Approved, provided your ability to manipulate is within reason and that, while you might be invulnerable to an explosion, you won't be invulnerable to a kinetic impact or shrapnel from a bomb or artillery shell.-snip-Name: Daniel Llewellyn Morris AKA "The Westside Scorcher", often goes by aliases
Age and Gender: 27, Male
Appearance: A scruffy looking young man with pale skin and sunken, mossy green eyes. He lets his greasy brown hair grow long and ungroomed, much the same as his patchy facial hair. He often wears a trucker cap with a "DETROIT FREIGHT" logo. His clothes are typically just as dirty as the rest of him, though they have reason to be given how he scrapes by with odd jobs requiring a lot of menial labor. He stands about 6 feet tall with a lean physique. He can often be found smoking cigarettes, and keeps a flask in his pocket more often than his wallet.
Personality: During his workday Daniel is a mostly quiet, but occasionally friendly man who simply wants to get his job done. During the night, however, his true nature comes out. He is a sadistic, psychotic pyromaniac who derives extreme, sometimes sexual pleasure from setting things on fire. He has an extreme disdain for Detroit and the people living in it. He especially hates the ghettoes, and often makes them his targets for arson. He is very controlling of everything and everyone in his life, and wants submission from those around him one way or another. Sometimes he even wishes the world would bow to his whims. Despite all his megalomaniacal designs, however, every day he wakes up and goes to work he is reminded of the worm he truly is, and this anger, this hatred for the world that has seen fit to place him in the lowest rung of society is what makes him want to set it on fire.
Alignment: Chaotic Evil
Biography: Daniel was born the third of five children to James and Rachel Morris. Daniel's father was a Truck driver while his mother was a waitress. His family was not very well off, and growing up his home life was not very stable, least of all because both parents began to drink heavily and James began to have numerous affairs when he wasn't in Michigan. Nevertheless Daniel looked up to his father, and was crushed when he was killed in an accident while on the road. After that, the family deteriorated yet more, with things only being made worse as his older siblings left the house, leaving only the drunken, depressed mother to lead the household. Daniel began to have behavioral problems at school, and soon started to be absent alltogether, and tried to unsuccessfully run away from home several times. Finally, when he was around 14 years old, he managed to run away for good and never look back, taking with him his father's old hat, a butterfly knife, $300, and the clothes on his back. This is when he started going by assumed names, taking various odd jobs and sleeping wherever he could. Daniel had yet to show any signs of having superpowers by this point, and he wouldn't until he was around 23, working at a truck stop near Saginaw. There, while he was off taking a smoke break, a fuel truck whose driver had stopped for a quick bite to eat suddenly started sputtering. Daniel ran to see what the problem was, only to be caught in the middle of a fiery explosion. Of everyone at that truck stop, he was the only survivor. He was completely unburned, though he was still covered in scratches and bruises. After waking from unconsciousness in the hospital, there was a shift in his body and mind. He felt new desires, and new passions. He had been possessed by the thing he had witnessed. From then on he knew how to manipulate the flames, and what he wanted to do with them. He lept out the window and hasn't been seen in the state of Michigan since...
Powers: The Ability to manipulate and create fires and explosions, and invulnerability to them.
Everything here sounds good to me, provided you don't start treating your air like hard light (like Aang kinda does sometimes). Put it in a character app and you are pretty much good to go.a gluten tagTag. I think I may have an antidote for this "westside Schorcher". Consider: An airbender for lack of a better term. Not necessarily bulletproof, but as long as there's oxygen in the air, he can manipulate it for a wide variety of purposes (Example, ciphoning oxygen out of harmful gasses and water in order to breathe, cause friction around his body to keep warm/keep air perfectly still to move around silently/enhanced hearing and smell due to, well, oxygen). He also may or may not have "charged attacks/effects" that require stamina and concentration to maintain/pull off. Example: Manipulate the winds to a hurricaine like-force to dissuade attackers/potential projectiles/fly and glide through the air, or his signature "Death's Breath", where he overloads every cell in an opponent's body with oxygen, causing a (relatively) swift and clean death.
The TL;DR of my character's background is that he is the son of a Mafia-man, but alas was woefully asthmatic. The Military/Govt. decided to do several experimental treatments on him, in exchange for him ratting on his rivals and allowing his son to be in the military. As such, he is a natural conduit of oxygen, technically not requiring a traditional respiratory system to "breathe" (though having a set of lungs certainly helps). Eventually, he found out he could manipulate oxygen for a variety of tasks. One thing lead to another, and he is now a hitman with a moral compass, who rarely kills.
Questions? Comments? Concerns about over-powered-ness? Snarky remarks? Obscure references? Lewd Suggestions?
Approved. This will be interesting... ;)-snip-Name: Thurmond þrumði-øx Alias: The Berserkr
Age and Gender: 22, male
Appearance: (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmiPQkG1.jpg&hash=f7c1f36778a8e34fc58f484b1eff6da6) Imagine this but with a long ponytail wrapped in leather (P.S. the blood is optional)
Thurmond is a traditionalist in terms of clothing. Spending almost 13 years with a Pagan extremist group is most likely the source of this. He wears loose fitting Rus trousers and High leather boots, though occasionally will wear more regular pants if he is to be in densely populated areas. He wears regular tee shirts underneath a leather modern style gambeson. In winter he wears a Sheepskin coat with a bear pelt collar. He keeps his hair brushed straight back, but lets some of it go wild in the front, and gathers the rest of his long hair in a single braided ponytail which he wraps in leather. He wears a belt with two loops for his axes.
Personality: A little loose in the head as a result of the experiments on him. Often very quiet, sounding very cool and calculating, but at the same time he can turn to frothing rage at the drop of pin and murder everyone in a room. He can be sadistic to his enemies if he wants to, or quite merciful. He is somewhat nervous around women, mostly due to his life in a lab deprived of real interaction with them. This does not apply during a rampage however. His attitude in battle is that of a bloodthirsty killer, and his weaponry mirrors this. He carries dual Viking style tomahawks and a dagger (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxG3xrPC.jpg&hash=0f418846ff4a9450a472c157621af081) (the words being in Runes not English)
And a Basic bow, which he electrically charges the arrows.
Alignment: Chaotic Neutral, often leaning towards evil.
Biography: Thurmond Þrumði-ox (Thunder-axe) was once known as Ivar Bjornson. Was abducted at the age of 7 by an unusual neo-paganistic extremist group, the Children of Fenrir. This group kidnapped young children who either had previous powers or could receive them in some way. Ivar had the ability to create light static shocks to those around him. Utilizing various implants, they heightened his dexterity and focused his electric talents and trained him how to use them, but severely limited human contact. Eventually the pain and lack of interaction drove the young man, now known as Thurmond, into a bloodlust. He killed nearly everyone in the facility, staff and other children alike, earning his name "the Berserkr". He left the area and eventually calmed down, and began to utilize his talents for his own personal gain, often as hired muscle. A faint electric aura surrounds him, almost like static that one can feel on their skin, and a light smell of rainfall accompanies this.
Powers: True to his name, Thurmond can manipulate electricity. Thurmond has both genetic powers and biometric implants to center these powers. The ways he can manipulate it include being able to fire medium sized bolts from his hands in a direct beam ( not like Count Dooku more like an electrified laser) and he can imbed electric energy inside objects, such as his duel tomahawk blades and arrowheads. He can also use it to overload electrical systems and such. In addition, thanks to the implants in his legs he has an increased jump ability, but nothing too fancy. Drawbacks being his actual beams are not really all that strong outright as they are not large nor continuous, and that his is in almost all other ways normal. He is of a higher strength than some people but that is mostly due to extended physical training. Ulterior problems include the fact that he is easily distracted and or tricked during one of his berserk rampages, and that his powers are useless against anything that can neutralize electricity.
I'm glad you think so XDApproved. This will be interesting... ;)-snip-Name: Thurmond þrumði-øx Alias: The Berserkr
Age and Gender: 22, male
Appearance: (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmiPQkG1.jpg&hash=f7c1f36778a8e34fc58f484b1eff6da6) Imagine this but with a long ponytail wrapped in leather (P.S. the blood is optional)
Thurmond is a traditionalist in terms of clothing. Spending almost 13 years with a Pagan extremist group is most likely the source of this. He wears loose fitting Rus trousers and High leather boots, though occasionally will wear more regular pants if he is to be in densely populated areas. He wears regular tee shirts underneath a leather modern style gambeson. In winter he wears a Sheepskin coat with a bear pelt collar. He keeps his hair brushed straight back, but lets some of it go wild in the front, and gathers the rest of his long hair in a single braided ponytail which he wraps in leather. He wears a belt with two loops for his axes.
Personality: A little loose in the head as a result of the experiments on him. Often very quiet, sounding very cool and calculating, but at the same time he can turn to frothing rage at the drop of pin and murder everyone in a room. He can be sadistic to his enemies if he wants to, or quite merciful. He is somewhat nervous around women, mostly due to his life in a lab deprived of real interaction with them. This does not apply during a rampage however. His attitude in battle is that of a bloodthirsty killer, and his weaponry mirrors this. He carries dual Viking style tomahawks and a dagger (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxG3xrPC.jpg&hash=0f418846ff4a9450a472c157621af081) (the words being in Runes not English)
And a Basic bow, which he electrically charges the arrows.
Alignment: Chaotic Neutral, often leaning towards evil.
Biography: Thurmond Þrumði-ox (Thunder-axe) was once known as Ivar Bjornson. Was abducted at the age of 7 by an unusual neo-paganistic extremist group, the Children of Fenrir. This group kidnapped young children who either had previous powers or could receive them in some way. Ivar had the ability to create light static shocks to those around him. Utilizing various implants, they heightened his dexterity and focused his electric talents and trained him how to use them, but severely limited human contact. Eventually the pain and lack of interaction drove the young man, now known as Thurmond, into a bloodlust. He killed nearly everyone in the facility, staff and other children alike, earning his name "the Berserkr". He left the area and eventually calmed down, and began to utilize his talents for his own personal gain, often as hired muscle. A faint electric aura surrounds him, almost like static that one can feel on their skin, and a light smell of rainfall accompanies this.
Powers: True to his name, Thurmond can manipulate electricity. Thurmond has both genetic powers and biometric implants to center these powers. The ways he can manipulate it include being able to fire medium sized bolts from his hands in a direct beam ( not like Count Dooku more like an electrified laser) and he can imbed electric energy inside objects, such as his duel tomahawk blades and arrowheads. He can also use it to overload electrical systems and such. In addition, thanks to the implants in his legs he has an increased jump ability, but nothing too fancy. Drawbacks being his actual beams are not really all that strong outright as they are not large nor continuous, and that his is in almost all other ways normal. He is of a higher strength than some people but that is mostly due to extended physical training. Ulterior problems include the fact that he is easily distracted and or tricked during one of his berserk rampages, and that his powers are useless against anything that can neutralize electricity.
Hm. I'm always wary of hyperintelligence as a superpower, but as long as you don't abuse it at every point you should be fine.-snip-Name: Arcadia
Age and Gender: 25 and male
Appearance: 6' 4" slim build long brown hair down to the middle of his back and blue eyes, looks like a badass, wears a suit of powerarmour (like Ironman) but no tech weapons, only takes the suit off to sleep and make love ofc.
Personality: crazy to normal humans but they are the crazy ones, fights for the good of mankind (sometimes makes it worse for himself), he's a loner not one for long term relationships.
loves: tech, swords (big ones), fighting, honour in fights if its a unfair fight he'll walk away the harder the fight the more he loves it.
hates: injustice of the world wants to make it a better place (in his mind by doing what most be done), cheating in a fight, sidekicks they get in the way of the good fights.
Alignment: Lawful and Good
Biography: made a suit of powerarmour at 16 no one knows who helped him (if anyone), he made it to help the world...... well tries to. always been good at swordplay number 1 in his class.
super powers: Intelligence (mad scientist type of intelligence) augmented his strength by 100% and speed by 100% to be the best he can be with a sword.
powerarmour: gives him enhanced strength, speed and toughness can with stand great hits, explosions and fire.
p.s. its been a long time since I've RP about 5 years so sorry :P
I appreciate that you're taking the time to nitpick because sweet Christ you are good at finding loopholes and things like that. I didn't even think about most of this stuff.doc abridgedPreface and disclaimer sort of thing:
My quibbles are with the intention of sussing out scope, and aren't meant as a rejection in any way. I just figure asking these lets both sides understand better what they're dealing with, since you might visualize your character one way, but Ashton (who has explicitly stated 'no unexplained powers just magically arising') might see them as just gaining some new power because they were under duress (and 'powers as the plot demands' frustrate everyone with their deux ex machina bullshit).
An additional thing is that, as with literally everyone in comics, my default assumption is that everyone has martial arts skills, is just incredibly athletic and unusually strong, and is generally in the top 5%, if not .01%, of human intelligence, simply because if you look at, say, Batman's Rogues Gallery, the vast majority of them are going to say something along the lines of 'peak physical condition, peak intelligence, skilled in hand-to-hand combat', or words to that effect. That's just sort of something vaguely assumed about comics in general, which is why we don't panic about the One Rule being broken when Batman punches the Joker through 4 walls, because for some inexplicable reason he can take it.
Naturally, Ashton may disagree, and it might not fit the vision of your character, but that's my default assumption, because real talk all superhero things are escapist fantasies anyway, and who wants to have an escapist fantasy where everyone is an overweight, out-of-shape schlub? That's real life!
Overall:
dear god we make a thing about superhumans and y'all skew towards evil first thing
fortunately i'm a believer in people having multiple characters
about 400% with armour and like I'd say what a tank can takeAlright. So, +500% of a regular humans capabilities and can withstand the damage that an M1 Abrams tank can withstand (without reactive armor): no more, no less. I think that makes sense.
and the superpower is more how he got the armour so no weird stuff :) hope that helps ^^
Approved, with the following power explanations:-snip-Name: Arcadia
Age and Gender: 25 and male
Appearance: 6' 4" slim build long brown hair down to the middle of his back and blue eyes, looks like a badass, wears a suit of powerarmour (like Ironman) but no tech weapons, only takes the suit off to sleep and make love ofc.
Personality: crazy to normal humans but they are the crazy ones, fights for the good of mankind (sometimes makes it worse for himself), he's a loner not one for long term relationships.
loves: tech, swords (big ones), fighting, honour in fights if its a unfair fight he'll walk away the harder the fight the more he loves it.
hates: injustice of the world wants to make it a better place (in his mind by doing what most be done), cheating in a fight, sidekicks they get in the way of the good fights.
Alignment: Lawful and Good
Biography: made a suit of powerarmour at 16 no one knows who helped him (if anyone), he made it to help the world...... well tries to. always been good at swordplay number 1 in his class.
super powers: Intelligence (mad scientist type of intelligence) augmented his strength by 100% and speed by 100% to be the best he can be with a sword.
powerarmour: gives him enhanced strength, speed and toughness can with stand great hits, explosions and fire.
p.s. its been a long time since I've RP about 5 years so sorry :P
@BP (how do I mention people here anyway?) He's a firebender from Avatar, OK? And the cartoon kind where they can make their own not the movie kind where they only manipulate existing fire.You mention people by typing @insert username here, and the forum will automatically mention them. For multiword usernames, just type them (like I did above with "insert username here"), and it still works. (Also note that mentions don't work if edited in.)
Cinciri:First off Rus pants are Viking in origin my dude, and he is from Iceland.my dude do you just always make a Rus', because seriously
But yeah on to serious comments.
What is a 'basic bow'? Followup: are his weapons etc. all made out of something fancy (comic-book fancy, like 15,000 folded meteoric iron alloyed with mithril, adamantium, y'know, fancy-sounding shit), or could he be taken out with the simple expedient of breaking his weapons first?
How far can these bolts go? Are these like Cyclops-style, very destructive bolts, or more like an astonishingly convenient taser? You say they're not continuous - so it's kind of like a Star-Wars style blaster gun? How many can he push out in, say, a 10 second period? Can he do both hands at once?
How high can he jump with those implants - over a house, 10 stories, over a skyscraper? Does he need to land on his feet to be okay (e.g. Portal), or does he have enhanced durability?
Overall:
dear god we make a thing about superhumans and y'all skew towards evil first thing
fortunately i'm a believer in people having multiple characters
Fayt:went to a private school where he did swordsmanship. he's crazy in a "only think's he's lawful good" and yes he made the powerarmour. outside the suit he's 200% in the suit he's 600%. no can't fly. no weapons in the suit (because that's not him lol) the sword is about 7' long made from the same material as the suit. Its a little evil but is a good guy at heart.
We've never met, so sup. Anyway;
How is he both crazy but lawful good? Unless you mean crazy in the most idealistic Batman sense, where he literally lets himself get the shit beat out of him on a regular basis in order to SAVE INNOCENTS (insert Whatever Happened to the Caped Crusader reference where he lets himself get killed because INNOCENTS). I contrast this with the most cynical Batman sense, where he just beats up poor, arguably defenseless people with his superior training, physique, and weaponry, and justifies it to himself by screeching CRIME and patting himself on the back for not killing, but nonetheless prides himself on putting people in traction for 8 months. That was a really long digression, but I have deeply mixed feelings about Batman, mostly because fundamentally god dammit I wanna be Batman.
Back to your thing: yeah please explain the 'crazy but lawful good nonetheless'. Is this an Azrael sort of gig, where he's brainwashed into this psycho PRAISE GOD, KILL CRIMINALS kind of deal? The aforementioned 'I am Batman and I have a serious martyr complex' kind of deal? Or is he just honestly seriously crazy and only thinks he's lawful good because he's so crazy (I like this theory best because that's some 3deep5me shit)?
I'm...uh...not sure how useful being #1 in his class at swordplay is. I generally didn't have swording classes at school. Besides that though, it's an origin story. It's okay. You can tell us if he made the powered armor or not. Arguably we should kind of insist, because it's the difference between being Tony Stark (genius who makes powered armor, to the extent that 'genius' is probably power #1, trumping 'powered armor' and 'ludicrous wealth', which is arguably a required secondary power for powered armor anyway unless it's some kitbashed backyard-scientist looking stuff) or James Rhodes (pretty smart dude but not 'make powered armor' smart).
To clarify - does he have 200% strength and speed outside the suit, and 800% (400% of 200%) inside the suit, or is it 200% and 400% (or 600%, if it's supposed to be 200%+400%), and most of what the suit is adding is durability? Can he fly in the suit (Iron Man) or is it more of a kind of MJOLNIR V kind of deal? Does the suit have integrated weapons, or is it mostly, er, sword? Seeing as the sword is unmentioned, are we supposed to assume there's anything special about it, or is it just supposed to be your regular old sword?
And now the hard part.
So I am a little confused about how this RP. works, and how the different character stories blend and what notI'll do my best. For starters, we have two types of stories: Open and Selective.
Ughhh.-snip-Name: Zoraida (http://www.first-names-meanings.com/names/name-ZORAIDA.html) "Zorie" Aglaea (https://en.wikipedia.org/wiki/Aglaea). Secret Identity: "Siren".
Age and Gender: 17, female.
Appearance: Young, beautiful, long straight red hair, with a look of innocence.
Prefers to wear bright dresses, either purple if choosing one color, or multiple bright colors. Accessorizes with wrist bracelets and a hairband with flower decorations.
Personality:
Likes - Colorful things, art, singing, humming, dancing, parties.
Dislikes - Bullies, uncomfortable silence, formal clothing, being told to shut up, hecklers.
Hates, and may attempt to attack on sight - Rapists.
Tries to get anyone around her to like her, with a preference for the weak and those who remind her of herself. The strong may be viewed with suspicion until they prove to be nice people.
Though her personality and powers are about getting people to like her and listen to her, she still has problems being too close with people for too long.
Alignment: Neutral Good, leaning toward Chaotic Good.
Biography: A high school student known for her beauty, and large circle of friends. When her strong personality made her the target of rape and her cries to make him stop were useless, the trauma gave Zoraida a magical ability to convince or compel others to do, or not do, whatever she desires.
Determined to use this power for good, she avoids violence and uses only her voice to stop villains and anyone who picks on the weak so they won't have to feel her pain.
Powers:
Charming Voice - Siren is an expert at charming others to like her. Those who don't know her, quickly like her. Those who like her, can be convinced to love her. Given enough time, a crowd can be convinced to take her side, and even an enemy (with no personal reason to hate her) can be convinced to look the other way.
Compelling Voice - Siren can enchant others to do what she asks, given enough time (a few seconds each for the weak willed/no-name mooks, much longer otherwise). Simple actions, "look/go over there", "tell me about {x}", or actions the target might want to take anyway like telling someone who is hungry "Shouldn't you go take a lunch break?", work far better than commands than would be immediately harmful, such as "light yourself on fire" which would likely just break the compulsion immediately, though something in between might result in a target following a command, but only technically, or inefficiently, through partial resistance.
Sonic Scream - Screams very loudly. Can shatter already weakened structures nearby, and cause minor harm to the living. Used very infrequently, as it harms innocents and allies just as much as enemies, which Siren would prefer to avoid, and may exhaust Siren for several minutes or possibly hours, preventing use of other powers in that time.
Logical weaknesses (Thought this should be added, invincible heroes are boring) - Powers do not work at all on those who are deaf, mindless, or completely insane. Powers cannot be used while unable to concentrate or breathe. Powers are weaker on those who do not speak the language, or are being spoken to through a thick surface, or indirectly through a phone. Powers are weakened when Siren is forced to appear visually unappealing and can be seen by the target.
Siren does not have any special powers or weapons related to physical combat, choosing to stay a safe distance from hostiles that's just close enough for them to hear her. If allies are present, Siren will stay in back. If alone, Siren may compel a weak enemy to be her shield.
"Warning - while you were typing 3 new replies have been posted. You may wish to review your post." guess I took awhile on this. Hopefully long enough that the result is acceptable.
How come I was able to get away with a similar character back in the last super RP without getting this little chat? You must really like me :PUghhh.-snip-Name: Zoraida (http://www.first-names-meanings.com/names/name-ZORAIDA.html) "Zorie" Aglaea (https://en.wikipedia.org/wiki/Aglaea). Secret Identity: "Siren".
Age and Gender: 17, female.
Appearance: Young, beautiful, long straight red hair, with a look of innocence.
Prefers to wear bright dresses, either purple if choosing one color, or multiple bright colors. Accessorizes with wrist bracelets and a hairband with flower decorations.
Personality:
Likes - Colorful things, art, singing, humming, dancing, parties.
Dislikes - Bullies, uncomfortable silence, formal clothing, being told to shut up, hecklers.
Hates, and may attempt to attack on sight - Rapists.
Tries to get anyone around her to like her, with a preference for the weak and those who remind her of herself. The strong may be viewed with suspicion until they prove to be nice people.
Though her personality and powers are about getting people to like her and listen to her, she still has problems being too close with people for too long.
Alignment: Neutral Good, leaning toward Chaotic Good.
Biography: A high school student known for her beauty, and large circle of friends. When her strong personality made her the target of rape and her cries to make him stop were useless, the trauma gave Zoraida a magical ability to convince or compel others to do, or not do, whatever she desires.
Determined to use this power for good, she avoids violence and uses only her voice to stop villains and anyone who picks on the weak so they won't have to feel her pain.
Powers:
Charming Voice - Siren is an expert at charming others to like her. Those who don't know her, quickly like her. Those who like her, can be convinced to love her. Given enough time, a crowd can be convinced to take her side, and even an enemy (with no personal reason to hate her) can be convinced to look the other way.
Compelling Voice - Siren can enchant others to do what she asks, given enough time (a few seconds each for the weak willed/no-name mooks, much longer otherwise). Simple actions, "look/go over there", "tell me about {x}", or actions the target might want to take anyway like telling someone who is hungry "Shouldn't you go take a lunch break?", work far better than commands than would be immediately harmful, such as "light yourself on fire" which would likely just break the compulsion immediately, though something in between might result in a target following a command, but only technically, or inefficiently, through partial resistance.
Sonic Scream - Screams very loudly. Can shatter already weakened structures nearby, and cause minor harm to the living. Used very infrequently, as it harms innocents and allies just as much as enemies, which Siren would prefer to avoid, and may exhaust Siren for several minutes or possibly hours, preventing use of other powers in that time.
Logical weaknesses (Thought this should be added, invincible heroes are boring) - Powers do not work at all on those who are deaf, mindless, or completely insane. Powers cannot be used while unable to concentrate or breathe. Powers are weaker on those who do not speak the language, or are being spoken to through a thick surface, or indirectly through a phone. Powers are weakened when Siren is forced to appear visually unappealing and can be seen by the target.
Siren does not have any special powers or weapons related to physical combat, choosing to stay a safe distance from hostiles that's just close enough for them to hear her. If allies are present, Siren will stay in back. If alone, Siren may compel a weak enemy to be her shield.
"Warning - while you were typing 3 new replies have been posted. You may wish to review your post." guess I took awhile on this. Hopefully long enough that the result is acceptable.
So here's the thing. I love your character. She seems versatile, deep, fun, and lord knows we need some good alignments here.
It's your power that is my biggest problem. Not the sonic scream part, but the manipulation part. Powers like mind reading, mind control, hypnosis, suggestion and that sort of thing, are VERY contentious and potentially toxic in an RP. People don't like losing any sort of control over their characters, and I'm not gonna like losing any sort of control over my characters and NPCs.
Normally, I would flat out refuse. However, you did put a big leash on it by mostly limiting it to a sort of hypnotic suggestion, and making things that would really cast you into the OP territory. I'm going to wait for Doc and the rest of the RP's opinion on this. If they're okay with it, or if they have a better suggestion we can do that.
This may be an issue in Wintreath's current RP forum format, since Wintermoot has to manually add each thread...So I am a little confused about how this RP. works, and how the different character stories blend and what notI'll do my best. For starters, we have two types of stories: Open and Selective.
Open stories, like the one we have open right now, are available for anyone who has an approved character and would care to join. The maker of the open story thread (usually will. be me, but others will be able to make their own as things solidify) acts as a sort of GM, controlling NPCs and setting up a scenario for others to join into. Your characters then just join the story and go with the flow. It's free-form fun for the whole family.
Selective stories are special threads, usually dedicated to character backstory or development. These stories are closed to everyone, and only the maker of the story gets to choose who joins and how. They can be free-form, or have a strict format, depending on the thread author.
Open and Selective stories, for the purposes of world building, are both parts of the Empowered universe. What happens in a Selective thread might effect future posts in an Open thread, and so on. Just like in real life: there are stories that you are a part of and those that are not, but both are valid and might effect each other.
Does that make a little more sense, or did I only just confuse everyone more?
Oh. Maybe that's more appropriate for DnD type RPs then... Forget that one, maybe I'll come back with something else.Seems like everyone's excited about your character and is okay with the powers. If that's the case, Siren just got approved. Welcome aboard!
How come I was able to get away with a similar character back in the last super RP without getting this little chat? You must really like me :PEither it completely and mistakenly passed my mind at the time, or you specifically are the reason for my new rules. I haven't decided which. :P
I suppose when it's out that way, the whole control thing is not that big of a deal. I'll still be keeping an eye out, but it should be good.^ascension^Aethelia:
Charming Voice I'm pretty much cool with. You're a diplomancer. That's D&D-acceptable all the time.
And yeah, much like Ashton, I'm a little hung up on Compelling Voice. If this was a dice-using RPG, I'd just say 'aight it's a rolloff against their Willpower', but in a diceless format like this that's a little unreasonable. What I might suggest instead is that she takes a while to craft a compulsion, especially if she doesn't know the person, and the difficulty of making this compulsion varies based on how well-liked she is. If the person likes her already, its much easier - if they hate her, it's much harder (so she might compel a friend in a Civil War situation quite easily, but one of her Rogues Gallery would be pretty tough). It helps that an average person would likely see her and be like 'oh well hey good looking' and be well-disposed to her from the get-go, thus accounting for most mooks, but providing that needed flexibility that other people's actual characters would likely be able to resist and preventing the possibility of godmoding. Frankly, given the limitations you already set up on what compulsions seem reasonable (self harm is probably right out, but 'man today was exhausting you should take a nap' is probably gonna work on an overworked security guard), I'm personally not all too worried you'd abuse it, or feel cheated if a compulsion didn't work on another person's character.
This may be an issue in Wintreath's current RP forum format, since Wintermoot has to manually add each thread...
I'll wait for Wintermoot's input. Until we get an actual subforum though, when I'm assuming all our issues with treads, we'll probably be sticking to the current group story (which I won't respond to until I get one more reply btw).FOR THE GREATER GOODTaulover:
There isn't the option to just make a child board within the wider context of the RP Guild, a la the Spyfall/Werewolf child boards in the Amalyan Quarter? I'd sort of assumed that people could just freely make topics within those child boards that didn't need to be manually added.
So does the government know that Daniel is a serial arsonist or...?¯\_(ツ)_/¯
KKSo does the government know that Daniel is a serial arsonist or...?¯\_(ツ)_/¯
I figure that if they did, they don't care in this case. Just work with the assumption that the govt. knows Daniel isn't a good character but doesn't know he's completely evil.
Elbbsas, your character sounds a little bit more like a true neutral or chaotic neutral than a lawful neutral. A lawful neutral follows the law because it exists, not because it is inherently good. A true neutral does a little bit if good, a little bit of bad, but not specifically for a reason. A chaotic neutral will only do something if it benefits them, so they will do good because it pays, or they will do bad because it pays, but they don't care about laws or the morals behind something (usually).I had true neutral before, but put lawful since she's likely to follow a personal code when I'm actually writing her. Things like "Do not share information you have learned through a contract" and "Don't make a judgement until you have all the facts," and the like. Chaotic didn't seem right. In hindsight, I did not clearly illustrate that fact.
I love your character! We can work out the kinks. Remember, alignments aren't a crutch, they're a walking stick. You don't need one to move, but it's yours and keeping it nearby can help with the tough things.extremely appropriate last nameName: Emme Plane; Optical
Age and Gender: Female, 22
Alignment: Lawful Neutral
Appearance: Black hair, cut to shoulder length and often tied up. Brown eyes that are often narrowed in thought, surprisingly narrow and “sharp” nose. Wouldn’t be caught dead in a skirt or a dress, thus sticks to trousers and t-shirts, generally without patterns. Her trapeze outfit is coloured white and blue.
Personality: She tends to be very reflective in her reasoning, often jumping from one side’s perspective to another’s as she gains more information on a topic. She is motivated by either her curiosity or the desire for money, and the jobs she takes reflects this. She does like a good mystery.
On the job, Optical is a little fixated on her “mirror theme.” She also enjoys parkour, as being a trapeze artist nudged her towards running about and throwing herself off of things, plus her powers let her cheat and make extra platforms to jump off/land on.
Biography: Emme grew up with her aunt and extended family in her aunt’s circus. Her role was and is the trapeze artist, though the fact she could generate energy panes with her mind did mean things were a little safer than the crowd knew. Being born superhuman has its perks. Thus far, she hasn’t had anything awful happen to anyone she knows (other than her parents, but they passed away when she was very small, so they don’t really count), so she counts herself lucky.
Emme uses her status as being superhuman to be hired in various odd jobs. Protecting a (possibly stolen) van filled with (possibly stolen) goods, assisting a stake-out, fetching a ball from on top of a roof, she is fine with any request so long as it intrigues her or pays well. If someone were to hire her to guard a vault and it turns out the vault is filled with illegally gotten goods… a mirror doesn't judge, and she didn't steal it, so who cares? It pays. That said, she has a strict policy in keeping confidentiality. Furthermore, she has a tendency to end up on the “good guys’s” side. When she is hired more for “evil” activities, it is mostly to escort a truck or keep people out of a meeting -- barriers aren’t super conductive to evil schemes.
Powers: Optical’s powers are mainly centred around Energy Wall Generation (http://powerlisting.wikia.com/wiki/Energy_Wall_Generation). Basically, she can generate panes of energy that can be used as shields, platforms, and projectiles. These panes are mirror-like, and do not generate light of their own. Each pane is about three centimetres (an inch) thick and have rounded sides, so they are incapable of being Absurdly Sharp Blades. Each energy pane can only move at speed when they move sideways, as air resistance greatly slows them down. So, projectiles only end up striking along the three centimetre edge like a discus. The thrown projectiles are generally about the size of a dinner plate. The panes additionally can be shattered with sufficient force. They cannot intersect or pass through one another, and are able to support her weight.
- As of now, I am uncertain what (or if there should be) a hard/general limit on the number and size of panes she can generate at once. I am not sure where the line between under and overpowered would be, and I'm bad.
- I also am not sure what “sufficient force” would be, or what the weight limit should be.
- I had three possible concepts on a “shape” rule for these panes. First possibility, they can only generate as flat rectangles. This prevents her using her powers to make simple structures. Second possibility, they are treated like paper. They can bend, giving the option of curved barriers and tubes. Third possibility, they are treated like rubber rectangles, allowing the shape to be distorted, and giving her the option of making spring boards and “barrier bubbles” to surround her (though, given that light/air can't pass through, that seems a bad idea). I'm not sure which to go with, though I'm leaning towards the second to first.
- Basically, I would like some help quantifying these things and anything I've missed.
Also, do I need to go sign up at the Guild Halls, or do I just jump in? I haven't done anything like this before.
1) Thanks. Making her up was fun. Punny names are the best names XDextremely appropriate last nameName: Emme Plane; Optical
Age and Gender: Female, 22
Alignment: Lawful Neutral
Appearance: Black hair, cut to shoulder length and often tied up. Brown eyes that are often narrowed in thought, surprisingly narrow and “sharp” nose. Wouldn’t be caught dead in a skirt or a dress, thus sticks to trousers and t-shirts, generally without patterns. Her trapeze outfit is coloured white and blue.
Personality: She tends to be very reflective in her reasoning, often jumping from one side’s perspective to another’s as she gains more information on a topic. She is motivated by either her curiosity or the desire for money, and the jobs she takes reflects this. She does like a good mystery.
On the job, Optical is a little fixated on her “mirror theme.” She also enjoys parkour, as being a trapeze artist nudged her towards running about and throwing herself off of things, plus her powers let her cheat and make extra platforms to jump off/land on.
Biography: Emme grew up with her aunt and extended family in her aunt’s circus. Her role was and is the trapeze artist, though the fact she could generate energy panes with her mind did mean things were a little safer than the crowd knew. Being born superhuman has its perks. Thus far, she hasn’t had anything awful happen to anyone she knows (other than her parents, but they passed away when she was very small, so they don’t really count), so she counts herself lucky.
Emme uses her status as being superhuman to be hired in various odd jobs. Protecting a (possibly stolen) van filled with (possibly stolen) goods, assisting a stake-out, fetching a ball from on top of a roof, she is fine with any request so long as it intrigues her or pays well. If someone were to hire her to guard a vault and it turns out the vault is filled with illegally gotten goods… a mirror doesn't judge, and she didn't steal it, so who cares? It pays. That said, she has a strict policy in keeping confidentiality. Furthermore, she has a tendency to end up on the “good guys’s” side. When she is hired more for “evil” activities, it is mostly to escort a truck or keep people out of a meeting -- barriers aren’t super conductive to evil schemes.
Powers: Optical’s powers are mainly centred around Energy Wall Generation (http://powerlisting.wikia.com/wiki/Energy_Wall_Generation). Basically, she can generate panes of energy that can be used as shields, platforms, and projectiles. These panes are mirror-like, and do not generate light of their own. Each pane is about three centimetres (an inch) thick and have rounded sides, so they are incapable of being Absurdly Sharp Blades. Each energy pane can only move at speed when they move sideways, as air resistance greatly slows them down. So, projectiles only end up striking along the three centimetre edge like a discus. The thrown projectiles are generally about the size of a dinner plate. The panes additionally can be shattered with sufficient force. They cannot intersect or pass through one another, and are able to support her weight.
- As of now, I am uncertain what (or if there should be) a hard/general limit on the number and size of panes she can generate at once. I am not sure where the line between under and overpowered would be, and I'm bad.
- I also am not sure what “sufficient force” would be, or what the weight limit should be.
- I had three possible concepts on a “shape” rule for these panes. First possibility, they can only generate as flat rectangles. This prevents her using her powers to make simple structures. Second possibility, they are treated like paper. They can bend, giving the option of curved barriers and tubes. Third possibility, they are treated like rubber rectangles, allowing the shape to be distorted, and giving her the option of making spring boards and “barrier bubbles” to surround her (though, given that light/air can't pass through, that seems a bad idea). I'm not sure which to go with, though I'm leaning towards the second to first.
- Basically, I would like some help quantifying these things and anything I've missed.
Also, do I need to go sign up at the Guild Halls, or do I just jump in? I haven't done anything like this before.Spoiler for SpaceI love your character! We can work out the kinks. Remember, alignments aren't a crutch, they're a walking stick. You don't need one to move, but it's yours and keeping it nearby can help with the tough things.
As for your powers, what do you mean by saying that the shields can be shattered by "sufficient force"? Are they bulletproof? Would a grenade break them?
I would say three should be your plane limit. Three is a nice number. As for size, let's say no larger than 10 meters each. You can make decent sized shields and barriers with those limits.
My favorite option would be the "rubber rectangles" one, but since all of them seem to be legal by RP rule, that's something you're going to have to decide on your own.
Once we get agreement on these questions, you're approved.
What's the quote... oh yeah! Steal All The Writing Tropes!! Ok, the quotation is a little bit off, but the sentiment is the same. At least her parents did not die with Significance. They just are dead.Spoiler for SpaceElbbsas:
You've pretty much hit comic book writing on the head. Weirdly and even overly specific jobs, strange obsessions with particular themes, dead parents (https://youtu.be/J0d7X_4YtNE?t=41s), and oddly appropriate names? That's literally everyone's origin story.
I see you're going for the sort of Catwoman vibe - I'd say Deadpool, but he kills people, whereas Catwoman doesn't, and from the description Optical doesn't seem to kill people. And as we all know, the magical dividing line between being a Good Guy and a Bad Guy is willingness to kill. Good Guys don't, Bad Guys do, and then there are morally grey antiheroes who kill for at least semi-decent reasons (or, in Red Hood's case, fucking terrible ones justified solely by the fact that Jason Todd was Robin once).
On to the powers - these panes are 'mirror-like', you say, suggesting they actively reflect light, and so would not really be concealable - people would know they were walking into one and would be able to avoid them. As for sufficient force, I might set a specific kind of material as your example - perhaps safety glass (partially chosen to fit your theming but also for if you want there to be a more 'low-powered' vibe), or alternatively say something like diamond (for dealing with the vast majority of threats barring a sort of Superman or Darkseid-level cosmic invader). I am, personally, not all too concerned about over- or under-powered - after all, that's kind of a part of modern superheroism, such as with Jubilee, who's really just a shittier Dazzler (who herself, depending on interpretation, might be a shittier Vulcan, who as an Omega-level is a fucking physical god). Both are X-Men (or like...X-affiliates, I guess, who knows with the 46 quadrillion teams they have now, fuckin X-Force, X-Factor, X-fuckery is more like it), and both sort of...deal, largely by knowing their limits and dealing with threats relevant to them. Or, in grand old comic book fashion, just getting more powerful eventually (seeing as I remember a storyline where Dazzler could somehow manipulate the whole electromagnetic spectrum, which presumably involved a lot of laughing at and flipping off Magneto).
As for numbers and sizing, which will sort of bleed into shaping I guess, perhaps a better way to look at it might be in terms of surface area she can keep up at once. Rather than setting a hard limit '3 10x10 panes tops', an option that provides more flexibility would be stating '300 m2 of panes', distributed however you want. And much like Ashton, I kind of like the rubber rectangles thing, particularly since then you have the option of going all funhouse mirrors with things, playing with perceptions and all that, which I think feeds very well into the whole mirrors and light sort of vibe, although I suppose that seems more like a magician kind of deal than an acrobat. In terms of the whole barrier bubbles thing too - perhaps instead of impermeable, mirror-like membranes, you have some degree of control over the reflectivity of the surface? You could polarize it, make it fully translucent, or just leave it as a mirrored surface if you wanted. Those don't seem like they would provide some kind of unreasonable advantage to me.
Also, man I wanna make a shitty pun like 'bring the pane' or something right now. So I did!
I have no issues with the powers now. I would almost even say it's underpowered, but a creative use of Dimensions Walk and the illusions could make you quite powerful.zoopOkay, trying one more time... Not expecting anything close to a "I love your character!" but I think I'll try once for something better than "Ughhh."
Name: Maya (https://www.britannica.com/topic/maya-Indian-philosophy) Saraswati (http://www.sanatansociety.org/hindu_gods_and_goddesses/saraswati.htm#.WWkLN1EpBpg). Secret Identity: "Mesmer".
Age and Gender: 17, female.
Appearance: Plain/Doesn't stand out much, dark-skin, glasses, long dark hair.
Prefers simple casual wear, often colored black, as time spent on appearance is time spent not learning.
Personality:
Likes - History, science, hexagons, creative ideas, space, efficiency, books, debate.
Dislikes - Ignorance, formal clothing, doing nothing (though time spent planning is perfectly fine), giving up.
Hostile on sight - Rapists.
Alignment: Neutral Good.
Biography: A high school student known for her intelligence, and for always winning the science fair with her creative ideas, once resulting in a professional patent.
But her tendency to be isolated made her an easy target. The trauma she felt the day she was raped resulted in her doubting the reality she had been studying for years. She wanted to believe so strongly that what happened could not have really happened, that she gained some magic ability over illusion.
Though perhaps someday she'll need to confront her own past without illusions, for now she uses her power to project positive images to others who have been traumatized, to show them a more hopeful reality, the same as she does for herself.
Powers:
Illusory Projections - Can make illusions appear that are visible to everyone. At one time, can either project several simple or small objects, or one large object, or with complete concentration, a detailed scene.
* Illusory Projections are not directly mind-affecting, and thus can be disbelieved and seen through if touched, or if it can be determined to not be there through logical deduction. Not being material, the Illusory Projections cannot be used as tools, weapons, platforms, etc., but can be used to share information, or temporarily make someone believe an object is there that isn't.
+ Particularly effective with the insane, or the desperate/emotionally compromised.
- Not effective with the blind, or the particularly wise/observant.
Dimension Walk - Can alter what is real to her to the point that, when she concentrates on a specific object such as a single wall or weapon/projectile, she can pass through it as if it were not there, or it will pass through her as if she is not there. Can't use this to make an object or person move through another object or person, one of the two must be her.
Realist - Is resistant to enchantments, illusions, and other mind affects, except for when she allows them to work.
*Doesn't have any special offensive abilities. If hostiles are present, will use powers defensively while attempting to convince them to stop attacking and see the reality that they will lose. If allies are present, will stay in back or hide until the time is right.
*is going to sign up soon* :)If you want to join this story thread, we can just have you show up at the beginning/end of the presentation like "hey guys what'd I miss?"
I suppose my biggest issue is the Green/Travel mode. In combination with the already highly varied and highly useful number of powers Aztech has meshed into his suit, letting him go over Mach 1.5 and casually slipping "can reach escape velocity" in there leaves a bad taste in my mouth. I would like a better focus on what Green can do and maybe a re-examination of it.mayeahPreface to this character:
Sort of in contrast to the low-powered sort of street heroes (I use 'hero' very generally and with a regrettable lack of precision, considering the...moral flexibility, shall we say, that some of these other individuals have) that seem to be the Done Thing thus far in this RP, I'm trying to pull out a sort of Green-Lantern-caliber hero here. That name was a deliberate choice - chosen as someone at least vaguely recognizable while also being fairly high up on the power scale, while not necessarily having quite the same cachet as Batman. Still, Batman also evidently only needs to be rich in order to be able to deal with cosmic-level threats, which shows that popularity is the most important superpower (after all, nobody calls Nova in when Galactus comes calling, they go for fucking Wolverine, whose sole power is 'being the worst Canadian ever', and also I guess regeneration, bone claws, and having his skeleton covered in adamantium, because 'bub snikt' (https://youtu.be/5BETHIGFTpk?t=13s) is apparently all you need to say to be popular).
And then I figured I should do this quick before the next group of people sign up and think 'oh shoot I can't make Doctor Strange or Iron Man because cries of 'OP PLS NERF' will rain down from the heavens'. No, fear not, citizens. You're safe because Aztech is going to pave the way for your literally being Athena (who, I guess, will be from an alien civilization that is exactly like Greek mythology, but thankfully is nothing like as sexist. Or maybe is only as sexist as the Spartans), complete with her shield of +12 utter fucking invulnerability (wait does that mean Athena is female Thor with Captain America's shield?).
Anyway - my application is as follows.ALIAS: AZTECHYou're interested in Aztech? Well you've come to the right guy, I've been assigned to observe him for months. I've got the official dossier on him, with a few of my own additions, if you wanna take a look.
- Agent DJ-4
Name: Isaac Perry - Aztech
Age and Gender: Subject is male, and confirmed active in the '50s as a founding member of LAW (scattered reports suggest activity as early as 1943, but this has not been confirmed), but all biological signs of age indicate a man in his 40s. Suit may be partially responsible, although without further study the mechanism is unknown.1
Appearance: Isaac Perry is 6'1", weighs between 150-170lbs (depending on time of year - workout regimen slows dramatically in winter months), and generally dresses in conservative, 'academic' attire ('I didn't realize people actually still wore jackets with the leather elbow patches. He's literally a walking stereotype, down to the horn-rimmed glasses.' - Agent DJ-4)
The AZTECH suit appears to be concealed somewhere on, within, or at the very least close to his person at all times, as he has been able to respond almost immediately to threats in his vicinity without pause to access some central location where he would store the suit.
The suit itself appears to weigh ~250lbs, and is composed of a hyperdense alloy of alien origins that has thus far proven impervious to all conventional military weapons. Limited success has been found with weapons of 'superscience' or otherwise alien origin, but as they cannot be conventionally replicated, these methods have been deemed unreliable for the purpose of securing subject. Suit covers the entire body, and does not appear to inhibit the range of motion to any degree. Suit is brass-colored, and emits light of various wavelengths from various points ('Tron lines!' - Agent DJ-4), corresponding to the different observed 'profiles' the suit appears to be engaged in. Etched into the surface of the armor is minute artworks in the Aztec style, which appear to be original elements of the suit's construction, as they remain constant despite the suit's observed self-repair functionality. The faceplate, which fully conceals Perry's face, and which sits beneath a stylized 'helmet' framing the upper part of the skull takes the form of a stylized face with mirrored eyes, but does not appear to impede vision.
Personality: Isaac Perry is the archetypal 'Humanitarian' hero. He acts to minimize casualties of all types, whether civilian or even those he is in conflict with, although the extent to which this is genuine selflessness or a mere cognizance that he is effectively invulnerable in most ordinary circumstances is a matter of debate. Evidence suggests the former, considering the ███████████, █████ ████, and █████████: █████████████ incidents, all of which involved apparent severe damage to suit functionality and life-threatening injury to Perry.
He appears to have a greater regard to the rule of law than other LAW members, who have on several occasions been observed flouting 'established' rules of metahuman assistance to law enforcement, only to be stopped by 'Aztech'. ('He's so fanatically by the book I'm pretty sure he wrote it. And the Cliff Notes for it' - Agent DJ-4)
Early in his career, he was observed to be significantly more erratic in his behavioral patterns, which corresponded with a bright yellow emission wavelength. This erratic behavior has not been observed since ██/██/████, which matches the last known use of the yellow 'Sun God' suit profile.
Biography:2
From what we have been able to gather, Perry was at a dig site beneath Tenochtitlan sometime prior to 1953 (the earliest incontrovertible evidence we have of his activity is July 4 1953, the date of the Legion of American Wardens (LAW)'s founding), where he discovered an ancient ritual chamber. This ritual chamber held the Aztech armor (itself containing a mummified specimen of the ██████████ species of alien, which was subsequently acquired and designated Subject ████), as well as iconography corresponding to the Aztec god Quetzalcoatl.
It is unknown how Perry accomplished this, but the armor bonded with him within that ritual chamber in some fashion. He has since acted as a vigilante figure in his home city of Los Angeles, when he is not carrying out his work as a curator at the Getty Museum, or working on regional or even international problems as a member of LAW.3
Powers: The Aztech suit appears to hold multiple profiles, which appear to distribute power in a manner optimized for various activities. Six profiles have been confirmed over the years, although one has not been seen in some time. It appears that profiles can be switched immediately, but it has been noted that within the two minutes after a switch, the suits' systems are not operating at maximum capacity, and long term operation at such, particularly at night or underground, causes a gradual decrease in suit capability, doubtless as suit energy storage becomes increasingly exhausted. Perry has not been observed operating at maximum capacity for longer than 6 hours at any point, and has never operated longer than twelve hours in a row, although on several occasions it seems that direct current has some capacity to recharge the suit's systems, although in the quantities used by certain metahuman 'villains', this can also overload its systems. It does appear from observation that half an hour of minimal activity in the LA sun will provide approximately one hour of power - but its efficacy in more temperate climes has not been observed, as Perry only rarely ventures north.
The suit itself appears to be environmentally sealed, as noxious or even poisonous gases have no effect on Perry, and certainly Perry has made his share of expeditions into space while in the suit.
The observed suit power profiles are as follows:
Gold (corresponding to #C39953) is the color most often observed in use, and has been classified as the 'Utility' profile. The suit has flight capability in this mode, capable of speeds up to 200km/h, and has been observed lifting weights of up to 100 metric tons.4
Green (corresponding to #00A86B) is the next most observed color in use, and is classified as the 'Travel' profile. The suit's flight capability can exceed escape velocity while in this mode, although it has never been observed doing anything else above speeds of 2000km/h. It is assumed that all suit power not dedicated to life support is directed towards thrust and stabilization at and above that point.
Red (corresponding to #8A0707) has been classified as the 'Combat' profile. The suit loses all flight capacity, but emits an energy field which redirects energy weapons and stops kinetic projectiles. The arm-mounted flight stabilizers emit either a continual burn ('It's a 3-foot long lightsaber!' - Agent DJ-4) for melee combat, or what have been termed 'kinetic pulses', which can deliver anywhere from 200J to 60kJ of force up to 500m away. For longer-distance encounters, a shoulder-mounted directed energy 'cannon' fires ionizing pulses at hard targets, while a wrist mounted launcher can fling globs of para-aramid fibers at human-sized targets to immobilize and incapacitate them non-lethally (limited success in reverse-engineering these fibers has resulted in Project #█████████, Designate: ██████).
Purple (corresponding to #9966CC) has been classified as the 'Extreme Environment' profile, and has been observed in raging fires, in the depths of winter, or in otherwise hazardous environments such as around a chemical spill or radiological disaster. The suit exhibits a variety of defense mechanisms in these scenarios in order to overcome its effects, most notably making use of the energy field observed in the Combat profile while still retaining some degree of low-speed (50km/h or less) flight and maneuverability.
Orange (corresponding to #FF7E00) is only rarely seen, and only after significant, long-term activity. It is speculated that this is the suit going to 'Low-Power' mode, although why its designers would wish to advertise this fact is unknown. 98% of Perry's defeats have occurred when his suit switched to low power, generally around the 10th hour of consecutive operation, and should we wish to secure the suit for our own purposes, the ideal time would be when the Low Power profile is observed.
Blue (corresponding to #0077BE) has been classified as the 'Deep Sea' profile, and is hardly ever seen. This was presumably much more common in the '70s-'80s, considering reports of his exploits but Perry has not undertaken undersea operations in great number since then. We have no sightings of our own to confirm the capabilities of this profile.5
Yellow (corresponding to #F9D71C) has not been observed since ██/██/████, but was incontrovertibly the most flexible and effective suit profile, and was been termed 'Sun God' by less detached researchers ('That is the most shade I've ever seen in one of these dossiers. I didn't think those back office guys had emotions.' - Agent DJ-4). Merging the flexibility of the Utility, speed of the Travel, weapons of the Combat, and energy shield of the Extreme Environment profiles, it is unknown why the 'Sun God' goes unused, as this appears to be the pinnacle of the suit's capabilities, and by all accounts, was able to operate for longer than the other profiles without going into Low Power.6
1. I'm sort of going for that agelessly-but-ambiguously-young-to-middle-aged vibe that is sort of the way we look at the oldest superheroes like Batman or Superman, who canonically did things around the time of WWII...but are also inexplicably in their 30s-40s now in the modern day. There's been a lot of flex in timelines over the years, and I find that weirdly endearing. So I'm trying to do that with a semi-plausible explanation. Ho ho!
2. The initial, incredibly Golden-Age themed blurb I came up with for Aztech, which hits the important notes:
Mild-mannered archeologist Isaac Perry discovers an ancient suit of armor below Tenochtitlan, only to realize it is of alien origin! Now, with their technologies infused with the power of Quetzalcoatl, he becomes AZTECH, sworn to bring the light of the Morning Star upon all who would do evil!
3. I vaguely regret using the 'Dossier' framing device because I can't really go into detail about his origin because of it. But on the other hand I guess that could also be handy because of things that I will ask Ashton about before revealing maybe.
4. The classic 'flying brick' power set, which I'd essentially like him to be. But there's others for other scenarios, in a way I find simultaneously both more and less plausible than Tony Stark just having multiple Iron Man suits to do different functions. It's more plausible because where does he find the money or time for this, but also less because building all that redundancy into one suit seems like you'd do better with multiples like he has. Still, I'm going to plug my ears and sing 'la la la Alien space magic I can't hear you la la la'.
5. Just because this ambiguous and nebulous organization doesn't know doesn't mean you all don't, mostly so I can cover my bases in the event of an underwater level. It is essentially capable of operating underwater without fear of pressure failure, creating a 'supercavitating field' for rapid underwater travel, and some limited use of the Combat profile's kinetic pulses (up to a more limited 10kJ, which is still a lot). I'll be frank, I mostly put this in as a joke because of the wacky hijinks heroes got up to in the Silver Age, but you never know.
6. Well I mean, I know why. Or at least I think I do, because it might not be acceptable. I'll message Ashton why when I wake up because it's 3am. Because it might be plot fodder for the future. If you read this and thought of point 3, shhh don't tell the others.AHAHAHA I APPROVE MYSELF I'M AUTOMATICALLY ACCEPTED
But seriously I'll wait on Ashton, and of course anyone else who might want to nitpick. Fair's fair.
If I missed anything crucial let me know, if anything is egregiously overpowered let me know, or really if there's anything that's just even a little off do point it out and I'lleither loudly declare that I'm perfect and that's not really a mistake orfix it.
@FaytTL;DR of my last post: "check urself b4 u rek urself".
I know it's been a long wait but please refrain from moving the plot along on your own.
Fewls! (https://youtu.be/cO3MttgvHUY?t=9s) My karma ratio is higher than both of yours combined! Truly the favor of the Dark Gods is with me.Yes, fear us. Is it a mirror? Is it nothing? You don't know. Whooooo... *obligatory finger wagging of mystery*
Unrelated: goddamn I've just realized what a solid teamup Mesmer and Optical would be. Both with sort of light-themed powers and mindfuckery...y'all could rebrand and do a pretty solid partner gig as 'Smoke and Mirrors'.
@Fayt
I know it's been a long wait but please refrain from moving the plot along on your own.
Justin I just realized that your karma-per-post ratio is higher than mine and I don't like it.
I also have counters ready for every other allied character, but that seems less important to discuss. Hopefully that won't have to come up. Just like to be prepared. Hey, you never know, DM could always pull a "Mirror Match" on us.I think Optical would approve, both of the Mirror thing and the preparedness. She sticks with the people she's contracted with, after all.
Daniel will kill all of you...with second hand smoke :Pbehold cancer man
I should make a character whose only power is the ability to curse anyone he wants to die on their 50th birthday.Daniel will kill all of you...with second hand smoke :Pbehold cancer man
Sorry for not responding I was without internet for the past week!No worries. Glad to have you back.
Edit: Should I just post a second character now in the event that Thurmond dies? Not that he is AS likely to die as some of the other people but I have been struck with inspiration. That way it can be approved and ready in the event that Thurmond either messes up a fight with a bad guy or...erm.... needs to be "put-down"
https://youtu.be/JKKbxZvj0lQGood job remembering GK's name, also while Temujin does enjoy a bit of throat song, he is Eastern Orthodox, not Tengrist
I'll get to Ghengis Khan in a bit. In the meantime, enjoy the music of Tengrii.
Temujin is almost as badass of a name as Ghengis Khan, and is right up there with Kublai Khan. Hopefully your Temujin had a better childhood than the IRL Temujin. :Phttps://youtu.be/JKKbxZvj0lQGood job remembering GK's name, also while Temujin does enjoy a bit of throat song, he is Eastern Orthodox, not Tengrist
I'll get to Ghengis Khan in a bit. In the meantime, enjoy the music of Tengrii.
Approved. Be careful with the molecular manipulation and stuff like that, and make sure you're not abusing the fact that you have two approved characters. Otherwise, something could happen, and Temujin might end up facing more bullets than he can melt.SIGN-UP for secondary character.
Name: Tömörbaatar Temujin (Temujin is actual name, Tömörbaatar is the fathers name bc Mongolian naming system is weird.)
Age and Gender: 19 Male
Appearance: (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhJg1av7.jpg&hash=3ee205d2603e2987a752915beb511e2c) Temjin wears very punk styled clothing, leaning towards almost gothic. His hair is white due to albinism, and he wears colored contacts, one blue and one deep red.
Personality: Temujin has lived a hard life. Due to this, he is very hard to impress. His life as a nomad in the Steppes cause him to seem very blunt or uncaring, but he is actually quite the opposite. When one gets to know him very well they learn that he lives by a personal moral code, which is based around the idea of earned respect. He dislikes criminals, unless they steal to feed their families. He supports hard workers, but detests business owners who over work their employees. He loves good food, and it is an easy way into his heart. He is also quite flirtatious, but will always respect a woman's opinion. He is also a follower of Eastern Orthodox Christianity, and sports a variation of it's cross as a tattoo under his left eye.
Alignment: Lawful Neutral
Biography: Born to a family of blacksmiths deep in the heart of outer Mongolia, Temujin was given his name, meaning "Iron Worker" based on the family's trade. Little did they know that at the age of 5, the young boy would begin to show the supernatural ability to manipulate metal. He utilized this gift throughout his life as he learned how to use it for just about any task, such as hunting, building and most importantly, blacksmithing. Eventually however, the life of a nomad became harder and harder, and a unusually strong winter and bandits from other groups resulted in the deaths of Temujin's family. Realizing he could not stay out in the wilderness by himself, a young Temujin, only 17 at the time, stowed away on a shipping company truck and later a ship, and sailed into the United states where he was allowed in. Armed with nothing but his blacksmithing knowledge, martial arts training, and tough skinned nomadic attitude, Temujin became well known as a bladesmith in a small town outside of Juneau Alaska, and is generally well liked by the community. He lives in his personal forge, a small shack with a metal working furnace, primitive anvil, and some hand and power tools, using the heat to shield from the cold, even though it does not bother him much.
Powers: Again, Temujin can manipulate metal. He does so by being able to control the atoms of the metal, although he is limited in the metals he can control, namely Iron and any metal containing it, Copper and it's alloys, lead and alloys of it, and titanium and it's alloys. The limitations in his manipulation is as follows: He can create any weapon, structure, or otherwise out of the metal, but it must have the same or less mass (With left over metal of course) as the base material. For example he can make a medium (full metal) axe from an iron pan, but cannot make a greatsword from the same amount of material. Alternately he can make a small knife from the same pan, but there would be left over metal from the pan. He can also excite the atoms, causing them to heat up the metal, or vice versa. His manipulations can be controlled in the air (in a magneto-esk fashion), but he is limited to the weight of what he can lift, which is around 230kg at MAX. He cannot control someone's blood just because they have iron in it or any of that BS. He has a "pet" crow made of a iron alloy that he uses as back-up metal if he needs a knife in a pinch. He can also use the atom manipulation to treat some metals as a form of liquid in his hands, and can melt things like opponents weapons, ie. bullets or knives. Physical abilities include good martial arts training in things as archery, swordsmanship, and knife fighting. Average running and jumping capabilities. Weaknesses include not being overly bright, and having no powers if he does not have access to any metal that he can use. Not so much of a weakness as a personal problem is that he dislikes modern commodities such as TV, internet, or things of that manner. The most expensive thing he owns in fact is his horse, due to not trusting cars or other motor vehicles in Alaska's tough winter conditions, preferring to let his personal Mongolian horse (which he had imported from his homeland after making enough money) horse carry him through the wilderness and even through town.
His molecular manipulation is limited to the creation of alloys (so he can make an alloy without needing special tools) and to the cooling and heating of metals, nothing more.Temujin is almost as badass of a name as Ghengis Khan, and is right up there with Kublai Khan. Hopefully your Temujin had a better childhood than the IRL Temujin. :Phttps://youtu.be/JKKbxZvj0lQGood job remembering GK's name, also while Temujin does enjoy a bit of throat song, he is Eastern Orthodox, not Tengrist
I'll get to Ghengis Khan in a bit. In the meantime, enjoy the music of Tengrii.
And I know, but Tengriism is awesome and the meme.Approved. Be careful with the molecular manipulation and stuff like that, and make sure you're not abusing the fact that you have two approved characters. Otherwise, something could happen, and Temujin might end up facing more bullets than he can melt.SIGN-UP for secondary character.
Name: Tömörbaatar Temujin (Temujin is actual name, Tömörbaatar is the fathers name bc Mongolian naming system is weird.)
Age and Gender: 19 Male
Appearance: (https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhJg1av7.jpg&hash=3ee205d2603e2987a752915beb511e2c) Temjin wears very punk styled clothing, leaning towards almost gothic. His hair is white due to albinism, and he wears colored contacts, one blue and one deep red.
Personality: Temujin has lived a hard life. Due to this, he is very hard to impress. His life as a nomad in the Steppes cause him to seem very blunt or uncaring, but he is actually quite the opposite. When one gets to know him very well they learn that he lives by a personal moral code, which is based around the idea of earned respect. He dislikes criminals, unless they steal to feed their families. He supports hard workers, but detests business owners who over work their employees. He loves good food, and it is an easy way into his heart. He is also quite flirtatious, but will always respect a woman's opinion. He is also a follower of Eastern Orthodox Christianity, and sports a variation of it's cross as a tattoo under his left eye.
Alignment: Lawful Neutral
Biography: Born to a family of blacksmiths deep in the heart of outer Mongolia, Temujin was given his name, meaning "Iron Worker" based on the family's trade. Little did they know that at the age of 5, the young boy would begin to show the supernatural ability to manipulate metal. He utilized this gift throughout his life as he learned how to use it for just about any task, such as hunting, building and most importantly, blacksmithing. Eventually however, the life of a nomad became harder and harder, and a unusually strong winter and bandits from other groups resulted in the deaths of Temujin's family. Realizing he could not stay out in the wilderness by himself, a young Temujin, only 17 at the time, stowed away on a shipping company truck and later a ship, and sailed into the United states where he was allowed in. Armed with nothing but his blacksmithing knowledge, martial arts training, and tough skinned nomadic attitude, Temujin became well known as a bladesmith in a small town outside of Juneau Alaska, and is generally well liked by the community. He lives in his personal forge, a small shack with a metal working furnace, primitive anvil, and some hand and power tools, using the heat to shield from the cold, even though it does not bother him much.
Powers: Again, Temujin can manipulate metal. He does so by being able to control the atoms of the metal, although he is limited in the metals he can control, namely Iron and any metal containing it, Copper and it's alloys, lead and alloys of it, and titanium and it's alloys. The limitations in his manipulation is as follows: He can create any weapon, structure, or otherwise out of the metal, but it must have the same or less mass (With left over metal of course) as the base material. For example he can make a medium (full metal) axe from an iron pan, but cannot make a greatsword from the same amount of material. Alternately he can make a small knife from the same pan, but there would be left over metal from the pan. He can also excite the atoms, causing them to heat up the metal, or vice versa. His manipulations can be controlled in the air (in a magneto-esk fashion), but he is limited to the weight of what he can lift, which is around 230kg at MAX. He cannot control someone's blood just because they have iron in it or any of that BS. He has a "pet" crow made of a iron alloy that he uses as back-up metal if he needs a knife in a pinch. He can also use the atom manipulation to treat some metals as a form of liquid in his hands, and can melt things like opponents weapons, ie. bullets or knives. Physical abilities include good martial arts training in things as archery, swordsmanship, and knife fighting. Average running and jumping capabilities. Weaknesses include not being overly bright, and having no powers if he does not have access to any metal that he can use. Not so much of a weakness as a personal problem is that he dislikes modern commodities such as TV, internet, or things of that manner. The most expensive thing he owns in fact is his horse, due to not trusting cars or other motor vehicles in Alaska's tough winter conditions, preferring to let his personal Mongolian horse (which he had imported from his homeland after making enough money) horse carry him through the wilderness and even through town.
I'm not really sure what to add to what seems like over a page of talking about transportation to the next objective, so can I just request that all participants get a new power: Fast Travel. It won't be as powerful as teleportation, it could just work with the same rules as Skyrim or Fallout.I figured everyone would just get in the van and go to the site, if you want to RP small talk while in the van you can but we could just end up at San Francisco
Also I'm writing my first post for Temujin, I'm thinking along the lines of the agents would have tried to find him at the same time as everyone else but had trouble finding him in the Alaskan wilderness.Eh, I would really prefer only one character per story.
Modifiying that part out now, also are we assuming we all know each other's powers or is that a good topic for small-talkThe FBI didn't tell you, so small talk might be good. Once you finish that conversation, I'll start the San Francisco scene.
Hey guys. Been crazy busy with life so I missed the start. Is it too late for me to jump in?Not at all get up in here
Once this "liquids" conversation is done, I'll put you all in front of the FBI guys in San Fran. Get ready for a fight!Thurmond is ready for a chance to go berserk, heh heh
Maya is prepared to analyze the situation from the back of the formation and do something clever but much less likely to be noticed than a berserker who fits the profile of a brave and heroic main protagonist far better.Why stay at the back? Why not take a stroll up the stairs of mirrors and get a good overview of the fight? (Just hope that nobody breaks it from below -- maybe aim for a roof). Support characters are great. =D
Maybe Maya should ask Thurmond what gets him into bloodlust mode, might be able to help with that if there's any images he could really rage against.
Go supporting characters! Have to do well enough to get a spin-off show that gets cancelled within 2 seasons due to lack of advertisement despite great writing. Definitely don't have anything specific in mind right now as an example.
Is it childish to just wanna chant 'Fight! Fight! Fight!'?Naaaah. =D
SIGN-UP for secondary character.Looks fun, but I would like some elaboration on the weapons. Do you mean they can penetrate anything, or can just phase though harmlessly?
Name: test subject 24 (real name unknown)
Age and Gender:20, male
Appearance:dark hair, blue eys, 6'1",
(https://wallpaperscraft.com/image/guy_anime_computer_tears_sadness_room_96990_2048x2048.jpg)
Personality: because of not knowing much of the world and only knowing the prison he's been in since 10 (personality unknown) all that he knows is nothing will get in his way...
Alignment: calm and unpredictable.
superpowers: Intangibility (can phase in and out when wanting or needed to if a bullet hits him as soon as it hits it will phase through him) can go through locked doors, walls, people (can stop phase in someone) and can't hold anything but the phase bow/sword when hands are phased.
phase lock: can phase himself so nothing can hurt him. to phase lock he must be calm, to be upset or angry the phase lock would be unpredictable. (if used for long periods of time in phase lock he gets weaker by the hour)
weapons: phase bow is a 5' bow which can be used when in phase lock arrows fired by this bow can phase in the out (can fire through walls, armour and people)
(https://s-media-cache-ak0.pinimg.com/originals/6a/31/8f/6a318fab75966d770a06143bf3799ace.png)
phase sword is a 5' sword which can be used when in phase lock it can phase in and out (hits can phase through walls, armour and people)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Forig08.deviantart.net%2Fd185%2Ff%2F2015%2F168%2F9%2F3%2Fdagger___dague__sci_fi____oc_by_etrelley-d8xpa41.png&hash=6c4c66b30d48939b39d08c24e9705680)
weapons made by Arcadia
Biography: he was imprisoned at the age of 10 (by Arcadia for unknown reasons) tests on TS24 was long and painful. he tried to escape from Arcadia but all attempts failed his prison was a maze phasing all day and all night there was no exit not knowing to TS24 the door was only going to show it self after Arcadia's life signs are no more. his past before 10 are unknown, painfully hoping to find out his own questions like "who am I" "why was I important to him" "time for fun?"
p.s. its for when Arcadia is killed :')
Daniel looking at Arcadia like(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FArgUsUb.png&hash=ae0d50f4c64e0eedc3534a5e1c41ae1c)
(https://i.ytimg.com/vi/RK5n-X-Jlbk/hqdefault.jpg)
Before reading your IC post: "Uh oh."I have nothing clever to sayI swear the only reason I'm being so unrelated is because I couldn't otherwise figure out how to work a busy superhero into a plot taking place outside his home city otherwise.
It would be like asking Batman to head over to Blüdhaven. He'd do it if he had a good reason, but he'd need a good reason.
Well, okay, that and a desire to worldbuild.
Which Ashton doubtless regrets authorizing me to do at this point.
I'd say I'm sorry, but I'm in a state of quantum superposition wherein I'm both Sorry and Not Sorry at the same time, which is presumably the same, tragic fate as any half-Canadian child.
When you try really hard on writing a post but you don't like it and feel creatively stagnant for the first time in a while at one of the most important parts of the storyDrink some coffee, listen to some music, and just force yourself to do it. The hardest part of procrastination is trying to start, once you get started it'll all be good.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F001%2F009%2F512%2F926.png&hash=2f277a1c75ab29d03f2c1106fea8e98f)
Drink some coffee, listen to some music, and just force yourself to do it. The hardest part of procrastination is trying to start, once you get started it'll all be good.I have the post done. I just hate it. I'm bad at writing characters expressing very strong emotions. Hopefully you guys will like it, but for me it will feel like pulling out a tooth.
@Ashton MercerYou're both in the stairwell. They're coming down from the first floor, you're walking up from the basement. They're aiming down at you.
Are the SWAT officers between us and the upper floors stairwell? Cause if not, Optical's throwing up a wall and booking it.
Ok. Another question then: what kind of stairwell is it? Is it one that goes around and round with a hole in the middle, or is it a "solid wall surrounding the stairs all the way up" deal?@Ashton MercerYou're both in the stairwell. They're coming down from the first floor, you're walking up from the basement. They're aiming down at you.
Are the SWAT officers between us and the upper floors stairwell? Cause if not, Optical's throwing up a wall and booking it.
It's a standard stairwell. There's a rectangular hole down the middle, but it's too little to fire a gun or anything through.Ok. Another question then: what kind of stairwell is it? Is it one that goes around and round with a hole in the middle, or is it a "solid wall surrounding the stairs all the way up" deal?@Ashton MercerYou're both in the stairwell. They're coming down from the first floor, you're walking up from the basement. They're aiming down at you.
Are the SWAT officers between us and the upper floors stairwell? Cause if not, Optical's throwing up a wall and booking it.
Name: Sota Hayashi, "Mr. Hayashi"Accepted, pending further review. Welcome aboard,
Age and Gender: 34, male
Appearance: A clean cut man with a shaved face and sideburns. Wears a black suit and tie along with a black fedora
Personality: Just here to observe
Alignment:
Biography: Just here to observe.
Powers:
Teleportation and light psychological powers such as 1) Altering ones recognition of him in their vision to see him as merely an object as a form of camouflage (only works if one doesn't look directly at him) 2) If he is spotted, a feeling of fear hits the seer, which while mild at first gradually worsens over time and when Hayashi interacts with the seer 3) Hayashi can manipulate a persons mind in a state of light sleep mostly to influence their dreams.
I hope you guys like how absolutely contrived this is getting. You have Agent Jenkins and my gleefully lazy writing to thank for that.Huzzah for Jenkins -- provider of weaponry!
Hey @Daeron Targaryen , is Daniel invincible to flames that aren't his own as well?yeah
I figured running into Firebrand meant I escaped but okShit, I forgot about that. Drogo's post made me think you were still in the game. Want me to edit?
(https://static2.fjcdn.com/thumbnails/comments/I+_4ac64ffcccd09fef49252f14484420ae.jpg)
Sure. I was hoping to post about Daniel encountering some more police trying to get in and blowing the whole room up while jumping out the window and breaking his leg.I figured running into Firebrand meant I escaped but okShit, I forgot about that. Drogo's post made me think you were still in the game. Want me to edit?
(https://static2.fjcdn.com/thumbnails/comments/I+_4ac64ffcccd09fef49252f14484420ae.jpg)
Will do. Sorry again.Sure. I was hoping to post about Daniel encountering some more police trying to get in and blowing the whole room up while jumping out the window and breaking his leg.I figured running into Firebrand meant I escaped but okShit, I forgot about that. Drogo's post made me think you were still in the game. Want me to edit?
(https://static2.fjcdn.com/thumbnails/comments/I+_4ac64ffcccd09fef49252f14484420ae.jpg)
It's fine, basically the same end result. I just didn't want Firebrand's one post to get thrown out narrative wise.Will do. Sorry again.Sure. I was hoping to post about Daniel encountering some more police trying to get in and blowing the whole room up while jumping out the window and breaking his leg.I figured running into Firebrand meant I escaped but okShit, I forgot about that. Drogo's post made me think you were still in the game. Want me to edit?
(https://static2.fjcdn.com/thumbnails/comments/I+_4ac64ffcccd09fef49252f14484420ae.jpg)
> Makes a character that has a superpower that makes everyone unaware of their presenceHeadcanon (which is now actual canon because I'm the GM and can do whatever I want): Andrew has recurring nightmares about Mr. Hayashi, and has been having them for quite a while now.
> "Hey why is nobody-"
Sandra has a heart condition -- confirmed. =PHave you ever heard of read in fights when "A punch landed in ____'s stomach"? it implies impact and several times I stated the arrow was blunt. due to the increased weight and surface area creating more drag, the arrow would be going slower, and the impact would be similar to being hit in the stomach with a tennis ball, thrown on the lower scale of fast. It would hurt, yes, but not THAT much
Edit to add: Also you said the arrow was *in* her stomach, which implied injury.
Every time I read a statement like that, my initial response is always: "wait wha-- oh right, it's a figure of speech becauses fists can't punch their way through flesh." Arrows can, so I didn't double check my initial assumption, which I shall do now.Sandra has a heart condition -- confirmed. =PHave you ever heard of read in fights when "A punch landed in ____'s stomach"? it implies impact and several times I stated the arrow was blunt. due to the increased weight and surface area creating more drag, the arrow would be going slower, and the impact would be similar to being hit in the stomach with a tennis ball, thrown on the lower scale of fast. It would hurt, yes, but not THAT much
Edit to add: Also you said the arrow was *in* her stomach, which implied injury.
Thurmond was cursing at the shots when he noticed Optical running up towards him. After she asked her question he simply responded, "Well, I was waiting for Daniel, but he seems to be taking his dear sweet time. We need to get this rifle wielder taken out before we can try and handle the Dragon though." He crackled with electricity and pulled out his bow, and knocked a round ball-shaped arrowhead that appeared to be made out of a light metal. "I could take her out with an electrified arrow but I will need a second and a clear shot. Thing you can provide this my friend?"Oh. That was a massive reading comprehension error on my part.
3000,000 volts is a standard tazer voltage, its not that high, also the arrow is a light and blunt, NO where near fatalMy bad. I always assumed tasers operated in the ~20k bolt range, making your arrow akin to a small lightning strike. Want me to edit things?
I've been planning to RP Mr. Hayashi manipulating people's dreams for some time now. I'm happy that I got a taker.> Makes a character that has a superpower that makes everyone unaware of their presenceHeadcanon (which is now actual canon because I'm the GM and can do whatever I want): Andrew has recurring nightmares about Mr. Hayashi, and has been having them for quite a while now.
> "Hey why is nobody-"
Andrew single-handedly defending himself against half a dozen supers likeMr. Hayashi quietly observing it all like
(https://img.gifmagazine.net/gifmagazine/images/162646/medium.gif?1430258362)
Actually that prompts a question. Why create a character whose whole thing seems to be that they're a passive observer? Wouldn't that role be served just as well by just lurking the IC thread and posting here?Mr. Hayashi is far from passive, as you will see as the RP develops.
UNLESS there's some strange long game here that I'm not picking up on.
I'm hurt by Daniel's mis-observations. Sure, Andrew is whaling on Aztech, but there's a bright red bubble around him that's soaking all the hits. Sure, it's not a sphere, but still.If video games have taught me anything, it's that a red shield is about to pop. Besides, your posts are like the length of a Game of Thrones/Harry Potter/Bible lovechild.
Although from a distance and with the bad light I guess it could just look like he's actually hitting him. Fine.
Anyway I suppose if it misses and he notices Daniel, I'll pop the bubble and just start trying to goo him down. It won't work, since he'll just tear it up with superstrength, but it might wear him out. Let him just get all that anger out. Throw that tantrum, kid, so Aztech doesn't need to beat you up on national TV.
If video games have taught me anything, it's that a red shield is about to pop. Besides, your posts are like the length of a Game of Thrones/Harry Potter/Bible lovechild.Not if it starts red. Which is unfortunately not something games do. Probably because we're so used to that color scheme.
Not if it starts red. Which is unfortunately not something games do. Probably because we're so used to that color scheme.What?
And I mean, I'm accustomed to writing long. That seemed to be the major criterion by which quality was measured for the RP forums I cut my teeth on.
Although in retrospect they may just have defined things that way as a relic of most of them apparently coming from the Neopets RP boards.
Something seemed to give, and Optical's eyebrows shot up. Did that work or did I just hit a bubble...?AKA: Doc, would Optical's methods successfully cut free the goo, or is she making much less progress than she thought? I'm fine with either option, since one involves success and the other involves humour.
I thought your panes didn't have edges in the first place. Aren't they 'an inch thick and have rounded sides'? I'm not really sure how you're cutting anything with that.That's what the knife is for. The panes were intended to provide pressure, the knife to provide an edge (because Optical has no idea what a para-aramid is and figured that goo = cuttable/leverage-off-the-roof-able). And Optical can only make transparent one pane at a time. That said, her failing miserably will be amusing!
As it stands, if these panes did have an edge, it would work, but if they don't, then it won't.
One of the major weaknesses of para-aramids though (and one I quite liked for Aztech's very light-heavy theming) was that they are susceptible to degradation from UV light. You could polarize, filter, then focus light through a succession of planes at the goo, which would be rather more effective.
Which is again why I say creative use of powers makes them far more effective than people might otherwise think, since you could also build yourself a death laser using the power of the sun.
I call shenanigans, because a Uzi isn't going to really do anything but chip the paint, and certainly not knock him back for such an appreciable length of time that they can briefly converse, turn into a dragon, and fly away, so I'll instead suggest that Andrew lashed out one last time while he wasn't expecting it and knocked him back a couple blocks.Good points. Edit?
That, we've seen, totally does work, and would probably be sufficient to drop him into low-power considering the beating he'd taken up to this point.
jesus ashton just let this stupid mission end already, i want to start setting shit on fire and being the villain, not this avengers bullshitYou'll get to burn down an entire compound at the very end.
Canon escape, I suppose.But I thought you were calling shenanigans on that?
I just watched Scott Pilgrim and I am inspired.Should read the manga its so much better than the movie but still my respect for that series is high
I mean, I'd come up with a response but...it's not like they've been gone two hours, they left like 3 minutes ago, Aztech can zoom off in their direction and catch up unless they've gone to ground somewhere incredibly close by.There's still the large fire that Andrew started by punching the hell out of cars while he disappeared. That could help.
I'm trying to figure out if there's a way to not do that. Mostly getting stuck on 'power concerns' I guess.
Alright so I've been thinking. Given Daniel has a broken leg they might send him to a hospital. Once he's there they might figure out he's a wanted criminal. He'd have to escape the hospital by any means necessary and go on the run, thus concluding his character arc this issue.Up to you, though that would leave me and Iron man as the only agro characters....
Thoughts?
Alright so I've been thinking. Given Daniel has a broken leg they might send him to a hospital. Once he's there they might figure out he's a wanted criminal. He'd have to escape the hospital by any means necessary and go on the run, thus concluding his character arc this issue.That could work, but it means you miss the conclusion. But, since Daniel doesn't give an IC shit about Andy or about the terrorists, that would make sense. It's up to you.
Thoughts?
An interesting turn of events.I mean if you want to just write the next one that's fine too, I just figured I should made a post
Now's a good time for the FBI to drag Daniel away, methinks.So those suits were gmen, or something else entirely?
I was going for gmen, yes.Now's a good time for the FBI to drag Daniel away, methinks.So those suits were gmen, or something else entirely?
So, is this RP over, or can it continue?This RP is by no means over. Post it!
I have a fun idea that's different from my original Ainur character.
Alright, so I've been thinking. When this Dragon lady gets defeated and the first issue ends. I think the second can begin with Daniel breaking out of jail with a serious vendetta against Uncle Sam.I thought Ashton already had another one written =/
Thoughts @Ashton Mercer ?
I was also thinking maybe Thurmond could join Daniel and together they could start a group of Supers in opposition to the US Government that would serve as an overarching villain. Thoughts?Alright, so I've been thinking. When this Dragon lady gets defeated and the first issue ends. I think the second can begin with Daniel breaking out of jail with a serious vendetta against Uncle Sam.I thought Ashton already had another one written =/
Thoughts @Ashton Mercer ?
thinking maybe Thurmond could join Daniel and together they could start a group of Supers in opposition to the US Government that would serve as an overarching villain. Thoughts?Thurmond would be down with that, good counter to my next hero too
Isn't British gun control notoriously strict?
If this is okay then here is a character idea that I have for this RP.Approved tentatively, pending further review of your powers. You can join the story.
Name: Gunner Parker AKA Clone Kid AKA many other names that he has taken up
Age and Gender: 26, Male
Appearance: A white male who will wear any clothing that fits and does not impede his mobility. He is 5'11'' and 155lbs(70kg) with brown eyes and brown hair although slight changes can occur. He has a lean, and mildly athletic appearance. How long his hair and nails are depends on the situation, sometimes he will let his beard and hair grow very long but other times he will shave once a day. He can be seen drinking milk and avoiding smokers, coffee, tea, and alcohol drinkers, and drug users because of his personal revulsion towards the substances.
Personality: Gunner is a opportunistic man who lives in the heat of the moment. He understands his limits perfectly well but struggles at understanding other people until it is too late. He is a college dropout but his powers have enabled him to adapt his career from time to time. He is manipulative and always has ulterior motives of some sort when he works with others. His powers have caused him to have a sort of multiple personality disorder while at the same time being able to come up with clever plans and improvise successfully when the plans go awry. His biggest pitfalls are his greed, craziness, and arrogance. He is naturally suspicious because he has a history of crime which prevents Gunner from getting into relationships or even flirting since he does not know who he can trust.
Alignment: Chaotic Neutral (depending on multiple factors such as money and his current emotional state)
Biography: Gunner was born to Martha (a female zoologist) and Percival Parker (a male botanist) in a London hospital. His powers first manifested at birth but luckily his parents did not freak out although the same cannot be said of the medical personnel. His birth was traumatic for Martha because the babies would not stop coming out until there ended up being 10 baby Gunners and then suddenly they all merged into baby Gunner. After being evicted from the hospital an hour after the first baby procedures were done, the family moved from London out to the British countryside where they bought a plot of land and started farming. The parents were successful in their efforts to farm and quickly started teaching Gunner how to farm at the age of 6 after he started going to a nearby remote primary school. He turned out to be a quick learner and by the age of 10 was using his abilities to help maintain the farm while he was at school. Luckily for Gunner there were nearby schools and the "neighbors" were very tolerant of the newcomers. His mother had worked in an industrial plant while she was going to college and the bad air caused her to develop health problems which quickly caught up once the farm life had begun. The long term effects of the air also helped Gunner mutate while he was in the womb. At school Gunner struggled and was held back 5 times between primary school and the British equivalent of high school graduation which happened for him at the age of 23. Until the age of 8 he was a frequent victim of bullying because until that time he was small and had not been able to control his abilities very well. Beginning at that point, Gunner trained in gymnastics, and swimming which along with the farming helped shape his body but he could not keep up the sports because of his grades. He continued to practice on his own time and tried for the Olympics when he graduated but was rejected. This angered him because he thought he was the best candidate for the team. He eventually decided to go to college and started off by applying to Oxford and similar universities (which were just as quickly rejecting him because of his grades) until he was forced to settle for a tiny community college. He failed all but one of the classes that he took: theater. He dropped out of college in the winter of his 25th year. He spent the season helping out at the farm until one day some old classmates visited and brought guns. They got drunk and killed his parents while he was out in the fields. This caused Gunner to "lose it" and while the drunk classmates were still passed out he killed and mutilated their dead bodies before sending the body parts as a message to the universities and gymnastics coach to say "see what you did". He then left the farm and started living as a fugitive until he decided to move to the US. He killed a fisher and used his boat to illegally sail to Quebec. From there he travelled south until he got a visa from the US and started living there. He had changed his name and appearance before he left Britain to a tan skinned, blue eyed, black haired appearance known as Jean Baptiste. Gunner is still wanted to this day but Jean has made a life for himself as a D list stage actor based out of Washington DC. He is an official "illegal immigrant" because he fooled the American border patrol with bogus Canadian ID which was just his old UK ID with an edited appearance. He amassed a fortune by using unique clones to steal from other people and also covertly using the clones in his theater and gymnastics activities. He has gotten into trouble at times in the US but was always able to get away using his clones. Gunner has since been ordered extradition by the UK but the US has not yet figured out who Gunner is. This also makes him a wanted criminal.
Powers: Self duplication (via his thoughts [controlled or uncontrolled] with the rate being about ten clones per second), duplicate absorption (and with that absorption comes knowledge, skills, and memories although his memory does have its limits. He also automatically absorbs from clones that commit suicide.), Healing (if the main form is injured and he absorbs an uninjured clone he is healed albeit with the pain from the injury still with him. This also works vice versa with injured clones.), he can communicate with his clones and feel what they are feeling although he is unable to actually control them (this can cause some interesting experiences), minor appearance changes (this requires a large amount of concentration involving the creation of a clone with whatever the change is. Purely cosmetic changes only and he after doing this he has to rest for at least ten minutes.), and unnaturally high pain tolerance.
The maximum amount of clones at any one time is 100 when he is in good shape. If he is hurt he can only handle around 60 clones until the clones start inadvertently falling unconscious. The main Gunner can work with the clones to enable him to climb to high places by forming ladders and then climbing the clones along with other supported actions. Gunner himself is in good condition without any scars or diseases. He can run 8 minute miles and has minor parkour skill but very good climbing ability and extremely good balance and agility.(as required by his gymnastics and swimming) He can also run and swim marathon distances if necessary. That requires preparation though.
m8 you have to be 18 to buy a butter knife over there. I think a drunk driving incident would probably be more realistic.Isn't British gun control notoriously strict?
I do not actually know. I just used that for the character.
Bah, just let him do what he wants. I mean this is an alternate-ish world, maybe gun control isn't as strict in this universe, I mean I'm pretty sure there isn't a real Neo-Paganist terror group in Iceland, yet here Thurmond ism8 you have to be 18 to buy a butter knife over there. I think a drunk driving incident would probably be more realistic.Isn't British gun control notoriously strict?
I do not actually know. I just used that for the character.
A world where Britain doesn't obsessively regulate every aspect of society?Bah, just let him do what he wants. I mean this is an alternate-ish world, maybe gun control isn't as strict in this universe, I mean I'm pretty sure there isn't a real Neo-Paganist terror group in Iceland, yet here Thurmond ism8 you have to be 18 to buy a butter knife over there. I think a drunk driving incident would probably be more realistic.Isn't British gun control notoriously strict?
I do not actually know. I just used that for the character.
Is this still going?Theoretically