Please? (◕‿◕)
Please? (◕‿◕)
He would need to tell me what he wants it to be named and described as. :P
Ah.. An open discussion on roleplay.Yeah, yeah. Enough of the brown-nosing and onward to business.
First off, I would like to say I'm honored to be recognized (lovs to you, Wintermoot), and thank you all for what you do.
I think it's just a common problem in story-driven RPs especially. If they're RPs that were started quite some time ago, I imagine people have a hard time joining, especially if they're ones to where the activity stopped because either the members originally involved left, or whatever the reason happens to be.New Hyperion has a system where there are two spots on the forum for RPs, one for a main region-wide RP that anyone can join at any time and one for minor RPs which are just for fun. We're currently setting up our main region-wide RP, but we have a side RP going called Penguins vs Cookies, PvC for short (Read the RP posts if you want to know why it's named as such). The region-wide RP is always open and available for newcomers so long as they can figure a way to worm their way into it which isn't usually very hard.
Maybe perhaps do a switch around: Have the big proposed story driven ones in their own Subforum, and have the lighter ones found in TWWOW subforum out in the open? That way people will always see less-investing ones they can take part in, and go off to visit the story ones.
That, or have a subforum for character signups/OOC in general, and mix the Story RPs and WWOW RPs together in the main area so that people don't have to move around to get to the RPs specifically.
Thanks for the recognition, Wintermoot.Mmmm... ok. SO how would we distinguish between major RPs and minor ones? Obviously, it is pointed out, but how do we indeed classify them?Ah.. An open discussion on roleplay.Yeah, yeah. Enough of the brown-nosing and onward to business.
First off, I would like to say I'm honored to be recognized (lovs to you, Wintermoot), and thank you all for what you do.I think it's just a common problem in story-driven RPs especially. If they're RPs that were started quite some time ago, I imagine people have a hard time joining, especially if they're ones to where the activity stopped because either the members originally involved left, or whatever the reason happens to be.New Hyperion has a system where there are two spots on the forum for RPs, one for a main region-wide RP that anyone can join at any time and one for minor RPs which are just for fun. We're currently setting up our main region-wide RP, but we have a side RP going called Penguins vs Cookies, PvC for short (Read the RP posts if you want to know why it's named as such). The region-wide RP is always open and available for newcomers so long as they can figure a way to worm their way into it which isn't usually very hard.
Maybe perhaps do a switch around: Have the big proposed story driven ones in their own Subforum, and have the lighter ones found in TWWOW subforum out in the open? That way people will always see less-investing ones they can take part in, and go off to visit the story ones.
That, or have a subforum for character signups/OOC in general, and mix the Story RPs and WWOW RPs together in the main area so that people don't have to move around to get to the RPs specifically.
In New Hyperion, I'm pretty much the equivalent of your Jarl of Culture :P
Having participated in a number of roleplays both outside and inside NS (and by outside, I'm referring mainly to Star Trek Simms where the entire focus of the community is on the RP), I can tell you the one thing that is difficult about any RP is keeping people interested.Well, you've gotten a lot with those two cents. I'm gonna have to call you an economic genius. :P
There are a number of scenarios. For example, the GM could lose interest in maintaining the RP (which has happened to myself once or twice). Someone could have RL (or other NS duties) interfere, which means they can't participate, and in some RPs that means that it's difficult for them to get themselves back into the story. Or perhaps the story itself could be running a little loose, either it's too complicated, too dull, or just going too slowly. Some or all of these factors mean that specialised RPs find it difficult to keep going.
I do like the idea of having a main easily accessible RP where people can jump in or out of the RP easily. You could also introduce RP's that lack a main story and instead are set in a well defined area, where the main story comes from the interactions between characters, and those interactions form the story. In both these areas, the GM becomes less involved and is just one of the characters, RL/NS interference means you just bounce out and can reappear later without too much difficulty, and the story is what you make of it.
Anyway, that's my hastily written two cents :)
@Aragonn can tell you all about the fun we were about to have when it ended.Oh yes, I remember quite well. We were just getting a major space battle going when the plug got pulled...
Sounds kind of like the idea I was working on with the House systems - @Wintermoot I still need access to various posts/need them moved out of a restricted area so I can double check what I'd already posted and what still required transferring to the forums :)
Sounds kind of like the idea I was working on with the House systems - @Wintermoot I still need access to various posts/need them moved out of a restricted area so I can double check what I'd already posted and what still required transferring to the forums :)@Weissreich - http://wintreath.com/forums/index.php?topic=1223.0 (http://wintreath.com/forums/index.php?topic=1223.0)
@Everyone else - So what would it take for Wintreath to establish a main nation-RP that was easy for people to get into?
In terms of RP potential, my Establishment of Setting will give rise to a House-based RP in which details are still being fleshed out but I've got an innovative system planned. Hopefully, the titles here will add elevation in class terms into the mix and keep things lively - my idea for development of the 'Titled Gentry' idea would be a system by which the head of an RP can choose an honourific by which an individual would be recognised from then-on in that RP for whatever contribution IC they made. The 'Titled Gentry' would come as an addition to the House system's titling, with no benefits beyond the right to the Title itself.
What I'm looking at is a tie-in to the House system for this hypothetical RP. The game administrator can grant titles of differing RP significance that also carry over to the House system elsewhere in Wintreath, but serve no other purpose than generating interest and hopefully bringing people into the RP itself. These ranks exist separately from the Noble Titles and the Royal Titles and are just called Gentry Titles or something, and can be announced separately if that prevents confusion.
The value is entirely in the RP and the way it'll hopefully boost cultural activity. We need that more than we need a simple set of rules and this when explained properly isn't overly complicated. By having some kind of motivator in-RP that ties into things like forum accounts and off-site publications (if the idea for the Titles works out) I'm hoping people will be not only more invested in the RP itself but be interested from the moment they join the region.
The House RP is going to be a deeply involved system based off of the Establishment of Setting, as many of you know. It's set in a nation called Wintreath, in which most of the cities and locations draw inspiration from either my own head (these are the weird ones), people's NS nations or the O,TPYGIW thread.As a brief example of the three-character setup, I might have my primary updating character as Klause Meindhert, Duke of Wintreath and Member of the Overhusen. Beyond that, my secondary character might be Elric Santofeth Meindhert, a minor cousin in the family who runs an armoury business in Bain, whilst the third is of no relation and lives in a city on the eastern coast and likely will never meet either of my other two characters should I not wish for it.
Now, the ideas I've got for this are pretty complicated so I'll lay out the basics here. First up, you don't control one character, or a city, or a nation. You roleplay three individuals. Yes, three. The rules for this are simple: your characters can be whoever you want, within reason (so no Kings or Dukes unless that's your title). Your characters can be in a House, or two of them can not be and one is, but that House is the House you're in OOC. If you're not in a House, you ask the Patriarch of a House you want to be in if that's alright, and then the same rules apply.
Following me so far? For each post you make, you can either: update just one character's plotline, or update all of them, or update two. The choice is yours. Characters don't have to be related to each other, although I'd personally recommend it. They don't have to 'start' in the same city, or even meet each other.
As you may be gathering, a lot of the interaction for this will be player-driven, which I'm really hoping is going to encourage people's involvement. By giving people three characters, there's more incentive to play as you're more in control of what happens. GM posts will occur every few days to nudge things along in the direction I have ideas for.
So, thoughts on that part of this post?
Anyway, moving onwards. The start point will be the 'golden age' of Wintreath, but from there things start to go downhill. I'm going to kill off several NPC important government ministers and the like over the course of the first week and introduce turmoil enough to provide the players with things to do. Cities with player characters will suffer random events the Players are encouraged to get involved with. So :)
Regarding RP titles: these are things I as GM will hand out in recognition for actions taken by characters. They'd only apply to singular characters and worthiness would be determined by myself in regards to the plot-line I'm angling for, but I'm thinking perhaps the title could then be added to that player in their house, or something along those lines. This is really up for discussion as to whether it should be game-only titles or game-and-House titles.
Weissreich's idea sounds really good, but how would NPC interaction with PCs take place?1) However the player writing the interaction damn well pleases. The idea behind this is that it's player-driven more than GM-driven, allowing a huge amount of freedom within the scope of the plot that moves along every couple of days. In a region as 'large' as Wintreath, things take time and to try and control every player's action across such a 'vast' area would be frankly impossible anyway. Your characters exist within the context of the RP's plot that happens around you, with the idea being you're reacting to it and through your reactions influencing the future of the story in subtle ways.
Also, generally, from what I've experienced, having the IC actions result in anything IRL just isn't a good idea. I like the House idea though.
Also, will this have a medieval setting? Because if the answer is yes, I will personally quash any dissenting voices preventing this RP from happening, even if I have to dethrone Wintermoot. ;)
If Insectum doesn't wish to take part in this RP, then Insectum shouldn't have to.Where did anyone say otherwise?
I thought I remembered Wintermoot saying it in an earlier post, but instead he said quite the opposite... My apologies.If Insectum doesn't wish to take part in this RP, then Insectum shouldn't have to.Where did anyone say otherwise?
Hey there! While our activity and culture has grown by leaps and bounds since the winter, one area I've noticed that could still use some improvement is the roleplay area. It's an area that's largely been inactive for the past few months other than a few things that have recently been started, and I'm not sure we're delivering on the promises that we make in our recruitment telegram. If possible, I would like to revamp our roleplays and/or our systems behind them based on input from people who are experienced in roleplaying or are just interested in roleplaying and are having issues getting involved in our region.
As a first step, I wanted to open the floor to topics, opinions, and suggestions from anyone to establish what is wanted and needed. What's ailing roleplay in Wintreath, and how can we fix it and better promote roleplaying in our region? What are your thoughts?
One thing I would ask of y'all before I make a thread for the House RP: what do you think it should be named? I've got a few ideas but nothing jumps out at me yet beyond the first one listed.Well, I say it depends on how you want this RP to go. By your ideas, it kinda sounds like you want this to be a game of spy vs spy.
- The Hidden War
- A Contest of Shadows
- The Veiled Game
- [SUGGEST]
:pOne thing I would ask of y'all before I make a thread for the House RP: what do you think it should be named? I've got a few ideas but nothing jumps out at me yet beyond the first one listed.Well, I say it depends on how you want this RP to go. By your ideas, it kinda sounds like you want this to be a game of spy vs spy.
- The Hidden War
- A Contest of Shadows
- The Veiled Game
- [SUGGEST]
Civil War?The idea isn't for an all-out civil war, just a backdrop of conflict and intrigue against which the RP is set. What happens from thereon-in is shaped by what the Players do, not what I decide.
You mean the nation based RP that you've been saying you're going to do for 15 months now? :P
I was just thinking that you don't really ever get large battles unless it's an official war. If it's not an official war, it's usually a bunch of small skirmishes.That's kind of how it'd go down here - there'd be conflicts going on in the background in various cities, originating in Frostlake, that the players could find themselves stuck in. We'll see how it goes :P
It's covering an entire nation, this thing gon' be wild.You think a nation is wild? Try a galaxy. :P
*shrugs*It's covering an entire nation, this thing gon' be wild.You think a nation is wild? Try a galaxy. :P
You're right. The galaxy is wilder. :P*shrugs*It's covering an entire nation, this thing gon' be wild.You think a nation is wild? Try a galaxy. :P
Ain't no galaxy like Wintreath.
Y'ain't seen nothing yet.You're right. The galaxy is wilder. :P*shrugs*It's covering an entire nation, this thing gon' be wild.You think a nation is wild? Try a galaxy. :P
Ain't no galaxy like Wintreath.
How can you say that when you don't know what we've seen?Y'ain't seen nothing yet.You're right. The galaxy is wilder. :P*shrugs*It's covering an entire nation, this thing gon' be wild.You think a nation is wild? Try a galaxy. :P
Ain't no galaxy like Wintreath.
Now that, I sincerely doubt.Everyone's entitled to doubt :)
Ah. Back story. Sure thing, I can do that.Pretty much - it's not so much backstory as it is back-history; we'll be creating 'flavour' for regions within Wintreath, specific cities, people and parties, as well as fluffing out what being a Wintrean actually means. I'm asking for input on this stuff because whilst I have constructed most of it from scratch I'd like other people's inputs for the final layer of detailing :)
Backstories on the individual countries of Winreath?... or Am I missing something here?Plus, I support this. People looking to enter this major RP will not only experience what it means to be in a community, but it will help them enjoy all the attention newcomers (or veterans) deserve and *hopefully* appreciate. Two birds with one stone. NICE!
I'll need people to help with general descriptions of cities, locations, important people, the science, the society, the history etc etc.Did someone say science? :D
Backstories on the individual countries of Winreath?... or Am I missing something here?Not so much every citizen's nation, no - more the geographical regions within the nation of Wintreath and the different ways culture has formed in each. The idea is that each House has a Familial Residence in its origin city and that city reflects what the members of that House want it to be. Where your city is (what 'Ride') semi depends on how the city ends up looking like, so as to fit the city into an appropriate Ride :)
Backstories on the individual countries of Winreath?... or Am I missing something here?Not so much every citizen's nation, no - more the geographical regions within the nation of Wintreath and the different ways culture has formed in each. The idea is that each House has a Familial Residence in its origin city and that city reflects what the members of that House want it to be. Where your city is (what 'Ride') semi depends on how the city ends up looking like, so as to fit the city into an appropriate Ride :)
It's quite complex, but I hope people will see why I was referring to this as the 'House RP' in the initial planning stage; it's quite involved with and interdependent on the Houses as an effort to build regional culture back when I was first putting this together. The rough aim is to create a setting detailed and interesting enough to be believable whilst diverse and involving enough to attract people from all types of RP background whilst creating Familial bonds that would hopefully grow into friendship (the culture thing again).
@Aragonn - I'm happy to have you aboard, but just to say this is fantasy more than realistic :p your thoughts on how to make it look real would be appreciated though!
@Pengu - this is just a reminder to do your piece for Cain :)
There is in fact a hand-drawn map I was working on that contains a lot of the locations already - I need to grab it from my old house or download a digitised version of it to continue making alterations but the mapping won't be an issue. The plot/subplots will be, and whilst I've ideas for all sorts of things it'll be great to have other people on board adding to it and making things more diverse :)
I'll get things moving :)
I've PM'd Mootles to get a private subforum set up so we can start proper collaboration; the rough idea is that we'll set up 'draft' threads that'll be whittled down into the rules/setting/OOC/IC threads etc out of the public eye so that when the end result is published everyone will be blown away! Thank you all once again for your interest in collaborating on this - I'm really chuffed you all like the basic idea enough to waste valuable time helping! :pThere is in fact a hand-drawn map I was working on that contains a lot of the locations already - I need to grab it from my old house or download a digitised version of it to continue making alterations but the mapping won't be an issue. The plot/subplots will be, and whilst I've ideas for all sorts of things it'll be great to have other people on board adding to it and making things more diverse :)
I'll get things moving :)
Nice. I have been thinking about some ideas already. Might be handy to collaborate on what we should add...
Man, Weiss... You continually and consistently impress me.Reon as always you're too kind :) It doesn't matter how consistent you are, just so long as you've got a few things to add or revise throughout the process and you're good.
I would like to an will attempt to add stuff to the thing later but... You know me... Not known for my dependability on this kind of task.
I guess I would have to join a house to participate in a house-based roleplay, huh? Hmm...
I guess I would have to join a house to participate in a house-based roleplay, huh? Hmm...Why not take a look at House Valeria?
Well, there's the RMB, and the founder has the ability to mass TG the region. You could use those resources as ways of promoting this Particular RP. If there's as much interest as I think there will be, we're gonna have a huge boost in members belonging to houses.
If they're to become successful, I foresee houses taking a role in a lot of regional affairs, especially in attracting new members and integrating them into the community. Who better to do that kind of work than people that are motivated to grow and maintain their families? Especially if there's a competitive component to it that would motivate houses even more. In that same vein, I don't think it's the system that needs to be promoted as much as families themselves, and it is probably best done by the houses themselves.
For regional telegrams, I really need to find people to help write those. We don't send them often enough for much of anything because I get too busy with other things. I think the last one we sent out was for the last Underhusen election.
I guess I would have to join a house to participate in a house-based roleplay, huh? Hmm...Nope! Joining a House allows you to make one, two or all of your characters a member of that House should you so wish. If you're not a member of a House, you're unable to make any of your characters a member of one Lineage without prior permission from the M/Patriarch or in-RP confirmation of marriage (or along those lines).
If they're to become successful, I foresee houses taking a role in a lot of regional affairs, especially in attracting new members and integrating them into the community. Who better to do that kind of work than people that are motivated to grow and maintain their families? Especially if there's a competitive component to it that would motivate houses even more. In that same vein, I don't think it's the system that needs to be promoted as much as families themselves, and it is probably best done by the houses themselves.Oh Mootles, now we're talking ;) If the Houses do expand to fill a position beyond just the House RP and general fun, I'm sure we can work something out!
For regional telegrams, I really need to find people to help write those. We don't send them often enough for much of anything because I get too busy with other things. I think the last one we sent out was for the last Underhusen election.
That's what I hope will be the beauty of it...there won't be much to work out. Houses will want to take on these sorts of roles out of their own self-interest, in much the same way regions do the same for NationStates for their own self interest. It'll be a huge boon to the region if it works out, and relieve some of the work that that government has to do now.That sounds cool
I've also been contemplating making a house-based browser game that would also encourage new and larger houses. Basically it would involve exploring, controlling, and expanding domains in the region, developing them to gain more resources for use or trade, building and expanding towns, raising armies (or perhaps family members would be the army), and fighting both NPCs and each other for domination in Wintreath, somewhat similar to the Daimyos of feudal Japan.
That sounds like an idea, I'm guessing, most of us would maybe like to implement.That's what I hope will be the beauty of it...there won't be much to work out. Houses will want to take on these sorts of roles out of their own self-interest, in much the same way regions do the same for NationStates for their own self interest. It'll be a huge boon to the region if it works out, and relieve some of the work that that government has to do now.That sounds cool
I've also been contemplating making a house-based browser game that would also encourage new and larger houses. Basically it would involve exploring, controlling, and expanding domains in the region, developing them to gain more resources for use or trade, building and expanding towns, raising armies (or perhaps family members would be the army), and fighting both NPCs and each other for domination in Wintreath, somewhat similar to the Daimyos of feudal Japan.
The only problem is that it would take a significant amount of time to code such a project, especially with my current workload in the region, so my immediate goals are to close other projects and to offload some of the stuff I'm doing to others, especially things that are simple but take up a lot of time like recruitment.Are there any other coders in Winreath that can help with the ongoing projects that you're planning to offload? Surely there must be... right?
It is quite the simple process, recruiting... You should try it, Gamer...I'm fairly new to Winreath, so I'm kind of familiar with anything and everything.... except recruitment... :P
You should try it too, Reon...LOL :P :P :P :P :P
Edit: You should try endotarting, too. :P
The point is correct though...if only a few people were to recruit some each day, it would make a dent in how many nations I have to recruit to.