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Oh, The Places You'll Go In Wintreath...
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Michi
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  • The Tribal Village of Delkanus

    Hidden within one of the forests of Wintreath is a small, shamanistic village known as Delkanus.   The village is home to many of a race known as the Delkani - a race of humanoid beings with animal like features such as having fur/feathers, a beak, tail, and other such traits unique to a specific animal.  Simplistic in nature, the Delkani are a very tight-knit group that is wary of outsiders and their unusual ways.  Most are hunters, gatherers, while some are Watchers (aka guards).

    The leader of the village is a Delkani known as Raul Tigerion.  As his name suggests, he is a taller, more intimidating looking of the Delkani people, and he resembles much of a tiger from his black and white fur, to his facial structure, right down to his eyes and tail.  He leads the village with an even hand and hopefulness to see the village continue on its current path.

    The people hunt in the forest for their source of food, and water is provided by a small river the flows throughout the village.

    Very few have made their way through the forest and lived to speak of it, and fewer have made to and from the village itself.  While its existence has been kept a secret, there are some out there who know of it (such as those that have migrated from there), though in respect of the fierce Delkani, have not spoken of it.

    Being a small, isolated village, they do not cater in the slightest to outsiders.  If one were lucky enough to make it to the village, they would see no inns and no shops for them to go to.  They have entertainment in the form of singing and dancing around the fire on occasion, and other such small festivals of celebration...but normally for continued prosperity and good health of the village and its people.  But if one were to make their way into the village uninvited, they would be either treated by deadly force, or threatened with such force unless they left.

    If one were an invited or welcomed guest, however, the village leader would be more than happy to accommodate them.
    1 person likes this post: Weissreich
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    Michi
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    Michi
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  • Nevarian Cloud Temple

    As the name states, this is a unique Temple that rests within the very clouds themselves.  At least, it rests on the back of a Nimbus Whale, which carries both the clouds and the temple itself across its back as it slowly travels the skies.  What's most unusual is that no matter how the whale travels, be it turning, going upside down, or anything of the like...the temple almost has its own unique laws of gravity as anyone on the grounds/within the temple is unaffected by any sudden or longer changes in the whale's movements.

    While it can be nearly impossible to find the Temple given the constant changing location, there have been many who have done so successfully with the help of either a large animal capable of flight or flying machines.  They find themselves greeted by the large, beautiful white stone building that seems almost impervious to the ravages of the winds as it travels.  Inside one would find a simple, yet still somehow extravagant looking hall filled with candles and with people either praying at some of the various alters, or meditating.  One may also find themselves in one of the other parts of the temple, be it the temple's celestial balcony, or in one of the various bedchambers for those who wish to remain in the temple for longer periods of time.

    It's not entirely recommended to be one of the people staying within the temple for periods of time unless they're one of the more devoted members.  Food is very sparse being as the way to obtain it is very limited.  Merchants are very few and far between, as is trade itself due to the unusual nature of the temple's changing location.  Most travelers come for a short while and leave quickly after to replenish themselves before seeking out the temple once more...though there are the slight few who bear the limits and devote themselves completely.

    It is considered one of the most enlightening places to go for worship, since it is a place that is almost breaching the very heavens themselves.  It has grown quite a bit over time as people's beliefs have, despite the physical nature of the temple itself being almost unchanging since it was created.   But now it is the ideal place for many travelers, missionaries, as well as any would be priests and monks.
    « Last Edit: May 05, 2016, 11:49:18 PM by Pengu »
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    Weissreich
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  • Issedon
    Sitting on the banks of the River Nivogal, the city fortress of Issedon was once the northern jewel in the crown of the De Falvosa Line. It stands watch over the western oceans, wary of the threats that could slip in from beyond the Huggtänder Mountains under the cover of darkness, and its thick foreboding walls mount hidden gearcannon larger than any seen in Wintreath today. Their operation remains a mystery, save for the fact that the Lord of the Tower is the only one permitted by the machines to fire them, a duty borne of ancient magics and rites unknown.

    The city itself sits in the shadow of the fortress that overlooks the natural harbour, seen in the painting behind the outcrop of rock upon which the city stands. Although waterborne trade in the north is rare due to the tempestuous nature of the seas, Issedon has regular contact with the Isle of Bain and the cities of Cain and Bethern. The houses and buildings huddle close together, seeking to trap as much warmth between their eaved roofs as possible, and the streets appear ominous and unforgiving.

    These looks are deceiving. The people of Issedon take their duties of guardianship very seriously indeed, with many holding membership in the City Rangers who ride out to defend the townships and villages in the area from the night terrors and day beasts that trouble them even in this modern era. Whilst they appear stern and short tempered, Issedoni are loyal and hardy, and once a man demonstrates his worth to one, all hold that man in the same esteem. It may be a holdover of the ancient magics that live on in the black stone used for all construction in the city, but Issedon can weather almost any threat the world can throw at it.

    Its surrounding environs, however, are not so forgiving. The mountains and forests amongst which it lies are full of creatures and beasts from the dawn ages, a last holdout of the age of magic that went before the arrival of men in Wintreath. The people, too, are different; some have fur, others fangs, some appear able to vanish into shadow whilst others can move as quietly as snowflakes on the wind. It is a strange land, and one that an adventurer would do well to treat with caution - those who go missing under the dark eaves of the forests are rarely heard from again...

    « Last Edit: Yesterday at 03:06:05 PM by Weissreich »
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  • The Great Wintrean Flatlands

    The Great Wintrean Flatlands is one of the most diverse lands in Wintreath, with about 1,000 different species living there, located in the northeastern region of Wintreath. It starts near Hercle, and stretches all the way down to the mountain range containing Saraneth Falls. In width, these flatlands reach all the way out to cities like Marke an Ghish.

    In the summers, The Great Wintrean Flatlands receive temperatures around 65°F(18°C), and has grasses and small shrubs cover the lands, but few trees. In the Winter, temperatures can drop to about -10°F(-23°C), making it hard for any unprepared species to live in.

    For the animals, most have developed thick fur, allowing them to survive during the harsh winters. Many species are omnivores, switching their diet during each season, warmer seasons they eat local plants, and in the colder seasons, they hunt. These lands are also famous for hunting, with hunting seasons providing plenty of food to last for months.
    4 people like this post: Laurentus, Weissreich, taulover, pacsironeenk
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    Weissreich
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  • Just a quick note: I spelt Hercke wrong on the map :p
    1 person likes this post: pacsironeenk
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  • @Nutjob7 Where s Wolfgang's Peak located?
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  • @Nutjob7 Where s Wolfgang's Peak located?
    If your curious on why I'm asking, I think I might post about something related to it.
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    pacsironeenk
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  • Sorry for my long response time, I don't know if you live in England like me or not, but to me, your post was late at night!

    Anywho, Wolfgang's Peak is supposed to be located at the mountain range near the far north (I forget the name of it).
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    Weissreich
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  • Huggtänder Mountain Ranges, also home to the Devil's Shield and the Algorah Prison :)
    1 person likes this post: pacsironeenk
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  • Döfrander Fort



    This old building was once used as a type of border gate between Wintreath and the Far North. It was run by evil people and smugglers, attemping to poison Wintreath with evil, which was obviously outlawed...

    The outlaws were found out and killed after years of this poisoning. There is not much more to add, other than steer clear of this fort - it is said to be run by trolls nowadays.
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  • Sorry for my long response time, I don't know if you live in England like me or not, but to me, your post was late at night!
    Don't worry, time differences are a pain ;-;
    1 person likes this post: pacsironeenk
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  • Trempus

    Located in the Huggtänder Mountain Ranges, Trempus is pretty much isolated from the rest of Wintreath. This town has adapted to the harsh terrain of the mountains, setting up food sources indented into the mounatains, and finding water springs inside the mountain, and/or melting snow to get water.

    When it comes to Trempus' development, the town is 100s of years behind modern Wintreath, inspiring people to see this living piece of history. Some have decided to look for this town, although only few have found it.
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    Owen123
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                                                    The Knave's Cup
    Type: common
     

     
    Location:
    In a residential district known for its superstitious residents. The street outside is recently paved with worn brick.                                                                                                                                         
    Description
    The inn is a single storey timber framed building, with a smooth stone floor. Accomodations consist of several large rooms with beds and straw mattresses and several hammocks in the common room. A secret door in the cellar opens into a network of tunnels.
    Innkeeper
    The innkeeper is a lewd male halfling named Hobso Diggly.                                                                                                                                     
    Menu
    Roasted Chicken and Millet Bread, Tankard of Perry
    Dried Pork and Dried Peas, Tankard of Beer
    Boiled Lentils, Mug of Beer
    Smoked Duck and Oat Biscuits, Tankard of Beer
    Boiled Sausage and Curd Cheese, Tankard of Cider
    Stewed Oxen and Wheat Biscuits, Tankard of Beer                                                                                                                                             
    Patrons:
    Hone: Female Halfling Assassin, Good. Hone has a long face, with gray hair and soft amber eyes. She wears leather armor and wields a poisoned long sword and dagger. Hone seeks a company of adventurers to rescue her companions from the Sanctum of the Vampire Princess.
    Ames: Male Human Fighter, Evil. Ames is tall, with curly blonde hair and blue eyes. He is insensitive and lazy. Ames seeks a company of adventurers to hunt down and capture the notorious highwayman known as The Fox.
    Ealflert: Male Human Necromancer, Evil. Ealflert is tall, with gray hair and light amber eyes. He is greedy and merciless. Ealflert seeks a company of adventurers to expose a corrupt aristocrat who serves Lamodo the Vampire Lord.
    Gilla: Female Halfling Ranger, Neutral. Gilla has braided silver hair and amber eyes. She wears scale mail and wields a long sword and javelins. Gilla is haunted by the memories of a past life.
    Amer: Male Human Druid, Neutral. Amer has a square face, with copper hair and gray eyes. He wears leather armor and wields a scimitar and dagger. Amer speaks with a whispery voice.
    Sarin: Male Halfling Fighter, Neutral. Sarin is common in appearance, with long silver hair and brown eyes. He is impartial and practical. Sarin seeks a company of adventurers to expose a corrupt aristocrat who serves Lahmaro the Black.
    Kunain: Female Dwarf Ranger, Neutral. Kunain has brown hair and brown eyes, and small ears. She wears leather armor and wields a short sword and javelins. Kunain seeks a company of adventurers                                                                                                                                                                                                                                                                                 

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  • The Lyss Desert

    Contrary from what you may gather from the name, Wintreath is a land with an extremely varied climate. South of frostlake, you can find golden rolling fields, and wide grassy plains. Further south, you can find swamps and deserts. The Lyss is the largest by far, spanning 400 miles across, and 250 miles from top to bottom. The River Lyss runs through the centre of the desert, and the city of Mistrock lays on the edge of it. The Lyss Desert features many outposts, rocky outcrops, stretches of dunes, and pebbled flatlands.
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  • Talvénoloch

    For nearly two thousand years, the established wisdom said that the Edilian Republic - Wintreath's ancient and spiritual predecessor who in truth were almost more advanced than any of the civilisations that followed them - never extended further north than Frostlake itself. Historians and academics alike would laugh at those who suggested that the Edilians had in fact explored nigh on the entirety of Wintreath's vast continent.

    The discovery of Talvénoloch changed everything. Hidden, perfectly preserved, in an isolated valley within the Wild North Forest, this settlement was unmistakably Edilian in nature - from the particular fancy for sweeping rooftops, to blades with the immediately recognisable flange at their tip, to the intricate carvings of stories of past heroes still told to children today.

    Almost immediately, Talvénoloch became the biggest news story of the day, and the Monarch stepped in to protect an archaeological and socio-political treasure trove. Now home to the second largest concentration of learned men and women after Arnocen itself, the secrets concealed within this sprawling complex are slowly being teased out.

    It is often said that the ghosts of the Edilian warriors who came to Talvénoloch to live out their final days emerge after nightfall to stroll the empty corridors once more. When the sun sets, and the faint ghostfyre glow of the syraia trees illuminates the valley, it is almost believable that something beyond mortal understanding must lurk inside these ancient walls...
    « Last Edit: Yesterday at 03:06:32 PM by Weissreich »
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