Wintreath Regional Community

A Link to the Past - Archives => The Registry of Things Past - Historic Archive => Roleplay Archive => Topic started by: Bodobol on December 13, 2015, 04:54:31 PM

Title: Wintrean Union [Factbooks]
Post by: Bodobol on December 13, 2015, 04:54:31 PM
I really am sorry for being so slow with getting these threads up. Regardless, the long-awaited factbooks thread is up! Use this to establish whatever background information you would like about your nation. They may be as brief or lengthy as you wish, and the only information you're required to put is your military and government. All else is optional, but it's strongly recommended you at least have a brief history.
Title: Wintrean Union [Factbooks]
Post by: Bodobol on December 13, 2015, 05:00:15 PM
Talvias

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fo6LnzJC.png&hash=cb896cca7707797fd88eca48efe1d4df)

Factbook
Geography
Talvias is a land of great environmental diversity. The Zereth Mountains in the east pierce the sky while the land around is blanketed in snow, and in the western strip of land are flat grasslands that can become quite hot during the summer months. Humid forests sprawl across the western islands and southwest mainland of Talvias. The climate is temperate, but the winters do have a tendency to be bitterly cold.

The Eremis Strip (the section of land connected by two isthmuses) is the most densely-populated area of the nation. It makes up only ~20% of the nation's area but is home to around 20,000,000 people, almost half of the total population. The Zereth Mountains are on the opposite end of the spectrum, over half the size of Eremis but home to only 3,000,000 people.

The Malour Lake makes up the center of Talvias, and much domestic trade revolves around it.

Two islands lie to the west of Eremis, and they are Apris and Nescra (the larger and smaller ones, respectively). Apris is urbanized and densely populated, while Nescra is now uninhabted and and a site for tourists.

History
Talvias consists of two primary ethnic groups, the Andars and Kreliks. Most of the history of the nation is just the story of the former, since the Kreliks were only conquered within the past two hundred years.

The Andars are thought to have originated in the humid forests of the islands, where they evolved watergoing crafts and spread to the mainland. They spread first to the Eremis Strip, and then throughout the rest of modern Talvias (except for the Zereth region).

Once a complex society was established, a monarchy that lasted for upwards of a thousand years was born. House Kazor, claiming to be a distant branch of the Wintrean House of Kestar, had a firm rule over the Eremis Strip, from which they expanded outward. Tribal settlements throughout the mainland fell like dominoes to the organized military of the Talvians. The only tribes to remain unconquered were the fierce Krelik fighters of Zereth, who successfully beat back invading forces and modernized of their own accord later.

The modern capital of Lukali was established as a trading post during the reign of House Kazor. It quickly grew due to its proximity to Lake Malour. It was connected by an overland trade route to Burran, today another major city, which in turn had trade connections to the islands of Apris and Nescra.

Both Apris and Nescra were captured after the rest of Kazorian conquests. Apris fell relatively easily, but the small populations of Nescra displayed a knack for guerilla warfare matched only by the Krelliks. They were, however, doomed by their smaller total population. In a period of history considered Talvias' national shame even today, the Kazorian forces proceeded to massacre the entire population of the island after conquering it. Even this genocide was in vain; Nescran wildlife harbored some diseases unknown to Talvians, and almost all who tried to resettle it died miserably. On paper, Nescra was Talvian territory. In practice, it was an ungoverned graveyard.

Around 200 years ago, just before the decline and collapse of House Kazor, they launched their final conquest against the Kreliks, who had their own complex society by now but were technologically inferior. Although they fought hard and well, technological and numerical disadvantage sealed their fate. They were put to work in silver mines in the mountains, where countless Kreliks died.

House Kazor fell to democratic revolutions just over a century ago. The new government had more liberal policies, and ceased the near-slave labor the Kreliks were put through. This was not to say, however, that Krelik people were treated equally; they were still regarded as less human than the Andars. Only within the last sixty years were laws passed to make them equal in the eyes of the law.

The Asgov Liberation Army (ALA) is a terrorist group formed by discontented Krelik people soon after the democratic government took power (Asgov is the name for the province contianing the Krelik people). Finding that the new regime was not interested in their rights nor their liberation, they took matters into their own hands. Soon after their formation, they almost succeeded in breaking away. The new government was unequipped to deal with them and they were popular throughout the region. Their problem was an inability to organize themselves; no one was able to organize a way for them to actually secede. In time, they got this settled, but by then their membership had dwindled some and the Talvian government was more powerful.

Since the passing of civil rights laws, membership has dwindled more, but the ALA still presents a serious threat in the region. Modern members consider the incorporation of Asgov into Talvias at all to be an unforgivable crime. They also cite the lack of social programs to help their disadvantaged position as reason to rebel. Although most Kreliks today do not support the ALA, attacks in the province are common and occasionally occur elsewhere in the nation.

Government
The Talvian Republic (TR) is a parliamentary democracy, with an 81-person parliament. Each province sends nine people to parliament every three years. The provinces are, divided by region:

Apris and Nescra (islands)
Alikov (Eremis Strip)
Suderrey (Eremis Strip)
Domor (Eremis Strip)
Esteria (southern mainland)
Theln (southern/western mainland)
Avikas (northern mainland)
Asgov (Zereth Mountains)
Maniv (southeastern mainland)

The current ruling party is the Prosperity Party, a centrist group with liberal-leaning social policies and a slightly libertarian economic platform.

Political Parties
The Prosperity Party (PP) came into being eighty years ago, originally founded as a party of Andars pushing for the equal rights of Kreliks. With the assistance of some prominent politicians at the time, they were able to form a coalition and take power, passing several controversial reforms. At that time, racial tensions were high as the terrorist organization known as the Asgov Liberation Army (ALA) was constantly active. Eventually, with tensions not sufficiently subdued after reforms were passed, the PP was forced to adopt more hardline positions to stay in power. Their policies became significantly more conservative, and they began focusing economic reforms exclusively toward Andars. As of late, their policies have once more liberalized with the population, although they are still accused of not paying enough attention to ethnic minorities. They have the most seats of any party in parliament, with 40.

The Talvian Workers' Party (TWP) is a socialist-leaning organization formed two decades ago, founded at a time when the Prosperity Party was still fully conservative. TWP pushes for the total equality of all ethnicities and the raising of quality of life for the middle and lower classes. Based out of Domor, they became popular through a grassroots approach and today have chapters throughout all of the nation. Their popularity is currently soaring among rural areas, and they control a majority of MPs in x provinces. Today they are the opposition party, although it does not appear likely they will gain a majority. They currently control 25 seats.

The Krelik People's Party (KPP) is a party based out of Asgov whose primary purpose is increasing autonomy for their home province. Their predecessor, the Zereth Autonomy Party (ZAP), was banned several years ago due to their repeated calls for Asgov's secession (an unpopular opinion on a sensitive issue, which, while not officially prohibited, is in practice a dangerous position to advocate in most of Talvias). On both social and economic issues, they take moderately libertarian positions. They make no mention of Asgov's secession, although it is widely known this is their endgame. Their head, Elric Cyndil, is currently abroad due to death threats he had been receiving at home. The party is widely suspeted to have ties with the ALA, but nothing has been confirmed. They currently control seven MPs - five from Asgov, and two from Avikas, which has a significant minority Krelik population.

The Andars First Party (AFP) is a far-right organization founded by racial supremacists that dates back to the beginning of the Talvian Republic. At their peak, decades ago, they were the primary opposition party, holding 28 seats. Today they are looked down upon and ridiculed by most of the population, appealing only to extremist Andars. They advocate the expulsion of Kreliks from all provinces except Asgov, and keeping a tight grip over the province. Their basis for this is a belief that Kreliks are genetically inferior (a belief prevalent in Talvias's past) and, as they are believed to be inherently malicious, must be watched closely. They support militarizing the border and a policy of total isolationism, including the immediate withdrawal of Talvias from the Wintrean Union. They control four MPs, but this is an increase for them, as for a time they had no seats in parliament. Their popularity, while still confined to the fringe, has been on the rise again.

Five seats in parliament are currently controlled by independent MPs.

The Prime Minister is currently Ada Mestis of the Prosperity Party, born and raised in the city of Kerov, Avikas. She is currently 57 and has represented her province for the past 23 years. She has been a proponent for the furthering of ties between Talvias and the Union. She has used a strong hand in dealing with the ALA, declaring a national state of emergency when a bombing killed over 70 people in Lukali two years ago, and led efforts that caused the arrests of dozens of ALA sympathizers. Her supporters praise her for the job growth seen under her tenure and general increase in quality of life, while her opponents have accused her of discriminating against all Kreliks (even those without ALA ties), and of disrespecting the people's right to privacy.

The Opposition Leader is currently Timin Savurey, a 71-year-old socialist from the small border town of Tekas, Maniv. He is half-Andar and half-Krelik, his parents both coal miners from the area. In his early teens, he was forced to flee due to intense local conflict between government forces and the ALA. Both of his parents in a bombing run just prior to his fleeing. He eventually found himself in Kerov, at the time an Andar stronghold, and he was able to pass fully as one. He stayed there, and at the age of 34 became mayor of the city, a position which he served for two three-year terms. He decided not to run for a third term so that he could run for parliament, and was elected by a narrow margin. He served as an independent for a decade, helping to found the TWP. Ever since then, he has been their speaker, currently in his 31st year in parliament. His Krelik parentage was not made public until a decade ago, when racial tensions had died down enough for such an admission to not be damaging. His policy direction involves pushing for socioeconomic equality through the expansion  of welfare and public education.

A spreadsheet detailing which parties each province elects can be found here. (https://drive.google.com/open?id=0B2QXmVSZ5BnYNEhaNnBNdVV5akE)

Economy
Talvias is rich in oil and precious minerals, and much other income comes from tourism. Popular sites include Nescra, both a display of biodiversity and a solemn memorial to its native inhabitants; the Malour Lake, which is famed for its breadth and provides a route to much of the nation; and the Zereth Mountains, noted for their natural beauty (tourism here is hindered by the ALA, though).

The GDP per capita is roughly equivalent to $27,000, but the local currency is the Dasir. A Dasir banknote is equivalent to about sixty cents. There is some inequality in wealth, but it is not extreme. Wealth of provinces is a sort of gradient; poorer in the east, becoming richer as one moves west.

Demographics and Culture
72% Andar
12% Krelik
7% Aprisian
9% Other (immigrant groups, minor ethnic groups in the southeast)

Each group has its own language(s) and dialects. The Andars speak Arseri, their native language. Speakers on the Eremis Strip and on the mainland speak different dialects, but they are mutually intelligible. As Arseri is the language of business throughout the nation, almost all people regardless of ethnicity speak it. Many Aprisians also speak Aprisian, a language distantly related to Arseri, and some Kreliks speak one of many dialects of Zerethi, a language isolate.

There are small communities of Acarians throughout Talvias due to the nations' proximity to each other, as well as other small immigrant groups from throughout Wintreath.

Military
The Talvian Military currently consists of 191,760 personnel. It is divided into the Talvian Air Force (TAF), Talvian Naval Force (TNF), and Talvian Army (TA). Military based are located throughout the nation, though most are on the mainland.

Major Cities
Lukali (population 4,355,000) - capital of Talvias, and has been for centuries. Thriving cultural tourism industry, and situated on the Malour Lake. Located on the Eremis Strip.

Averia (population 2,100,000) - provincial capital of Apris and Nescra, located near the northwest coast of Apris. Also has a thriving tourism industry.

Kerov (population 1,850,000) - formerly one of the hubs of Malour Lake trade; since that trade has declined, much of the city's income comes from oil and tourism. Located on the eastern banks of Malour Lake.

Esanor (population 1,220,000) - located on the western end of the Eremis Strip, near the strait seperating Talvias from Apris. It is the first stop for most immigrants, and in the past served as a trade connection between Apris and the Strip.

Tkernov (population 457,000) - there are some cities larger than Tkernov not listed, but it is significant for being the largest Krelik city. Located on an open plain near the Zereth Mountains, it gets much of its income from mining and agriculture. It was founded by the Andars and Kreliks from across the region were relocated to it. As a result, the city has intermittent gang warfare and some very shoddy areas (though some other areas are very well-developed).
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 13, 2015, 10:38:36 PM
Witchmond
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww3.pcmag.com%2Fmedia%2Fimages%2F466367-kiwiinline01.jpg%3Fthumb%3Dy&hash=6e6fa811927a7cccae6767d3ed99e307)
Geography
Northern Witchmond is mountainous and colder than the rest of Witchmond.
Southern Witchmond is one of the few tropical areas in Wintreath, containing the home of their national animal, the ferntail raccoon. Southern Witchmond also includes a few islands south of the mainland.

History
Before Witchmond, about 1000 years ago, the subregion that Witchmond lives on belonged to the nation of Elmwood. A civil war erupted in this area and a few nations grew out of this war. One of which was Witchmond. At the time of conquest, Witchmond was just a group of allied states and they were a corrupt empire lead by a dynasty known as the Svi. About 150 years ago, the Svi lost reign and the Danation dynasty took rule. They were considerate, upright, and belived that everyone should have equal rights. They were also able unite Witchmond into a republic. They prioritized in defence, so that they don't get defeated by raiders, and was a wealthy nation. They participated in a few joined wars to support their allies and then that leads now, the Unionistic Period, when the Wintrean Union is at power.

Government
The Witchian government is made up of a council system, having a few representatives for each state. These states are:
West Nordi - Western half of north Witchmond
East Nordi - Eastern half of North Witchmond
Ortyl - Eastern half of South Witchmond
Uclyu - Western half of South Witchmond
Tropce - Islands west of Witchmond
Lovr - Islands east of Witchmond
Rulers are now presidents, but the most popular party is the Danation family, they usually have good insights diplomatically. Current president: Cey Danation

Economy
Witchmond is a rich nation with most sales consisting of:
-Tropical food sales
-Book publishing
-Information technology
-Fish sales

Races, Language, and Culture
Races:
81% Elmian
7% Winter Nomadian
6% Aprisian
5% Krelik
1% Other
There is no official national language, although the most popular language among Witchmond is Elmian.
Witchian culture is more modern, meaning that they are more rational and they also pay interest in military. There is no official religion.

Military
Witchians have to serve at least 1 year in the military to serve for their nation, giving Witchmond a giant army. They have state-of-the-art weaponry giving them an advantage over most nations. Although, they made an agreement to only use this army for defense unless is they are striking back at an attacker, or supporting an ally.

Major Cities
Salem
Appearance
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Information
Salem is a northern small city, with the population of 978,000. Although, this city is the capital of Witchmond, having been where Witchmond started in Elmwood. It is in the Nordi valley.
Bayaku
Appearance
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fbanners%2Ft1.jpg&hash=baf2979354797985f29b9cb8b262c011)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fbanners%2Ft6.jpg&hash=2452d8f76152be9ebc2bb98e40f570bc)
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Information
Witchmond's largest city and one of the largest in the Wintrean Union, with the population of 11,113,000. It is a large, industrial mega-city, with many businesses sprawling through the streets. They even have underground housing, holding about 1/8 of the city's population. Most events happen here.
Impus
Appearance
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fbanners%2Ft16.jpg&hash=e64bdc8affa5812349de1a7e2fcce936)
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Information
A fairly large city with the population of 4,122,000. Most national congress meetings take place here.
Odes
Appearance
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fbanners%2Fuploads%2Fwitchmond_461828.jpg&hash=36ba4530024f7d59162bb6e0f0e4d5e9)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fpre02.deviantart.net%2F10e5%2Fth%2Fpre%2Fi%2F2012%2F350%2F7%2F2%2Fwinter_city_by_niconoff-d5o3d0n.jpg&hash=df66d6fe710c53fabfc525f26aab0b19)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fdata.hdwallpapers.im%2Fcastle_on_a_cliff_above_a_town_in_winter.jpg&hash=ee6cac30202b0653747ea2e320a566e4)
Information
The largest northern city in Witchmond, with a population of 3,589,000.
Waboi
Appearace
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.nationstates.net%2Fimages%2Fbanners%2Fo10.jpg&hash=33282bb5102998dfa23eb4625d0d813b)
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(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Finfoshutter.com%2Fwp-content%2Fuploads%2F2015%2F05%2FTropical-Islands-6.jpg&hash=72a864bd477f0e85c1a37e5541517560)
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Information
The city of Waboi (Wa-Boo-Ee) takes up all of the largest island in Lovr, with the population of 4,003,000. The city is half native style, half non-native style.
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 13, 2015, 10:47:19 PM
Took me about an hour to do that factbook :P
Title: Wintrean Union [Factbooks]
Post by: Bodobol on December 16, 2015, 03:17:09 PM
Took me about an hour to do that factbook :P

You're a more efficient worker than me, it took me hours to write mine.  :-\

Could the rest of you post some factbooks (or skeletons of)? I hate to pressure people, but the military and government information will be good to have for future reference, so people don't have to pull numbers out of their asses? :P
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 16, 2015, 08:36:00 PM
Oh wow...
Title: Wintrean Union [Factbooks]
Post by: Gerrick on December 16, 2015, 09:13:41 PM
Yeah, sorry about that. I'm probably putting more thought into my factbook than I should. I'll try to get my government and military sections done soon -- maybe tonight.
Title: Wintrean Union [Factbooks]
Post by: Bodobol on December 16, 2015, 09:51:14 PM
Yeah, sorry about that. I'm probably putting more thought into my factbook than I should. I'll try to get my government and military sections done soon -- maybe tonight.

No problem - like I said, there's no rush.
Title: Wintrean Union [Factbooks]
Post by: Arenado on December 19, 2015, 03:52:09 AM
North Gralend
(https://www.nationstates.net/images/flags/uploads/north_gralend__96807.png)
History
North Gralend was born in the aftermath of the bloody and long First Gralich Civil War. 200 years ago, sick of the oppression, decadence and incompetence of the mostly southern Imperial Conclave, an uprising in the North began that led to 15 years of all out total war that devastated an area known as the Hollow Lands.However, the North won and broke away from the Commonwealth, building a democratic socialist nation that was prosperous and peaceful, but always weary of their neighbor. 50 years ago, that changed. The South launched a bloody offensive into the North in the Second Gralich Civil War, killing all who opposed them. The North was initially on the backfoot, but after a series of successful offensives led by General Mark Edwards of the North, the war finally started to go the North's way, with the South in a retreat. Then something known as The Desolation occurred. The South was concerned about what would happen if the North made it into Southern territory so they came up with a gruesome plan named Action 44-19. They forever destroyed the Hollow Lands. They set off dirty bombs that left large swaths of it completely irradiated. What was not irradiated, the South burned. Towns, villages, people, everyone and everything died. In a week, half the population of the North died. The fires got so hot that the ground itself was turned to a thin layer of glass. Something inside the people of North Gralend cracked that day and was not fixed since. The North negotiated a Status Quo end to the war. That was not enough for the people of North Gralend, though. They wanted blood. Now, they've come to collect. The North declared all out war on the South, with the stated goal simply being "To collect what we are owed." The first shots were fired by the North, hundreds of thousands of artillery pieces (the North has had many years to fortify their lands.) fired on the South, mostly on major population areas. Troops are marching toward the South with vengeance on their minds. An old grudge match is about to begin....

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fgtxhdgamer.net%2Fwp-content%2Fuploads%2F2016%2F06%2FBattlefield-Night-War-Wallpaper.png&hash=9fc29519e809febfb130b67b76aae7d9)
The Battle Of Tannhauser Creek, Second Gralich Civil War

Military
The North's military is state of the art and large. For 30 years, they've been building up a force to destroy the South. Their main avenue of attack is artillery, being very focused on killing and destroying things from a distance. Their air force is also state of the art, with fighters capable of going above mach 3 and bombers capable of flying around the world without refueling just shy of the stratosphere. That does not mean that their infantry is a joke, however. Armed with an assortment of weapons and the best armor money can buy, the North's military is capable, hard hitting and brutal. They also have access to chemical weapons and nukes, though the use of White Phosphorus was also recently approved.

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi30.photobucket.com%2Falbums%2Fc325%2FR_Deckard%2FMacross_SDF-1%2FRainbow_Six_ELITE%2FBRAVO-3%2FDSC00039.jpg&hash=2681e00c8fa4f928e1b8e50bde54f34a)
A picture of a North Gralend Trooper

However, they have several weaknesses. Tanks are not their strong suit, theirs being slower and bigger but bettered armored than most other tanks. Their navy is also not much to brag about, they have a considerable amount of ships but theirs are of an inferior quality. They always try to make up with quantity, though. Their biggest weakness, however, is that their armies are simply not maneuverable. They take time to get moving and prefer to hunker down than maneuver. The current head of all armed forces is General Jacob Parish, a bloodthirsty and ruthless yet also cunning man.

Current Strength:
2.1 million regular soldiers
63.9 million reservist soldiers and Militia
7500 main battle tanks
20000 APC's
15000 mobile artillery pieces
500000 fixed automatic anti air pieces
1000000 fixed artillery pieces (mostly aimed at the South)
9000 fighters, bombers and interceptors
5000 troop transports
10000 helicopters of all types
7 Naval Ports
9 Battleships
14 Aircraft Carriers
99 Cruisers
73 Destroyers
112 Frigates
150 other large ships
300 PT Boats


Government
The Government of North Gralend is split into the Confederate Senate, which has 10 representatives from each state and a total of 40 Senators. and the Presidents Office. The current President is Patrick Dahl, a man who came to power on a platform of revenge. His party, the Ultranationalist Party(UP), does not have a majority in the Senate, however, and are the smallest party there with 4 seats, all from the Hollow Lands. Three other parties exist, the Liberal Socialist Party(LS), the North Gralend Conservatives(NC) and the Northern Confederate Party(CP). All parties oppose the war except the Confederates and the Ultranationalists. Elections for the President and the Senate start next year, with 5 year terms. The Vice President is also the Speaker of the Senate, as is required by law and is elected by the Senate but is not an Ultranationalist. His name is Vice President Benson Der Vaas, typically called Ben Vaas, he is from the Confederate Party. He was elected by a coalition of Ultranationalists (who make up the smallest number of Senators at just 4) and the Confederates (who have the largest block at 18 Senators). He personally is ambivalent towards the war but publicly supports it. The public themselves are also in favor of the war, seeking vengeance for past wrongs.
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President of North Gralend and leader of the Ultranationalist Party Patrick Dahl (Hollow Lands)

Patrick Dahl
Patrick Valentin Dahl. 53 Years old. Former military figure, he was a Colonel in the North Gralend Citizen Guard, the North's version of the National Guard. His most famous command was in the Ruins Reclamation Police Action, 20 years after the Decimation. Refugees in refugee camps near the city of Ruin started to riot over anger about the then Government's policy of continued peace. Patrick Dahl was ordered to send in soldiers to maintain order but instead chose to simply surround the camps and lay siege. Many died as the rioters turned on each other but not a single Northern Soldier was hurt. Over 600 civilians were killed and 1400 injured. Instead of being punished he was promoted for "keeping his command safe" at the expense of civilian life. He joined the Ultranationalist Party 3 years later, eventually maneuvering himself to Party Chairman where he launched a successful Primary campaign and then won the General Election. Personally described as "intense, polite and determined" his policies have had a postive effect on Northern pride and the Economy.

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Vice President of North Gralend and leader of the Northern Confederate Party Ben Vaas (Camden)

Ben Vaas
Benson Der Vaas. 68 Years old. Venerable politician of the Confederate Party, Ben Vaas started out as the mayor of his home town before making the jump to national politics 30 years ago. He's been driving forces of many landmark bills in the Senate, including but not limited to The Class Restoration Act (funding for public schools), the Equal Marriage Act (providing protection for same sex couples and marriages), the Son of Northern Soil Act (tightening immigration control) and the People's Militia Act (allowing private militia's to exist). His most famous bill, however, was the Northern Heroes Act, which provided funding for all first responders to the Decimation, including police and fire departments. Such benefits were previously expanded only to soldiers. It was this act that he used to launch himself into the Confederate Primary, winning, before being defeated by Patrick Dahl. He was then subsequently elected by the Senate to the Vice Presidency in a coalition deal with the Ultranationalists. He is personally describes as friendly and polite but utterly ruthless if he does not like you.

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Leader of the North Gralend Conservatives and Party Minority Leader Senator April Blythe (Harvest)

April Blythe
April Hanover Blythe. 47 Years Old. First term Senator from the Province of Harvest. Previously Governor of Harvest. Harvest was the perfect state for the Conservatives, mostly agricultural and more right-ward leaning. April Blythe was elected Provincial Party Leader after her first term as Governor brought Conservative support to all time highs. At her height, there were 9 Conservative Senators from Harvest, the only exception being some little known Liberal Socialist named John Howe. When she stepped down as PPL to run for Senate, however, everything unraveled. When election day came and went, the Conservatives had lost the Presidency to the Ultranationalists, the Governorship of Harvest to the Liberals and all Senators from Harvest except April Blythe. She used this to successfully argue that her leadership was necessary to lead the Conservatives to victory again, earning the Party Leader's spot. Other than electoral victories, however, her time in the Governor's mansion and the Senate has been completely without distinction.

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Governor of Harvest and Leader of the Liberal Socialist Party John Howe

John Howe
John Francis Howe. 57 Years old. Governor of the Province of Harvest. While traditionally a Conservative stronghold, under leadership of John Howe, the LSP managed to completely dominate Harvest and take the Governors mansion. He achieved this by blending LSP and traditionally conservative policies, dirty tricks against Conservatives, manipulation, intimidation and by obfuscating facts. He encouraged the UP to push hard against the Conservatives and split the Conservative vote in Harvest while managing to bleed enough of their shared base to beat the Confederates. Personally, he is manipulative but effective at getting legislation he wants passed. Very few people know what he really believes, however.

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Senate Pluarity Leader and Confederate Party Leader in the Senate Senator Jenny Wilson (Fargo)

The Ultranationalist Party is a socially libertarian and fiscally lassiez faire. They came to existence 40 years ago and swept into power quickly. Their main position is establishing Northern dominance over the region, uniting Gralend and adding Clifta to their sphere of influence. Some of the more hardline believers think that Clifta should be annexed but none of the sitting Senators or the President take this position. President Patrick Dahl is their current Party Leader. In the last General Election they received 27.1% of the vote for President but only 11.3% for Senate. They have 4 Senators (Senators Elbridge Gerry, Michael Howell, Janet De Bleake and Thom Taggert, all from the Hollow Lands.) They have no sitting Governors.

The Northern Confederate Party is the single oldest Party in the North. The First President was a Confederate and they are responsible for making the North a Confederacy. Their position is Fiscal Centrism and Social Liberalism. They also advocate an active foreign policy that seeks peace and international cooperation. On immigration, however, they are the most conservative, seeking to limit immigration and emigration. The current Party Leader is Vice President Benson Der Vaas. He was previously a Senator from Camden, a Confederate stronghold. In the last Presidential Election they had 26.5% of the vote, coming in 2nd. The candidate was then Senator Ben Vaas. The Party leadership is publicly for the current war but a lot of the rank and file Senators oppose the war. They have 18 Senators (Senators from Camden: Dan DeLune, Kyle Wallace, Sarah Harper, Jennifer Dane Battle, Maggie Van Der Hoff, Jack Curtis, Lloyd Haas. Senators from Fargo: Jenny Wilson, JD Dowell, Pete Walker, Garrett Varris. Senators from Harvest: Garrett Falkner, Paul Wilks, Wilson De Eis, Royce Thummer. Senators from the Hollow Lands: Steven Sharp, Holly Hollander, Allen Royce) They have no sitting Governors.

The Liberal Socialist Party is a far left wing Party. They believe in open government, open immigration, strict government control over business and lots of welfare. They were the youngest Party before the Ultranationalist Party at 110 years old. The current Party Leader is Governor John Howe and everyone knows the party intends to put him up as a Presidential Candidate. In the last Presidential Election they received 23.1% of the vote. Their candidate was Governor Allen Underwood. They oppose the current war. They have 10 Senators. (Senators from Harvest: Isaac Walters, Joan MacIntyre, Kendra Royce, Diane McDaniels, Freya Ford, Senators from Fargo: Helen Garland, Hector Mendoza, Senators from Camden: Sam McDale, Samantha Tanner) They have 3 sitting Governors, Governor John Howe of Harvest, Governor Allen Underwood of Fargo and Governor Philip Hertzog of Camden.

The North Gralend Conservatives came to be to oppose the Confederate Party. They are Socially Centrist and Fiscally Conservative. The current Party Leader is April Blythe, a charismatic and young moderate. Just the kind of person the Party establishment wants to lead, if not the base. She previously was Governor of Harvest. Even though they hate the South they oppose the war. In the last election they received 22.3% of the vote. Their candidate was Senator Joe Underwood. The previous President was a Conservative who lost the Primary battle to Joe Underwood. His name was President Edward Walsh from the Province of Camden. They have 8 Senators (Senators from the Hollow Lands: Daniel Laughlin, Frank Boyd, Travis Baker, Seeley Underwood, Tom McDale, Joe Underwood, Senators from Harvest: April Blythe, Senators from Camden: Doug Anderson) They have one sitting Governor, Governor Kyle Crane of the Hollow Lands

Geography and Culture
Most of the North is lush and green, with 4 provinces. Camden, Fargo and Harvest are each generally breathtaking, especially in winter. The capital, New Haven, is in Harvest, the farthest city from the South. The 4th province, however, is a lot less nice. The Hollow Lands are pretty much dead. The only city left is Redemption, a city with no law, no power, no water and no hope.

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A typical sight in Redemption

The people in Redemption are hardy, violent, paranoid and scared. They've been cut off from the rest of the North for years, the only contact being from airdrops. The rest of the Hollow lands are worse. Its all irradiated or glass. The Hollow Lands take up about 30% of the North and stretch the entire border with the South. Now, however, the radiation is weak enough for people to pass through.

Five biggest cities:
Gracemeria: 9380617
Located in Central Gralend

Ascension City: 7379197
Located in South West Gralend

Fairview: 7107396
Located in East Gralend

Carolina: 5907296
Located in South Central Gralend

Confederate City: 5702864
Located in North Gralend

Notable Cities:
New Haven (Capital City of North Gralend): 3808700
Located in North West Gralend

Penance (capital of Fargo):1208577
Located in Central Gralend

Ruin(capital of Camden, formerly Davenport): 789643
Located in East Gralend, only city not in the Hollow Lands to border Clifta

Harvest City (capital of Harvest): 743733
Located in West Gralend

Redemption: Unknown (last consensus: 12958077, majority of the population deceased)
Located in the Hollow Lands

Danforth: 0(last Consensus: 11076296, population deceased)
Located in the Hollow Lands

Regret: 0(last consensus:9962607, population deceased)
Located in the Hollow Lands

Damnation: 0(last consensus: 9585263,population deceased)
Located in the Hollow Lands

Union: 0(last consensus: 9538862, population deceased)
Located in the Hollow Lands

Fort Tran:0(last consensus: 7028027,population deceased)
Located in the Hollow Lands

New Hanover: 0(last consensus, 6269108, population deceased)
Located in the Hollow Lands

Ravensbridge:0(last consensus:6006353, population deceased)
Located in the Hollow Lands

Piety:0(last consensus: 5756951, population deceased)
Located in the Hollow Lands

Malediction: 0(last consensus, 5002754, population deceased)
Located in the Hollow Lands

Aspera: 0(last consensus, 4646228, population deceased)
Located in the Hollow Lands

Willamette: 0(last consensus, 4489158, population deceased)
Located in the Hollow Lands

Angelus: 0(last consensus,4300516, population deceased)
Located in the Hollow Lands

Mourning: 0(last consensus, 4074858, population deceased)
Located in the Hollow Lands

Graves: 0(last consensus, 3709655, population deceased)
Located in the Hollow Lands

Pioneer: 0(last consensus, 3108646, population deceased)
Located in the Hollow Lands

New Fairview: 0(last consensus: 2070665, population deceased)
Located in the Hollow lands

Antietam: 0(last consensus: 1708642, population deceased)
Located in the Hollow Lands

Trumbull: 0(last consensus: 1307117, population deceased)
Located in the Hollow Lands

Ramsey: 0(last consensus, 1107534, population deceased)
Located in the Hollow Lands

Bastion: 0(last consensus, 1000073, population deceased)
Located in the Hollow Lands

Outlying towns, cities and settlements in the Hollow Lands: 0 (last consensus, 42859400, population deceased)

McDale Springs (Ground Zero of the Desolation): 0(last consensus 101736, population deceased)
Located in the Hollow Lands

The people of the North used to be cultured, peaceful and honest folk. Now, they are bloodthirsty and consumed by vengeance. They want only the end of the South. They speak english and are mostly accepting of immigrants. Just not immigrants from the South.

Economy
The Northern economy used to be a power house in manufacturing and industry and pharmaceuticals. Consumer goods from cars to electronics were made in North Gralend, a stamp of quality and reliability. Most of the factories and people were located in the Hollow Lands, however. After the war the economy collapsed with the destruction of most of the manufacturing base. Ever since then the Northern economy has been a shadow of its former self. A smaller manufacturing sector has risen in Harvest but it is a fraction of the former capabilities of the North. However, a new industry has come to life after the war, arms manufacturing. Currently, the arms industry dominates the economy.

Functionally, the economy is a regulated free market with government and state owned business in the pharmaceutical and automotive industry.

Southern Gralend
(https://www.nationstates.net/images/flags/uploads/southern_gralend__736185.jpg)

History
The South is an old nation, born from the ashes of the Avonite Kingdom. After the Empires fall, Gralend rose to take its place. For hundreds of years, the Imperial Commonwealth was one of the most powerful nations in Wintreath, expanding north. Times have been tough on the empire, however. They lost the North in the First Gralich Civil War. They failed to take it back and became an international pariah in the Second Gralich Civil War. Now, the North is launching an invasion with a level of brutality that even has the South taken aback. If the South wants to survive a new way for the old empire must be found.

Military
The South has a small but powerful military, though it is officially called the Southern Defensive State Police. After the Second Civil War, they were forced to disarm to half their former size and scale back their navy to near non-existence. They are no walkover, though. Though they have no air force to speak of, they have anti air batteries in every major city, every large town and along every highway. Their soldiers are fiercely loyal to the Commonwealth.

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A Southern State Police Formation

Though they are called a Police force, they are armed with modern weaponry are are trained in combat like soldiers. Ever since the start of the war, a draft was formed and a new army, the Southern State Militia, was formed. Armed with whatever the people happened to have and whatever they could scavenge, the SSM is disorganized, untrained but highly moralized to defend their homes.

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A drawing of some SSM members
Current Strength:
1000000 Southern State Police Officers
100 Coast Guard Ships
10000 anti air defense pieces
Unknown number of SSM

Government
The capital is Commonwealth, in the Southern most reaches of the Commonwealth. The government itself is run by the Imperial Conclave, 12 people who have lifelong seats and are chosen by each other when a replacement is needed. The leader of the Conclave is the Archiron, voted by the Conclave (who are not allowed to vote for themselves), who had ultimate authority in the Commonwealth. The current Archiron is Arthur De Ruyter, a somewhat benign and laid back man being overwhelmed by the events unfolding. The head of the Police and the SSM, appointed by the Archiron, is Commissioner Kyle Fitzpatrick.
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Archiron Arthur De Ruyter

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Commissioner Kyle Fitzpatrick

People and Geography
Five biggest Cities:

Commonwealth:  7368006
Located in South East Gralend

Imperator City: 5607198
Located in South East Gralend

Fealty: 5107527
Located in North East Gralend

Hanover: 4796107
Located in Central South Gralend

Perdition: 4418107
Located in South East Gralend

Notable Cities:

Steadfast City(only city in the South affected by the Desolation): 0(last consensus: 2107585, population evacuated)
Located 4 miles from the Hollow Lands

Van Der Eis City(closest habited city to North Gralend): 3192865
Located 13 miles from the Hollow Lands

The people of Southern Gralend are afraid. Ever since Action 44-19 the threat of a Northern invasion has lead to a mass migration deeper into the country, away from the Hollow Lands. Hardy and humorless, they realize that the worst is inevitable and are terrified of the future.


Economy
After the war, the North had massive trade embargoes put in place by the international community. Being a pariah, the South doesn't really have a trade partner. Instead, the economy is entirely government controlled. The biggest sector is clothes manufacturing.
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 19, 2015, 04:20:33 AM
@North by my descriptions, I had mentioned the Elmwood kingdom. In how I imagined it, they owned the reigon of land that both Witchmond and South Gralend takes up, perhaps you could buff up the history section of South Gralend by adding in about 1000 years ago (I changed it to that in my factbook also) or sometime close to that, a civil war in Elmwood created them, and Gralend expanded north. Just thought I would mention this.
Title: Wintrean Union [Factbooks]
Post by: Arenado on December 19, 2015, 04:37:22 AM
I'll see what I can do.
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 19, 2015, 02:01:18 PM
Kk, just thought I would have some history line up a bit.
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 19, 2015, 06:23:44 PM
The United Acarian Empires

History
Acaria originated from 1000's of years ago. Originally, it was a group of seafaring tribes who called themselves Acarians. They soon settled where the modern city of Acaria is today. The explored these lands and claimed them. Soon, they ran into the natives who lived here before they came.

At first, relations were peaceful and they even traded with each other. The tribes even agreed to be integrated into Acaria's. Thus, the First Acarian Empire was born. The expanded into the region what is called Acaria today. Sometime during the Pre-Medieval Age, the unity ended and the different cultures separated in attempt to become their own empires. The different nations had different ideologies. Acaria believed that they were the rightful rulers of the land and supported a Constitutional Monarchy. Another faction believed in a code of honor and glory on the battlefield. Some people simply called this faction, the Knights. Another faction was a sea-faring land, who stayed relatively neutral and were friendly with the Acarians. A fourth fraction consisted of a very religious group. Sometimes they helped out the Knights but relatively stayed out of the region's affairs.

Countless wars happened  for 100 years. Soon, another faction emerged. They called themselves the Drakonian Empire. They were so powerful and raised countless legions in secret. They ended up conquering the entire region of Acaria. They were lead by Zemas I the Great. They ruled and seemed to be unstoppable. However, they split in half. Their enemy called themselves the Dark Legion. A massive civil war erupted and millions were killed. The Drakonian Empire eventually came up on top but lost enormous power. The original factions soon saw this and pushed back the drakonians to their homeland. They then declared themselves neutral.

200 years have passed and all was forgotten about the drakonians. A new city was allowed to be built in the neutral territory called Icaria. The town was strictly neutral. However, due to their proximity to Dragonia, they maintained close relations and the legends are most heard of there. The factions had small skirmishes and Acaria remained fragmented. A new faction soon emerged, and fought a civil war with the Knights. This group called for modernization and an end to the Council of Knights. Tensions were rising between the factions and Acaria expanded and integrated the Sea-Faring clans. The Drakonians were also arming themselves for another war, and secretly allied themselves with Acaria.

The Great War soon started. The Civil War was still raging in the Knights' territory. With a pincer move, Dragonia and Acaria destroyed the other factions in 2 years. However, The King of Acaria died in the final battle and had no heir. Thus, Zemas II inherited their lands and Acaria was united once more. Acaria would not fragment in later years. With the end of the Great War, technological levels advanced in Acaria. Zemas II decided to not call it just Acaria, and called the empire The United Acarian Empires. It rised in status as a Great Power and decided to join the Wintreath Union.

Government
The Government is a Constitutional Monarchy. The Government has 2 main departments, the Duma and the Senate. The Senate is lead by a consul, voted by senators, and there are 303 senators. 3 senators come from each of the 101 designated provinces. The Duma is consisted of 100 nobles lead by the Emperor. The Senators decide on policies while the Duma usually handles diplomacy and war. Each noble is called a Grand Prince, which are selected from a Royal Line from different regions. The government has a thriving economy and is very strong, consisting of 103 trillion drakoes.

Military
There are currently 2.651 million in the Acarian Military. The Acarian Military is well balanced between its three branches, The Imperial Core, The Royal Air Force, and the Imperial Armada. Overall, the military is pretty large and well funded.

Imperial Core
There are currently 2.651 million active personnel in the military. Ground forces are trained in military bases and in academies.

Tanks: 17,243
Armored Fighting Vehicles: 42,173
Self-Propelled Guns: 6,857
Towered Artillery Strength: 7,623
MLRS: 3,935
Royal Air Force
The Air Force contains 17,551 aircraft for available use. They are trained in multiple airbases situated around Acaria.

Fighters/Interceptors: 2506
Attack Aircraft: 3168
Transport Aircraft: 4084
Trainer Aircraft: 2183
Helicopters: 5030
Attack Helicopters: 580
Imperial Armada
The Armada contains 670 vessels in the fleet to cover Acaria's large coastal area. They are trained in multiple military ports.

Ports: 63

Aircraft Carriers: 24
Frigates: 52
Destroyers: 68
Corvettes: 77
Submarines: 79
Patrol Craft: 370


Demographics

Population: 387,249,308

Acarians: 59%

Dragonians (not to be confused with half dragon people): 28%

Mixed: 8%

Foreigners: 5%


Culture
Acaria is rich in history and culture. They treasure many aspects of the nation subsequently making it hard to describe each cultural aspect. They value the military, including the Navy, the Army, and the Air force. Acaria is also known to be the birthplace of many great works and innovations.

Important People
Emperor Zemas VI: Rules Acaria as monarch along with his brother. Zemas is more popular than Kosmas, but holds equal power with Kosmas.

Emperor Kosmas Vladimir II: Rulesl Acaria as monarch along with his brother. He may be less popular than Zemas VI, but holds equal power. He also has considerable wealth and influence in politics.

Consul Vitaly Demyan Konstantinov: Consul of the United Acarian Empire. Liked by many and is hardly opposed in politics.

Delegate to the Union: Lysander Volenskii
Spoiler
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Description (personality, any other information you wish to include such as bios):
Lysander is a noble hailing from the major trade port of Acaria, Aepheadrith. His family owned many estates in the area and one of the country's richest trading company. However, several raids have been done on company property by extreme socialists. He has decided to become Acaria's delegate to help deal with these problems.

He is a strong-willed man who will stop at nothing to get his goal done. He can be very convincing at times and is also a man of logic.

He owns a mountain home, and is currently a multi-billionaire. He has no heir of his line however.


Important Cities
Acaria: Capital of the United Acarian Empires and historical capital of the Acarian Empire. It is currently the most populated city in the UAE.

Aepheadrith: Major trade port and economic power. This city is also rich in culture. The city is the 3rd largest in the UAE.

Dragonia: Historic capital of the Dragonian Empire. 2nd most populated and a very important city for the military.


Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 19, 2015, 06:23:54 PM
I made a skeleton structure for my factbook.
Title: Wintrean Union [Factbooks]
Post by: Gerrick on December 20, 2015, 11:42:07 PM
Geramundo
History
Government
Geramundo is a presidential republic where the president is the head of state, head of government, and commander in chief. The president is elected by popular vote by the general populace and serves for one six-year term but may be elected to serve a second. The president appoints the prime minister and cabinet, but they may be removed by a vote of no confidence by the National Assembly, the unicameral national legislature.

The National Assembly is made up of a proportional number of members based on the population of the five states (5 members per 500,000 citizens), which are:
Aurelia – 10,000,000 – 100 members
Skyhelm – 8,500,000 – 85 members
Haestrom – 6,500,000 – 65 members
Holstein – 6,000,000 – 60 members
Sommersted Islands – 2,000,000 – 20 members

The current meeting of the National Assembly is comprised of 330 members. Four out of five members are elected by their states’ populace from three groups: one half of the elected are from the traditional political parties, one quarter from the National STEM Association, and one quarter from the National Humanities Alliance. Each member serves one three-year term but may be elected to serve a second. The last fifth of the National Assembly members are chosen by lot; these members must pass certain basic requirements, have the choice to decline, and serve one year terms.
Political Parties
There are currently eight political parties holding a total of 132 seats in the National Assembly:

1. Progressive Democratic Party (PDP) – 31 seats – a center-left party that is one of the oldest parties and is (and almost always has been) the largest party since its inception. Its ideology is a mixture of progressivism, social liberalism, and left-libertarianism, and it strives for a Civil Rights Lovefest.

2. Liberal Libertarian Party (LLP) – 26 seats – a right-wing party that rose to act as a counterbalance to the more left PDP, yet promotes individualism rather than corporatism like the RAP. Its ideology is a mixture of libertarianism, laissez-faire, and fiscal conservatism, and it strives for a Capitalizt state.

3. Green Ecology Party (GEP) – 24 seats – a left-wing party that has led the legislation that has caused Geramundo to have such an excellent environment and often works alongside the PDP. Its ideology is a mixture of environmentalism, social democracy, and libertarian socialism, and it strives for a Leftwing Utopia.

4. Republican Agrarian Party (RAP) – 19 seats – a right-wing party that is also one of the oldest parties and originally represented farmers and small landowners but has come to instead represent corporate agriculture and large corporations in general. Its ideology is a mixture of corporatism, laissez-faire, and lobbyism, and it strives for a Corporate Bordello.

5. United Center Party (UCP) – 15 seats – a center party that was created as a “third way” and an end the gridlock between the two opposing political coalitions, and it consequently often acts as the deciding vote. Its ideology is a mixture of centrism, social democracy, and fiscal conservatism, and it strives for an Inoffensive Centrist Democracy.

6. Geramundo First Party (GFP) – 8 seats – a newly-formed center-right party that has spawned by the rising belief that a strong, authoritarian leader is needed to “fix” the nation and economy and has consequently received a lot of criticism. Its ideology is a mixture of authoritarianism, conservativism, and statism, and it strives for a Father Knows Best State.

7. Socialist Labor Party (SLP) – 7 seats – a left-wing party that is largely composed of the (shrinking) working class and wants a large government to help provide for them. Its ideology is a mixture of state socialism, democratic socialism, and collectivism, and it strives for a Democratic Socialist state.

8. Conservative People’s Party (CPP) – 2 seats – a center-right party that has declined almost to non-existence over the years because of the rise of more socially liberal parties. Its ideology is a mixture of social conservativism, constitutionalism, and fiscal conservativism, and it strives for a Moralistic Democracy.

These parties form two coalitions: the aptly-named Left Union, formed by the PDP, GEP, and SLP; and Right Front, formed by the LLP, RAP, and CPP. The UCP, as a centrist party, stays out of the coalitions, seeing them as a means of separating people into two ideologically-charged groups. The GFP has not been invited to join the Right Front (though it often votes the same when it comes to fiscal legislation) because of its aim for an authoritarian president, while the leading Right Front party, the LLP, is staunchly libertarian.
The Nation STEM Association and National Humanities Alliance
The National STEM Association (NSA) and National Humanities Alliance (NHA) were created to represent the educated, intellectuals, and scholars of the nation, which many of the founders of Geramundo were. They each hold 66 seats in the National Assembly.

The NSA is comprised of those who work and study in the STEM fields including natural scientists (physicists, chemists, biologists, and astronomers), technologists, engineers, and mathematicians. The NHA is comprised of those who work and study in the humanities and social sciences including philosophers, archaeologists, historians, sociologists, psychologists, anthropologists, political scientists, and geographers.

The two organizations often work together to check the powers of the political parties and enable educated non-politicians to give input in the legislature.
Geography
Geramundo is comprised of five states: Skyhelm, Haestrom, Holstein, Aurelia, and the Sommersted Islands. The first three states make up the heartland of Geramundo with Holstein in the north, Skyhelm in the center, and Haestrom in the south.

The state of Skyhelm, named after the capital city of Geramundo, is a mountainous region with two large valleys that cut it north-south and east-west. The capital city is situated on the side of a mountain overlooking the intersection of these two valleys. The region is mostly covered in coniferous forests.

The northern state of Holstein is mostly flat plains with some hills that cut the region in half. The terrain is ideal for farming and consequently why Holstein has become the breadbasket of Geramundo. Its location as the state nearest to the equator gives it the warmest temperature and long growing seasons.

The southern state of Haestrom is less mountainous than Skyhelm but more hilly than Holstein with the western half of the region looking more like the former and the eastern half more like the latter. It is mostly covered in deciduous forests.

The state of Aurelia lies on the eponymous Straight of Aurelia and connects heartland Geramundo to the sea. The region is mostly flat though slightly hilly and borders on the east with Witchmond.

The Sommersted Islands are a cluster of islands to the southeast of Witchmond and northeast of Lernaea. The two largest islands, Nordø and Sydø, hold the majority of the state's population and are both dotted with deciduous trees and have a large hill in their centers.
Economy
Geramundo has a reasonably sized as well as reasonably developed economy. Its major economic sectors include agriculture, tourism, and automobile manufacturing.

The agricultural sector is very large, accounting for Geramundo's place as one of Wintreath's larger agricultural exporters. The flat region of western Holstein in northern Geramundo is characterized by large wheat fields. Wine production is located in the east on the Straight of Aurelia, while beef production ranges from western Aurelia to eastern Haestrom in the south. Geramundo's famous dairy products are concentrated in eastern Holstein. Fish mainly comes from either side of the Straight of Aurelia, while crab is found at the Sommersted Islands.

The tourism industry is widely ranged: from the historic city and modern capital of Skyhelm to the ski resorts and ancient ruins of the mountainous center and southwest to the beautiful and tranquil rural regions in the north and east to the beaches and seaside resorts of the Sommersted Islands to the many bustling metropolises and picturesque towns in between.

The automobile industry has become one of Geramundo's largest industries because of the rise in popularity of electric cars and cars that use alternative, more environmentally-friendly fuels other than conventional gasoline. It exports a great number of these automobiles as public transportation use is very common in Geramundo.

The mining industry, which used to compete with the agricultural sector for most valuable, has been on the decline because of the increased concerns of its environmental impact as well as the destruction of the beautiful views. Historically, Geramundo's mountainous center and southwest were ripe with metals such as iron, aluminum, copper, and silver, though all but a few of the most efficient and hidden mines have been closed.

The information technology and book publishing industries, however, are two of the fastest growing as Geramundo continues with its focus on education and technological research.
Military
The Geramundo Defense Force is comprised of roughly 25,000 active and 100,000 reserve personnel, though the bulk of the military is made of reserve soldiers in the five State Militias.
State Militias
The State Militias are the largest branch of the Geramundo Defense Force and are composed of 2,500 active and 100,000 reserve personnel. The reserve personnel are normal citizens who are paid to train weekly as militia members but may also have civilian careers. A total of 10,000 of the reserve personnel are in the five state Rapid Response Forces (2,000 per state RRF), which are the better trained and equipped mobile first responders to emergencies such as acts of terrorism and natural disasters.

The regular reserve State Militia members are trained and equipped (though not as well as the RRFs or Peacekeepers) and may be assigned to serve as auxiliary units in the other branches in the case of war, though they work ideally and primarily as irregulars utilizing guerrilla warfare, sabotage, and ambushes.
National Peacekeepers
The Geramundo National Peacekeepers are composed of roughly 15,000 personnel and 50 tanks, 750 APCs and IFVs, 50 self-propelled guns, and 500 towed artillery pieces. The mountainous terrain accounts for the limited number of tanks and SPGs, though it is also the reason why there are so many towed artillery pieces – they are largely scattered throughout the mountains along with anti-aircraft guns. The APCs may also be used by State Militia auxiliaries, which explains their numbers.

The Peacekeepers, outside of acting as a land defense force, also act in foreign affairs such as humanitarian aid as well as warfare outside of Geramundo.
Special Forces
The Special Forces, which is comprised of about 500 of the most experienced and best equipped members of the military, perform several special operations, including supporting counter-terrorism operations, gathering intelligence, identifying enemy activity, carrying out offensive operations against strategically important targets, providing support for rescue missions of important personnel, and providing protection for personnel and departments.
Air Defense Force
The Geramundo Air Defense Force is made up of 3,500 personnel and 30 attack helicopters, 20 fighters, and 20 attack aircraft. The attack helicopters are the specialty of the GADF because of the difficulty of flying traditional aircraft in the mountainous terrain of mainland Geramundo.
Naval Defense Force
The Geramundo Naval Defense Force is made up of 3,500 personnel and one frigate, three corvettes, and ten patrol craft. These ships account for a lower-tier navy, but they mainly protect the small island of Sommersted and to a lesser extent either side of the Straight of Aurelia. Outside of acting as a naval defense, the GNDF also provides search and rescue, enforces maritime law, and acts as a border control.
Major Cities
Title: Wintrean Union [Factbooks]
Post by: Gerrick on December 21, 2015, 07:29:57 PM
I discovered this website www.globalfirepower.com (http://www.globalfirepower.com) while trying to create my military section. I can compare real-life militaries to get an idea what I want my nation's military to be like. Then again, that's just me going into more depth than I need to.
Title: Wintrean Union [Factbooks]
Post by: Bodobol on December 21, 2015, 08:34:05 PM
I discovered this website www.globalfirepower.com (http://www.globalfirepower.com) while trying to create my military section. I can compare real-life militaries to get an idea what I want my nation's military to be like. Then again, that's just me going into more depth than I need to.

This is going straight into my bookmarks bar. Thanks for providing the link.
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 24, 2015, 12:31:16 AM
I'm surprised North korea has 1,061 vessels.
Title: Wintrean Union [Factbooks]
Post by: Gerrick on December 24, 2015, 02:32:49 AM
I don't think that number is the number of vessels, but you can see it just has a bunch of small boats anyway.
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 24, 2015, 04:11:05 AM
I don't think that number is the number of vessels, but you can see it just has a bunch of small boats anyway.

turns out they have a 365 patrol crafts.
Title: Wintrean Union [Factbooks]
Post by: Hydra on December 24, 2015, 05:27:49 AM
The Allied States of Lernaea
History
For most of the early ages, the Lernaean people were confined by the island now containing Lerna. Once they developed ships, they expanded east, encountering other civilizations. Eventually, they became allies, forming the Allied States of Lernaea.

Once they formed a nation, they didn't feel the need to expand, only to advance. Scientifically, they prospered. Exploring, they encountered many nations, eventually joining in on the Wintreath Union.

Government
The government of The Allied States of Lernaea is led by a chancellor, who is elected once every six years. The Bureau of Armoire advises the chancellor, and the Senate, containing representatives from each state, to vote on nationwide policies. The Bureau of Armoire consists of 15 members, each with their own specialty, combining their powers to create an effective cabinet. The Senate consists of 2 to 3 representatives from each state, combining to best represent all the states as a whole.
Flag
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL5YSExQ.png&hash=542423efda65e4cc8aece564717e79b5)

Military
Lernaea's military consists of 146,620 active personnel and 182,000 reserve personnel. It is split into the Army, Navy, and Air Force, with the Navy having a sub-branch of Marines.
Title: Wintrean Union [Factbooks]
Post by: taulover on December 24, 2015, 08:25:10 PM
Scientific Empire of Alcubierre
Geography
Alcubierre is consists largely of an archipelago located close to the Wintrean political center. The islands are rather low-lying, and most mountains are not very tall. Alcubierre is well-known for its temperate rainforests, in which giant conifers reach out into the rainy sky. However, being located rather south, Alcubierre is also home to dry deserts and tundra. In addition, Alcubierre has a small territory on the main continent, which is slightly hillier. Many of these environments are protected by the imperial government. Alcubierrian scientists have attempted to develop supersoldiers out of the native penguins, but so far have not succeeded, in part due to its protection as the national animal.
History
For a long time, Alcubierre existed as several ever-changing coalitions of the indigenous peoples of the islands, and occasionally small parts of the mainland. War was heavily ritualized, as Alcubierrians preferred to resolve disputes through negotiations, and killing a fellow Alcubierrian was considered a terrible sin unless absolutely necessary.

However, the culture of the islands changed when they came into contact with other civilizations. Alcubierre was quickly and (mostly) peacefully united under Emperor Miguel I Alcubierre, ushering in a new age of technological growth. Unfortunately, the imperial family was later wiped out by terrorists, ending the Alcubierre Dynasty. Instead of continuing this line of succession, the Senate chose to create an eternal regency, establishing the elected First Consul as regent.
Government
The Alcubierrian government is a parliamentary technocracy. The unicameral legislature, the Imperial Senate, consists of Senators representing their particular field and elected by others working in the same field. The First Consul is elected by the Senate. He/she appoints other consuls of the various ministries, is commander-in-chief, and also holds the title Regent of Alcubierre.
Military
Alcubierre is heavily pacifist, a holdover from its peaceful past. Its primary military, the Imperial Defense Forces, consists of 126,000 active personnel and 28,000 reserve personnel. It is split into the Army, Navy, and Air Force. Plans by the Ministry of Science to create a Penguin Corps have been dismissed due to infeasibility.
Title: Wintrean Union [Factbooks]
Post by: Rasdanation on December 24, 2015, 10:22:31 PM
Updated my factbook to include my national flag...
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 24, 2015, 10:32:38 PM
my flag on nationstates is the same as North Gralend. lol
Title: Wintrean Union [Factbooks]
Post by: Arenado on December 25, 2015, 01:53:39 AM
Hahahah, both fans of Kaiserreich, I presume? :]
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on December 25, 2015, 01:56:32 AM
Hahahah, both fans of Kaiserreich, I presume? :]

Yup. :]
Title: Wintrean Union [Factbooks]
Post by: taulover on December 25, 2015, 05:58:15 AM
Hahahah, both fans of Kaiserreich, I presume? :]
I still think of Frosty (https://www.nationstates.net/nation=frostmark) whenever I hear "Kaisserreich." Sadly, he hasn't been very active recently.
Title: Wintrean Union [Factbooks]
Post by: Barnes on December 29, 2015, 07:08:55 AM
It's finally up. Or at least part of it.
The Liberal Monarchy of Clifta
History
Geography
Government
King Barnes is the official head of state of the Liberal Monarchy, although he often responds to the votes of the National Assembly, a unicameral parliament electing members from 365 constituencies. The National Assembly runs itself on a two-party system, with the parties acting as coalitions for the two main ideological factions in Clifta. The Progress Party (PP) models itself after a centre-left viewpoint stemming from social progressivism, as opposed to the Nationalist Party (NP), which maintains a centre-right platform based on nationalism and libertarian economics.

During every four-year session, the National Assembly elects a Speaker who acts as the head of the government and chief diplomat for Cliftan affairs. Each party also elects a leader; the leader of the majority party and the Speaker are usually one and the same. Wintrean Union delegate Björn Wolf was actually former Speaker of the Assembly, though we wasn't the leader of his party (NP), and resigned his seat after a falling-out with party leaders over his environmentalist record and increasingly-leftist viewpoints.

The relationship between the King and the National Assembly has strained over the past several years after increasing legislative corruption has led the King to increase his executive stronghold and limit the Assembly's power. Resultingly, public sentiment for legislators has become hostile, leaving many, including Mr. Wolf, timid.
Military
Clifta prides itself on its military, which is heavily connected with the government. The Cliftan military, some one million strong, consists of four divisions: the Cliftan Army, Navy, Air Force, and Space Force. Though not typically active in combat, trained military citizens are responsible for other work within the country's borders. For example, the Army (160,000 personnel) provides much of the domestic police work within Clifta's various metropolitan areas. The Navy (234,000) conducts aquatic military tests, protects Clifta's many maritime borders, and protects Clifta's allies internationally. Meanwhile, the Air Force (377,000) and Space Force (254,000) perform airline operations and a joint spaceflight program, respectively. A vast majority of scientific research is conducted through the military as well, with the bulk of the Air Force and Space Force budgets allotted towards scientific progress, and noticeable amounts of money also attributed to the other research divisions within the armed forces.
Economy
Businesses in Clifta are heavily subsidized by citizen tax dollars, and money poured into the private sector returns in the form of lower negotiated prices. However, the government subsidies exert significant restrictions upon the businesses receiving them, so industries that don't comply with regulations often become bought out and nationalized. These restrictions have nevertheless been loosened as of recent, with the amount of government subsidy remaining roughly the same.

Clifta, with its beautiful landscapes, heavily promotes tourism and hospitality as its main sectors of economic output. Other major industries include retail and sustainable logging.
Culture
Cities
Title: Wintrean Union [Factbooks]
Post by: Arenado on March 13, 2016, 04:56:11 AM
This is a rough draft of how I imagine the organization of the WU is. Edward McAllen is a temporary character...or maybe not, if everyone is ok with it.


The Wintreath Union
The Wintreath Union is an assembly of all the nations in Wintreath. It is split between the International Security Council and the International Unity Council. The International Security Council is in charge of maintaining peace and prosperity for Wintreath and seeks to ensure co-operation between nations. The International Unity Council exists to allow all nations to voice concerns and grievances between each other. All nations get a seat in both Councils, the delegates are the same. They meet in the same Chamber and are basically the same thing, they just exist to separate conflict grievances and other grievances. This is the first session of the Wintreath Union and hopes are high for the organization.

The person in charge of the Union are the Speaker Of The Nations. The Speaker of Nations is in charge of the speaking order of nations and is in charge of maintaining order in the Union. The current Acting Speaker of Nations is Mr Edward McAllen. All staff of the Wintreath Union abandon their national allegiances are get special passports.

Acting Speaker Of The Nations Edward McAllen

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fwww.conservapedia.com%2Fimages%2Fthumb%2Ff%2Ff4%2FSenatorJohnEdwards.jpg%2F200px-SenatorJohnEdwards.jpg&hash=b75f65d2c844f7d26adf4590a5cc8a3c)

Edward McAllen was a politician in the Confederate Senate of North Gralend and became a diplomat for them some time later. He became Speaker of the Nations through deft maneuvering and by becoming a driving force for the Wintreath Union, getting several hesitant nations, including North and Southern Gralend, involved in the Union. He's charming, diplomatic and wants to do good... so he says. There are rumors of how...ruthless he is in the Confederate Council. Either way, now he is Speaker of the Nations.
Title: Wintrean Union [Factbooks]
Post by: Commander_Zemas on March 13, 2016, 04:57:01 AM
Maybe the name should be more Scandinavian lol
Title: Wintrean Union [Factbooks]
Post by: Barnes on March 13, 2016, 05:12:30 AM
I like it, but I worry that the fact that diplomat abandon their national citizenships will cause major political issues in their home countries.
Title: Wintrean Union [Factbooks]
Post by: Arenado on March 13, 2016, 06:32:34 AM
Maybe the name should be more Scandinavian lol

Supposedly he is a North Gralend politician, like I said McAllen is just supposed to be a temporary place holder unless everyone is OK with him being Speaker of the Nations, and that's assuming everyone is OK with the current model.

And some other pesky guy took Dag Hammerskold :]
Title: Wintrean Union [Factbooks]
Post by: Arenado on March 13, 2016, 06:34:39 AM
I like it, but I worry that the fact that diplomat abandon their national citizenships will cause major political issues in their home countries.

Oh no no no, not the delegates, they don't abandon citizenship, just the people who directly work for the Union.
Title: Wintrean Union [Factbooks]
Post by: Barnes on March 13, 2016, 07:03:04 AM
Thanks for clarifying!
I'll probably write my factbook up tomorrow and save it in a word processor until we figure out where to post them.
Title: Wintrean Union [Factbooks]
Post by: BraveSirRobin on March 15, 2016, 10:14:34 PM
The Unified Soviet Republics of Robbia
Proletarians of the World, Unite!!

(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forig00.deviantart.net%2F854a%2Ff%2F2014%2F097%2F0%2F3%2Falternate_flag_of_the_soviet_union_by_alternateflags-d7di1uy.png&hash=0f7284886c8c1dac49a7a58027b214fa)

Introduction
  Formed more than two centuries ago as the result of an incompetent Imperial Family and massive corporate exploitation of the populace, the Unified Soviet Republics of Robbia began as a revolt of university students in the capital, Gorod Imperatora (renamed Gorod Revolyutsii).  It gradually spread across the Robbian Empire, but did not gain complete control of the Empire until the Imperial Guard turned on the Emperor and massacred the remaining nobility in the months afterward. 

This unexpected turn of events was largely a result of the mostly conscripted military refusing to kill the revolting proletariat, which expedited the revolution and increased the stability of the successor state quite substantially.
Geography
  The Unified Soviet Republics of Robbia are quite diverse geographically, with a great deal of arable land on the flatter northern and western halves of the subcontinent, and with most extractive industries (forestry, logging, mining) concentrated in the mountain range on the southern half west of the isthmus of Robbia. 

Natural hazards are generally limited to rockslides and extreme temperatures in the mountain ranges, with a limited degree of volcanism and earthquakes concentrated again in the region with the largest number of mines and forests. 

Environmentally, the agricultural regions in the north and in the west are much more environmentally stable.  Most heavy industry is concentrated near the large iron mines in the southeast mountain range, and consequently that area suffers from the most pollution problems.  The Party, however, is working on decreasing greenhouse gas emissions, and the country is rapidly moving to more reliable and cheaper nuclear power from Thorium reactors. 
People and Society
Nationality
Noun: Robinian(s)/Soviet(s)
Adjective: Robinian/Soviet
Ethnic Groups
Robinian: 88%
Aldronian: 9%
Other: 3%
Languages
Novyy Robinian (Offical), Staryy Robinian (Official), (English?)
Religion
Church of Robbinia: 42%
Aldronan: 7%
Atheist/None: 51%
Population
Approximately 373.1 million persons
Age structure
0-14 years: 23.02%
15-24 years: 18.77%
25-54 years: 44.81%
54+ years: 13.40%
Government
  The government of the Unified Soviet Republics begins and ends with the Party.  All power comes from and enters into it.  Began after the revolution and the disposal of the imperial family, the Communist Party of Robbia seized control of the society almost as quickly as the previous power in the society was destroyed, again, largely a result of support from the former imperial military.  A new system of government was devised, consisting of a unicameral legislature (The Supreme Soviet of Unified Workers), a meritocratic bureaucracy (various subsections of the departments that each have seats on the Central Committee in accordance with their importance to the survival of the soviet state), the Central Committee of the Unified Soviet Republics, and the de facto executive of the entire country: the General Secretary of the Communist Party and President of the United Soviet Republics of Robbia. 

The Supreme Soviet of Unified Workers
  The supreme legislative body of the Unified Soviet Republics, its power is, in theory, second to none.  It consists of 2242 delegates from the various provinces of the Republics, with the delegates being divided in proportion to the population of each province. 
Central Committee of the Unified Soviet Republics
  Nominated by their respective department councils and confirmed by the Supreme Soviet of Unified Workers, the Central Committee controls most of the running of the country, as they have traditionally been the most powerful force in the country since the revolution, originally a result of the Supreme Soviet of Unified Workers only meeting once per year, at the People's Congress.  But as the Supreme Soviet begins to operate more like a full time legislature, the Central Committee's power has weakened; this is largely the result of a great influx of new, idealistic provincial legislators.  However, it is unlikely that this fresh blood in the traditionally meritocratic system will affect much, as all candidates must be vetted by the Party before running for election.  There are approximately 70-90 members of the Central Committee at any one time.
General Secretary of the Party and President of the Unified Soviet Republics of Robbia
  The highest office in the entirety of the Unified Soviet Republics, the General Secretary of the Communist Party and President of the Unified Soviet Republics is a member of the Standing Committee of the Central Committee, and is elected by a 2/3 vote of the Central Committee.  S/he is then confirmed by a simple majority vote of the Supreme Soviet of Unified Workers. 

The General Secretary and President is the supreme commander of all Soviet military forces, and also the direct head of the RUSIB, to ensure that the agency remains loyal to the government, and not vice-versa. 
Economy
Energy
Communications
Transport
Military and Security
  As they see themselves constantly threatened by an invasion of the greedy capitalist bourgeoisie, the Unified Soviet Republics invest heavily in their military forces, and maintain strategic bunkers across their territory. 

Unified Soviet Army
  Though the largest armies ever fielded on the land now currently occupied by the glorious Unified Soviet Republics of Robbia, the Unified Soviet Army is actually one of the more underfunded sections of the Soviet Armed Forces, but it makes up for it with sheer size.  The Unified Soviet Army contains nearly 16,000,000 soldiers and first-tier reservists, as most young males choose to serve in the Army for their compulsory two-year national service.  (Most females go into medicine or education, two highly respected fields in Soviet society, but females are not allowed into the very socially conservative Soviet Army.) 

All Soviet Army personnel are sorted into the Army's 646 different divisions of 25,000 soldiers and support personnel, with each division specialising in a different type of warfare or combat support role.  (Ex:  Airborne, Seebees, Urban Warfare, Jungle Warfare, Armoured Warfare, Artillery, etc.)
Unified Soviet Navy
  The Soviet Navy is the one of the highest, if not the highest, priority of the Unified Soviet Republics when it comes to security.  Well funded and excellently maintained, the Navy is without a doubt the first line of steel that anyone foolish enough to attack the motherland must penetrate in order to reach the coasts of mother Robbia.  The forces of the Unified Soviet Navy are unparalleled; and no service is willing to go further to ensure that the Unified Soviet Republics of Robbia are able to continue the Glorious Revolution of the World's Workers than the Navy. 

Much of the Unified Navy's budget is concentrated on submarine and aircraft carrier construction, as power projection and deterrence are the highest priorities of the state. 
Unified Air Force
  Though it lags behind the Unified Soviet Navy in terms of funding, and though its aircraft are largely out of date, UAF strategy relies heavily on large quantities of fighter and bomber aircraft, and place less emphasis on technological air superiority.
Robinian Unified Soviet Intelligence Bureau
  One of the greatest stabilisers of the Unified Soviet Republics, RUSIB controls both the borders of the Unified Soviet Republics and operates frequently in government-controlled corporations to ensure that fear outweighs the prospect of riches for executives of state corporations.  (Persons found abusing their positions of authority are brutally dealt with by RUSIB.  The organisation certainly isn't known for its compassion and understanding.) 
Ballistic Missile Command
  With control over the mainstay of the Soviet Nuclear Deterrent (550 land-based ICBMs), the Soviet ABM supply, and over the entirety of Soviet anti-satellite and anti-aircraft capabilities, BMC is a generally defence-oriented section of the military, with its chief mission being to ensure that no country may carry out a first strike operation against the Unified Soviet Republic without they themselves being destroyed as well.
State Satellite Agency
  A well-oiled intelligence gathering and propaganda-dispensing machine, the SSA is sufficiently funded and also maintains a civilian research department with the eventual goal of colonising the cosmos.  Currently the manned space programme is undergoing a massive revitalisation, as it has been concluded by the SSA that a newer, cheaper form of manned spaceflight may be reached by temporarily suspending the programme and diverting all funds from what would be actual flights to the manned space programme's research department.  So far the results are promising, and a modernised, efficient design seems possible in the next decade. 
Transnational Issues
  The Unified Soviet Republics, on a transnational scale, neither seeks large numbers of allies nor operates puppet governments; the Communist Party of Robbia believes that the operation of puppet governments is more expensive than simply diverting funds directly to the Soviet Military for defence. 

The main concern of the Unified Soviet Republics internationally is the maintenance of stable international trade, which they are willing to go to great lengths for.  Recently, a committee on trade and commerce recommended to the Office of the Central Commissar of Trade that the older nuclear submarines, rather than being scrapped, should be refitted as underwater cargo vehicles, and the plan is actually being looked into. 
Title: Wintrean Union [Factbooks]
Post by: BraveSirRobin on March 16, 2016, 04:13:22 PM
Unified Soviet Military Equipment
This section of the Soviet factbook covers the various vehicles and weapons employed by the Unified Soviet Military of Robbia.
Unified Soviet Army
  The following is a list of the vehicles in service with the Unified Soviet Army:
Ground Vehicles
Medium Multirole Armoured Vehicle
  The standard multirole "jack of all trades" vehicle of the Unified Soviet Army, the MMAV of the army is designed to be both cost effective and easy to mass produce, operate, and maintain. 

Price: R 172,000
Quantity: 550,000 (485,000 Active, 65,000 Reserve)
Crew: 4-6, Depending on Variant
Armament: Multipurpose dorsal turret, armament depends on variant.
Max Speed: 90 kph
Max Range: 500 km
TR-007 Medium Tactical Truck
  The standard cargo vehicle of the Soviet Army, designed to be cheap and effective. 

Price: R 140,000
Quantity: 120,000 (110,000 Active, 10,000 Reserve)
Crew: 2
Armament: None.  Outfit with a machine gun turret possible
Max Speed: 70 kph
Max Range: 800 km
T-09 "Manicore" Main Battle Tank
  The main battle tank of the Unified Soviet Army, designed with survivability, low cost and easy maintenance as top priorities. 

Price: R 5,889,000
Quantity: 32,220 (30,330 Active, 1,890 Reserve)
Crew: 5
Main Armament: 125 mm smoothbore gun (48 Rounds)
Secondary Armament: 3-8 mm VMG-6 machine guns with 2,100 rounds.
Max Speed: 52 kph
Max Range: 466 km
Barshov-class IFV B-__
  The primary IFV of the Soviet Army, the Barshov-class IFV is an exceptionally well-rounded anti-infantry vehicle, and is the primary vehicle of Soviet mechanized infantry divisions. 

Price: R 512,000
Quantity: 95,325 ( 90,000 Active, 5,325 Reserve)
Crew: 3+7
Main Armament: 20 mm autocannon
Secondary Armament: 1 x 7.62 mm (0.30 in) MG (coaxial),
1 x 7.62 mm (0.30 in) MG (anti-aircraft),
2 x 2 smoke grenade dischargers
Max Speed: 115 kph
Max Range: 1020 km
MRAP-4
  The latest in a series of Soviet Mine-Resistant Ambush-Protected Vehicles, the MRAP-4 is primarily employed as a minefield-traversing vehicle, but it has been employed in the past to put down rebellions in major metropolitan areas, and a considerable number of the vehicles are on lease to Soviet State Security (the national police force). 

Price: R 382,000
Quantity: 17,223 ( 16,330 (8,700 SSS) Active, 893 Reserve)
Crew: 3+4
Main Armament: Remote weapon station
Secondary Armament: Firing ports (some versions)
Max Speed: 105 kph
Max Range: 850 km
Army Aircraft
AH-5 "Mauler"
  The fifth Attack Helicopter class of the Unified Soviet Army, the Mauler is one of the principle components of standard army ground offensive operations, servicing advancing units as both a scout and as an effective, reliable anti-armour weapon. 
Crew: 2
Number Built: 1,755+ (Still in production)
Unit Cost: R 33,455,000
UH-8 "Whirlwind"
  The eighth Utility Helicopter class in the unified military, the UH-8 is employed in almost all situations that require a helicopter, and is easily adaptable to suit a wide range of missions from search and rescue to airborne troop deployment to resupply and close air support. 
Crew: 4+12
Number Built: 4,000+ (Still in production)
Unit Cost: R 24,300,000
Unified Soviet Navy
  The Unified Soviet Navy is principally concerned with the maintenance of its ability to easily project power across the globe, and the size and scope of its fleet reflect that desire.
Surface Fleet
Lun-class Ekranoplan GEV
  The sole, technologically sophisticated Ground Effect Vehicle in the Soviet Navy, the Lun class is capable of transporting up to 20 tons of equipment and personnel very rapidly. 

Planned: ?; Building: 40; Completed: 67; Commissioned: 58

Length: 95 m
Displacement: N/A
Decks: 4
Propulsion: 8× Kuznetsov NK-97 turbojet engines, 207.4 kN thrust
Speed: 250 Knots (~460 kph)
Complement: 26
Armament: 4 18-Missile AA Batteries, 4 PI-23 turrets (23 mm), 6 fixed elevation antiship missile batteries
Additional Information
  This actually existed as a project of the IRL Soviet Navy. 
(https://www.thevintagenews.com/wp-content/uploads/2015/10/1_ja8.jpg)
More info here (https://en.wikipedia.org/wiki/Lun-class_ekranoplan)
Robbia-class Aircraft Carrier
  The finest vessels of the fleet.  They generally carry two squadrons of fighter aircraft, and one is attached to each of the six main fleets at all times. 

Planned: 14; Building: 8; Completed: 14; Commissioned: 12

Length: 340 m
Displacement: 108,300 tonnes
Decks: 26
Installed Power: 4 RAC-4 Thorium Reactors
Speed: 32 Knots
Complement: 4,480
Armament: 8 18-Missile AA Batteries, 12 Heavy AA Emplacements (15 mm), 2 railgun antimissile batteries
Aircraft Carried: 75+
Dolphin-class Amphibious Assault Ship
  The mainstay of the Soviet power-projection fleet, the Dolphin-class is designed to put ashore a Naval Infantry Brigade of 2304 Naval Troopers.  The class may also be employed as a small escort carrier, operating with a squadron of jet fighters and utility helicopters. 

Planned: 28; Building: 15; Completed: 23; Commissioned: 20

Length: 270 m
Displacement: 49,300 tonnes
Decks: 20
Installed Power: 2 RLHD-7 Thorium Reactors
Speed: 25 Knots
Complement: 672+2304
Armament: 6 12-Missile AA Batteries, 6 Heavy AA Emplacements (15 mm), 2 railgun antimissile batteries
Aircraft Carried: 25+
Aggressor-class Amphibious Transport Dock
  A multipurpose vessel designed to accomplish strategic roles not important enough to devote an entire carrier task force or amphibious assault group to, the Aggressor-class is capable of long-term deployment without support and is one of the most survivable vessels in the Soviet Fleet.

Planned: 60; Building: 19; Completed: 43; Commissioned: 41

Length: 208 m
Displacement: 25,400 tonnes
Installed Power: 1 RLTD-7 Thorium Reactor (Backup: Diesel)
Speed: 25 Knots
Complement: 370+768
Armament: 4 30 mm Defence Guns, 2 12-Missile AA Batteries, 6 Heavy AA Emplacements (15 mm), 2 railgun antimissile batteries
Aircraft Carried: 10+
Landing Craft: 4 LCU-1s (Landing Craft Utility)
Type 12 DDGN
  The mainstay of the Soviet Navy, easy to manufacture in massive quantities and very durable, the Type 12 Guided Missile Destroyers are constantly being churned out by the People's Construction Yards of Vorduk.  Many of the vessels are assigned skeleton crews for maintenance in the various ready reserve fleets that can be activated in a 12-hour period. 

Planned: ?; Building: 40; Completed: 240; Commissioned: 240 (Inactive Ready Reserve: 40)

Length: 170 m
Displacement: 10,450 tonnes
Installed Power: 4 49,370 SHP Diesel Engines
Speed: 32 Knots
Complement: 302
Armament: 2 127 mm Naval Guns, 2 12-Missile AA Batteries, 4 Heavy AA Emplacements (15 mm), 2 antimissile batteries, 2 torpedo tubes, 96-cell Vertical Launch System, 2 SRBOC Antiship Missile Countermeasure Launchers
Aircraft Carried: 2 Multirole Helicopters
Vigilance-class Frigate
  The vessel employed for the greatest number of missions in the entire Soviet Fleet, the Vigilance-class Frigates are cheap, deadly, and advanced. 

Planned: ?; Building: 50; Completed: 350; Commissioned: 330 (Inactive Ready Reserve: 30)

Length: 140 m
Displacement: 6,645 tonnes
Installed Power: 4 34,370 SHP Diesel Engines
Speed: 35 Knots
Complement: 140
Armament: 4 × VLS with up to 32 SM-2 IIIA surface-to-air missiles (Mk 41 VLS)
2 × VLS with up to 24 RIM-162 ESSM (Mk 56 VLS)
8–16 × Harpoon Block II SSM
1 × Oerlikon Millennium 35 mm Naval Revolver Gun System CIWS
2 × OTO Melara 76 mm
2 × dual MU90 Impact ASW torpedo launchers
Aircraft Carried: 1 Multirole Helicopter, with Helicopter Deck and Hangar.
Protector-class Battlecruiser
  Arguably the most versatile vessel in the Soviet Navy, the Protector-class Battlecruisers are nuclear powered are capable of supporting and performing a variety of missions with their modular weapons systems and vast quantities of onboard power.  Their only downside is their cost, which has prohibited the USN from introducing the cruisers into the fleet on a massive scale.

Planned: 52; Building: 20; Completed: 32; Commissioned: 30 (Inactive Ready Reserve: 4)

Length: 270 m
Displacement: 25,600 tonnes
Installed Power: 2 RBC-3 Thorium Reactors
Speed: 33 Knots
Complement: 520-770 (varies depending upon mission)
Armament: 2 x PK-2 Decoy dispensers (400 rockets) (Electronic Warfare, Decoy)
4 × VLS with up to 64 SM-2 IVA surface-to-air missiles (Mk 43 VLS)
6 × 12-missile USN-44/RR ASW Rocket Batteries
18 × Mk.78 Short Range Tactical ABMs
18 × Mk.78 Short Range Tactical Ballistic Missiles
192 × MK 55 OTO Point Defence SAMs
16 × OTO Melara 76 mm guns
2 × dual MU90 Impact ASW torpedo launchers
2 × Mission Variable Modular Weapons Bays
Aircraft Carried: 3 Multirole Assault Helicopters, 12 multirole Mk.VIII V/TOL Drones.  Takeoff Deck and Armoured Hangar
Submarine Fleet
Nimrod-class SSGN
  The backbone of Soviet submarine forces, the Nimrod-class SSN is the multipurpose submarine of the navy. 

Planned: 72; Building: 18; Completed: 56; Commissioned: 52

Length: 128 m
Displacement: 8150 tonnes
Installed Power: Dual SGN-9 Reactors
Speed: 31 Knots
Complement: 144
Armament: 18 multipurpose vertical launch tubes, 4 torpedo tubes.
Coda-class SSBN
  The primary nuclear deterrent of the Soviet state is the Coda class.  Constantly on deterrence patrols around the world, deployed for months at a time under the strictest radio silence, they are truly forces to be reckoned with, capable of leveling entire nations at the press of a button, in the event of a first strike against the Unified Soviet Republics of Robbia.

Planned: 36; Building: 4; Completed: 32; Commissioned: 32

Length: 185 m
Displacement: 25,200 tonnes
Installed Power: Dual SBN-5 Reactors
Speed: 28 Knots
Complement: 172
Armament: 20 Mk.XIV SLBMs, 2 AA missile emplacements on the sides of the sail, and 8 torpedo tubes.
Unified Air Force
A-12 Ground Attack Drone
  Designed to provide close-in fire support for infantry formations, the A-12 Drone is easily replaceable and reasonably effective.
Crew: 0
Number Produced: 3,288
Cost: R 14,770,000
Peregrine-6 Multirole VTOL Fighter
  The most numerous fighter aircraft in the UAF Fleet, is employed for a variety of missions and contains four modular, mission-specific weapons platforms on its wings. 
Crew: 1
Number Produced: 4,500+ (still in production)
Cost: R 24,398,000
Peregrine-6T VTOL Trainer
  The mainstay of the Robbian non-simulator training fleet, the Peregrine-6T is capable of being refitted with actual weapons in the event of a large-scale, long term conflict.
Crew: 2
Number Produced: 3397+ (still in production)
Cost: R 20,876,000
B-1D Carnivore
  The main UAF strategic bomber, the B-1D Carnivore is a reliable, if aging, bomber capable of carrying a nuclear or conventional payload. 
Crew: 4
Number Produced: 497
Cost: R 269,415,000
B-2F Wraith
  The only UAF heavy strategic stealth bomber in service, the Wraiths are a relatively new addition to the UAF air fleet, and are reasonably well-maintained.  They are capable of completing missions that require nuclear, chemical, or conventional payloads. 
Crew: 8
Number Produced: 55
Cost: R 676,990,000
C-017 Heavy Cargo Carrier
  The mainstay of the Soviet airlift fleet, the C-017 strategic/tactical airlifter, capable of transporting up to 88 tons of cargo or 140 troops (118 paratroops) and equipment. 
Crew: 3-7 (varys by mission/variant)
Number Produced: 389
Cost: R 168,050,000
C-022 Strategic Airlifter
  The C-022 cargo aircraft are capable of transporting approximately 140 tons of cargo as well as abnormally large loads. 
Crew: 9 (5 minimum)
Number Produced: 162
Cost: R 122,090,000
C-077 Transport Aircraft
  The standard Soviet military transport aircraft, capable of carrying 50,000 lbs of cargo to the various Soviet military bases across the world. 
Crew: 5
Number Produced: 1875
Cost: R 30,015,000
Sentinel-class Hoverfighter
  The first of its kind in the Unified Soviet Air Forces, the Sentinel Hoverfighter is designed as a stealth air superiority fighter.
Crew: 3
Number Produced: 128 (742 on order)
Cost: R 112,125,300
RUSIB
  The Soviet Intelligence Bureau, it also is tasked with border security and criminal apprehension.  It employs various advanced and customised vehicles to accomplish their diverse range of missions. 
U-25 High-Altitude Reconnaissance Aircraft
  Little is known about the capabilities and operations of the U-25 outside of Unified Soviet Intelligence Command, and RUSIB keeps a tight lid on its fleet of aircraft.
Crew: 5
Number Produced: 30+
Cost: R 193,574,000
ST-44A "Stella" Utility Automobile
  An iconic vehicle within the Unified Soviet Republics, and a vehicle capable of coming in many surprising chassis outside of it.  They are heavily armoured, carry great amounts of surveillance equipment and various field equipment. 

Price: R 595,000
Quantity: 4,570
Crew: 1-2
Main Armament: Dual concealed VMG-6 8 mm machine guns with 4000 rounds total
Secondary Defense Systems: Bulletproof windows, various armoured components, 15-km radar system, satellite telephone system, tire slashers (all four wheels), smoke screen, autopilot system, rear oil and nail dispensers. 
Max Speed: 250 kph
Max Range: 750 km
Spoiler
(https://upload.wikimedia.org/wikipedia/commons/e/e0/2009_Rolls-Royce_Phantom_%283C68%29_coupe_%282015-01-25%29_01.jpg)
TBC
Ballistic Missile Command
  Tasked with the maintenance of the balance of power globally and with the continued development and sound deployment of Soviet Nuclear Weapons systems across the Unified Soviet Republics, Ballistic Missile Command maintains various ground-based dug-in and mobile medium and intercontinental ballistic and antiballistic missile systems.
Vindicta IV ICBM
  The mainstay of the Soviet Nuclear Deterrent.

Manufacturer: SOVIET BALLISTIC PLANT BAROYGRAD
Cost: R 15,000,000/UNIT
Operational Range: 15000 KM
Flight Altitude: 1150 KM
Speed: 30000 KM/HR
Accuracy: 100 M (CEP)
Blast Yield:  VARIABLE 400-900 KT
Launch Platform: MISSILE SILO
Number Currently Deployed: 1584 (11 Locations)
Praetor VII ABM
The mainstay of the Soviet Antiballistic Missile Defences.

Manufacturer: SOVIET BALLISTIC PLANT BAROYGRAD
Cost: R 25,000,000/UNIT
Operational Range: 12000 KM
Flight Altitude: 1550 KM MAXIMUM INTERCEPT ALTITUDE
Speed: 32000 KM/HR
Accuracy: 5 M (CEP)
Launch Platform: VARIOUS, PREDOMINATELY MOBILE LAUNCH
Number Currently Deployed: 3947 (Mostly in Northern USR with present Gralend situation)
TBC
TBA
State Satellite Agency
Aurora Space Stations
  Designed to safely support crews of 25 persons, the Aurora space stations sport hydroponics bays, artificial gravity generated by station rotation (approximately .7 g), and various utility compartments capable of refitting for military use.  While they technically are considered scientific outposts, the Aurora class stations are capable of supporting contingents of armed SSA Police if such a presence is deemed necessary.
Crew: 25
Number Produced: 8 Stations produced, 7 orbited
Cost: R 45 Billion Each
Locations: Various. 6 geosynchronous orbit, one heavily modified at L1 Lagrange point as Interplanetary Launch Station
Total Program Cost: R 371.77 Billion
Torolev Anti-Satellite System
  Designed by military scientist Alexander Torolev, the Torolev Anti-Satellite System is a network of 24 geosynchronous satellites capable of jamming signals and launching missiles at enemy satellites.
Crew: Unmanned
Number Produced: 35 Satellites Manufactured, 25 orbited (1 subsequently de-orbited after weapons test)
Cost: R 1.2 Billion per orbited satellite
Location: Various geosynchronous orbits
Total Program Cost: R 33.4 Billion
Class 4 Shuttle
  The mainstay of the Soviet spacefleet, the Class 4 Shuttle is an SSTO launched from 15 km in atmosphere by the heavily modified twin-fuselage jet transport aircraft christened the Hermes-S4.
Crew: 36 passengers (4 crew)
Cargo: 23500 kg
Cost: R 310,000,000
Number Produced: 35 (+9 Hermes transports)
Total Program Cost: R 25.8 Billion
Title: Wintrean Union [Factbooks]
Post by: Barnes on March 21, 2016, 04:20:46 AM
I at least uploaded the bones of my factbook somewhere on the prevous page. I'll update it from time to time when I think of information.
Title: Wintrean Union [Factbooks]
Post by: Arenado on March 21, 2016, 04:25:11 AM
Speaking of which, every one who has not finished their Factbook, please finish it.
Title: Wintrean Union [Factbooks]
Post by: Cinciri on April 07, 2016, 11:41:19 PM
Yaim Rusur Factbook

Government
Yaim Rusur is a democratic socialist nation with the leader of the nation known as the Adate'lore. Government and the state owns all industry.
Military
Yaim Rusur has a very powerful military for its population density, as everyone, male or female, is in service, arms industry is very powerful with many tanks and armored transports as well as an acceptable navy and Air force. the population acts as a form of militia with combat skills taught from a young age in schools.
 
Ground Forces
The Yaim Rusurian Ground Forces known as the Trat'adeshalar, are the most funded branch of the military and are comprised of most of the citizens Yaim Rusur has at that moment. The soldiers (Verde) are trained from birth to be brutally efficient in combat, and are skilled in many forms of weapons and martial arts. The armored vehicles utilized by the Ground Forces are some of, if not, the best in Wintreath, with no obvious drawbacks in firepower, protection, crew comfort, or mobility. There are 10 separate Main Battle tanks in service, each designed for a specific type of war, 20 APC, with varying levels of armament, and another 30 different AFV types for individual types of  missions. The Army itself is broken up into 5 categories: Armored Core (usage of vehicles), Foot Troops (Armed with standard rifles and other weapons), Marksmen Core (Snipers, DMRs, and anti materiel rifles), Air core (Purely ground support aircraft, though this also includes removal of enemy ground attack aircraft), and the Supercommandos, called the Ori'ramikad. These troops are the most deadly and highly lethal. they carry out missions such as assassinations, search and rescue, search and recover, search and destroy, and key location capture and protection operations. It was with these troops that Yaim Rusur became a nation and continued to grow, by cutting off command with the ori'ramikad and then steamrolling the rest of the enemy with ground forces.
Airforce
The Yaim Rusurian Airforce ( Abiik'traat) is nothing shorter than acceptable. It is comprised of planes that have undergone some of the most intense modernization programs in history, as new plane designs are decided to be non-necessary by the High Command (Essentially the Yaim Rusurian Parliament though much smaller) of the Yaim Rusurian army. The main aircraft is the C-37(2) figher bomber, C standing for can'gal, fighter aircraft in the Yaim Rusurian dialect of Mando'a. This aircraft resembles quite strongly the real life Q-5 Fatan chinese plane, with differences in the nose, wings and weaponry.
Navy
Without a doubt the most pitifully underfunded portion of the Yaim Rusurian military. The Navy only possess 3 Battleships, and while quite heavily armed and armored, lacks speed provided by modern ships. The cruisers are in much better shape, but there is also a limited number of these as well. There is one class of craft, developed indgenuously, called mortar ships. These craft resemble a wider and taller cruiser, with a large flat deck in the front and the bridge in the back. The deck can open revealing a 600mm short barreled howitzer, which is very effective at firing indirectly at enemy ships and directly if needed. The most common however are battle cruisers, with 30 in use. The Yaim Rusurian version of these vessels carry one turret with dual 14 inch (360mm) cannons, and 4 turrets containing smaller caliber canons: One turret with a 203mm autoloading cannon, two with 170mm guns, and a final turret with 152mm gun. The Battlecruisers also carry a anti air weapon system with a rotary 30mm cannon for fast craft, 4 57mm guns for slower aircraft, and missiles as a anti-ship missile defense. The Navy also has several aircraft carriers that dual serve as troop carriers until they need to be deployed by landing craft

Economy
The economy is driven very strongly by the Arms Industry, with most funding going towards Defense, and we are willing to sell to other less armed nations. The national currency is the ve'vut, and the ve'vut is equal to .4 Euros.

People
Very patriotic, and have a strong sense of brotherhood, and all people are viewed as equals. Difference between male and female is purely sexual, and women often take offense when referred to as dainty or cute, as it would be a sign of weakness to them and thus taken as a challenge. (Fair warning to any men who might be browsing).

Geography
Due to a nomadic past, the environment is the last thing Yaim Rusur concerns itself with, as making everyone settle in one place is more important and the people do not require crops to live as much, and thus the landscape is fairly barren with a few rainforests which are being removed for mining purposes.

Foreign Policy
The land of Yaim Rusur attempts to be open to those it trusts, and those it trusts are mostly the nations of the Wintreath region, and will remain loyal to them. Just because Yaim Rusur has a powerful army this does not mean they wish to use it often as losing fellow brothers and sisters is saddening to the community, but when they are threatened, violence is usually the answer.

Education
Education is fairly standard to that of modern nations, 95% of people are literate in at least 2 languages, typically this includes Mando'a, the native language of Yaim Rusur, and either English, Russian, or Slovak/Czech (depends on school). Physical education is less about sports and more similar to that of basic training, in order to prepare children for their life-long service. Most popular topics in schools and University are Industry, History, and mechanical engineering.


If any other information is wanted I can gladly add

Cin'ciri Wren, Adate'lore of Yaim Rusur.
Title: Wintrean Union [Factbooks]
Post by: Arenado on April 08, 2016, 12:41:40 AM
Yaim Rusur Factbook

Government
Yaim Rusur is a democratic socialist nation with the leader of the nation known as the Adate'lore. Government and the state owns all industry.
Military
Yaim Rusur has a very powerful military for its population density, as everyone, male or female, is in service, arms industry is very powerful with many tanks and armored transports as well as an acceptable navy and Air force. While only a 2 year required service is written in law, the population acts as a form of militia with combat skills taught from a young age in schools.
 

Economy
The economy is driven very strongly by the Arms Industry, with most funding going towards Defense, and we are willing to sell to other less armed nations. The national currency is the ve'vut, and the ve'vut is equal to .4 Euros.

People
Very patriotic, and have a strong sense of brotherhood, and all people are viewed as equals. Difference between male and female is purely sexual, and women often take offense when referred to as dainty or cute, as it would be a sign of weakness to them and thus taken as a challenge. (Fair warning to any men who might be browsing).

Geography
Due to a nomadic past, the environment is the last thing Yaim Rusur concerns itself with, as making everyone settle in one place is more important and the people do not require crops to live as much, and thus the landscape is fairly barren with a few rainforests which are being removed for mining purposes.

Foreign Policy
The land of Yaim Rusur attempts to be open to those it trusts, and those it trusts are mostly the nations of the Wintreath region, and will remain loyal to them. Just because Yaim Rusur has a powerful army this does not mean they wish to use it often as losing fellow brothers and sisters is saddening to the community, but when they are threatened, violence is usually the answer.

Education
Education is fairly standard to that of modern nations, 95% of people are literate in at least 2 languages, typically this includes Mando'a, the native language of Yaim Rusur, and either English, Russian, or Slovak/Czech (depends on school). Physical education is less about sports and more similar to that of basic training, in order to prepare children for their life-long service. Most popular topics in schools and University are Industry, History, and mechanical engineering.


If any other information is wanted I can gladly add

Cin'ciri Wren, Adate'lore of Yaim Rusur.

Seems OK.
Title: Wintrean Union [Factbooks]
Post by: Lapoc on April 25, 2016, 04:01:33 AM
Lapoc

Government
Socialist nation. Prioritizes equality. Strong dislike of business. Will prioritize welfare over economical gain. Is fairly open and largely controlled by the people.
Military
Very small, mostly imported. Due to small numbers, guerilla tactics are taught. Not likely to be a strong military ally.
Own Weapons
CT-13: Mobile defensive turrets. Propulsion: twin diesel engines powering quadriple spiral drive (as seen here: https://i.ytimg.com/vi/RbDe5dEu07I/hqdefault.jpg). 300mm thick half-dome turret, dual 122mm autoloader long guns. Spiral drive angles downward to burrow into soil to hide hull, which holds crew, engine, control systems, and ammunition. Intended for defense. Maximum speed: 20 km/h.

CN "Oguretz" class submarine: Very small submarine, about 15 metres long. Practically unarmoured, nuclear powered scout/ defense vessel. Four torpedo tubes, but crew normally load modified harpoons into them to hunt large fish. The crew consists of five- a navigator, engine specialist, two targeting specialists, and a life support specialist. Has enough torpedoes for two full volleys. Maximum speed: 15 knots.
Economy
Somewhat strong. Government works a communist economy, so all businesses are government controlled. Most citizen needs are met through government welfare, so the high tax rate is not as bad as it seems.
People
Fairly standard. Not excessively patriotic. Enjoy their many given freedoms. Blue eye colour more common than average humans. Absolutely love pets, especially mudcrabs (the national animal).
Geography
Mostly flat terrain with a large amount of clay in the soil. Not well suited for farming. Environment is well taken care of. Not a large amount of forests, resources such as oil, ore, and natural gas are not harvested if it harms the environment.
Foreign Policy
Due to the Clayian belief that all are to be treated as equally as is possible/reasonable, foreign aid is often given if possible. All countries assumed friendly and peaceful until proven otherwise.
Education
Prioritized. Mathematics and sciences are considered most important. Higher education (i.e. college and university) is free and strongly encouraged.
History
Initially a small colony of well trained refugees from regional wars who escaped to the Chekin clay fields that banded together (as the clay fields and surrounding area were thought useless, no country had desire to claim them) to form a small government. As civil wars occurred, the population rose swiftly. As many of the refugees were already skilled in some form of trade, the new country learned how to effectively use the surrounding environment without major damage.

There were no major wars in the recent time, although some Lapoc military members have volunteered as relief forces, and engineers have collaborated with Yaim Rusur to create mechanisms of war.
Title: Wintrean Union [Factbooks]
Post by: Arenado on April 25, 2016, 05:35:18 AM
I'm going to use Yaim Rusur's format because I'm awful at formatting.

Government
Socialist nation. Prioritizes equality. Strong dislike of business. Will prioritize welfare over economical gain.
Military
Very small, mostly imported. Due to small numbers, guerilla tactics are taught. Not likely to be a strong military ally.
Economy
Very poor. Government refuses to help businesses. Most citizen needs are met through government welfare, so the high tax rate is not as bad as it seems.
People
Fairly standard. Not excessively patriotic. Enjoy their many given freedoms.
Geography
Mostly flat terrain with a large amount of clay in the soil. Not well suited for farming. Environment is well taken care of.
Foreign Policy
Due to the Clayian belief that all are to be treated as equally as is possible/reasonable, foreign aid is often given if possible. All countries assumed friendly and peaceful until proven otherwise.
Education
Prioritized. Mathematics and sciences are considered most important.

You know you can be a bit more detailed than that, right? In any case, accepted.
Title: Wintrean Union [Factbooks]
Post by: Lapoc on April 25, 2016, 05:39:27 PM
You know you can be a bit more detailed than that, right? In any case, accepted.

Detail added.
Title: Wintrean Union [Factbooks]
Post by: Bodobol on May 09, 2016, 12:09:46 AM
I've fleshed out my political parties, adding a subsection for them under the 'Government' section (even includes a handy excel spreadsheet!). On the to-do list is some fleshing out of the military and major cities and highlighting the diversity between the provinces,  but I'll probably make sure to write an IC post first considering my slow working pace.

Edit: I've also added a flag. As you can probably determine for yourself, I am no vexillologist. :P
Title: Wintrean Union [Factbooks]
Post by: BraveSirRobin on May 12, 2016, 04:33:56 PM
Updated Air Force section of military to include strategic cargo aircraft and the like.  Pretty mundane stuff. :)
Title: Wintrean Union [Factbooks]
Post by: BraveSirRobin on August 26, 2016, 01:46:31 PM
Added battlecruiser to USN surface fleet.
Title: Wintrean Union [Factbooks]
Post by: BraveSirRobin on August 28, 2016, 09:38:16 PM
Formatted everything to look way cooler.  Also stumbled upon old Soviet military projects and had some fun there. ;)
Title: Wintrean Union [Factbooks]
Post by: Arenado on September 15, 2016, 03:05:40 AM
Added personal bios for the 4 party leaders.
Title: Wintrean Union [Factbooks]
Post by: Ashton Mercer on October 02, 2016, 07:50:51 PM
The Republic of Thalasus

At a glance
WIP

Geography
Thalasus is composed of largely tropical islands with dense urbanization along the coasts. One the main island, Vascaro, urbanization gets less dense as you approach the center of the islands, which are dominated by large hills scattered with terraced farms, beautiful homes for the wealthy, and a tall volcano, the famous Mt. Christo. The hills are scattered with artisan wells and small streams, providing the largest domestic source of fresh water.
The smaller, lower islands are almost entirely city, with Farbanti in the north, Jacinto in the middle, and San Salvacion in the south. The islands are scattered with small volcanoes that largely serve as power production centers for the urban landscapes. Instead of mountains and hills, these cities are dominated by superstructures and skyscrapers.

History
Thalasus has a complicated regional history, full of societal upheavals and immigration. Archaeologists have conflicting views on how the islands were originally peopled: some believe they have evidence native Thalasians (known as "Thal'hem" people) arrived on the island around 10,000 BCE when water levels were low enough for a land bridge to come from the neighboring continents, but others hypothesize that ethnically Thal'hem humans sailed from the same continents a few thousand years later when waters were warmer and easier to travel.

The Thal'hem people spread across the isles and made tribes and later kingdoms that were constantly at war with each other. They developed their own culture and religion, which centered around their god-kings and a myriad of animistic and abstract spirits. Life continued in this way for thousands of years, with societies slowly and slowly growing more and more advanced, eventually making their own alphabet and understanding some of the concepts of metallurgy, smelting copper and gold as far back as 1000 CE. Trade with nearby small nations was limited but lucrative, and tales of the riches of Thalasus were spread far and wide.

Then, in 1593 CE, the Spaniards arrived. Colonizers from a distant continent, these ethnically white invaders came supported by a mysterious king. Although Thal'hem maritime and military technology was advanced when compared to their neighboring people, they paled in comparison to the large, cannon-filled ships that were now dotting their shores. The conquest of the Thal'hem kingdoms was as brutal as it was short: their alphabet was lost forever and almost a million Thal'hem (50% of the initial population) died in the resulting wars and plagues. Colonization of the islands began immediately, with the surviving Thal'hem becoming a race of slaves for the production of spices and sugarcane under white Spaniard rule for the next 207 years. Around this time, Mestizo ("mixed race") people became a significant percentage of the population, and Spanish became the written and spoken of the region. However, the Thal'hem language and warrior culture did not die, as the oppressive Spaniards would soon find out...

To be continued

Government
TBW

Economy
TBW

Demographics and Culture
TBW

Military
TBW

Major Cities
TBW

Important People
TBW