In case anyone wants to spectate the current game, click here (http://vdiplomacy.net/board.php?gameID=30335).
So a couple weeks ago, Tau suggested (http://wintreath.com/forums/index.php?topic=3.msg90297#msg90297) a new game we try out: Diplomacy (https://en.wikipedia.org/wiki/Diplomacy_(game)). The original game requires up to 7 players (with 7 being optimal), and I was wondering if there's any interest in it. We could either play just using the forum here (as it is famed for being played through postal mail before the Internet), or we could use a Diplomacy website, such as Backstabbr (http://www.backstabbr.com/). Below is an overview of the game.
DIPLOMACY is a game of negotiations, alliances, promises kept, and promises broken. In order to survive, a player needs help from others. In order to win the game, a player must eventually stand alone. Knowing whom to trust, when to trust them, what to promise, and when to promise is the heart of the game. Remember, you are a diplomat first, a commander second.
Simply put, Diplomacy is a game of communication, cunning, strategy, and treachery. Oh, the treachery.
Not so simply put, Diplomacy is a game that pits players against each other as they vie for control of Europe in the years before World War I. However, unlike other similar games like Risk, Diplomacy is every bit about negotiating with other players as it is about militaristic strategy.
The following is an overview of the rules of Diplomacy to get you started (specifically, formatted in a forum-based game).
At the beginning of each turn, players meet together one-to-one (PMs) or small groups to discuss their plans and suggest strategies. Alliances between players are openly or secretly made, and orders are (hopefully) coordinated. Immediately following this period of "diplomacy," each player sends the host a PM with an order for each of his/her units. When all players have sent their orders, the host reveals all orders simultaneously, and then the orders are resolved. Some units are moved, some have to retreat, and some are removed. Resolving orders is the most challenging part of the rules, requiring complete knowledge of the rules (but don't worry, that's the host's problem :P).
Each turn represents six months of time. The first turn is called a Spring turn and the next a Fall turn. After each Fall turn is the Winter turn, when each player must reconcile the number of units it controls with the number of supply centers is controls. At this time some units are removed and new ones are built.
Each turn has a series of phases. Here are the phases in a complete year.
Spring turn
1. Diplomatic Phase
2. Order Writing Phase
3. Order Resolution Phase
4. Retreat and Disbanding Phase
Fall turn
1. Diplomatic Phase
2. Order Writing Phase
3. Order Resolution Phase
4. Retreat and Disbanding Phase
Winter turn
1. Gaining and Losing Units Phase
After a Fall turn, if one player controls 18 or more supply centers, the game ends and that player is declared the winner.
You can find more detailed rules from the board game (https://www.wizards.com/avalonhill/rules/diplomacy.pdf), on Backstabbr (http://www.backstabbr.com/rules), and elsewhere on the Internet.
And here's an example of what the game looks like at the start.
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeheTZaY.png&hash=44908231c079d0d2597ef4bc9812d5f2)
Since I doubt anyone's played it before, we can just try a practice game. And if there's interest enough that more than 7 want to play after that, we can try using alternate rules. So let me know what you think.
I shall curate some interesting bits to post. I kept screenshots for the first two years, but stopped ~1902. By then, most of the interesting parts of negotiations had already taken place.
1901, Robin: non-aggression pact and negotiations with Italy
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj7pibiZ.png&hash=dad841be6abe7946cf93dfa6e813099c)
1901, Elbbsas: discussing potential alliance
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfyXUSNM.png&hash=d687ba2abd38c49a60b3b6c90a6fc6e2)
1901, North: discussing potential alliance
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs8qe15J.png&hash=473259978dc74e279939ad046eb1f890)
1901, North: negotiating Belgium
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbVacN3Y.png&hash=7a453c7a4d9bd6f04001733f5411a944)
1901, Robin: my nice pun
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPRX56Qh.png&hash=4b9bc17ab3a2f990241f329d8b038182)
1902, Elbbsas: I try to convince her that I'm not invading
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNfgf3uD.png&hash=6b954cf2ea70ab0b36bff14be7a93ffc)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgPeCjoM.png&hash=62f762573a3afd8a09923cf1b4d44d78)
1902, Robin: discussing his betrayal of Turkey (and he correctly guesses my moves)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUOUH7AI.png&hash=d02e8f32714a31f67fe5e4bad9fcace4)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwArQDCz.png&hash=2aadc051587d32945d79031c49d9b97c)
1902, Elbbsas: an interesting proposal
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3Cu9Etd.png&hash=bbc40bf3301bc412977f4df03281148b)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA988W2T.png&hash=46af50cc315c4e4c2255c12d91ac901f)
1903, North: he tries to convince me that he's not invading
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9nWOGTx.png&hash=245659ea494cfa7cbb36f545ab08394d)
1903, Elbbsas: my proposal
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7un7y8n.png&hash=b2ab01b35caea7c131f9a741153f5ae5)
1903, Elbbsas: the alliance begins (also I should've heeded her warning that North was RP'ing)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBqRahr9.png&hash=cba1ce07a4267e8a79b1d96823302816)
1903, Elbbsas: her strange overall strategy
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2LloBai.png&hash=0a038b10bfa24f68b0c7ccdb6b18ad5f)
1903, Elbbsas: a problem turns into a perfect plan
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7TkUpo3.png&hash=306c523911338e35100e354dc0ef7f0b)
[argument with North is redacted]
1904, Elbbsas: I make a halfhearted attempt at supporting Gerrick/Turkey
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5KEcfHh.png&hash=8bedf4f449c9661d7a3fc1f8a575355a)
1905, Robin: negotiations finally break down
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxmrJBez.png&hash=9bd230e9986c482c72c37e44d6bddb46)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8wcxSji.png&hash=1ac42cc299996a2b7df6dfda12830a5c)
1913, Elbbsas: our last conversations (discussions gradually turned into stuff like this over the course of months)
(https://wintreath.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGLQFJ8H.png&hash=8742471349d8fe3a0eb926ce599d85ab)
Well, I reckon the funnest year for me was 1902-3, in which everyone tried to help me out. Case in point:
1902, Robin: Advice
Robin: Aaahhh the slugfest!!!
Robin: Though it seems you're the one who's anticipating the slugfest... concerning positioning of the French or what?
Elbbsas: Germans too, at least to me. They don't have a great deal of space for expansion, and they're the only country that hasn't communicated with me yet! Everyone else said hi to some extent.
Robin: Ooh that is concerning then... but then again you do have a crap ton of navies to defend yourself... XD
1902, Robin: Advice after Tau moves to the North Atlantic Ocean
Robin: Uh oh. That doesn't look good. How're you fairing diplomatically?
Elbbsas: I'm mildly annoyed at myself for not talking about a certain thing (vagueness, yay). Other than that, I think things are going to be fine.
Elbbsas: But hey, I get to be first to lose a unit! That's neat.
Robin: Be careful with your defence. Convoys=Trouble. That and vague border shapes
1903, North: First communications!
North: Hey England. I got no beef with you but I need to use the North Sea right now. Could you please clear it our for a bit? I dont want to accidentally destroy your fleet. Dont worry, I'm not attacking you.
Elbbsas: Hey, Germany. That sounds highly suspicious. Why do you want the North Sea?
North: Russia is about to attack me. I want to launch an offensive on Scandinavian.
North: Trust me, if I was going to attack you I would not ask you to please move your navy
1903, Taulover: Meanwhile, in France
Elbbsas: Quick thing: North just asked if I could move out of the North Sea so he doesn't "accidentally" destroy my fleet.
Taulover: If you do, I don't fault you, and I do have contingency plans already in place for that.
If you don't, then thanks for sticking to your proposal.
Elbbsas: " Hey England. I got no beef with you but I need to use the North Sea right now. Could you please clear it our for a bit? I dont want to accidentally destroy your fleet. Dont worry, I'm not attacking you. "
Golly, that doesn't sound highly concerning or anything. XD
Elbbsas: I'll probably end up saying "yeah sure I'll move", and then keep camping it.
Taulover: Oh, I see what you mean. I mean, if you wanted to spite me for my betrayal, that's a perfectly valid move, even if North is lying and doing a very bad job at it.
Elbbsas: Nah. Spite is all well and good, but it's much more satisfying to try set someone else up to win. :P
And then the advice really kicked off.
1903, Gerrick: Advice
Gerrick: You and Germany need to make a truce if you don't want to be destroyed by the Austria/Russia/France alliance.
Elbbsas: Yeah, that's how it looks.
1903, North: Advice
North: Word of advice, protect Liverpool. France is about to invade it.
North: Look, I'll be honest with you, we dont stand a chance alone. We need each other because sure as the sun will rise in the morning France and Russia do not need us. Russia already stole Norway from you and invaded Austria. I have reason to believe They plan on me next. And France is planing to invade you. We need to work together to survive.
North: You need to move your fleet away from the North Sea. I want to help you but you wont survive if your fighting Russia and France.
Elbbsas: Alright, I'll move.
North: Protect yourself. When France moves on you, Ill move on France. Stand fast and good luck.
Elbbsas: You too.
North: France will attack Liverpool
1903, Robin: Advice
Robin: Also, convoys can be prevented by attacking the convoying fleets
(I basically don't want England to die and France to inherit the Earth)
Robin: Move North sea to London, London to Wales, and Norwegian Sea to NAO. Will explain later but this is imperative if you prefer not being wiped from the map by the French, which is beneficial for the both of us.
Elbbsas: No, I can see where you are getting at. Thing is, North has two navies over there. If I don't support it, he can just move in freely while I move out.
Robin: Do you want to lose Liverpool?
Robin: And yeah he can move in if you move out and don't support it
Robin: And sorry for overt message there before that second one
I misread initially XD
Elbbsas: It'll be better for me to move in bits, all things considered.
Robin: Well in the event that your desire is to recap Liverpool (in the event it falls to a Frence Navy, which is possible next turn) by the end of the year so as not to lose a unit, drastic measures are required.
And then I ignored the advice.
1903, North: Irony
North: What. The heck. Is wrong with you? Why did you not evacuate the north sea?
North: Do you really think that I am your biggest enemy? France just took Liverpool from you because you ignored me. Well done, genius.
North: London will probably fall next, maybe just make things easier for France and leave?
North: Or capitulate now, save everyone some trouble.
North: If you want to survive do EXACTLY what I tell you. You will lose one navy in the next turn. Lost the North sea and move your navies to York and Edinburgh, then take Liverpool back before France steamrolls you. I want to help you but I cant if you keep attacking me. Now, do you want to live or die?
1903, Robin: I attempt lying
Robin: You didn't counter tau!?
Elbbsas: Sorry )= The Germans are playing mind games.
1903, North: I attempt lying, part two
Elbbsas: ...Right, I've been trying to puzzle this out for a bit. What does "lost the North Sea" mean? I can assume you mean for me to move out (sorry about that, Robin was suggesting I act otherwise and now I'm thinking that advice was bogus), but I'd like some clarification. I really don't want to misinterpret stuff.
North: Defend. Your. Homeland. While you do that (with your now only 2 navies) I will attack France. But I need North Sea.
I don't think I can pull off the "Oh me oh my, I don't know how to play" thing again, but it was great while it lasted. =D