to fight the Romulans now......
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 03:36:08 PM
What is a quantum ballista?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 03:51:56 PM
@BraveSirRobin You have nothing for your superiority fighter, strike bomber, and shuttle craft.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 10:02:03 PM
@BraveSirRobin You have nothing for your superiority fighter, strike bomber, and shuttle craft.
I'm still working on some stuff.  It'll be in there eventually.  Just compare it to similar Star Wars stuff in the event that I don't get it done efficiently.  I basically just port over and tweak Wookieepedia and Memory Alpha stats.  :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 20, 2016, 10:04:28 PM
What is a quantum ballista?
Long-range energy projectile weapon.  Just picture a real ballista, but techified, in space, and on a giant warship.  :)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 20, 2016, 10:23:41 PM
What is a quantum ballista?
Long-range energy projectile weapon.  Just picture a real ballista, but techified, in space, and on a giant warship.  :)
But how big would it be?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 21, 2016, 10:31:27 PM
The Aesir are OP on the ground.... But I guess that's what happens when you RP with an engineer. Shit gets designed too OP.

Once I get a reference sheet made for my species, I'm going to draw my armor designs and show just how OP the Huskarl and Einherjar armor suits are.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on February 22, 2016, 01:06:20 AM
So the guy who called OP on my MAGguns openly admits he's OP.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 22, 2016, 01:48:36 AM
So the guy who called OP on my MAGguns openly admits he's OP.
Aragonn hasn't said how OP they are. Your SuperMAGs, while maybe not that OP, has unrealistic capabilities, which is the problem. You could probably tone it down many orders of magnitude in terms of speed and still achieve a similar effect, while not harnessing ridiculously high amounts of energy.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 22, 2016, 01:52:19 AM
What is a quantum ballista?
Long-range energy projectile weapon.  Just picture a real ballista, but techified, in space, and on a giant warship.  :)
But how big would it be?
The weapon?  About 100 meters long...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 22, 2016, 05:27:18 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 22, 2016, 01:47:40 PM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 22, 2016, 10:11:41 PM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 23, 2016, 03:17:31 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 23, 2016, 04:40:13 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 23, 2016, 05:07:18 PM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Metal doesn't worry me... >:D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on February 23, 2016, 05:44:20 PM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Metal doesn't worry me... >:D
Make sense if you're just going to DBZ everything in your way.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on February 24, 2016, 01:05:51 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Metal doesn't worry me... >:D
Make sense if you're just going to DBZ everything in your way.

Can we stop with the quoting of the quote of the quote? This quoteception is driving me crazy
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on February 24, 2016, 01:55:38 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Metal doesn't worry me... >:D
Make sense if you're just going to DBZ everything in your way.

Can we stop with the quoting of the quote of the quote? This quoteception is driving me crazy

NEVER!! :D
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 24, 2016, 03:06:40 AM
So the guy who called OP on my MAGguns openly admits he's OP.
You were achieving unrealistic projectile speeds. I'm harnessing real world technology for my main weapons and implementing commonly used tank concepts with the armor. You'll see what I mean once it's drawn.
Ooh @Aragonn are you going to use reactive armour?
Only on the ground vehicles. And it'll be non-energetic reactive armor to be more precise. The personal armor will just have defective angles.
Well obviously not reactive armour on the infantry armour.  That'd weigh SO MUCH!! :D

But that's pretty nice tank armour though..... I'll have to look up a countermeasure for it... >:D
The reactive armor is an addition to the armor that makes up the tank, so even if you make it through the reactive armor, you still need to get through the tank armor. Have fun with that.
Metal doesn't worry me... >:D
Make sense if you're just going to DBZ everything in your way.
Unless you plan on having massive plasma cannons, you'll need to make multiple hits on the same spot to penetrate.

@Tau What do you mean by "DBZ everything"?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 24, 2016, 03:55:18 AM
@Tau What do you mean by "DBZ everything"?
I believe that @taulover meant BDZ.... ;)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on February 24, 2016, 03:57:04 AM
Unless you plan on having massive plasma cannons, you'll need to make multiple hits on the same spot to penetrate.
And Aragonn, that's exactly what the Romulans like.  Did you expect us to use your primitive projectile weapons?  :P 

(Helpful hint: Plasmas have as many disadvantages as they have advantages, though... just get creative with the tactics ;) )
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 24, 2016, 04:01:04 AM
Unless you plan on having massive plasma cannons, you'll need to make multiple hits on the same spot to penetrate.
And Aragonn, that's exactly what the Romulans like.  Did you expect us to use your primitive projectile weapons?  :P 

(Helpful hint: Plasmas have as many disadvantages as they have advantages, though... just get creative with the tactics ;) )
I actually expected you to use weapons similar to those used by Starfleet.

To eliminate some of the issues with plasma weaponry, I'm mostly just using plasma as an explosive.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on February 24, 2016, 05:40:11 AM
Did you expect us to use your primitive projectile weapons?  :P 
My "primitive projectile weapons" can fire KEP rounds at Mach 10. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Commander_Zemas on March 08, 2016, 09:22:32 PM
I added some legions of the army into my factbook. Yes, I took a lot of the ideas from Clone Armies. :P
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on March 09, 2016, 07:00:55 AM
Added average lifespans for Aesir and Dýr, edited ship sizes, ship guns, attack craft armaments, and added Torpedoes section under Tech.

And renamed Magnetic Accelerator Cannon to Odin Gun. ;)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on March 12, 2016, 04:14:09 PM
Edited the Valkyrie and added a dropship.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on April 14, 2016, 07:07:40 PM
Added my psyker section under Aesir Race
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on April 14, 2016, 08:12:33 PM
I just saw the Tau KX-139 Ta'unar supremacy armor. I thought my Hrímþurs Titan was OP, but now...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on April 15, 2016, 12:50:49 AM
I just saw the Tau KX-139 Ta'unar supremacy armor. I thought my Hrímþurs Titan was OP, but now...
  Ehh titans are overrated in real warfare.  Nuclear carpet bombing FTW ;)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on April 15, 2016, 02:04:01 AM
You just hold no respect for that kind of warfare.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 02, 2016, 06:53:39 PM
Attached is somewhat of a sketch, concept art of the Aesir species. We're still working on getting some visuals for you all. ^-^
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 03, 2016, 04:57:17 AM
Added power claws.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 04, 2016, 01:51:57 PM
Edited Kommander Brunnhilde's character profile.

And I'm the only one making posts now....
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on May 05, 2016, 01:20:05 AM
I keep a record of my edits in my factbook @Aragonn

Don't worry!  I do update it from time to time!! :)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 05, 2016, 01:25:56 AM
I keep my record in a way which doesn't take up space in the post and also alerts others that an update has been made.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on May 22, 2016, 11:30:15 PM
Updated the military section.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on May 25, 2016, 10:35:23 PM
Slight update to my military section.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 26, 2016, 06:54:20 PM
Update throughout Military (primarily Langskipr), updated Drones.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on May 26, 2016, 07:36:07 PM
Added military ranks
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on May 30, 2016, 02:25:59 PM
Added a new section.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on August 18, 2016, 03:30:25 PM
Updated some stuff and fixed a couple annoying grammatical errors
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on August 26, 2016, 05:07:20 AM
Edited Odinblessed and Dýr as well as added a rank for Drekrekkr
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on August 28, 2016, 05:15:48 AM
The Exodite Dominion
The Species
The Damli, also known by their scientific name daemonae peregrinus and by Exodite, are a sentient race of bipedal humanoid carbon-based mammals. Although they share many characteristics with IRL humans, they have several major differences, both superficial and internal, that allow them to be easily differentiated from most other humanoid species.
-Damli skin is usually colored on a spectrum between pale white and a deep dark red, due to naturally occurring pigments produced by skin cells and blood flow. Very rarely, pigments produced by psychically enhanced skin cells allow for green Damli, although these deviations typically die before breeding age due to other medical complications that are activated by the mutation. Much Occultist attention is devoted towards developing a gene therapy treatment that allows for the psychically active green-skin mutation without the complications, to little success.
-Damli are born with, and grow up using, an extra pair of fully-functional arms in the center of their torso. These are creatively called "underarms" by members of the Damli species, as opposed to their "upperarms" which, like other humanoids, begin at the shoulders. The bone, spinal, nerve, cardiovascular and muscle structure is modified heavily to optimize the use of the additional limbs, making the specifics of internal Damli anatomy very different from those of humans.
-Somewhat in connection with the above, although the average height of Wanderers are approximately the same and (after accounting for the extra arms) the average weight is similar as well, Damli hearts 25% smaller and significantly weaker than human hearts, and their lungs are about 10% smaller as well. This is due to the fact that, before their exodus, the atmosphere of the Damlicant homeworld was extremely rich in diatomic oxygen which the life on that planet used intensively for respiration, so intensive improvement of their cardiovascular system was not an evolutionary priority until they reached other, less oxygen-rich worlds. Limited biological engineering has allowed for some improvement in this state of affairs, but there are still many environments where the constant use of rebreathers or pressure suits are a requirement for otherwise healthy Damli.
-Although they have acquired agriculture and all the trappings of advanced civilization, the Damli are carnivores and predators by nature, and their prominent canine teeth and superb senses show it.
-Damli have breeding seasons. During these times, males produce steroids and get hyper-aggressive, the females ovulate and easily become emotional, and both sides become ready to... erm... do their thing at the drop of a hat. The specific timing of said seasons varies by clan (a term designating groups equivalent to human "races") with random overlap. For social cohesion, the Admiralty has chosen to keep it that way, making sure units are genetically diverse so that the vast majority of the unit won't have their judgement clouded by neurochemicals at any given time.
-Damli require a comparatively vast amount of calories to maintain a high body temperature for their body processes. Adult Damli require a base intake of 5,000 calories each day or they will either starve to death or die of hypothermia, depending on the circumstances.
History
To understand why the people of the Exodite Dominion are doing what they are doing, one first must take a look at their history.
In the beginning, what we would eventually come to call the Damli were an unremarkable species, born on Exodius, a small rocky and wet planet orbiting the star Ghastarian V. Forming clans and city-states that evolved into nation-states and empires, they loved, fought, lived, and died over the course of millennia. A religion was born, inspired by their psychic experiences, worshiping the Great Other that lived far beyond the holy mantle of stars. The priests of this religion also served as scientists, creating the position that most Wanderers are currently familiar with as "the Occultists", those who seek out and make an attempt to understand the hidden. Slowly driven by war and demand, their technological capacity eventually increased and plateaued at a level approximately equivalent to that of humanity during WWI. Both fueled and pruned by constant war, Damli society seemed to be at a standstill.

Then, one clear night nearly a thousand years ago, everything changed. From the stars they fell like meteorites: a small group of refugees from the collapse of some galactic nation who were seeking a home suitable for oxygen breathing, carbon-based life arrived at the Damli homeworld in a small fleet of fire-breathing ships. As soon as they landed, these settlers began to build small villages and industry to support themselves, fueled by advanced technology. Naturally, the empire on whose territory the Outsiders (as they came to be called) had landed was not pleased with this turn of events, and sent an army to destroy these people from the stars. A fierce battle occurred, with the Damli using blades, rifles, and artillery, and the Outsiders using laser weapons and missiles. After three days of constant fighting, the battle ended. Although the settlers from space were highly advanced and a few of them were even versed in close combat, Warriors they were not, and the Outsiders eventually succumbed to the overwhelming numbers of the Damli forces. The empire, damaged as it was, saw the value of what they found and collected the advanced technology left behind and enslaved the Outsiders, using both to reverse engineer and reconstruct Outsider technology under the guidance of the Occultists.

As news of this development spread, it sent shockwaves through the governments of the Damli world. Invaders from another world were a part of the human psyche since the beginning in one way or another, but to the Damli, the thought simply had never occurred. Those few brilliant minds who had, whether by pure conjecture or by study and calculation, came to realize the possibility of extraterrestrial life were branded as heretics by the Occultist community and were promptly forgotten amidst the myriad wars and struggles of Damli civilization. The Occultist community understood and agreed with the mathematics and observations of these few Cassandras, but disagreed with their ideas on principle: the moons and planets of their home star were clearly lifeless, and such an idea was useless in an environment that required constant study of psychic abilities and war. Any mysterious psychic signals from the stars were obviously just coming from the Great Other, and should be interpreted as such. However, now they had their evidence, in the mysterious metal lying in crates in their laboratories, in the blue flames and yellow beams that Warriors swore on their sacred honor that they witnessed on scorched battlefields, in the dead-eyed and weeping slaves they now lorded over that were unlike anything else on this planet. A drastic change was needed in Damli society, and it needed to happen now. Fueled by fear of reprisals from the heavens and by confusion, war between Damli ground to a halt for the first time ever. Briefly.

The final war between Damli was as brutal as it was sudden. In the wake of this discovery, the three largest empires on the planet and their vassal states formed a council. They came to the conclusion that, if the greater universe was anything like their own world, war with an advanced warrior species from the stars was just around the corner. If they did not act immediately, drastically, and decisively, the entire Damli species would be liable to utter annihilation. In order to combat this threat, they decided to unite under one banner, thereby uniting two thirds of their world under one flag: the Exodite Domain. Their forces were made into seven approximately equal forces, which were placed in the hands of a council of seven Admirals, the best military and brightest commanders of the Damli world. Among themselves, they shared the advanced technology stolen from the (now worked to death and dissected) Outlanders to convince the other nations into joining or, if that failed, to force all others into submission. Although many capitulated and joined the ranks of the Domain, an intense yet futile effort was given by a few the remaining Damli nations to defend their sovereignty. A holocaust ensued: not fully understanding that the devastation they could cause could make their world uninhabitable, the armies of the Dominion made liberal use of their new laser carbines and atomic weapons. Rebel nations were reduced to deserts of radioactive fire and ash overnight. Entire clans disappeared from historical records, eliminated in the total war for the future of the Damli species. Ultimately, all who resisted were either eliminated by the unstoppable weapons of the Dominion, or were captured and made into slaves to build what was needed next. This world would no longer suit them. For the first time, the Wanderers stopped looking at the stars with curiosity and reverence. Now, on clear nights, they looked up at the galaxy with covetous and hopeful eyes.
Government & Society
The Exodite Dominion is a mixture of a technocracy and a stratocracy, a military government dedicating to leading the species to conquer the stars while maintaining the functionality of worlds they conquer, settle, and leave behind. Their entire society is divided into castes which are determined via a series of tests given to young Damli as soon as they first reach adulthood at the chronological age of 15 Earth years.
-Builders: "Those who are chosen to create". Builders are the largest single caste representing about 45% of all Damli, and their duties are diverse. Frequently working alongside Occultists, Builders are responsible for the organization of their workforce collection of resources, building and producing ships and all manner of technology, and maintaining the numerous Fleets. Many Builders are doctors as well, treating ailments sustained by Warriors in battle and by Builders in accidents or disease. Wise Admirals pay close attention to the Builders, as if something is crucially wrong with an aspect of the Dominion, they are among the first to see it.
-Warriors: "Those who are chosen to fight". Warriors are the backbone of the Exodite Dominion's military forces, representing about 39% of the total Damli population. Trained in the use of weapons ranging from planet-cracking Executioner bombs to Laser Carbines and Caishing nanoswords, Warriors lead the charge, both to conquer new lands for the Exodite Dominion and defend the established Damli settlements from encroachment. Among the Warrior class are officers below the upper Admiralty such as Ensigns, as well as Pilots and their Captains (the specific command structure will be explored in detail under the Military section).
-Occultists: "Those who are chosen to see". Occultists serve a triple role in Exodite society: priests, scientists, and guides to psychic skill and advanced technology. They lead strange psychic rituals to ensure success and victory by invoking the power of the Great Other. They also perform continuous experiments of all kinds from the mundane to the outlandish in order to enrich and empower the Dominion over her enemies. Working in tandem with Builders (as well as those under the command of builders) and occasionally Warriors, great and terrible works of technology and engineering are wrought with Occultists. Occultists are comparatively rare, representing about 16% of the population.
-The Admiralty: "Those who are chosen to lead." The Admiralty are those who are specially chosen to be the leaders of the Exodite Dominion, representing a fraction of a percent of the total population. Although in each generation there are hundreds of Damli chosen to be in this class, only seven will actually be appointed  by the Council to be an Admiral at any given point. The rest are assigned to leadership positions among the pilots, Builders, and Warriors until an existing Admiral dies, resigns, or is otherwise unable to lead. Admirals are trained to understand concepts of science, Damli law, politics, psychology, and all sorts of strategy to assist them in their decision making. The one goal of the Admirals of the Exodite Dominion is to make sure the Damli species prospers and expands: anything else is unimportant.
-Slaves: Formed from the ranks of races subjugated by the Exodite Dominion as well as criminals and traitors from the Damli species, Slaves by far form the greatest number of sentient beings in the Dominion. Their job is relegated to primitive resource collection and refinement (i.e. labor-intensive agriculture, mining, and production). Slaves have no rights under any Admiralty law, and any Exodite can do with a captured slave as he or she wishes.
Military
Army
The Exodite Army is the ground force of the Dominion's forces, and where most of the Warrior class can be found. Working hand-in-hand with the space-borne Fleet, they go into battle with fearless hearts and the goal of conquest.
Ranks (Lowest to Highest)
Soldier
Land Gunner
Medic
Sergeant
Specialist (Combat Occultist, Demolitionist, Combat Engineer, Scout)
Major
Colonel
Brigadier
Terrestrial Force General
Council Admiral
Units & Loadout
Standard Soldier/Marine
-Weapons: Two 5.45x39mm laser ablation Carbine weapon ("standard Carbine") with four "hard ammo" magazines of 45 rounds and two extra nuclear batteries. Side weapons include a Caishing nanosword and two plasma or standard fragmentation grenades.
-Armor & Equipment: Standard armor is unpowered magnalium armor over the chest, head, and crotch area held together by modified kevlar clothes, and a mithrilium helmet with a reinforced quartz visor and a oxygen supply. Extra equipment, such as additional life support, shields, and night vision can be attached to the armor as specialized modules if available.

Land Gunner:
-Weapons: One standard Carbine (same gun as the Soldier), without the Caishing sword, and grenades. Uses a Plasmafire guided missile launcher with ten missiles, a 12.7x99mm autorail with four standard chains of 300 rounds, or other types of anti-armor weapons or artillery ranging from short range MLRS to long range railcannons.
-Armor & Equipment: same armor as the Soldier/Marine, with the addition of night vision-capable target designators and long-range radio communicators as a standard loadout, along with a load-bearing industrial exoskeleton if needed.

Medic:
-Weapons: One standard Carbine, a 9x18mm incendiary gunpowder pistol (2 clips of 20 rounds), and a shorter nanosword.
-Armor & Equipment: Along with the standard Soldier armor, medics carry extra life support gear as a standard as well as advanced medical supplies (such as nanites and painkillers) and a strong but unarmored combat exoskeleton. They also have a standard communication radio.

Scout:
-Weapons: 9.3x62mm semiautomatic coilgun sniper rifle with a dual optical/infrared scope with a computerized HUD readout. Extra weapons include the short-bladed nanosword and two multipurpose small infantry explosives that can be programmed to fulfill a variety of needs.
-Armor & Equipment: Scouts typically wear lightweight, unplated carbon-fiber armor and a primitive electronic active-camo shroud to hide their movements along with a electronics-filled helmet. Scout gear is filled to the brim with powerful sensors to analyze the enemy and a powerful transmitter to send and receive information to Fleet ships and Army commanders.

Sergeant:
-Weapons: Two 7.62x51mm autorails with 6 cartridges of 45 rounds, a plasma-edged Caishing sword, and 5 grenades (hellfire, fragmentation, concussion, plasma, etc.).
-Armor & Equipment: Sergeant armor consists of a similar build to standard Soldier armor, with the magnalium and kevlar being replaced by mithrilium and carbon fiber respectively, giving it a massive boost in armor strength. A powerful exoskeleton also gives the Sergeant armor class a boost in maneuverability. A robust communication array allows them to control battlefield movements.

Combat Occultist:
-Weapons: Standard loadout for a CO is one standard Carbine with ammo and an electricity-enhanced Caishing sword. Depending on their specific mission, they can carry a number of devices: arcing electric weapons, flamethrowers filled with Hellfire compound, dispersal machines for chemical or biological weapons, and psychic enhancement apertures are among the favorites of the Occultists. In hand to hand combat, they can use voltnets, which are electrically charged metal meshes used to incapacitate and capture the enemy.
-Armor & Equipment: Combat Occultists typically wear the standard Sergeant armor class, although they are occasionally given permission to use War Mantles on account of their understanding of the machines. They also carry scanners, syringes, and occasionally nanites for their scientific purposes.

Demolitionist:
-Weaponry: One 5.45x39 mm coilgun with spark arrester, one short unpowered nanosword. Demolitionists, depending on the situation, have access to explosives ranging from concussion grenades to nuclear weapons, with fragmentation and Hellfire landmines being the most common.
-Armor & Equipment: Demolitionist armor is a heavy, thick, multi-layered suit with layers of insulation for thermal protection, as well as heavy lead plating for protection against radiation and shrapnel. Most Demolitionists also have a decent power system protected by the armor for easier handling and mobility of dangerous explosives.

Officer (Ranks: Major and above):
-Weaponry: Two 11.43x77mm overclocked laser Carbine rifles with 4 batteries and 8 cartridges of 50 "hard" rounds. 10 holsters for different types of grenades or mid-sized multipurpose explosive devices. A decorated Caishing nanosword with an energy-field blade enhancement also is carried at all times by members of the Officer corps.
-Armor and Equipment: The specifics will vary determining on the rank, but all ranks Major and above possess a War Mantle and the armor and communication equipment that it comes with. These ranks can order specialized supplies to be dropped by the Fleet, giving them much greater room to use materiel.

Fleet
The Fleet is the total summation of the Exodite Dominion's aerospace attack force. Using hundreds of thousands of large and powerful starships, they work tirelessly to ensure the territorial advance of the Dominion and to ensure victory in the vast and hostile abyss of space.
Ranks (Lowest to Highest)
Marine
Lesser Weapons Officer
Ensign (Fighters only: Combat Pilot)
Major Weapons Officer
Fleet Engineer
Second Lieutenant (Fighters only: Squadron Head)
Section Leader (Fighters only: Wing Commander)
First Lieutenant
Captain
Battle Group Commander
Council Admiral
Ships
Falconer-class Fighter: The standard combat fighter for the Exodite Fleet. Tough, tiny (16 meters long), multipurpose, maneuverable and armed to the teeth, the Falconer is prime for any engagement in air or in space.
Occupancy: 1 Pilot, 1 Lesser Weapons Officer (optional).
Weapons: 8 hardpoints for missiles or guided bombs, 1 30mm rail auto cannon, 1 small laser weapon system.
Number of Units: 35,350 in Fleet, 7000 settled.

Wanderer-class Dropship: A compact (~300 m) armored spacecraft primarily serving as combined air support/transport for Marines and Exodite Army forces, the Wanderer-class is the primary mover for the Damli forces.
Occupancy: 12 crew, 120 passengers.
Weapons: 2 standard torpedo tubes, 4 laser turrets located on the stern and bow, 2 .50 caliber Gatling railguns in the front.

Archer-class Light Runner: A small (750m) ship designed as a high-speed maneuverable platform for a variety of laser weapons. Also carries a high-powered shield that it can use to protect fighter squadrons and other small ships from enemy action.
Occupancy: 420 total
Weaponry: Total of 24 high energy multidirectional particle beam weapons (8 fore, 12 lateral, 4 rear), 4 1m automatic railguns in the fore and rear, one forcefield projector beam.

Beast-class Gunship: A small (775m) vessel designed to carry a heavy yet rapidly-firing array of autorails right up to the enemy. Although it only has a forward facing energy shield, the Beast-class is heavily armored and also has capability to fire torpedoes.
Occupancy: 445 total
Weaponry: 12 2.5m autorails (split 6/6 on both sides), 2 5m autorails and 4 standard torpedo tubes facing forward. 8 particle beam point defense weapons spread across the ship.

Winter-class Star Destroyer: A large (1.5km) yet fast spacecraft for battle response, the Winter-class Star Destroyer is very heavily armed yet underarmored, protected only by a moderate energy shield. Three huge ion-plasma engines and a powerful warp drive, both powered by ten onboard He-3 reactors, provide the Beast-class with insane maneuvering power.
Occupancy: 1556 total personnel (1561 if holding Fighters).
Weaponry: 16 total hypervelocity torpedo tubes (8 forward, 6 lateral, and 2 aft) designed for plasmafire projectiles, 24 1m lateral railgun turrets surrounding the spacecraft, and 4 forward-facing 5m railguns. 16 50mm autocoil point defense guns. Capable of carrying a squadron of 5 Falconer fighters.
Number of Units:  in Fleet.

Nightmare-class Dreadnought: TBW

Thunder-class Orbital Striker: TBW

Hurricane-class Carrier: TBW

Empire-class Warship: TBW

Executioner: TBW, superweapon
Technology
The Exodites have a variety of unique technology that will be explored here in brief.

Military Technology
-Laser Carbines: standard-issue portable laser weapons fueled by multi-use nuclear batteries. Capable of punching through most infantry armor as well as thin terrestrial vehicle armor with no more than five hits. If loaded with bolts made from depleted uranium or a similarly dense alloy, this anti-infantry weapon can rapidly become a useful anti-armor weapon at close range.
-Caishing Nanoswords: Named for the sound made when drawn from their vacuum sheaths, Caishing nanoswords are sharpened down to the atom at their creation. A unique silicon-carbon-iron alloy allows them to consistently be sharp down to the molecule even after use. The blades are capable of slicing through mithrillium alloy if given enough pressure, and can be enhanced with plasma and electrical coatings.
-Hydrogen bombs: Self explanatory to anyone born after 1961. The Exodites like 'em big. Like, planet-cracking big.
-Antimatter Explosives: harvested from gas clouds and produced by giant particle accelerator arrays on settled worlds, antimatter projectiles are available for use by Exodite Army special forces or by the largest Dreadnoughts of the Fleet.
-Plasmatip missiles: space-borne projectiles approaching a target protected an atmosphere by heavily shields will have a small onboard nuclear generator works to produce a layer of plasma on the leading edge of the missile, giving it greater penetrating power and freeing it from much atmospheric interference.
-Cloaking: Primitive cloaking devices can allow stationary objects to be invisible to most kinds of visible light, and allows for moving objects like Scouts and Scout vessels to remain undetected.
-Reaper: TBW, Researching
War Mantle
The War Mantle is the name for an extremely advanced regenerative infantry power armor, crafted delicately by the most skilled Builders and the wisest and most learned Occultists for commanders on the ground or in combat.

-Defense: Making liberal use of nanotechnology, the War Mantle uses microscopic shock absorbers, super-strong carbon fiber, and the highest power energy shield that you can find outside of a spacecraft to protect it's wearer. In testing, users have actually been seen throwing out the folds of the Mantle to "intercept" high-caliber bullets coming from stationary guns (obviously, the reflexes aren't actually that fast to intercept bullets: they blocked bullets they knew were coming).

-Strength: Micromachinery and a thin yet high-strength mithrilium load bearing exoskeleton not only renders the heavy armor super light to it's wearer, but gives the user strength and agility abilities unseen anywhere else, except perhaps for industrial lifting exoskeletons.

-Sight: As the War Mantle is predominantly used by high-level battlefield commanders, the helm of the armor is packed with sensors and micro-supercomputers (the processing power of IRL iPhones) as well as a highly encrypted and powerful communication line, allowing for the wearer to be extremely aware of his surroundings and able to access all tactical options.

-Regeneration: Nanites play a large role in the War Mantle. Using carbon from wrecked parts, dust in the air, or even scrubbed from CO2 in the atmosphere, they can repair the armor over time. Large wounds take longer to heal than small wounds, but as long as the Core isn't significantly damaged, given enough carbon the entire Mantle can be rebuilt from scratch.

-ONE WITH THE ARMOR, ONE WITH THE FIGHT: The nanites also do something rather... unsettling, when a Damli puts on the War Mantle. They immediately and seamlessly merge the armor with the body, nerves, and muscle of the operator, turning the War Mantle and the Damli pilot into one symbiotic organism built for the destruction of others. This allows for a flawless and smooth and easy command of the myriad parts and controls of the Mantle. However, the disadvantages of this are spelled down below.

-The one weakness, the Core: the crystalline fusion battery and the surrounding micro-quantum computer system that fuels and commands the entire War Mantle is called "the Core", and it is typically worn either on the chest or the back of the operator, depending on their preference. The Core is heavily armored, but if it damaged beyond repaired or destroyed by a high-powered explosive or anti-tank weapon, the entire Mantle system would be disabled, rendering the armor greatly weakened, unable to regenerate, and too heavy to be carried. And, if the power of the Core and the nanites were to fail before the emergency ejection sequence is complete, or if the Damli pilot had received significant brain damage before activating the armor... Let's just say the result is very painful and very ugly, even if the pilot somehow briefly survives.
-Hellfire compound: "Hellfire" is the generic Damli term for the real-life chemical Chlorine trifluoride (ClF3). Used as an incendiary weapon, the chemical is a favorite of Occultists and Demolitionists, since it is incredibly reactive and can even set fire to ashes. It is usually kept as a liquid in quartz containers within weapons that utilize the compound until it is ready to be used.


MEDICAL/OTHER
-Medical nanobots: known by the Builders as "medic in a bottle" and to Medics and Occultists as "nanites", these are microscopic robots designed to destroy cancer and diseases as well as repair damaged tissue (only if given the time and material to do so, however).
-Scanner: A pocket supercomputer that uses a fluctuating beam of light to scan objects and tell everything it can about the object to it's user.
-Mistarillium alloy: a special alloy made from gold, aluminum, carbon, and traces of several heavier elements, mistarillium is an indispensable resource of the Exodite Dominion. It is heat resistant, lightweight, strong yet flexible, but incredibly difficult to work without using advanced tools and precise engineering at extremely high temperatures.
Notable People
The Council of Seven:
Admiral Gir Vakan (Supreme Admiral, Leader of the Exodite Dominion)
Admiral Jos Henod (Admiral of the Occultists)
Admiral Keh Sirod (Admiral of the Builders)
Admiral Sof Jesuk (Right Admiral of the Army)
Admiral Nek Fineq (Right Admiral of the Fleet)
Admiral Wem Dycik (Left Admiral of the Army)
Admiral Fet Cehil (Left Admiral of the Fleet)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on August 28, 2016, 07:58:17 PM
Made edits to Alian alloy (now called mistarillium alloy), and edits to Laser Carbine.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on August 28, 2016, 08:50:39 PM
Added Exodite Dominion to TOC.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on September 01, 2016, 04:49:54 PM
Fixed formatting and made my factbook links from one to the other look cooler.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 01, 2016, 06:42:56 PM
Made some edits to my Navy.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on September 05, 2016, 07:15:20 AM
Added Religion
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 05, 2016, 07:47:20 PM
Added information about unit load outs to Army. Still WIP.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 06, 2016, 07:09:48 PM
Finished Army Units and loadout (I think), added Hellfire and War Mantle to Technology.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on September 10, 2016, 04:33:51 PM
Updated Frigate and reworded most attack craft descriptions.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 19, 2016, 04:35:29 AM
Minor wording edits to backstory, small changes made to military technology.

I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on September 19, 2016, 02:11:19 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 19, 2016, 04:22:10 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on September 19, 2016, 05:52:30 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
You can have different variations of gun boats which you design if you want. Nobody said anything about having to use cruisers and battleships.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 19, 2016, 07:02:40 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
You can have different variations of gun boats which you design if you want. Nobody said anything about having to use cruisers and battleships.
Right.

I suppose when I was reading your ships with their thirty guns and battery armaments, it sort of reminded me of the Age of Sail, and for space combat my mind was somewhere different entirely.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on September 19, 2016, 07:13:38 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
You can have different variations of gun boats which you design if you want. Nobody said anything about having to use cruisers and battleships.
Right.

I suppose when I was reading your ships with their thirty guns and battery armaments, it sort of reminded me of the Age of Sail, and for space combat my mind was somewhere different entirely.
That's because my ships are designed for that type of combat. If I were to get swarmed by a ton of gunboat-type vessels, I would be hard pressed to defend myself. Your vessels would be weak in armor but make up for it in speed, maneuverability, and firepower. I could easily destroy one, but you'll never come at me with just one.

I should note that gunboats were used in many sea battles during WWII to turn the tides of battle. They're just that effective against the heavier ship classes.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on September 19, 2016, 07:33:59 PM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
You can have different variations of gun boats which you design if you want. Nobody said anything about having to use cruisers and battleships.
Right.

I suppose when I was reading your ships with their thirty guns and battery armaments, it sort of reminded me of the Age of Sail, and for space combat my mind was somewhere different entirely.
That's because my ships are designed for that type of combat. If I were to get swarmed by a ton of gunboat-type vessels, I would be hard pressed to defend myself. Your vessels would be weak in armor but make up for it in speed, maneuverability, and firepower. I could easily destroy one, but you'll never come at me with just one.

I should note that gunboats were used in many sea battles during WWII to turn the tides of battle. They're just that effective against the heavier ship classes.
Gunboats would be more the Damli's style, but then I have to retcon some things about the Wanderer class...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on September 20, 2016, 02:33:24 AM
I'm having a hell of a time writing my navy. Perhaps my imagination is too small, but I always envisioned combat spaceships as being rater... different from naval vessels. Maybe instead of trying to play from Aragonn's book, I should try writing something unique, an entirely different type of space navy. Then I could get into it more. Thoughts?
Look up gun boats on Google or Bing (whichever you prefer) and tell me if that style of combat vessel appeals to you more than cruisers and battleships.
I was thinking something along those lines.
You can have different variations of gun boats which you design if you want. Nobody said anything about having to use cruisers and battleships.
Right.

I suppose when I was reading your ships with their thirty guns and battery armaments, it sort of reminded me of the Age of Sail, and for space combat my mind was somewhere different entirely.
That's because my ships are designed for that type of combat. If I were to get swarmed by a ton of gunboat-type vessels, I would be hard pressed to defend myself. Your vessels would be weak in armor but make up for it in speed, maneuverability, and firepower. I could easily destroy one, but you'll never come at me with just one.

I should note that gunboats were used in many sea battles during WWII to turn the tides of battle. They're just that effective against the heavier ship classes.
Gunboats would be more the Damli's style, but then I have to retcon some things about the Wanderer class...
Not necessarily. The Wanderer is a dropship. It's made for transportation, not combat. You can leave it as it is.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Ashton Mercer on October 01, 2016, 11:46:35 PM
Made edits to navy.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on October 03, 2016, 12:19:52 AM
Added Spode's First and updated Religion.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on October 10, 2016, 06:33:23 AM
Updated

Tech>Personal Armor
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on January 17, 2017, 07:59:04 PM
Note: Ongoing factbook grammar/clear sentence check in progress.  Help/suggestions would be appreciated, but is not necessary.

(Not really sure how I could increase convenience with the formatting...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on January 17, 2017, 08:18:31 PM
Modified Autorails
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on January 17, 2017, 09:08:01 PM
Will update my military and technology pages in the foreseeable future. Will also describe how the GSN works.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Arenado on January 18, 2017, 07:14:10 PM
Updated the Avonite Enclave
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Aragonn on March 09, 2017, 03:09:13 PM
Completed a general update.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on June 18, 2017, 03:33:21 PM
Romulan Star Empire
The Factbook Continues... Further!

Important Figures in the Romulan Empire
Emperor Toridex
His Imperial Majesty Augustus Toridex has been Emperor for 14 years, and throughout his term his party has enjoyed a strong majority in the Romulan Senate and great support of his policies throughout the Provinces of the Empire.  Son of the great Emperor Talenerex and Senator Sental of Romulus, Toridex enjoyed a life of great privilege until the age of 24, when he was selected by the Tal Shiar for service to the empire. 

The first decade of his service in the Tal Shiar, Toridex was greatly successful, and rose from the rank of Subpolisium to Colonel.  After spending five years at this rank and twice declining a promotion to General, he retired from military service and was granted an villa of 1000 acres in the Romulan state of Panentine.  (Misc Fact:  Romulus, the Romulan homeworld, is divided into 25 states, each selecting a Senator and forming the Imperial Province of Romulus.)  After a decade of integrating into the Palentine community, Toridex followed the footsteps of his parents and was elected into the Romulan Senate, where he immediately was awarded a position in the Imperial Senate, a result of the connections that he had made while in the Tal Shiar as a Colonel.  After spending seven years in the Senate, he was appointed Emperor, succeeding the rather mundane Emperor Cae'n Del'cares. 

After five years of rule as Emperor, Augustus Toridex began pouring vast quantities of Imperial Denarii into infrastructure throughout the empire while simultaneously creating strategic outposts on the outskirts of Romulan space.  Accused of running a deficit budget by the predominantly Vulcan Treasury Ministry, his response was to invade and plunder no less than ten neighbouring inhabited sectors with the 3rd Fleet of the Star Navy, to ensure the continual financing of his vast infrastructure projects.  Now in his second term as Emperor, and 70 years old, Emperor Toridex has announced that he will not seek a third term as Emperor, instead planning to retire and spend time on his Palentine estate with his grandchildren and the rest of his family.  His party, however, the Imperial Party of Expansion and Unity, is determined to continue his policies of aggressive construction and expansion for as long as the empire can. 
Tal Shiar Commandant D'Deridex VII
A relative of D'Deridex the Great of Romulus, General D'Deridex VII is the direct first-born male line descendant tasked with maintaining the honour and legacy of the legendary Emperor, now centuries dead.  Becoming a Tal Shiar General at the age of 38 and the Commandant of the Tal Shiar at the same time Toridex was elected Emperor, D'Deridex the Seventh has known the Emperor for years, and is generally considered to the most likely successor of Toridex as Emperor.  D'Deridex the Seventh has also overseen one of the most ambitious intelligence network expansions ever seen, expanding the knowledge of the Tal Shiar to include data from nearly half of the Wintrean Galaxy. 

D'Deridex VII is also Toridex's Consul of War, and was the one who first proposed the raiding of the nearby systems with a combined forces of the Tal Shiar and the Imperial Third Fleet that was highly successful and allowed the Toridexian Administration to continue its massive infrastructure and defensive investment. 
The  Fleet Praetors
The current Fleet Praetors of the Star Navy disapprove of what they believe as negligence on the part of the Emperor:  In his infrastructure investment, the Romulan Star Fleets has only seen incremental expenditure increases that only slightly outpace inflation in the empire.  The leader of the Fleet Praetors at this time is Praetor Demera, and she is also likely the successor of Emperor Toridex, leading to great tension between her and Commandant D'Deridex.  This competition has however increased the amount of combat authorized by both the Tal Shiar and the Imperial Fleets, to the dismay of neighbouring inhabited systems. 
High Praetor Demera
The current High Praetor of the Romulan Star Navy, Juliania Demera is one of those most likely to succeed Emperor Toridex as the next head of the Romulan Star Empire.  She commands the 1st Fleet.
Praetor Relatrex
Praetor of the 2nd Fleet, in line to succeed Demera as the next High Praetor of the Romulan Navy.  Relatrex is the commander of the initial Romulan invasion of the Wintrean Remnant, and works in close conjunction with the Armada of the Acarian Empire.
Praetor ________
Praetor of the 3rd Fleet of the Romulan Star Navy.
Praetor ________
Praetor of the 4rd Fleet of the Romulan Star Navy.
Praetor Magistus
Praetor of the 5rd Fleet of the Romulan Star Navy,
 charged with the defence of the Romulan Empire on the newly-created Avonite front.
History of the Empire
The Romulans were among the last races to submit to the rule of the Galactic Wintreath Hegemony, and in the Galactic Civil Wars, the Romulans were quick to reassert their dominance of space that they considered to be their own.  At the outbreak of the wars, Commander Dar'nex of the Romulan Sector Defence Fleet re-founded the recently conquered Romulan Star Empire, and declared himself Emperor. 

In the years after the destruction of the war, the Romulan Star Empire invested heavily in military equipment and supplies to expand its influence in the galaxy, and the investment was not a bad one.  In the first century after the demise of the great Pangalactic Frozen Realm of Wintreath, the Romulans steadily expanded, conquering no less than twenty-six neighbouring planets and vastly increasing the population and scope of the empire, eventually increasing its territory to encompass fifty sectors and 132 Class-M worlds. 

For the past two hundred years, the Romulans have focused on increasing their populations and decreasing the number of aliens within the empire, to great effect.  The Empire is now very predominantly Romulan, with a large Vulcan minority, and the capabilities of Imperial heavy industry is perhaps the greatest in the galaxy, their largest shipyards encompassing entire surfaces of moons.  (The largest starship yard in the Empire, Navis Constructione Facilitatem, is on a moon of Scipio, the 5th planet of the Romulan home system, named Caesar Tel'dex.)

Now, the Romulan Star Empire once more has its eyes set on conquest, their omnipresent goal of achieving domination over more systems continuing to stress the industrial and military capabilities of the empire, and the ever-vigilant Tal Shiar reports a galaxy ripe for conquest...
Demographic Breakdown of the Empire
BY SPECIES
82% Romulan
13% Vulcan
03% Ilúvataran
01% Terran (Human)
01% Other Species
Species of the Empire
Romulans
The vast majority of the imperial citizenry, they are distant cousins of the Vulcans.  They are by far the largest portion of the population, and are very xenophobic.  They do, however, trust the species that also originated in their home system, the Vulcans and the Ilúvatari.  Romulans are a very proud people who are visually very similar to Vulcans, and while they have the same capacity for logical thought, they generally are much more reliant on emotions than Vulcans are.  On average, a Romulan lives 200-250 years. 
Vulcans
  Vulcans are a people that have shunned emotion entirely, preferring instead to use logic for clarity and peace.  As a total group, they are very well educated, with most Vulcans being involved in some sort of advanced research field, and also very cultured.  Vulcans disapprove of the aggressive posture of the current Romulan Imperial Government, but they are loyal and willing to follow the orders of their superiors when their objections are overruled.  The average Vulcan lifespan is 200-250 years. 
Ilúvatari
  A distant cousin of the Vulcans and the Romulans, the Ilúvatari are a very cultured people that also possess wonderfully complex and powerful minds.  They have emotion, but generally prefer to shun it in favour of using the most rigorous logic that there is.  Because they are essentially immortal, with lifespans of more than 10,000 years, they are generally killed in combat.  They are among the best warriors in the Romulan Star Empire, and some have served in the Romulan Senatorial Guard for nearly 5 millennia.  The ten most respected elders of the Ilúvatari race are chosen for seats on the Council of Ilúvatar, which rules their homeworld as an alternative to the traditional province-structure of the Empire.  Note:  Because they are immortal, Ilúvatari are not permitted to ever ascend to the rank of Emperor.
Terrans
  Though not originally a species of the empire, Terrans moved to Romulan Sectors after they were first conquered by Galactic Wintreath, but now they have been assimilated into the empire.  Many Terrans are generally considered Romulan now, because inter-breeding was considered the best way to eliminate any completely non-Romulan persons from the empire.  However, some enclaves of pureblood Terrans still exist across the Empire, and they are generally very mysterious places.  They surround themselves in walls and rarely let anyone into their compounds, resulting in distrust of them among the rest of the Empire's many citizens.  (The Tal Shiar has investigated, and found no subversive persons in any enclave.  In fact, a large percentage of the Tal Shiar's force of foreign agents are selected from these enclaves, as humans (Terrans) now exist throughout the galaxy.)

ECONOMIC BREAKDOWN
35.6% Industrial (Incl. Military Heavy Construction)
02.2% Agricultural
26.3% Research/Education
06.3% Medical
11.7% Military (Direct Personnel)
17.9% Other (Services, Arts, Etcetera...)

An Average Romulan Life
  The average Romulan citizen is born in one of the various provinces of the empire, or on Romulus.  To better illustrate the life of a Romulan citizen, we shall focus on the life of one Lucinius Dorilian Seperus.  Lucinius was born to a working class family in the Romulan Province of Iberia, on Yeresian IV, a moderately industrial world with a population of approximately 5 billion.  From the age of 5, Lucinius attended the Equestra Primary School in the Lerae District.  After being tested at the age of 10, upon graduation from Equestra, Lucinius was tracked to attend the Principe Secondary School, and specialised in carpentry and advanced agriculture.  Upon receiving excellent marks in his Secondary School, maintaining a high, 93 SISR (Standard Imperial Score Record; Perfect is 100), Lucinius' request to be deferred from military service until 24 was granted by the Imperial Department of Education on Romulus.  As such, Lucinius then attended the Yeresia Academy of Advanced Agriculture until the age of 24, at which point he graduated with a degree in Advanced Agricultural Infrastructural Design and as a Master Carpenter. 

Lucinius Dorilian Seperus was then assigned to the Imperial Romulan Army as a Decanus, in which station he served during his first two years of service in the 4523rd Legion, and was stationed on a recently conquered world on which his mission was to construct basic agricultural infrastructure and instruct the local population in its maintenance and use.  After his first two years in the Romulan Army, Seperus went to officer training, and was promoted to Subcenturion.  He was reassigned to the 8890th Assault Legion and became lieutenant for the 1st Cohort Centurion, Gaius Prodius Fidenus, a veteran military commander, who taught Seperus much about the functioning of the Romulan Army. 

After his first five years of service, Seperus elected to volunteer to remain in the service for the full 25 term, so as to gain a farm and a living.  He was then promoted to the rank of Centurion and was given command of the 15th Cohort of the 8890th, leaving the 1st Cohort.  After another ten years of service, most of the time spent garrisoned at the starbase Custos Caesareae Regnum, Full Centurion Lucinius Dorilian Seperus, Commander of the 1st Cohort of the 8890th Legion was sent to conquer the Lemdi System, on the outskirts of the Empire's southeastern border, far from the development of the core. 

Upon arriving at the Lemdian System, the 8890th was assigned to the initial invasion, and the 1st Cohort was ferried down to the surface of a planet full of technologically inferior Terran colonists.  After a gruesome two months of fighting, the Legion Prefect was killed, and Lucinius was promoted to Prefect to take her place.  The fighting finally died down five months later, and the 8890th spent another five years subduing the local populace.  And while the 8890th was transferred off world, Lucinius, along with approximately 30% of the legion's forces, were stationed as a permanent garrison and re-designated "Lemdian Security Forces." 

Lucinius was then promoted to Military Governor of the Lemdian System, and placed in command of the approximately 250,000 Legionaries now serving as a security force.  In this station, Lucinius ordered the construction of various fortresses and garrison posts, and created a multitude of basic utilities, most notably the planetary-wide irrigation and filtration system, which nearly doubled planetary crop yields.  Lucinius remained Military Governor for 10 years (five more than his service allotted) before retiring from the Imperial Army at the age of 54. 

He was granted his Praemia, 1,500,000 Denarii and 1,000 acres of good farmland on Lemdia.  It was here that he met and married Epidia Octaviana Seperus, his wife, and had five children.  After working for nearly 50 years as a farmer, Lucinius Dorilian Seperus became involved in local politics to a greater degree, as he was now a rather wealthy businessman and was still influential in the Security Forces.  He was appointed as Vice Governor of Lemdia at the age of 103, and quickly employed his post to modernise the agricultural infrastructure further, and also created a planet-wide system of shuttleports and high-speed rail systems. 

At 137, he was declared Governor of Lemdia and simultaneously was elected Prime Minister of the Lemdian Parliament.  He expanded the education system, and increased trade to the system substantially.  It was at this time that he expanded his ventures into the realm of space trade, and purchased several freighters from various sources and created Seperus Cargo Service, transporting various dearly-needed supplies to and from Lemdia and her moons from the rest of the Empire. 

At 168, Lucinius Dorilian Seperus retired from public service and constructed his massive, famous estate on the Northern Lakes of Lemdia, a nearly 500 million denarii project on 10,000 acres of vineyards and orchards.  At this time, he received a letter of commendation from the Office of the Emperor thanking him for his loyal service as a citizen and a statesman of the Romulan People, and informing him that he had won the prestigious Golden Eagle, the highest commendation in the Romulan Empire for non-Senators.  Seperus died at the age of 231 on his estate in the Northern Lakes. 
Important Systems/Worlds
Systema Imperatoris
The "System of the Emperor, the home system of all of the major races of the empire (Romulans, Vulcans, and Ilúvatari), is (obviously) the most important system in the empire.  It sustains a population of over 500 billion, but it is not the most populated system in the Romulan Star Empire. 
Romulus
  The Capital Planet of the Empire, Romulus has been largely preserved over the years from over-urbanization by various imperial policies, but these policies have never been applied to the south-central continent, which, although rather devoid of many resources, has been completely developed into a single gigantic city, containing 14 billion people.  The rest of Romulus is populated by approximately 6 billion imperial citizens. 
Remus
  The semi-inhabitable moon of Romulus, Remus was historically a giant Imperial factory world, creating thousands of warbirds to expand the empire.  Now, with the vast quantities of material required for the construction of an ever-growing number of Imperial warships, the Reman starship yards are increasingly focused on research, development and prototype development.  It is populated by approximately 5 billion persons.
Vulcan
  The Homeworld of both the Vulcans and their cousins the Romulans, Vulcan is a desert-like world that has been greatly urbanized, especially in the most recent century.  Approximately 70% of the surface is covered in cities, and the other 30% is the central ocean along with the rather peaceful islands within it, which have been the center of Vulcan culture for the entirety of documented Vulcan history (about 40,000 years).  The population of Vulcan is approximately 90 billion persons, 74% Vulcan.
Ilúvatar
  Arguably the most well-preserved world in the Empire, Ilúvatar is full of lush forests and beautiful grasslands and 60% of the surface is freshwater ocean.  The population of Ilúvatar is approximately 1.4 billion Ilúvatarans.  Most other species are forbidden from coming to the surface, so most trade with Ilúvatar is done on its 3rd moon, Lunara.  (The population of Lunara is 2.6 billion.) 
Delcaran Moons
  Delcara is a gaseous planet (approximately the size of Jupiter) in the habitable zone of the Imperial System that contains 32 moons that have been terraformed to sustain life easily.  In total, these moons have a population of approximately 270 billion, and some contain most of the heavy industry in the Imperial System, largely due to the huge number of metal-containing asteroids in the vast rings around Delcara. 
Systema Elisia
  The system of the Romulan Military, Elisia is populated by over 800 billion people, almost all of them connected to the Romulan Military in some way.  The six ringed gas giants are employed as droid works, and produce trillions of battle droids.  The oceanic world on the outer edge of the habitable zone, Kamina, is one of the premier cloning facilities in the Empire, and produces the highest quality clones.  Because of this, Kamina is always producing the maximum number of clones that it can, unlike many other cloning facilities, which might only operate at 20%-60% of capacity. 
Officinam Deos
  An entire system dedicated to producing heavy military equipment for the Romulan Star Navy,Officinam Deos is at the far southeasternmost point in the empire, far away from the galactic core, to ensure that it would be one of the last systems conquered should the empire ever fall to invaders.  That being said, its defences are second only to those on Romulus, and are constantly being improved every day.  The system economy is almost exclusively heavy construction industry, and over 900 billion persons live and work in the system. 
Pecuniariis
  The system that is the financial capital of the Empire and the headquarters of most large commercial entities in Romulan space, Pecuniariis is also the most populated imperial system, with Pecuniariis II, the second planet in the system, home to more than 1.8 trillion persons in a city that spans the entire planet.  This system also contains a huge percentage of the capital in the empire, its wealth second only to that of the Subsidium Romula Ripam et Aerarium on Romulus, the Imperial Treasury.
Systema Artificio
  The centre of Imperial culture for a century, Systema Artificio contains five habitable worlds, one for each of the arts.  It is inhabited by approximately 80 billion artists, composers, writers, philosophers and various other artisans. 
Meloda
  Home to billions of composers and musicians, Meloda is one of the more beautiful planets in the empire, and its opulent architecture is a sight to be seen.  Its workshops produce the best instruments in the empire, largely thought to be the result of Melodan instrument artisans having kept their secrets closely guarded for hundreds of years.
Aedificatoria
  A planet with no particular aesthetic, the architecture of Aedificatoria is impressively creative, with hundreds of thousands of awe-inspiring architectural feats and billions more being designed within the buildings inhabited by the highly specialised and arch-obsessed citizenry.
Graphica
  Home of the most talented painters and artists in the Empire, and perhaps the galaxy, Graphica is a habitable moon of the gas giant Corradia.  Its painters are often commissioned by newly elected Senators for their Senatorial Portraits to hang in their offices on Romulus.  Additionally, Graphica is widely considered to be one of the moons with the greatest sunsets in the entire Romulan Empire.
Sapientia
  A luscious garden world with a colder climate with a surface 80% covered in water, Sapientia has been a favourite world of Imperial Philosophers for nearly six centuries.  Its simple, yet grand Romulan architecture is quite imposing, but most settlements are spread far apart and the majority of the planetary landmasses are taken up by estates held by various influential Generals, Admirals and other imperial political and military officials.  There are a few schools of philosophy on the planet, with the largest and most highly-regarded being the Rondoan School of Stoic Philosophy and Government, founded nearly a millennium ago by the great Tiderius Rondoa.
Opusa
  A very environmentally conscious world with vast valleys, tall mountains and immense grasslands, Opusa contains the workshops of the greatest sculptors in the Empire, who work tirelessly in their attempts to capture the meaning of life and the universe in their work.  The immense creations of Opusan artisans are often purchased by very wealthy patrons who go to great lengths in order to ensure that their newly-acquired works of art and beacons of status are transported off-world as intact as is physically possible.
Latifundia Sector
The agricultural core of the empire, primarily located in the southwest of the Empire.  It contains hundreds of habitable worlds whose almost exclusive important industry is trade and farming.  The Romulan agricultural heartland.
Romulan Grand Strategy
  According to the most recent Imperial Military Review, the priorities of the Romulan Star Empire's Military are arranged as follows:
1. The Prevention of the use of WMDs Against Romulan Worlds.  Considered to be the most vital responsibility of the Romulan Military, the Empire employs coordinated space denial in conjunction with vigilant patrols on the empire's borders.

2.  Exoimperial Economic Disruption.  The Romulan Military considers economic acts of aggression to be paramount as well, and as a result the Tal Shiar is charged with maintaining the stability and expansion of the Romulan economy by any means necessary, including, but by no means limited to, the assassination, torture, and interrogation of extraimperial business leaders and aristocrats.

3.  Imperial Expansion.  In order to maintain the balance of power and ensure the continued growth of the empire, the military considers expansion and the destruction of any empires that it views as opponents as some of its highest priorities. 

4.  Direct Challenges to Key Allies.  The Romulan military considers the positions of it key allies, most notably the Acarian Empire, to be directly related to the position of the Romulan Empire itself as well, and responds to any threats to its allies with the maximum retaliatory force that the empire my reasonably muster. 

5.  Destruction of Terrorist Groups  Though most dissent in the empire is easily stamped out by the ever-vigilant Tal Shiar, some dissenters on newly conquered worlds aren't easily destroyed, and Tal Shiar units are deployed en masse to ensure that such groups are devastated and destroyed as quickly and as efficiently as possible. 

6. Intraimperial Political Stability  Though the Romulans are a proud and reasonable people on whole, the Tal Shiar works vigilantly to ensure that the temptations of great wealth and power do not get the best of Romulan Senators and Imperial Officials, often going to great lengths to "demonstrate" the extent to which they are willing to go to inflict the vengeance of the empire upon any officials who dare accept bribes or enrich their friends. 
Keys to Romulan Strategy
  The Empire operates with the thought that enemies are best dealt with as far from the Empire as possible, and consequently it operates thousands of bases on far-flung worlds and countless starbases in various star systems, often operated as "trade bases" with "defence contingents." 
Major RP Characters
Characters that aren't as major in the actual Romulan Empire, but are in the limelight in this Roleplay...
Major Telsen
Tal Shiar major in command of the Aeterna Venatora
Admiral Pistrix
  Commander of the Task Force to New Witchmond carrying Ambassador Zentren.
Ambassador Zentren
  Very experienced Romulan ambassador, currently assigned as the Imperial Ambassador to New Witchmond. 
Commander Gela
  Captain of Venator Stellarum attempting to bring the Avonites into the Romulan sphere of influence.

Editing Log
 
11.12.2015: Reintroduced Editing Log after loss of information from creating factbook larger than the posting mechanism could handle.  Hopefully this will be enough extra space to work with.  :) 

26.01.2016: Added Major RP Characters section, and expanded section on the Romulan Clone Army Equipment.

28.01.2016: Added Romulan Grand Strategy Section and fixed part of the Important Systems section. 

18.02.2016: Added Romulan Support Ships section. 

17.04.2016: Re-introduced Remus into the Romulan Home System.  Was cut off and lost during the initial splicing of the factbook into two posts.

10.08.2016: Fixed slight formatting issues in Part I and Expanded Part II's details on the centre of imperial culture (Systema Artificio).

18.08.2016: Fixed grammatical errors in Government Section of Part I and expanded information on government buildings, specifically those pertaining to the Praetorian Guard.  Additionally, I added the "Average Romulan Life" section, to add some idea about how standard Romulan lives function.  NOTE:  By no means is the story actually average.  Actual average is much more likely to be mundane, as most Romulans do not elect to continue after their five year service obligation to the Romulan State. 

22.08.2016: Fixed spoiler formatting in Factbook Section II

28.08.2016: Ported over Military Command Structure to Section II to prepare room for major expansion of Section II.

08.09.2016: Expanded various sections of Romulan factbook, fixed grammar, etc.

10.09.2016: Updated and expanded "Fleet Praetors" section. 

16.01.2017: Updated and expanded fleet section.  Added Arx-class.  Various grammatical tweaks.

18.06.2017: Major factbook layout overhaul, discovered Part I had run out of space, again, and resolved to split into 3 parts in order to allow growth potential in all sections of the factbook.  Added Project Perigrinus.   

Romulan Factbook Part I: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg50818#msg50818)           Romulan Factbook Part II: Click Here (http://wintreath.com/forums/index.php?topic=3004.msg52440#msg52440)
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on June 18, 2017, 03:47:21 PM
@taulover I may have ran out of room a second time...
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: taulover on June 18, 2017, 06:02:45 PM
@taulover I may have ran out of room a second time...
Updated table of contents in the OP.
Romulan Factbook Part II: Click Here (http://url=http://wintreath.com/forums/index.php?topic=3004.msg52440#msg52440)
FYI this link appears to be broken.
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: BraveSirRobin on June 18, 2017, 06:05:27 PM
@taulover I may have ran out of room a second time...
Updated table of contents in the OP.
Romulan Factbook Part II: Click Here (http://url=http://wintreath.com/forums/index.php?topic=3004.msg52440#msg52440)
FYI this link appears to be broken.
Thanks!! Fixed it!
Title: From the Ashes: A Galactic Nations RP! (Factbooks)
Post by: Violet on August 24, 2017, 06:17:47 AM
Vaks: A summary
Vaq-ekh

The Vaks are a species of black creatures that can best be described as a cross between a crow and a wasp. They range from 8 - 10 feet tall, averaging at around 9. Females are usually taller than males. Being mostly bipedal, they have long limbs and sometimes use their arms to balance their weight. Their torso is somewhat similar to a bird's and they have bird like feathers covering most of their bodies. They have black feathered wings. They are however flightless, the wings merely being used for body language.

Vaks usually wear thick dresses and headscarves that obscures much of their body. A Vak's head is a strange mix between that of a dog and a wasp. They have a long snout above a very wide mouth which holds a row of sharp teeth. Their eyes are unusually large, pupiless and are olive green. They have one set on the sides and one set on the front. They have doglike ears that are obscured by their headveils and a set of gray antennae which are left uncovered.

Millions of years ago, the ancestors of the Vaks were a non-sentient eusocial species similar to termites; A king and a queen provided the reproductive work of the colony while male workers cared for the offspring and female workers/soldiers provided food and defended the colony from attacks.

However, a long time ago, the planet of Tshkir entered an ice age. The Pre-Vaks who lived deep in the planets south witnessed their climate transform from a Mediterranean one to a subpolar one. After that, the planet experienced a mass extinction and migration as animals struggled to cope with their new environments, often times forcing them to try and battle with other species for new territories. And due to being surrounded by a desert and a large ocean to the north, the Pre-Vaks had nowhere to run when new and vicious predators entered the arena from the now uninhabitable south.

What happened next, Vak evolutionary biologists aren't too sure. But whatever occurred, it saw the social system of the Pre-Vaks evolve to accommodate the new environment. Their old prey were getting scarce, their new predators were twice their size. The colonies needed "all hands on deck" so to speak and a "supercaste" was created in the following years that would eventually supersede all other castes, retiring eusociality. Though some Vaks to this day would sometimes be born with a few of the traits of a particular caste. Most notably a few Vaks are born with the reproductive capacity of a King/Queen and have been historically used in Vak societies as a means for auxiliary births due to the harshness of their environment.

Though biological eusociality disappeared, its psychological effects did not. The colony wasn't abandoned. As was stated before, a couple of Vaks with exceptional reproductive capabilities would be forced to act as they colony's "King and Queen" - Their children being property of the colony and typically used to fill the colony's "soldier" caste. Men were forced to look after the offspring and were despised by their female counterparts as weak and unintelligent.

As the Vaks grew in population, colonies began to butt heads often. This is where the thousands of years of colony warfare began. The Kings and Queens children were raised as professional soldiers to fight constant, bloody tribal wars with other colonies over hunting ground. The colony wars severely held back the Vaks in multiple ways, preventing the colonies from developing into more sophisticated societies and with that, technological advance was scarce. The Vaks never expanded out of their original habitat during this period.

Then, in around ~2400 BC, something changed massively. A religious movement swept colony after colony, much of the archaic eusocial structures were abolished, colony warfare almost disappeared. Just 3,000 years later, the Vaks would be exploring their solar system. This was the spread of Hkll-Tda. A monotheistic faith emphasizing peace, kindness, justice, equality and piety. With Hkll-Tda, most of the colonies came under control of a single government. The Vaks now united under the banner of religion, they turned their attention from war to philosophical, technological and scientific pursuits. A golden age bloomed for a thousand years as the Vaks transformed from a Neolithic society to an industrial society.

This new society wasn't harmonious however. Though the prophets an early priestesses of Hkll-Tda tried their hardest, they couldn't dismantle the Matriarchal system. Additionally, as the Vaks needed guidance away from their corrupt eusocial ways, they began to heavily consul priestesses for anything and everything. As priestesses had little stringent obligations, anybody could be one. Priestesses recognized the populations need for their consultation on a variety of subjects and facilitated by creating "specialised Priestesses" - Economic Priestesses, Education Priestesses, Lawyer Priestesses, etc. This created a complex totalitarian theocracy.

This theocracy was dismantled with the conquest of the Vaks as the galaxy was united. But now that the Vaks are now independent, the theocracy has returned. This theocratic and totalitarian system is increasingly proving to be a burden on Vaks and there is growing dissident voices from all areas of society, but it doesn't seem to be going anywhere for now.

Hkll-tda
Vak philosophy is centered around the dominant religion, Hkll-tda (the Sacred Circle of God). Hkll-tda is a Monotheistic religion centered around a god called Hkll who created the entire universe. The scripture of Hkll-tda is a book known as "Dezh" (Cosmos). Dezh however like the bible is divided into different pieces of literature:

Ni-Hkll - Hkll's Proclamation. A religious work said to be written directly by Hkll and then revealed to a Vak known as Ked-Msh or the Unknown Prophet. Ni-Hkll lays down the theology and basic moral character of Hkll-tda.

Skree-nv - The Life and Times of Skree. In this work, Hkll sends an angel down to earth in the form of a Vak born by a King and a Queen into a colony's soldier caste. The book lays down Hkll-tda's philosophy, and a strong condemnation of the colony caste system before Skree after uniting multiple colonies through worship of Hkll is assassinated by a disgruntled soldier from her own colony. It is strongly believed by Vak and non-Vak historians alike that Skree could have been the leader of the earliest anti-colony movement.

Dezhdesh-k - The Law and Nature of Society and the Cosmos. Written centuries after the last two books by Hkll-tda priestesses, Dezhdesh-k details the functions of the early Hkll-tda state, and Hkll-tda jurisprudence.

The philosophy of Hkll-tda proclaims that society must completely submit to the will of Hkll, for the equal treatment of all sentient beings, the humane treatment of animals, respect for the environment, nonviolence (but not pacifism) and social justice. Hkll-tda is extremely similar to the Abrahamic religions.

Despite the heavy emphasis in Hkll-tda of peace, harmony, and kindness, it has been wrongfully demonized by non-Vaks as being a totalitarian and violent ideology due to the misconduct of the totalitarian theocratic government. However, the Vak government in its heyday though far from secular was not the totalitarian regime that exists today, and many Vak priestesses have written strongly of their distaste of totalitarianism.

Economy
"Yrhik nhan-hih, graa-she tdan
Lrehtda-men-yrhik jaa-nhan."
"The economy is the life of all creatures. Even the tiniest of animals depend on it.
Therefore, a crime against the economy is a crime against life.

- An Economic Priestess proverb
[/b]

As with all things in Vak society, the economy is heavily regulated by the Theocratic government. The Vak economy is a planned economy somewhat similar to the economic system of the USSR. There is no such thing as private property in Vak society. All things are considered owned by Hkll. And in order not to commit wrong with Hkll's possessions, a Vak must consult Priestesses.

 A board of Economic Priestesses is assigned to various regions of the world to plan and supervise all economic operations. While on the local level, democratically elected workers syndicates and communes administrate housing and individual economic operations. As the Vaks psychological mindset descends from eusociality, Vaks extremely rarely commit economic crimes and therefore this system runs far more efficiently than it would in a human society. However, mismanagent is still an endemic problem in the society.

The Vak economy as a result has entered stagnation. Like the Eastern Bloc economies, Economic Priestesses emphasize "collective needs" over "individual needs". In other words, military industry, heavy industry, mining, space industry and so on are heavily prioritized over consumer goods (food, clothing, household appliances, furniture, etc.), resulting in frequent shortages. Though even those prioritized can be poorly managed, causing serious damage to vital areas of the economy such as the energy sector, manufacturing and public transport.

Government
Vak society is ruled by a theocracy headquartered in the planet, Tshkir within the subantarctic city of Skree-h-nik (The area in which Skree lived and perished). This government is known as Mev or as is commonly translated in English, Rule of the Priestesses. As the name implies, all major government positions are filled by Priestesses while a central government is lead by the Chief Priestess who also functions sort of like Hkll-tda's version of the Pope. The Chief Priestess is elected by the legislature to serve until death.

The Vak government is a highly totalitarian police state where personal freedom is nonexistent. All Vaks are prohibited from disagreeing with the Chief Priestess on anything. Doing so could lead to being prompted by the state to recant. If they don't, they would be executed. All Vaks are required by law to worship Hkll-tda and to observe Hkll-tda religious occasions. Only non-Vak expats are exempted from this. Vak groups who never converted to Hkll-tda as a result have been severely oppressed by the state, sometimes to the point of genocide.

Though not strictly enforced due to how common it is, it is illegal for Vak Priestesses to criticize the political system. When not being enforced, the government often opts to assassinate dissident Priestesses. All media is state owned and the internet (which for a period of time was illegal) is heavily censored to prevent Vaks from posting or accessing anti-government content. Government surveillance drones and hidden microphones are positioned at every street corner to monitor potential dissidents. Those that are caught typically disappear overnight.

Only in the privacy of their home do Vaks discuss their views and true feelings about the government.

WIP