Pages: [1]

Team Victories?
Posts: 6 Views: 1473

Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • For the next game I'm considering allowing for allies and alliance victories. The way it would work is that players would be able to ally with each other, and if everyone left in the game are all in the same alliance then they would all win. However, alliances would need to be careful of who they allow in, since allies would be able to see each others' base coordinates, meaning that someone that's less than honorable could betray the alliance, leave it, and then target their bases.

    Mechanically, forming, joining, or leaving an alliance would take up one action, since your character would presumably be working on doing that instead of targeting something. Players would not be able to join an alliance until the turn after it was formed, to prevent cases where alliances are formed late in a round and players that took their moves earlier do not notice and can't edit. Players would only be able to join with the permission of the person who founded it...if the founder does not accept or reject an request to join on the same turn, it will be carried over into future turns until they respond to it either way.
    1 person likes this post: taulover


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,342
    • Karma: 9,616
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • Sounds cool to me. Certainly adds a mechanic beyond just plugging in locations in RNG and trying to second-guess other people's patterns.
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
    • Seeker of Knowledge
    • Posts: 13,189
    • Karma: 4,243
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Doc
  • Citizen
  • Nothing stops someone from targeting their own base. Logically nothing should then stop them from targeting their allies bases.
    Equally, however, there's no restrictions on just saying 'hey that backstabbing fuck's base is at X and Y' upon their sudden (but inevitable) betrayal.
    Safer by far to prohibit leaving alliances.

    Additionally, define 'forming' an alliance. The way its described makes it sound like one person starts it and then other people have the option of joining it, but that seems a bit dumb conceptually since an alliance of one isn't much of an alliance. Its mechanically easier, I suppose, since having two founders would necessitate requiring BOTH to agree (after which if a 4th person wanted to join...a vote?), but it seems like it would be more logical.
    1 person likes this post: taulover
    « Last Edit: November 29, 2017, 07:39:47 AM by Doc »
    Proud Burner
    Doc
    • Posts: 1,518
    • Karma: 1,963
    • it's karma, man
    • Citizen
    • Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • Some thought has to be given to the mechanics, considering that it's a turn-based forum game where people may take their actions and disregard the game until the next round. The mechanics have to be simple for the people playing it and for the person hosting the game.

    Your point about being able to target their own base is valid, so I agree that it should be possible for people to target their current allies' bases. However, I will probably still give people the option to leave an alliance since my feeling is that in time it will allow for more dynamic gameplay...people switching sides and all that.


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,342
    • Karma: 9,616
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • But at the same time, an alliance must immediately kill anyone who leaves their alliance, lest their locations be betrayed. So that effectively means that nobody will want to leave an alliance; it's essentially MAD.
    1 person likes this post: Red Mones
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
    • Seeker of Knowledge
    • Posts: 13,189
    • Karma: 4,243
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Doc
  • Citizen
  • But at the same time, an alliance must immediately kill anyone who leaves their alliance, lest their locations be betrayed. So that effectively means that nobody will want to leave an alliance; it's essentially MAD.
    Exactly what I was asserting. The only way you could do it safely is if you got that one specific item that let you change your base location. But as a corollary, since you need to get it twice in order to be able to change your base location, the moment you get it once, there's a target painted on your back, because your teammates start getting nervous that you'll betray them if you have the opportunity.
    Prohibiting leaving an alliance is the 'safe' option to my mind - that or prohibiting forming an alliance for at least 10 rounds from the start of the game (and if you were gonna do that, I'd then also prohibit forming an alliance if it came down to a faceoff between two people, since, come on, that's kinda lame).
    1 person likes this post: taulover
    Proud Burner
    Doc
    • Posts: 1,518
    • Karma: 1,963
    • it's karma, man
    • Citizen
    • Wintreath Nation
      Logged
     
    Pages: [1]